male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Be the bigger man, Mayor. All of us make mistakes. The orc woman Kelseph has done some great evil, but she is remorseful. She knows only the coldness and cruelty of strict law. Show her mercy. Turn her heart."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"All is well. If you would, escort us back to town. We will tell you all that has transpired. Suffice it to say, as Ehm here so eloquently put it, 'Tha towne be safe ya ken.'"
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Perhaps a final blessing on this place then Daylin, to sanctify it and purge any remaining evil? Then back to town for drinks and a bath, and to let the townsfolk know they are safe and can return to their homes and livelihoods?"
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha fires again at the devil woman with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast, boon bonus--8rnds remain).
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha fires again at the shrieking Erinyes with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast, boon bonus--9rnds remain).
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha gives a grunt and a nod of appreciation to Daylin as the cleric's touch causes an arrow wound to begin to close. He fires again at the Erinyes with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast).
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha fires again with his Kinetic Blast (wind), (utilizing Bless spell, Metatakinesis feat, elemental overflow, focused blast).
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
I believe Akaasha is standing now due to help from Daylin last round. . .
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
*as he is helped to stand by Daylin* "My thanks, friend priest. Now, let us send this she-beast back to the Hells."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha's Defensive Wild Talent is Enveloping Winds which gives opponents a 20% miss chance on any missiles used against him (except Rays or ballistae) Will that maybe negate some damage last round?. Even if still prone, he will use a Move Action to Gather Power (to reduce Burn by 1) and then fire a Kinetic Blast (Wind) at the Erinyes. His Form Infusion will be Focused Blast (1burn, +1hit,+1SR check) and his Substance Infusion will be a Thundering Infusion (1Burn, if blast hits then Fort Save DC15 or deafened, accepted Burn so Elemental Overflow kicks in (+1hit/+2damage),use Metakinesis Feat to Empower it (1Burn,x1.5damage), Infusion Specialist Feat to reduce Infusion Burn by 1,add Bless spell.
SR: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13,to hit: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12, damage: 3d6 + 7 + 2 ⇒ (5, 6, 6) + 7 + 2 = 26 (. . .if SR succeeds and attack hits, Fort Save for deafness and 1.5 times damage. . .5hp nonlethal damage to me from 1Burn) Crap. I doubt that beat the devil's SR, so I will save a reroll boon to hit that I have until next round.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Hmm, sorry, it seems I am a little behind.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
I moved Akaasha up the stairs but kept him still in the shadows, assuming 10ft for each square. I am not sure of the scale, so move him back to whatever a single 30ft move toward Kelseph would be if that is not the case. I am trying to maneuver into range to see and target Kelseph with a blast but still take advantage of the Darkness Spell for defense against any foe there that maybe can't see in the dark. If not close enough to Kelseph this round or I don't have line of sight, I will target the blue bird to try to stop the flank on my ally.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
I didn't think I was going to get to use this. . .
to hit: 1d20 + 8 ⇒ (4) + 8 = 12,damage: 3d6 + 9 ⇒ (4, 1, 3) + 9 = 17,Bullrush: 1d20 + 6 ⇒ (2) + 6 = 8 and the 1pt Burn gives me an unhealable 5hp Nonlethal Damage. "Watch that first step, it is a doozy."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
I think I can step 5ft away and use Basic Aerokinesis Utility Wild Talent to make a wind attach to the Tiefling and blow the smoke away, because the description says it gives a Saving Throw bonus on inhaled gases. If you rule that I cannot do that, use the text below:
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"I am proud to be in the presence of friends that would stand up to authorities for what is right and just as all of you did. I too will defend Vegazi if it comes to that.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"I do like that litter idea of yours, Ehm. It will be much easier to get these people back to town using one. By the way, I exerted a great deal of my chi in that battle and would welcome the opportunity for a hot bath and comfortable bed back in town. I will make it a quick nap, I promise.'
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
So sorry, I have been doing my "Burn" incorrectly. Each point of Burn does 5hp non-lethal to me, so with 4 Burn I am now at -20hp non-lethal that I can't heal except through rest. Sorry about that. Akaasha steps 5ft to the west and uses a Move Action to Gather Power (wind eddies whirl about him in a 20ft radius, whipping up rubble and such). For his Standard Action he fires a Kinetic Blast (Wind) at the Bearded Devil, accepting Burn to use Elemental Overflow (+1hit/+2damage). He adds the Form Infusion, Focused Blast, at a cost of 1 Burn (reduced by 1 because of Gather Power, = 0), which gives another +1 to hit. He takes a point of Burn to use Metakinesis to empower his blast (1.5xdamage). He has taken 5/6 of his allowable Burn for the day, and so has currently taken -25hp non-lethal--not good.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha looks in anguish at Daylin, knowing there is little he can do for the priest right now, then angrily tries to hit the devil again with a Kinetic Wind Blast:
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Yes, I think 4 Burn (unhealable non-lethal)
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha moves 30 feet to the west, trying to get cover behind the boulder from the other archers, to within 30 feet and fires a Kinetic Blast (wind) at the lone "green" Orc to the southwest.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha moves to within 30 feet and fires a Kinetic Blast (wind) at the Orc on the log by the fire (Gray, I believe).
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha moves 5ft west and fires a blast at the "red" Cave Fisher that he can now see, same setup as the last combat:
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha takes a 5ft step back and fires a blast at the eidolon, same setup as the last attack:
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha attempts to gracefully put distance between himself and the eidolon, and then attacks it with a Kinetic Blast (Wind)that he is using Metakinesis on to Empower it. 1.5 times damage, but I don't know the math expression for that He takes 1hp of Burn (only natural- healed non-lethal damage)from this, which activates Elemental Overflow (+1hit,+2damage). And for kicks, he uses a form infusion to make it a Focused Blast (+1hit for 1Burn), but he has Infusion Specialization which lets him ignore that 1Burn.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha stays silent and moves stealthily into a position behind the party, preparing to send a surprising kinetic blast into the Tiefling if she becomes hostile.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Perhaps check this dead-end tunnel to the left, and then move to the next clockwise tunnel?
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Lead on, Daylin."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha has Darkvision 60ft.
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha checks out what passes for the library in town. If there is none, he will try to find a temple or a government building that might have searchable records. He is researching the manor, looking for a mention of the secret passage:
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Aye, a rescue mission then. Orcs. More devils. Ugh. Enemy leaders seem to dislike losing orcs--they are for now coercing the town with threats of more bodies thrown over the wall rather than outright attacking. Perhaps we can use that to tactical advantage. We shall see."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"But closing the gates to everyone benefits the devils--like shooting fish in a barrel! You would be better to face the orcs and devils boldly--show them the town is not afraid. You should address the town, inspire them, not treat them as weak and fearful. The people will rise to greatness if you give them a chance."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Tell us of these rumors, Terrin. No information should be ignored since we still know so little of what deviltry is going on in this berg."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"So, being an Arwyll yourself, it would lend a great leadership presence to the town that is sorely needed right now methinks. It is your duty as an Arwyll too. Your loss is great, and you have given much (gestures to his missing arm), but you are needed still. Throwing your life away in an orc raid will not benefit anyone."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Greetings fine folk. I am Akaash. Perhaps as you pack you can bring extra herbs from your business to help in fighting filth fever? We noticed a neighbor of yours, Rosette, has fallen ill with it and there may be more cases in the days to come. But yes, as Daylin says, we should make haste. Orcs and demons be about the place."
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
"Hmmmm. . .I don't get called upon too often to do this. I will give it a try. My name is Akaasha, by the way. "
male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |
Akaasha is ducking behind some farm equipment, hay, or somesuch to hide and get the jump on any enemies approaching (trying to get a surprise round or at least act in the surprise round).
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