I don't think I need to go arcane when we have a sorcerer AND a magus.
Whoops, totally forgot we just had a new tanky frontliner added to the party, yeah I'll definitely stick with ranged than. I'm going to bed right now (2am local time) but I'll get the character drawn up tomorrow.
Oh, and do remember that you don't even detect as evil this early anyways since you're not an aligned creature. Unless you have a class ability that gives you an aura, evil won't radiate off of you until level 5.
I think when a party begins fighting amongst themselves it's more the evil character's fault than the paladin's lol.
Looting is fine unless you're playing ridiculously lawful stupid. Not sure why you would need to maim anybody. Murder is a pretty strong word for eliminating forces of evil or defending yourself.
I know how to play a good paladin who doesn't ruin the fun, although I hope you would never give him/her a reason to scan you with detect evil haha.
Yeah that's kinda universal agreed as one of the best archetypes ever.
I'm toying with the idea of an archer paladin, and my only worry is how strong our front line is. With Silian (companion?), Akasha, and Vannevar, do we need somebody up in the thick of things still?
Right now I'm thinking paladin, mostly because it's a healer that won't overlap on Silian's full divine casting. Not sure what kind of paladin to play though, since there's about half a dozen ways to do it. Haven't done a good TWF paladin in a while.
Ah right, I forgot moving through an occupied square is harder than a threatened area. Although the DC for that is simply 5+CMD. Well, I made the action and rolled the roll so let the dice fall where they may.
"Ah yes, finally!" As the healing magic courses through her Aeyra gives Silian a curious look. "I hadn't thought of you as a person to use divine magic." She leaves it at that though.
Leaving her dwarf cane behind Aeyra relies on her wooden one, and she explains the situation to the Kra. "Think you could point us in the right direction?"
Aeyra uses her cane, pushing down the raised weapons. "Please, let's be a little civilized here." She puts her hand back on her sturdy new dwarf. "You are Kra rats? What does that mean? Why do you hide here?"
"Interesting." Aeyra shows the others the book she found before tucking it away. "Shame that such a knowledge store went to waste." She motions to move onto the next closest door, incidentally the one to their left.
Bosramir looks around and looks to the wounded woman elf. " How are your wounds?"
"To be honest they're something awful and I can't wait until we are done with this. But I have never been so grateful for the sturdiness of a dwarf as I am right now." She glances around the building. "To the left unless we fancy ourselves miners."
I heavily disagree with the ruling on knowledge (local). Investing in knowledge skills eats up your skill points enough without distributing multiple to a single knowledge. Local is supposed to be a broad but shallow knowledge that helps get your feet wet in new areas, but doesn't offer the important information gained from things like arcana, nature, and religion.
That being said, you're the DM and I will bow to any decision you make.
Oh god, this is going to get me killed, but it's just so in character.
Aeyra swoons, catching herself on Bosramir. "I-I think I'm going to sit down for a minute." Aeyra sits down on the rubble, one hand on her head and the other holding her up.
Perception DC 16:
Sleight of Hand:1d20 + 8 ⇒ (8) + 8 = 16 Aeyra slipped a ring from the rubble into her pocket.
Aeyra waves a hand dismissively. "Elf of noble birth. Crack shot with a bow and a spirited philosopher. Can't even remember half of things we've argued about."