Dark Ice Brownie

Akaasha 659's page

81 posts. Organized Play character for Lambien.


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Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Chronicles received! Thanks again for running!!

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Be the bigger man, Mayor. All of us make mistakes. The orc woman Kelseph has done some great evil, but she is remorseful. She knows only the coldness and cruelty of strict law. Show her mercy. Turn her heart."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"All is well. If you would, escort us back to town. We will tell you all that has transpired. Suffice it to say, as Ehm here so eloquently put it, 'Tha towne be safe ya ken.'"
As the company walks, Akaasha will begin filling in details as Terrin asks questions, looking to his friends to make sure he misses nothing important. He is mainly trying to reassure the militia about the orcs, that they are no longer threatening since the devilish influence is gone.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Perhaps a final blessing on this place then Daylin, to sanctify it and purge any remaining evil? Then back to town for drinks and a bath, and to let the townsfolk know they are safe and can return to their homes and livelihoods?"

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha fires again at the devil woman with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast, boon bonus--8rnds remain).
SR: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27, to hit: 1d20 + 7 + 1 + 1 + 1 + 1 ⇒ (7) + 7 + 1 + 1 + 1 + 1 = 18, damage: 3d6 + 7 + 2 ⇒ (5, 5, 6) + 7 + 2 = 25, no Burn this round.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha fires again at the shrieking Erinyes with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast, boon bonus--9rnds remain).
SR: 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15, to hit: 1d20 + 7 + 1 + 1 + 1 + 1 ⇒ (14) + 7 + 1 + 1 + 1 + 1 = 25, damage: 3d6 + 7 + 2 ⇒ (2, 2, 2) + 7 + 2 = 15, no Burn this round.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha gives a grunt and a nod of appreciation to Daylin as the cleric's touch causes an arrow wound to begin to close. He fires again at the Erinyes with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast).
SR: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11, to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (20) + 7 + 1 + 1 + 1 = 30, damage: 3d6 + 7 + 2 ⇒ (5, 4, 3) + 7 + 2 = 21, no Burn this round.
Using a boon Blessing of Aureliax to allow me to roll any d20 roll twice and take better result. Will give me luck bonus +1 to hit, saves, ability checks, and skill checks for 1 minute. SR: 1d20 + 6 ⇒ (14) + 6 = 20crit confirmation to hit: 1d20 + 10 ⇒ (1) + 10 = 11

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha fires again with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast).
SR: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19,to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (9) + 7 + 1 + 1 + 1 = 19,damage: 3d6 + 7 + 2 ⇒ (4, 3, 3) + 7 + 2 = 19, no Burn this round (I am at 25hp lethal,15hp unhealable non-lethal out of 43hp).
I will use a Boon, Kassen's Blessing, to allow me to re-roll one dice roll, utilizing this result, even if worse: to hit: 1d20 + 10 ⇒ (14) + 10 = 24

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

I believe Akaasha is standing now due to help from Daylin last round. . .
Akaasha fires again with his Kinetic Blast (wind), hoping his aim is true (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast).
SR: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16,to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (1) + 7 + 1 + 1 + 1 = 11,damage: 3d6 + 7 + 2 ⇒ (3, 2, 2) + 7 + 2 = 16 empowered to 1.5x damage if it hits, self taking 1burn, so 15hp total non-lethal.
These virtual dice roll way too much like my physical dice.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

*as he is helped to stand by Daylin* "My thanks, friend priest. Now, let us send this she-beast back to the Hells."
Akaasha will move closer to within 30ft range, Kinetic Blast (wind), Bless spell,Metatakinesis feat, elemental overflow, focused blast
SR: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (16) + 7 + 1 + 1 + 1 = 26, damage: 3d6 + 7 + 2 ⇒ (1, 3, 5) + 7 + 2 = 18 empowered to 1.5x damage if it hits, self taking 1burn, so 10hp total non-lethal.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

I like your roll better, but I still don't think I beat the SR.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha's Defensive Wild Talent is Enveloping Winds which gives opponents a 20% miss chance on any missiles used against him (except Rays or ballistae) Will that maybe negate some damage last round?. Even if still prone, he will use a Move Action to Gather Power (to reduce Burn by 1) and then fire a Kinetic Blast (Wind) at the Erinyes. His Form Infusion will be Focused Blast (1burn, +1hit,+1SR check) and his Substance Infusion will be a Thundering Infusion (1Burn, if blast hits then Fort Save DC15 or deafened, accepted Burn so Elemental Overflow kicks in (+1hit/+2damage),use Metakinesis Feat to Empower it (1Burn,x1.5damage), Infusion Specialist Feat to reduce Infusion Burn by 1,add Bless spell.
[b]"You just need to die, devil."

SR: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13,to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12, damage: 3d6 + 7 + 2 ⇒ (5, 6, 6) + 7 + 2 = 26 (. . .if SR succeeds and attack hits, Fort Save for deafness and 1.5 times damage. . .5hp nonlethal damage to me from 1Burn)

Crap. I doubt that beat the devil's SR, so I will save a reroll boon to hit that I have until next round.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Hmm, sorry, it seems I am a little behind.
Saving Throw (Will): 1d20 + 1 ⇒ (12) + 1 = 13, +1 if Fear (save for the miasma of greasy darkness). Ouch. Fail. I am at 7 of 43 hp.
Intelligence Check: 1d20 + 2 ⇒ (17) + 2 = 19to figure out what is going on.
Sense Motive Black Angel: 1d20 ⇒ 1
Sense Motive Fiend with Scroll: 1d20 ⇒ 13
As soon as combat with the birds ended and Akaasha saw that the regeneration issue was in hand, he would want to pull and drink a Potion of CLW and see what he could do to tip the braziers over and extinguish the fires with his wind powers, with dirt, or with water. Depending on how quickly the dastardly duo showed up, he will move from those tasks to talking with the enemies:
Potion CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"You will not see us cower in fear as common villagers. We have beaten your fiercest champions. Abandon your plans for this land and people. We will beat you back into the Hell you spewed from."
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 5 ⇒ (8) + 5 = 13 to see anything else going on in the backgound.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

I moved Akaasha up the stairs but kept him still in the shadows, assuming 10ft for each square. I am not sure of the scale, so move him back to whatever a single 30ft move toward Kelseph would be if that is not the case. I am trying to maneuver into range to see and target Kelseph with a blast but still take advantage of the Darkness Spell for defense against any foe there that maybe can't see in the dark. If not close enough to Kelseph this round or I don't have line of sight, I will target the blue bird to try to stop the flank on my ally.
Kinetic Blast (Wind)
to hit: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15, damage: 3d6 + 7 ⇒ (1, 1, 3) + 7 = 12

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Agreed Daylin. Let us be quick to the top!"

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

I didn't think I was going to get to use this. . .
Akaasha blasts the statue with a Kinetic Blast, unsure if he simply missed last time or if his control of the wind is truly useless against this creature. However, he will lace it with a Pushing Infusion to try to knock it back 10ft (Using a Move Action to Gather Power to cancel initial point of Burn, taking a point of Burn to make it a 10ft push instead of 5ft. Using Elemental Overflow since I am taking a point of Burn to get +1hit/+2damage. I get to attempt a Bullrush only if I damage it).

to hit: 1d20 + 8 ⇒ (4) + 8 = 12,damage: 3d6 + 9 ⇒ (4, 1, 3) + 9 = 17,Bullrush: 1d20 + 6 ⇒ (2) + 6 = 8 and the 1pt Burn gives me an unhealable 5hp Nonlethal Damage.

"Watch that first step, it is a doozy."
Looks like another miss. . . .

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

I think I can step 5ft away and use Basic Aerokinesis Utility Wild Talent to make a wind attach to the Tiefling and blow the smoke away, because the description says it gives a Saving Throw bonus on inhaled gases. If you rule that I cannot do that, use the text below:
"Alas, with all my mastery of the power of wind, I have yet to develop enough finesse to blow away smoke. It will be the next thing I focus on."
If he cannot use Basic Aerokinesis, Akaasha steps 5ft back and lets fly with a Kinetic Blast toward the red bird. Regardless of his attack option, he takes an Immediate Action to activate his Enveloping Winds Wild Talent to give himself a 20% miss chance on any missiles launched at him.
to hit: 1d20 + 7 ⇒ (4) + 7 = 11, damage: 3d6 + 7 ⇒ (6, 1, 4) + 7 = 18
Missed!

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"I am proud to be in the presence of friends that would stand up to authorities for what is right and just as all of you did. I too will defend Vegazi if it comes to that.
It seems a climb is in our plans. I have no special skill in climbing, but I jump quite well and may be able to scamper up that way. Otherwise, I will follow someone else's lead and request assistance when needed.
Ehm is correct that I will not be using weapons. I will forgo the offer of a silver one."

If we rest for the evening undisturbed, I should heal all my non-lethal damage=5hp/hour.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"I do like that litter idea of yours, Ehm. It will be much easier to get these people back to town using one. By the way, I exerted a great deal of my chi in that battle and would welcome the opportunity for a hot bath and comfortable bed back in town. I will make it a quick nap, I promise.'

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Wow. These rolls are ridiculous.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

So sorry, I have been doing my "Burn" incorrectly. Each point of Burn does 5hp non-lethal to me, so with 4 Burn I am now at -20hp non-lethal that I can't heal except through rest. Sorry about that.

Akaasha steps 5ft to the west and uses a Move Action to Gather Power (wind eddies whirl about him in a 20ft radius, whipping up rubble and such). For his Standard Action he fires a Kinetic Blast (Wind) at the Bearded Devil, accepting Burn to use Elemental Overflow (+1hit/+2damage). He adds the Form Infusion, Focused Blast, at a cost of 1 Burn (reduced by 1 because of Gather Power, = 0), which gives another +1 to hit. He takes a point of Burn to use Metakinesis to empower his blast (1.5xdamage). He has taken 5/6 of his allowable Burn for the day, and so has currently taken -25hp non-lethal--not good.
to hit: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10, damage: 3d6 + 3 + 3 + 1 + 2 ⇒ (5, 3, 3) + 3 + 3 + 1 + 2 = 20 (times 1.5)
"You. Are. Formidable. Devil, But. We. Will. Prevail. Now die." 0

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha looks in anguish at Daylin, knowing there is little he can do for the priest right now, then angrily tries to hit the devil again with a Kinetic Wind Blast:
to hit: 1d20 + 7 ⇒ (1) + 7 = 8, damage: 3d6 + 7 ⇒ (6, 3, 5) + 7 = 21
"Leave us! Go back to your hellish house of torment."
He looks dejected as his blast veers wide."No, no, no."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Yes, I think 4 Burn (unhealable non-lethal)
Akaasha hits the devil with a Kinetic Wind Blast:
to hit: 1d20 + 7 ⇒ (14) + 7 = 21, damage: 3d6 + 7 ⇒ (2, 5, 1) + 7 = 15
"You devils are certainly a blood-thirsty lot."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha fires a Kinetic Blast (wind) at the lone "red" Orc
to hit: 1d20 + 8 ⇒ (5) + 8 = 13, damage: 3d6 + 7 ⇒ (5, 1, 6) + 7 = 19

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Have a safe and Merry Christmas everyone!

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha moves 30 feet to the west, trying to get cover behind the boulder from the other archers, to within 30 feet and fires a Kinetic Blast (wind) at the lone "green" Orc to the southwest.
to hit: 1d20 + 8 ⇒ (15) + 8 = 23, damage: 3d6 + 7 ⇒ (3, 6, 1) + 7 = 17
"Feel the scirocco, the desert death."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha moves to within 30 feet and fires a Kinetic Blast (wind) at the Orc on the log by the fire (Gray, I believe).
to hit: 1d20 + 8 ⇒ (12) + 8 = 20, damage: 3d6 + 7 ⇒ (1, 4, 5) + 7 = 17
"Let the winds of Qadira rasp your flesh."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Survival: 1d20 ⇒ 6
The infernal plot thickens. We can rest or not. Both Ehm's and Daylin's arguments are valid.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

The violent understand violence. I propose using threats to get any information. Diplomacy would make us look weak. Let Ehm give it a try with his ankle bombs.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha moves 5ft west and fires a blast at the "red" Cave Fisher that he can now see, same setup as the last combat:
to hit: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23, damage: 3d6 + 7 + 2 ⇒ (2, 2, 4) + 7 + 2 = 17 empowered (needs multiplied by 1.5 please).
Akaasha takes another hp of non-lethal damage.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha takes a 5ft step back and fires a blast at the eidolon, same setup as the last attack:
to hit: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26, damage: 3d6 + 7 + 2 ⇒ (1, 1, 3) + 7 + 2 = 14 empowered (needs multiplied by 1.5 please).
Akaasha takes another hp of non-lethal damage.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha attempts to gracefully put distance between himself and the eidolon, and then attacks it with a Kinetic Blast (Wind)that he is using Metakinesis on to Empower it. 1.5 times damage, but I don't know the math expression for that He takes 1hp of Burn (only natural- healed non-lethal damage)from this, which activates Elemental Overflow (+1hit,+2damage). And for kicks, he uses a form infusion to make it a Focused Blast (+1hit for 1Burn), but he has Infusion Specialization which lets him ignore that 1Burn.
Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14
to hit: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10, damage: 3d6 + 7 + 2 ⇒ (5, 4, 6) + 7 + 2 = 24 (needs multiplied by 1.5)
(and Akaasha takes 1hp non-lethal)

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha stays silent and moves stealthily into a position behind the party, preparing to send a surprising kinetic blast into the Tiefling if she becomes hostile.
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Perhaps check this dead-end tunnel to the left, and then move to the next clockwise tunnel?
Perception: 1d20 + 5 ⇒ (4) + 5 = 9, Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perhaps someone can start a "Loot" tab or somesuch to track what we have found so far?

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Lead on, Daylin."
Akaasha hangs back a bit from the light, sticking to the shadows to get a jump on anything trying to surprise the party. Stealth: 1d20 + 10 ⇒ (14) + 10 = 24, Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha has Darkvision 60ft.
For called-for Perception check: Perception: 1d20 + 10 ⇒ (1) + 10 = 11 (fail)
Since we heard about a collapse that originally closed the mine, Akaasha will check things out to try to have safe travels down here--trying to determine where probable dangers are and how to fix or avoid them: Profession Engineer: 1d20 + 17 ⇒ (15) + 17 = 32
He, too, will look for recent tracks: Survival: 1d20 + 10 ⇒ (19) + 10 = 29

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha checks out what passes for the library in town. If there is none, he will try to find a temple or a government building that might have searchable records. He is researching the manor, looking for a mention of the secret passage:
Profession Librarian: 1d20 + 4 ⇒ (10) + 4 = 14d4: 1d4 ⇒ 1
Linguistics: 1d20 + 6 ⇒ (1) + 6 = 7d4: 1d4 ⇒ 2
Craft Maps: 1d20 + 10 ⇒ (2) + 10 = 12d4: 1d4 ⇒ 4

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
The Sylph walks back to the party after investigating the alley, a constant breeze blowing his hair (but only his). "I know I saw something there, but there is nothing. Strange things afoot indeed."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

ooc:

Tealk,
Is it your expectation for us to post daily?

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
"Take care of this drunken lout quickly and follow me. You are right Ehm, I think I see a devil lurking in this alleyway, likely the cause of this distraction."
Akaasha moves enough to see the lurker clearly and takes a shot with his Kinetic Blast:
to hit: 1d20 + 6 ⇒ (16) + 6 = 22,damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Aye, a rescue mission then. Orcs. More devils. Ugh. Enemy leaders seem to dislike losing orcs--they are for now coercing the town with threats of more bodies thrown over the wall rather than outright attacking. Perhaps we can use that to tactical advantage. We shall see."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"But closing the gates to everyone benefits the devils--like shooting fish in a barrel! You would be better to face the orcs and devils boldly--show them the town is not afraid. You should address the town, inspire them, not treat them as weak and fearful. The people will rise to greatness if you give them a chance."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Tell us of these rumors, Terrin. No information should be ignored since we still know so little of what deviltry is going on in this berg."
Gather information Knowledge Local: 1d20 + 6 ⇒ (11) + 6 = 17

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha moves and attacks the Red Swarm of Crows:
Kinetic Wind Blast (full damage to swarms)
to hit: 1d20 + 7 ⇒ (9) + 7 = 16, damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"So, being an Arwyll yourself, it would lend a great leadership presence to the town that is sorely needed right now methinks. It is your duty as an Arwyll too. Your loss is great, and you have given much (gestures to his missing arm), but you are needed still. Throwing your life away in an orc raid will not benefit anyone."
assist Diplomacy: 1d20 ⇒ 13

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Greetings fine folk. I am Akaash. Perhaps as you pack you can bring extra herbs from your business to help in fighting filth fever? We noticed a neighbor of yours, Rosette, has fallen ill with it and there may be more cases in the days to come. But yes, as Daylin says, we should make haste. Orcs and demons be about the place."
Aid Diplomacy: 1d20 ⇒ 17

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Let me take a look at her. Perhaps I can also help"
Knowledge Nature: 1d20 + 9 ⇒ (14) + 9 = 23

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Hmmmm. . .I don't get called upon too often to do this. I will give it a try. My name is Akaasha, by the way. "
assist Sleight of Hand: 1d20 + 2 ⇒ (13) + 2 = 15 Akaasha takes some of the spilled feathers, then thinks the better of it and drops those back down, looking for leaves or somesuch to cover the Dwarf's traps.
"Farmers, you would do well to listen to my friends and hurry. Devils be about!"

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha ponders this and falls into marching order to the next homestead.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha is ducking behind some farm equipment, hay, or somesuch to hide and get the jump on any enemies approaching (trying to get a surprise round or at least act in the surprise round).
Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

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