Delvahine

Akashi's page

48 posts. Organized Play character for Michael Sumrall.


Full Name

Pipply Featherfall

Race

Half-elf

Classes/Levels

Bard 3

Gender

Male

Size

Medium

Age

20

Alignment

Chaotic Good

Languages

Common, Elven

Occupation

Minstrel

Strength 12
Dexterity 15
Constitution 13
Intelligence 14
Wisdom 8
Charisma 18

About Pipp

Pipp
Half-elf Bard 3
Chaotic Good

Initiative: +2
Senses: Perception +6, Low-light vision

Languages: Common, Elven, Sylvan, Goblin
Speed: 30 ft
Concentration: +9

Defense
AC 15, touch 12, flat-footed 13
CMD 15
HP 30 (Maximum 30)
Fort +3, Ref +4, Will +2

Offense
Base Attack +2, CMB +3
Melee: Mwk Longsword +4, 1d8+1 (19-20/x2)
Ranged: Light Crossbow +4, 1d8 (19-20/x2)

Favored Class: Bard
Traits: Resilient, Focused Mind

Skills:

Acrobatics +2
Appraise +2
Bluff +8 [1 rank]
Climb +1
(Craft)
Diplomacy +4 (*versatile performer)
Disable Device +2
Disguise +4
Escape Artist +6 [1 rank]
Fly +2
Handle Animal +4 (*versatile performer)
Heal -1
Intimidate +8 [1 rank]
Knowledge (Local) +9 [3 ranks, bardic knowledge]
Knowledge (History) +8 [2 ranks, bardic knowledge]
Knowledge (Nobility) +9 [3 ranks, bardic knowledge]
Knowledge (Geography) +7 [1 rank, bardic knowledge]
Knowledge (All others) +3 [bardic knowledge]
Perception +6 [2 ranks, +2 racial]
Perform (Wind Instruments) +15 [3 ranks, skill focus, mwk flute]
Perform (Sing) +10 [3 ranks]
(Profession)
Ride +2
Sense Motive -1
Sleight of Hand +2
Spellcraft +2
Stealth +7 [2 ranks]
Survival -1
Swim +1
Use Magic Device +9 [2 ranks]

Feats:

Extra Performance
Skill Focus: Perform [Wind Instruments] (racial bonus)
Spell Focus (Enchantment)

Racial Features:

Skill Focus bonus feat

+2 Perception

Low-light vision

Immune to magic sleep effects and +2 to saves vs Enchantment spells and effects

Class Features:

Spells per day: 4

Bardic Knowledge (adds half class level to all Knowledge skill checks and may make all Knowledge skill checks untrained)

Well-Versed (+4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects)

Versatile Performance (use perform [wind] in place of Diplomacy or Handle Animal)

Performance (18 rounds/day)
Countersong
Distraction
Fascinate
Inspire Courage (+1)
Inspire Competence (+2)

Spells:

Cantrips:
Daze (DC 15)
Ghost Sound (DC 14)
Detect Magic
Light
Read Magic
Summon Instrument

Level 1:
Charm Person (DC 16)
Cure Light Wounds (1d8+3)
Hideous Laughter (DC 16)
Feather Fall

Equipment:

Masterwork studded leather, masterwork silver longsword, crossbow, 20 bolts

Masterwork flute, lute, spell component pouch

Backpack, bedroll, 50 ft hemp rope, 10 days of water and rations, traveling clothes, entertainers outfit

Tindertwig, 5 flasks of acid, 4 tanglefoot bags

Pipes of the Sewers
3 scrolls of Remove Fear (bard level 1)
2 potions Cure Light Wounds (level 1)

765 gp

Background:
Pipp comes from a long line of travelling minstrels (his parents are themselves both half-elves). From an early age, he received intensive training from his parents and their troupe in singing, lute, and the flute. It was in this last instrument that Pipp truly excelled, and from the age of 6, he was featured alongside the rest of his family as they performed in village greens across the countryside.

As part of a travelling lifestyle, Pipp learned a little bit of everything: swordplay, magic, history, the customs of nobility, a smattering of languages, and so on. His charmed youth manifests itself in his rosy outlook and incessantly cheerful demeanor. Full of ideals about love, bravery, and the triumph of good, Pipp often displays a certain willful blindness to any ugliness in the world.

Pipp eventually set out on his own, looking for new stories to tell and songs to sing. Adventuring parties seem to put up with him for some reason.