Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
I haven't done mine, but as I said, feel free to move on. I'm happy to play with current stats for now.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
If I haven't leveled up by the time we start again, please just move forward. I might not have time in the near future, but I am happy to play with my old stats until I can get caught up.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka murmurs Oh yeah, Harik. I miss that big lug.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Hi, I'm Aleka and it's like this, see? I don't always know who the good guys and the bad guys are, but here are the papers we found (shows them) and this is what the people who sent us said... (Tells them all about the situation as they heard it.) and this is what has been happening outside. (Tells them all about the war and the disappearing bad guys and what led them here.) You guys seem like good guys to me, but clearly there is a mix-up somewhere. What do you think? Diplomacy: 1d20 + 21 ⇒ (1) + 21 = 22 Well, that is definitely less charming than she can be, but she is trying to figure things out herself, so maybe she is kind of confusing? Not an attack, so hopefully not an auto-fail?
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
"Short and pointy"? I guess that could work. Not quite as cool, but we *are* short and our weapons are pointy.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
No, no, you can't use the longshanks word, and you can't say the word stupid in a good hero title. It needs to be more impressive, like... like... the "Fire Dragons" or something. I mean, nobody would mess with the Fire Dragons. And they shouldn't, because we'd burn them up.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
No changes for me. Alaka goes to bed early and dreams of fire.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
FYI, I am going to be on vacation from this Friday through next week. If we start up again before that, feel free to bot me, or have my character get sick and unable to get out of bed, or whatever. :)
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka talks out of the side of her mouth to Ahmose, trying to be sneaky and talk while not seeming to, holding a smile on her face. Bluff: 1d20 + 18 ⇒ (4) + 18 = 22 These ARE dwarves Ahmose! Don't call them stupid! She's not sure if she is sneaky enough, but she didn't want them to get mad. They were the good guys, right? It was hard to keep it all straight, not because she wasn't smart, but because the whole good/bad thing seemed to be confusing sometimes... sometimes fire was good, sometimes bad. Sometimes goblins were good, sometimes humans were bad... dwarves, she wasn't sure. She thought these ones were good, but she wasn't 100% sure.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Yeah, I wonder where they dug up this junk. What a bad attempt at framing someone.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Knowledge Nobility: 1d20 + 8 ⇒ (10) + 8 = 18
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Okay, those are good questions. I'm Alaka, that impressive dragon is Petrahk, that's Ahmose, that's Kwaizy, Xakroo is over there... She looks around to see if anyone else is close. That's all I can see, but there were some other cool hero guys with us, so I'll introduce you if they catch up. We came down to see how the Legion is getting around, mostly I think... uh, Petrahk, was there something else we were supposed to do? I never remember the details, just the burn the bad guys part. Let's see. We found these papers that were talking about the bad guys... She shuffles papers for a minute. Okay, here are some of the bad guys. General Azaersi, Kraelos, Taurgreth, High Priest Azlowe, Zanathura (I think she is in charge of the morlocks, who seemed okay to me, but they work for a bad guy), uh, hmm... a place called “Onyx Citadel” but we don't know where that is... Do you know where that is? And wait... are you guys good guys or bad guys?
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka takes a look at the Dwarves, trying to determine their affiliation. Knowledge Religion: 1d20 + 12 ⇒ (17) + 12 = 29 No matter what she learns, she smiles and says What questions did you have for us? Diplomacy: 1d20 + 21 ⇒ (12) + 21 = 33
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Survival: 1d20 + 6 ⇒ (2) + 6 = 8 +5 if tracking
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Twerp, twerp, twerp... it sounds like birds, doesn't it? I like that word. Thanks, it was nice meeting you! says Alaka as she passes by on the way to the dwarves.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
When Ahmose tells her about the creatures, she whispers (mostly) and says Aren't we here to find some dwarves? Why are *those* guys here? She sneaks past them if she can Stealth: 1d20 + 7 ⇒ (2) + 7 = 9 .. but she trips over a rock, and then yells at it, before she remembers she is supposed to be quiet to figure out what is going on.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka keeps going north since Ahmose said the other tunnel was smelly.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka heads north. Ahmose, I made a token for you, and it is on the map now. Anyone else who doesn't know how to make one, just let me know.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Hmm, those crystals look mean. Let's give them some space. Alaka looks around quickly to see if she can tell where more traffic has been through this area. Perception: 1d20 + 27 ⇒ (12) + 27 = 39 (+4 if hidden) If it looks busy in one direction, she goes that way. If she can't tell, she heads north.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
You need to stop responding to things that aren't actually said.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka liked being around all the good guys, but the restrictions on fire spells were a little overzealous, and she was pleased when they got a chance to head out again. Maybe they would need to set fire to a forest on the way or something. You never knew.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
HP: 2d8 ⇒ (4, 8) = 12 +1 BAB, +1 to all saves Channel up to 7d6 Feat: Rapid Shot Ability Score Increase: Intelligence
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka stares at the thing, and then remembers that it is dangerous to stay here too long. Okay, good she says Loot and leave, quickly. This place is poisonous, remember?
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka shoots again. Attack: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 (point blank)
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
initiative: 1d20 + 4 ⇒ (19) + 4 = 23 Alaka moves away from the group, just in case the weird snake goddess thing has acid breath ... or even just bad breath. Better to be farther away. Then she shoots at the thing with her magical fire bow. Attack: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 (point blank)
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka is tired of waiting and just walks through to see what is on the other side.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka makes a goblin sized hole in the stone door with Stone Shape to get around the trap.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Perception: 1d20 + 20 ⇒ (9) + 20 = 29 (+4 if hidden) Alaka goes up to take a look at the door, peering at the lock, and then looks at the wall beside it. --if the wall is stone, Alaka casts Stone Shape to make a goblin-sized opening they can go through instead.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Uh, we should hurry, guys. Staying here too long is a very bad idea.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka feels kinda sick, and although she figured it was just the dank stench of this place, she takes a moment to think about whether it could be something more dangerous. Heal: 1d20 + 8 ⇒ (13) + 8 = 21
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Fort Save: 1d20 + 7 ⇒ (10) + 7 = 17 Climb: 1d20 + 14 ⇒ (12) + 14 = 26
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Don't be mean, Ahmose. They probably aren't dumb. They have cool caves.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Okay, okay. I don't even know who she's pretending to be, but this is too much talking. Just take us there to see her.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Hi there. What god do you follow? Is it a cool god of fire?
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka keeps going, thinking that this place needs a cleansing fireball, but since she is not certain whether the fumes are flammable or not, she decides not to risk it.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Perception: 1d20 + 20 ⇒ (3) + 20 = 23
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Alaka climbed down with ease. She felt proud, because she was really good at climbing, and she finally got to show off a little. Climb: 1d20 + 14 ⇒ (14) + 14 = 28
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Disappointed that they don't want their weeds burned, Alaka cheers up when she realizes that they get to go meet the leaders. That sounded like a good opportunity for a speech. Maybe Petrahk would give another good one.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Also, do you need some help with these weeds? They are really overgrown. We could hack them a bit for you, or ... burn them away if you prefer.
Map Female Goblin Cleric 13 | HP 80/80 | AC 17 / T 13 / FF 15 | Fort +8 / Ref +6 / Will +14 | CMB 10 / CMD 24 | Initiative +4 | Perception +27/+31 (hidden) | Channel 7d6 8/8 | Darkvision: 60 feet | Resist Fire 20 | Active Effects:
Heads Up -- I will be traveling/visiting with family starting November 18th through December 2. Traveling days I won't be able to post (driving cross-country), and I am not sure whether I will have time while visiting with family, so please feel free to either bot my character or put her on ice in the meantime. Apologies for the extended absence. I'll be on mostly normally till Wednesday, so if you have questions/requests before I go, let me know.
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