Dreamscarred Press Introduces: Akashic Mysteries


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Paizo Employee Organized Play Developer

Final round of changes:

Rules for akasha and veilweaving enhanced and grouped in their entirety just after the veil list.

Path of the Ruler buffed to increase the penalties inflicted by aura of subjugation.

Adjustments made to Path of the Seer opening up his ability for limited veil sharing at lower levels.

Range added to Circlet of Brass.

Investing Essence into the Dark Lord's Ring of Essence Binding now also improves the created undead's DCs for special abilities.

Polar Snowshoes updated so that the freezing bind effect now extends beyond the aura's immediate damaging radius.

Enhanced Veil Capacity changed to simply Enhanced Capacity and is now a valid facilitator for any chakra receptacle.

Corrected error where Gorget of the Wyrm was not appearing in the veil summary list.

Added some verbage to Eye of the Oracle clarifying that the granted bonus may be applied after the roll, but before the result is known.

This is headed back in to layout tomorrow afternoon guys, so let me know if there's any big items I've managed to miss or overlook, or if I managed to do something unintentionally stupid while fixing things.


Did you include a "Note from the Author" and an "Introduction"?

I always like reading those.

Paizo Employee Organized Play Developer

Insain Dragoon wrote:

Did you include a "Note from the Author" and an "Introduction"?

I always like reading those.

There will be, yes.

Shadow Lodge

HUZZAH!!


Sweet!
In that case I am now just awaiting the subscription option that should appear with the first PDF.

Paizo Employee Organized Play Developer

Final Changelog:
Chakra Power now works with Piranha Strike as well as Power Attack.

Tauric Brace corrected so that bind layout follows standard formatting.

Allies excluded from the Ruler's aura of subjugation now gain a +2 bonus to Will saving throws at 9th level, and the wording of the 17th level ability has been altered so that it can be used offensively or defensively.

Minor clarifications and simplifications to Akashic Army.

Cuirass of Confidence clarified to affect a particular creature only once every 24 hours.

Hand Cannons Essence bonus now provides a +1 enhancement bonus per 2 points of Essence invested to assist in penetrating DR.

And that's it! The Vizier is now off for final layout and production! I'll still take any notes you guys pass on to me for review before the final compilation, but there won't be any more changes applied to the Vizier's playtest documents from this point forward. Thank you everyone for your insight and assistance. Next up in the production schedule: the Guru!


Man, I didn't even get a chance to do ANY read-through on this... About a minute after I dl'd the preview doc my 8-month old (who has gone from crawling seal-style to climbing) bonked his noggin a good one, and then for two days we were without internet, just intermittent spurts. *frustration*


Glad to hear this! I can't wait to see the Vizier in print form and with it's iconic art. Thank you SSalarn for working on this project!

Also, that change to Chakra Power was much needed. I totally forgot about Dex based characters.


I was never interested in the Magic of Incarnum book, even though I bought it. It was just too weird, I guess.

But, hearing the Dreamscarred Press is making their own version....I will buy Akashic Mysteries and use it.

Is there at Kickstarter or will there be one?

And...

Insain Dragoon wrote:
The Akashic Races actually inspired me to make a campaign idea. Something inspired by the Silk Road and discovering a land route to an "asia like" country. During the players travels they'd pass through an "India like" country twice and having those unique races would make the world seem more unknown.

...too...many...cool...campaign...ideas! I can only run so many at a time!

Paizo Employee Organized Play Developer

Gator the Unread wrote:

I was never interested in the Magic of Incarnum book, even though I bought it. It was just too weird, I guess.

But, hearing the Dreamscarred Press is making their own version....I will buy Akashic Mysteries and use it.

Is there at Kickstarter or will there be one?

And...

Insain Dragoon wrote:
The Akashic Races actually inspired me to make a campaign idea. Something inspired by the Silk Road and discovering a land route to an "asia like" country. During the players travels they'd pass through an "India like" country twice and having those unique races would make the world seem more unknown.
...too...many...cool...campaign...ideas! I can only run so many at a time!

Excellent!

I tried to make the system as simplified and accessible as possible, so hopefully you find that you're able to get into it in a way that you didn't with Magic of Incarnum. Some things have changed, some things should look kind of familiar, a lot of things are brand new and unique to Akashic Mysteries.

I really tried to maintain a "Silk Road" theme throughout the classes and races, though I did my best to balance that with as many materials that mesh with more "traditional" western European settings as possible without wandering off into MoI's "the flavor is blue" territory. I tend to need to rein myself in on these things, because my campaign worlds are generally very similar to Golarion; there are countries that resemble the Middle East, Asia, and Africa that have at least some contact with the "European" nations, and there's often a city like Absolom where there are people from all corners of the world and nearly anything can be found there.

I had to go back and amend the Guru's Philosophy weapons a number of times due to my desire to cram in cool and largely unused weapons that are very interesting and flavorful but almost never used by real characters due to either requiring EWP or being kind of niche. Hopefully the end mix of core and Eastern weapons is something that everyone can be happy with and in which everyone can find something to enjoy.


I honestly feel that once you finish reading the Akashic system, it is more fluid than vancian magic. Definitely accessible. I think the Guru is probably the most complicated due to having the most moving parts. Since I have a few players who prefer "techy" classes over all others, I feel that this is a positive feature of the Guru.

And the Guru Philosophy weapons were a favorite feature of mine! I am thankful for your decision to toss in all sorts of interesting weapons.

Paizo Employee Organized Play Developer

Adam B. 135 wrote:

I honestly feel that once you finish reading the Akashic system, it is more fluid than vancian magic. Definitely accessible. I think the Guru is probably the most complicated due to having the most moving parts. Since I have a few players who prefer "techy" classes over all others, I feel that this is a positive feature of the Guru.

And the Guru Philosophy weapons were a favorite feature of mine! I am thankful for your decision to toss in all sorts of interesting weapons.

Possibly my favorite character from the local playtesting was a Vanara Guru (Vayist) who fought with a flying blade and bolas. I felt like it completely justified my choices in including so many obscure or under-utilized weapons, and not only was the player having a blast, but we were getting all kinds of gawkers who kept coming over to ask about the game and the character. Just absolutely great times. And, it was also a reminder for me to be sure and include Vanara-specific favored class bonuses and materials when I do the race release since the race is a perfect fit for the materials, both mechanically and thematically. If I recall correctly, the character was even named Hanuman.

Paizo Employee Organized Play Developer

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While I'm chugging away getting the Guru prepped for final review and working on some of the other materials, I though I'd drop a little teaser for you guys. Here's the initial pitch for a proposed sequel, Akashic Mysteries: Lords of Essence.

"I'd like to do three new classes who all explore akashic energy and Essence in a way that exists separately from veils and veilweaving, focusing more on investing Essence directly into their surroundings, their allies, or their enemies. We'd take the hints that the Guru gives about Essence having uses outside of powering veils and really open that up with some new classes: the Tatvaist who mixes his raw Essence into the 4 basic elements, allowing him to control earth, air, fire, or water as though it were a direct extension of himself; the Veda or Vedist who heals by investing Essence into allies and drawing out their afflictions when he reclaims it; and the Pharaoh, who uses brief bursts of akashic energy to create whips, spears, shields, and chariots he can use to counter spells, protect allies, and force others to obey him or suffer deleterious effects. We'll also look into expanding the work started with the akashic races with new racial archetypes, favored class bonuses, and alternate racial traits, and look at expanding to provide additional support for core races that didn't see as much love the first time around, like half-orcs and halflings."


If the Vanara got a flying cloud veil, I might smile a little. That player sounds like a very imaginative guy, to bring a concept to life like that.

Also, I will say that your new proposal sounds both ambitious, and ridiculously fun. I am especially a big fan of that proposal for the Veda/Vedist. I am a sucker for characters that focus on the group.

Paizo Employee Organized Play Developer

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Adam B. 135 wrote:

If the Vanara got a flying cloud veil, I might smile a little. That player sounds like a very imaginative guy, to bring a concept to life like that.

Also, I will say that your new proposal sounds both ambitious, and ridiculously fun. I am especially a big fan of that proposal for the Veda/Vedist. I am a sucker for characters that focus on the group.

The Airbound Imbuement Veil could certainly be described as a flying cloud; in fact, since I was looking at doing a little extra work on that one anyway, I might just squeeze a bit more of that idea in there :)

I'm glad the ideas for the potential follow up book are sparking your interest! All three classes are still in very early design or conceptual stages though, so definitely a big possibility that those basic ideas could change or evolve substantially once I get to a point where I can actually start digging in and fleshing them out.

My basic idea for the Veda would be that he can invest Essence into his allies to give them things like Fast Healing, DR, and save bonuses equal to the amount of Essence invested, scaling up at later levels to include things like ability damage/drain resistance. If the ally fails a save against an effect, like blindness, the Veda can recover the Essence, drawing the affliction out of the ally and into himself, making a new save with a bonus equal to the recovered Essence. At later levels he'll expand this ability to the point where he can shift the recovered Essence into allies or even enemies, so that he could do things like take a disease that a wizard was just afflicted with and transfer it to the party Paladin whose immunity would instantly negate it, or even try to invest the Essence into an enemy along with the effect, twisting the Essence so that it provides a penalty to the save instead of a bonus.


Ssalarn wrote:

While I'm chugging away getting the Guru prepped for final review and working on some of the other materials, I though I'd drop a little teaser for you guys. Here's the initial pitch for a proposed sequel, Akashic Mysteries: Lords of Essence.

"I'd like to do three new classes who all explore akashic energy and Essence in a way that exists separately from veils and veilweaving, focusing more on investing Essence directly into their surroundings, their allies, or their enemies. We'd take the hints that the Guru gives about Essence having uses outside of powering veils and really open that up with some new classes: the Tatvaist who mixes his raw Essence into the 4 basic elements, allowing him to control earth, air, fire, or water as though it were a direct extension of himself; the Veda or Vedist who heals by investing Essence into allies and drawing out their afflictions when he reclaims it; and the Pharaoh, who uses brief bursts of akashic energy to create whips, spears, shields, and chariots he can use to counter spells, protect allies, and force others to obey him or suffer deleterious effects. We'll also look into expanding the work started with the akashic races with new racial archetypes, favored class bonuses, and alternate racial traits, and look at expanding to provide additional support for core races that didn't see as much love the first time around, like half-orcs and halflings."

Please make this book; please very much.

Paizo Employee Organized Play Developer

OmNomNid wrote:
Ssalarn wrote:

While I'm chugging away getting the Guru prepped for final review and working on some of the other materials, I though I'd drop a little teaser for you guys. Here's the initial pitch for a proposed sequel, Akashic Mysteries: Lords of Essence.

"I'd like to do three new classes who all explore akashic energy and Essence in a way that exists separately from veils and veilweaving, focusing more on investing Essence directly into their surroundings, their allies, or their enemies. We'd take the hints that the Guru gives about Essence having uses outside of powering veils and really open that up with some new classes: the Tatvaist who mixes his raw Essence into the 4 basic elements, allowing him to control earth, air, fire, or water as though it were a direct extension of himself; the Veda or Vedist who heals by investing Essence into allies and drawing out their afflictions when he reclaims it; and the Pharaoh, who uses brief bursts of akashic energy to create whips, spears, shields, and chariots he can use to counter spells, protect allies, and force others to obey him or suffer deleterious effects. We'll also look into expanding the work started with the akashic races with new racial archetypes, favored class bonuses, and alternate racial traits, and look at expanding to provide additional support for core races that didn't see as much love the first time around, like half-orcs and halflings."

Please make this book; please very much.

I certainly hope to! The Veda already has some work done because I was originally considering him as a contender for the first book, and the Tatvaist is actually based on some original homebrew I've already used in our games, so there's good groundwork in place.

The Pharaoh is purely conceptual at this point, but I have a really good idea of what I want to do with it. I actually want the Pharaoh to embody some ideas we've seen in psionics, Path of War, and Akashic Mysteries, blending them together into a class that just plays like pure awesome. My thought for the design layout would be this:
The core Pharaoh gains certain bonuses just for having an Essence pool (or maybe has a special internalized receptacle he can invest into), giving him things like natural armor, temp hp, bonuses to certain skills, etc. The Pharaoh also learns special "Akashic Maneuvers" that he can activate by taking Essence Burn; these may use the standard maneuver format already presented in Path of War, or they may end up being a more uniquely formatted type of ability. The key though, is that instead of them being expended when used, that Essence Burn function is going to make using your powers a bit more like a psion's power points, where you just know all of your abilities and you can choose to do twenty Disruption Spears to counter enemy spellcasting (draining your Essence pool as you do), or use a mix of your Akashic Maneuvers and keep some of your Essence in reserve to shore up your survivability.

Shadow Lodge

The Pharaoh sounds a lot like the concept I wanted out of the Soulknife that it didn't quite give me.

Paizo Employee Organized Play Developer

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Orthos wrote:
The Pharaoh sounds a lot like the concept I wanted out of the Soulknife that it didn't quite give me.

I'm going to assume that was an endorsement of the proposal?

On another note, I can't recall if I told you guys, all art orders are submitted and the Daevic iconic is officially an orange-haired female gnome Daevic of Wrath (Vengeance). She joins the half-elf Vizier and the dwarven Guru. Still no news on the art for the akashic races, I'll have a better idea on where that's going to go and how much original art we'll be able to order probably next month.

Shadow Lodge

Ssalarn wrote:
Orthos wrote:
The Pharaoh sounds a lot like the concept I wanted out of the Soulknife that it didn't quite give me.
I'm going to assume that was an endorsement of the proposal?

Yes please =D

Publisher, Dreamscarred Press

Ssalarn wrote:
Orthos wrote:
The Pharaoh sounds a lot like the concept I wanted out of the Soulknife that it didn't quite give me.

I'm going to assume that was an endorsement of the proposal?

On another note, I can't recall if I told you guys, all art orders are submitted and the Daevic iconic is officially an orange-haired female gnome Daevic of Wrath (Vengeance). She joins the half-elf Vizier and the dwarven Guru. Still no news on the art for the akashic races, I'll have a better idea on where that's going to go and how much original art we'll be able to order probably next month.

Darn GenCon and Kickstarters stealing all my time. :)

Paizo Employee Organized Play Developer

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Jeremy Smith wrote:
Ssalarn wrote:
Orthos wrote:
The Pharaoh sounds a lot like the concept I wanted out of the Soulknife that it didn't quite give me.

I'm going to assume that was an endorsement of the proposal?

On another note, I can't recall if I told you guys, all art orders are submitted and the Daevic iconic is officially an orange-haired female gnome Daevic of Wrath (Vengeance). She joins the half-elf Vizier and the dwarven Guru. Still no news on the art for the akashic races, I'll have a better idea on where that's going to go and how much original art we'll be able to order probably next month.

Darn GenCon and Kickstarters stealing all my time. :)

I'm fairly certain that not having time for half the things you're trying to do is the first sign of success.

Wayfinders

Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I love all the new ideas! Those are absolutely fascinating. (And the Vanara needs more love, so thanks for that)


Ssalarn wrote:
OmNomNid wrote:
Ssalarn wrote:

While I'm chugging away getting the Guru prepped for final review and working on some of the other materials, I though I'd drop a little teaser for you guys. Here's the initial pitch for a proposed sequel, Akashic Mysteries: Lords of Essence.

"I'd like to do three new classes who all explore akashic energy and Essence in a way that exists separately from veils and veilweaving, focusing more on investing Essence directly into their surroundings, their allies, or their enemies. We'd take the hints that the Guru gives about Essence having uses outside of powering veils and really open that up with some new classes: the Tatvaist who mixes his raw Essence into the 4 basic elements, allowing him to control earth, air, fire, or water as though it were a direct extension of himself; the Veda or Vedist who heals by investing Essence into allies and drawing out their afflictions when he reclaims it; and the Pharaoh, who uses brief bursts of akashic energy to create whips, spears, shields, and chariots he can use to counter spells, protect allies, and force others to obey him or suffer deleterious effects. We'll also look into expanding the work started with the akashic races with new racial archetypes, favored class bonuses, and alternate racial traits, and look at expanding to provide additional support for core races that didn't see as much love the first time around, like half-orcs and halflings."

Please make this book; please very much.

I certainly hope to! The Veda already has some work done because I was originally considering him as a contender for the first book, and the Tatvaist is actually based on some original homebrew I've already used in our games, so there's good groundwork in place.

The Pharaoh is purely conceptual at this point, but I have a really good idea of what I want to do with it. I actually want the Pharaoh to embody some ideas we've seen in psionics, Path of War, and Akashic Mysteries, blending them together into a class that...

Any chance of the Pharoah being a partial or full initiator with his own discipline? Laying down one or two Akashic Disciplines, with their mechanics built around essence, may make archetypes and other classes easier to make down the line.

Paizo Employee Organized Play Developer

Lindley Court wrote:
I love all the new ideas! Those are absolutely fascinating. (And the Vanara needs more love, so thanks for that)

Thank you!

And of course! I'd be remiss if I didn't support the Vanara in a book featuring anthropomorphic races and drawing so much inspiration from India and Persia.


Ssalarn wrote:
Lindley Court wrote:
I love all the new ideas! Those are absolutely fascinating. (And the Vanara needs more love, so thanks for that)

Thank you!

And of course! I'd be remiss if I didn't support the Vanara in a book featuring anthropomorphic races and drawing so much inspiration from India and Persia.

I feel that Vishkanya could also use some support considering their origin.

Paizo Employee Organized Play Developer

Adam B. 135 wrote:

Any chance of the Pharoah being a partial or full initiator with his own discipline? Laying down one or two Akashic Disciplines, with their mechanics built around essence, may make archetypes and other classes easier to make down the line.

I wrote this big in depth response and then the website ate it....

Long story short, yes, he will probably be an initiator and we'll introduce a couple Akashic Disciplines that work a little bit differently than standard disciplines and are only useable by characters with an Essence pool. Essence burn is going to replace expending and recovering for the akashic maneuvers and all akashic maneuvers will be supernatural by default, but most of the other stuff will probably remain the same.


I wish I was a practitioner of forum necromancy so I could have seen the original, but I am still very happy with your response. That sounds like a fun and like a very creative way of blending the two systems.

I didn't state this in my earlier post, but I am 100% on board with all these things and will back my word with dollar bills.


That happened to me a few times and since then I use a word doc for large posts.


Ssalarn wrote:
Adam B. 135 wrote:

Any chance of the Pharoah being a partial or full initiator with his own discipline? Laying down one or two Akashic Disciplines, with their mechanics built around essence, may make archetypes and other classes easier to make down the line.

I wrote this big in depth response and then the website ate it....

Long story short, yes, he will probably be an initiator and we'll introduce a couple Akashic Disciplines that work a little bit differently than standard disciplines and are only useable by characters with an Essence pool. Essence burn is going to replace expending and recovering for the akashic maneuvers and all akashic maneuvers will be supernatural by default, but most of the other stuff will probably remain the same.

I could get behind this, and as a fellow victim of spontaneous forum-post consumption, you have my sympathies. The support group meets on Thursdays, please bring dip.


OK, I'm a bit ignorant in all this. Can someone explain what Arcanuum/Akashtic Mysteries are mechanically and why they are awesome/why I would potentially want them in my games? I'm having trouble picturing the flavor or niche this fills based on the descriptions I've seen so far.

Paizo Employee Organized Play Developer

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Malwing wrote:
OK, I'm a bit ignorant in all this. Can someone explain what Arcanuum/Akashtic Mysteries are mechanically and why they are awesome/why I would potentially want them in my games? I'm having trouble picturing the flavor or niche this fills based on the descriptions I've seen so far.

Akashic Mysteries is a reimagining and reworking of a type of subsystem originally seen back in 3.5's Magic of Incarnum.

In Akashic Mysteries, the two main components that all of the classes and options presented work with are "veils" and "Essence".
Essence is a creature's life energy blended with ambient magic. In mechanical terms, a creature always has a set amount of Essence flowing through their bodies (typically somewhere between 0 and 30 depending on class and level) which they can dedicate to various resources like veils, class features, and akashic feats.
Veils are translucent magical constructs that occupy points on your body where Essence can naturally be released, called chakra. They're almost like your own customizable set of magic items, except they don't preclude you from wearing an actual item in that slot.

When combining Essence with veils and other akashic abilities, a character needs to choose how they want to "invest" their Essence. For example, let's say you're playing a first level Vizier who took an akashic feat to improve his Fortitude saves. He has 1 veil that gives him a bonus to Perception checks equal 2+2/Essence, 1 veil that gives him a ranged attack that deals 1d4+1d4/Essence, and 1 feat that gives him 1+1/Essence bonus to his Fortitude saves, and two points of Essence. The Vizier can move his Essence where it's most useful as a swift action, so perhaps out of combat he keeps 1 point of Essence invested in his veil that modifies his Perception checks, and 1 point in his feat to give him an extra +2 to his Fortitude saves. When combat breaks out, the bonus to Perception may be less important than being able to deal damage, so he'll spend a swift action to shift the Essence from that Veil over to the one that provides him with a ranged attack.

Akashic abilities use a limited resource that isn't expendable, giving you something that looks kind of like a wizard, inquisitor, or paladin, but whose magical nature isn't bound by spell slots. They basically use a type of magic that's more primitive and less complex than true casters.

All of the classes, races, and many of the mechanics draw inspiration and flavor from Silk Road nations and regions, primarily Persia and India. They are designed to be generic enough that you can adapt them to any gaming world, but that's really where their roots lie.

The Vizier's role in the gaming world is to represent characters whose powers are tied in to manipulating others for good or ill. He occupies a mechanical space midway between a wizard and a bard. If Jafar from Aladdin were assumed to be investing Essence in his snake staff to perform his tricks, you'd have a pretty solid idea of what a vizier is and can do.

The Guru is a wandering philosopher who seeks to resolve conflicts through non-lethal means. He may seek to follow the light, derive lessons on how to live from the nature of the wind, or seek to redeem others from their sins. A yogi wiseman practiced in healing arts who can subdue or resuscitate a man with a gentle touch on exactly the right pressure point or a wild vanara who travels wherever the wind takes him and views combat as a playful sport might both be Gurus.

The Daevic is a charismatic and physically powerful character who has chosen to be a host to a strange entity who feeds on his Essence in exchange for granted power. The veils a daevic shapes are actually the parasite's physical form manifesting around his body. These parasites tend to have powerful influences on the host driving him to pursue particular ideals like justice, vengeance, tyranny, or benevolence. King Arthur could easily be a daevic of justice, his sword Excalibur just a well-crafted blade empowered by a veil like Armory of the Conqueror.

Other fantasy characters who could be well represented by veilweaving classes include Kylar Stern from the Night Angel Trilogy or Kaladin from the Stormlight Archives, characters from anime like Spirit Warrior, Shonen Onmyouji, or Yu Yu Hakusho, and comic book characters like Bunker from the Teen Titans or Darwin from X-Men.


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Malwing wrote:
Can someone explain what Arcanuum/Akashtic Mysteries are mechanically...?

Magic of Incarnum is a book detailing a new magic, called Incarnum, that allows practitioners to create soulmelds, and infuse them with Essentia.

Soulmelds, to me, as best described as summoned magic items. They take up magic item slots on the character, and grants bonus and/or powers to the character, just like magic items, but can be dismissed, and new ones formed in their place (or other places) like summoned creatures and items.

Essentia is energy used to power the souldmelds, the more you invested, the more powerful the soul meld became.

Akashtic Mysteries is what Dreamscarred Press is creating to upgrade that idea into Pathfinder.

In Akashtic Mysteries, "Akasha" replaces Incarnum, "Veils" replace Soulmelds, and "Essence" replaces Essentia.

Malwing wrote:
...and why they are awesome/why I would potentially want them in my games?

Dreamscarred Press made it. That's why its awesome.

Its also another source of power, similar to arcane magic, divine magic, martial maneuvers, and psionic power. Back in D&D 3.5, it tried hard to fit between mages and martials in power level. It was also unique, like the Book of Nine Swords. It gives your players more options.

For the most part, its a constant magic, providing bonuses (and penalties) not limited to "times per day", like spells and psionics do. Instead, you get what you get all day. And provided your hit points hold out, you can adventure much longer than any other magic user...almost as long as the Fighter, even.

...but, you will know it is awesome because it has the words "Dreamscarred Press" on the cover.

Yes. I am a fan. How can you tell?


OK so the short version is that its a form of magic where you generate gear that does stuff instead of casting spells?

What I heard was that I can play sentai/magical girls.

Sounds cool, where do I put my money?

Paizo Employee Organized Play Developer

Malwing wrote:

OK so the short version is that its a form of magic where you generate gear that does stuff instead of casting spells?

What I heard was that I can play sentai/magical girls.

Sounds cool, where do I put my money?

In my pocket :)

Vizier is going up for sale in the very near future; currently the only thing holding it back is that preparing for GenCon is carving up Jeremy's time to finish getting it through layout like a Thanksgiving turkey.
Once the Vizier goes up for purchase we'll have a "Work in Progress" subscription just like Path of War where you can get access to all the releases as soon as they become available for a single subscription price, or you can just grab the stand-alone .pdfs that interest you.


Ssalarn wrote:
Malwing wrote:
Sounds cool, where do I put my money?
In my pocket :)

Hey! Keep it PG-13!

Paizo Employee Organized Play Developer

Gator the Unread wrote:
Ssalarn wrote:
Malwing wrote:
Sounds cool, where do I put my money?
In my pocket :)

Hey! Keep it PG-13!

Gaffs like this are what happens when I let my fiancee talk me into watching Magic Mike with her while I'm trying to work... ;)

I was working on some minor edits to get over to Jeremy for the Vizier based on some of the final playtest and editing data trickling in at the 11th hour, so I didn't get the Guru and Daevic updates posted as intended this weekend, but I'm aiming to get those up tonight, with the revised and expanded archetypes and prestige classes following close on their tail. While those make the rounds for playtesting and review, I'll be working on the Akashic races, spells, and magic items.

Shadow Lodge

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Quote:
Other fantasy characters who could be well represented by veilweaving classes include Kylar Stern from the Night Angel Trilogy or Kaladin from the Stormlight Archives

oh man if I wasn't already fully on board with this this woulda gotten me.

Paizo Employee Organized Play Developer

Orthos wrote:
Quote:
Other fantasy characters who could be well represented by veilweaving classes include Kylar Stern from the Night Angel Trilogy or Kaladin from the Stormlight Archives
oh man if I wasn't already fully on board with this this woulda gotten me.

Kylar Stern is actually the inspiration for a specific archetype I'm working on, as is Kaladin. While both characters can be well represented in the system, people drawing the connection between the ideas have asked for some material to basically "spell it out", and I am happy to provide as I'm a big fan of both series. So if you're currently playing a Sineater Guru/Wrath Daevic to represent Kylar and regretting how MAD you are, or you're frustrated that the Vayist can't combo his Gentle Touch abilities with a spear to make your Kaladin build complete, don't worry; I've got full support to bring those last little elements fully in place for you coming up soon.


I'm still hearing "magical girls".

BTW are there any veils that can disguise you? I'm wondering how far I can take a literal Akashtic Sentai. If there's any chakra binds on the boot slot that lets you deal burst damage my games will have 90% more Rider kicks.

Scarab Sages

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Ssalarn wrote:
It has since been named Akashic Mysteries.

You wrote an entire book about me.

I am impressed.


Akashi wrote:
Ssalarn wrote:
It has since been named Akashic Mysteries.

You wrote an entire book about me.

I am impressed.

Well you make good reading then. You are like the Most Interesting Man in the World for RPGs.

Paizo Employee Organized Play Developer

Update coming this evening guys, including the long awaited revised Desire Passion for the Daevic! Since I know you all probably can't wait to get your hands on it until I have a chance to post it up tonight, here's a little sneak preview:

Desire Passion:

Desire: Daevas of Desire seek out servants whose lust for physical pleasures burns within them with an all-consuming ferocity. Wild hedonists, passionate lovers, men and women who make their living or spend their gold in houses of ill repute, even drug addicts and gluttons have all been known to attract the attention of daevas of this Passion. A Daevic who selects this Passion is almost never of Lawful alignment as their driving needs usually consume any consideration they might have for rules or codes.
Passion Veils: Bangles of the Jealous Seductress, Courtesan’s Cloak, Daevic Aspect, Embrace of the Old Ones, Essence of the Succubus, Heartsblood Caress, Immaculate Touch, Lover’s Tread, Waistband of the Wealthy
Skills: Bluff, Sleight of Hand, Stealth
• Starting at 3rd level, the daevic gains a particular facility for utilizing weapons that emphasize her intimate nature. She gains Weapon Focus in a single weapon from the Fighter’s Close Weapons Group. At 6th level, she gains Weapon Specialization for the chosen weapon. At 11th level she gains Greater Weapon Focus with the selected weapon, and at 16th level she gains Greater Weapon Specialization.
• At 6th level the possessing daeva begins to transform and adopt an affinity for a particular aspect of Dominion. Choose one of the following aspects:

Love: Daevics of love inevitably attract devoted followers or lovers. The Daevic gains the companionship of a paramour, a devoted companion who is two or more levels lower than yourself. The paramour should be equipped with gear appropriate for its level (see Creating NPCs). A paramour can be of any race or class. Some monstrous creatures known for mating or bonding with humanoids, such as dragons, may also make suitable paramours, but such creatures should never have a CR greater than the daevic’s level -3. The paramour does not gain experience itself, but gains a level each time the daevic does. The daevic may replace a slain paramour after 1 week of mourning by seeking out a new companion, or may replace a current paramour by cutting ties with the current one over that same period; note that a jilted lover who discovers they have been replaced may seek revenge for the slight depending on their nature.
Lust: Daevics who follow the path of lust often lack the commitment necessary to form a long term bond with a sentient being, but this makes them no less possessive of what they consider theirs. At 6th level the daevic may spend a standard action to grant either his wielded weapon the Called weapon enhancement, or his worn armor the Adhesive enhancement. At 11th level he may grant both of these abilities simultaneously, and at 16th level he may add the Spellstealing ability to his wielded weapon and the Improved Shadow ability to his armor in addition to the standard enhancements. The daevic may use this ability a number of times per day equal to his Charisma bonus (minimum 1), and its effects last for 1 hour per class level. The daevic may not have more than 1 instance of this ability active at a time, and the enhancements fade from the weapon and armor if they leave his possession for more than 1 minute.

Note that I'm not married to Lust's abilities right now.

You may notice that Desire mentions a couple new veils as well....

Sovereign Court

Adam B. 135 wrote:
Akashi wrote:
Ssalarn wrote:
It has since been named Akashic Mysteries.

You wrote an entire book about me.

I am impressed.

Well you make good reading then. You are like the Most Interesting Man in the World for RPGs.

Stay rolling, my friends.


I really like the new Desire Passion. Definitely very cool. And I look forward to seeing these new veils!

My suggestion would be to make Love stack with Leadership, instead of allowing both a paramour and a cohort. Perhaps some text stating that taking the Leadership feat does not grant a Cohort, but instead allows the Paramour to be at the Daevic's level -1 and a monstrous paramour to be at the Daevic's CR-2 would be appropriate.

I am not really a fan of Lust's abilities. Perhaps an ability that allows the Daevic to ignore the penalties of drug addiction and the ability damage taken from a drug. Or maybe the ability to use Covetous Aura a few times per day and increasing the level of spell it can copy.

Paizo Employee Organized Play Developer

Adam B. 135 wrote:

I really like the new Desire Passion. Definitely very cool. And I look forward to seeing these new veils!

My suggestion would be to make Love stack with Leadership, instead of allowing both a paramour and a cohort. Perhaps some text stating that taking the Leadership feat does not grant a Cohort, but instead allows the Paramour to be at the Daevic's level -1 and a monstrous paramour to be at the Daevic's CR-2 would be appropriate.

Good call sir, I'll get it added in.

Adam B. 135 wrote:


I am not really a fan of Lust's abilities. Perhaps an ability that allows the Daevic to ignore the penalties of drug addiction and the ability damage taken from a drug. Or maybe the ability to use Covetous Aura a few times per day and increasing the level of spell it can copy.

I'll be honest, I'm not really feeling this one either. I like the idea of an ability that lets him basically OD without suffering the consequences.... But that really narrows the field down to pretty much just drug use.

I have to tell you, this ability has been the hardest one to get right, and I don't think I've ever worked on another project where the in house editors had to use the phrase "too rape-y" multiple times.
....
I'd go into greater detail on that, but leave it that what it sounded like in my head was way different than what it sounded like when people read it out loud to me.

I'm open to suggestions here....

What if we played around with exhaustion or fatigue? Like, we give her a couple different native ways of gaining the exhausted or fatigued condition (like all-night sexcapades, or converting drug and/or poison penalties into fatigue and exhaustion), and then we give her a scaling special ability that kicks in while exhausted, like the ability to ignore damage or shunt it into a delayed pool and gain a bonus to the damage they deal equal to their pool, kind of similar to the old Bo9S Crusader?

That could also open up some room for some really interesting Barbarian/Daevic multiclass combos. Instead of rage cycling, you intentionally end your Rage and shunt damage into your delayed pool so you can drop some Hail Mary hurt on the enemy.


Yeah, buffs that activate when fatigued and exhausted sounds really good. And converting drug and poison penalties into tiredness definitely lets them OD without consequences too. I recommend chasing this dragon.

Edit: Saw your edit. I really like that idea. A barbarian daevic just feels right too.


Drugs in Pathfinder are more effective for buffs in terms of gold than potions. Incidentally they are also more effective than poisons at debilitating a target. If you removed the negative effects it would allow a player to create or purchase a cocktail of drugs that gives them insane boosts.

Paizo Employee Organized Play Developer

Adam B. 135 wrote:

Yeah, buffs that activate when fatigued and exhausted sounds really good. And converting drug and poison penalties into tiredness definitely lets them OD without consequences too. I recommend chasing this dragon.

Edit: Saw your edit. I really like that idea. A barbarian daevic just feels right too.

I love that you said "chasing this dragon".

I'm going for it. I'll get it updated and added for tonight's release.

Paizo Employee Organized Play Developer

Insain Dragoon wrote:
Drugs in Pathfinder are more effective for buffs in terms of gold than potions. Incidentally they are also more effective than poisons at debilitating a target. If you removed the negative effects it would allow a player to create or purchase a cocktail of drugs that gives them insane boosts.

I don't know that I'd eliminate the penalties completely, just change it so that the first dose makes you fatigued instead of the normal penalties, the second dose makes you exhausted, and further doses have their standard effect. I'll have to double check my sourcebooks on pesh and how the abilities that normally interact with that handled it. It's worth noting that exhausted is such a debilitating condition I actually moved it way up the Guru's debuff chain since it was trivializing lower level encounters.

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