| DM Twilight |
ATTENTION EVERYONE: I have been seeing a very serious amount of metagaming and it really must stop. If there isn't something that has taken place IN GAME and in your sight, or in a language you speak, etc. THEN YOUR CHARACTER DOES NOT KNOW THIS INFORMATION! In fact, if it's in a spoiler that your character has no right to know the information that it hides, don't even bother to look.
| DM Twilight |
Hope I haven't been guilty. I've read the Elven but skipped the Mabran spoilers, and figure to just act on my character's personality.
I don't want to point out specifics or single people out, that's why I addressed it to everyone. If you're doing your part to make sure player and character information don't cross, you're good.
| DM Twilight |
I've just remembered something that I wanted to have done awhile back but it slipped my mind. I know that it breaks away from the rules you are use to a bit, but I really don't like that the Knowledge (local) skill can be one skill that covers everywhere you go. It makes absolutely no sense to me that a person who has never been to a specific area can walk into that town for the first time, roll knowledge local and actually know something about that place.
That being said, I am altering the rules on the knowledge local skill. I know, I know, I suck. Effective immediately, all ranks in that skill must be tied to a specific location, Breland, for example. When in an area that you have taken a rank in, and you roll that skill, you get the full roll. This doesn't mean that you can't roll knowledge local in areas that you haven't taken a rank in, but that you will get a negative -2 to that roll.
| DM Twilight |
I'm sure that's all very confusing and I'm still looking at the mechanics on it but thank you for bearing with me on this. If you think of a question pertaining to this, something that you think might cause a problem, or are just unsure of please do ask in here so that everyone can learn from the Q&A.
| DM Twilight |
I only have knowledge engineering
Then why did you roll for knowledge history?
Everyone: OK, some changes made to the thing on knowledge local. The -2 thing doesn't make much sense so forget that. No need to reroll anything, though.
Knowledge local will be done as mentioned before. Your ranks will be assigned to particular locations. You may take more than one rank per location. If you are in an area where you do not have any ranks, you will roll knowledge local as if it were an untrained skill using only 1d20 + mod + class skill bonus (if applicable). You cannot exceed a DC 10 using the skill this way. So, if you have taken 4 ranks in Breland, then you will add 4 to that roll. If you have 2 ranks in Aundair then you add 2 to that roll. If you have no ranks, you don't add anything. Since all of the knowledge skills are trained only, you must have at least one rank in any nation in order to use the skill in an unfamiliar area.
Please, if you have the skill knowledge local, break it apart by nation and reassign your ranks accordingly clearly stating what nation each score is for. I hope this makes more sense and is more consistent.
| Akasha |
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Currently not enough skill points to have put any into Knowledge Local. The ruling makes sense to me and I've ruled the same way DM'ing in the past. If you're making local able to spread to as large a region as a country then that seems fair to me. Since Knowledge (Local:Breland) would be far more versatile than Knowledge (Local:Sharn)
| Aeyra |
I heavily disagree with the ruling on knowledge (local). Investing in knowledge skills eats up your skill points enough without distributing multiple to a single knowledge. Local is supposed to be a broad but shallow knowledge that helps get your feet wet in new areas, but doesn't offer the important information gained from things like arcana, nature, and religion.
That being said, you're the DM and I will bow to any decision you make.
Lianna en Valenar
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*shrugs*I'm already focusing in the knowledges I want bonuses in but I tend to prefer instances where knowledges are everyman skills because, barring barbarians, any character can pick up a book and read about any subject. Personally I think that knowledge(local) should be turned into knowledge(cultures) because that's the function it really serves to help give your character an understanding of 1:What's going in an area and 2: The current practices of the major cultures you run into so that you don't give a handshake with your left hand and end up having to have it cut off.
Silian d'Thuranni
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I can see both viewpoints. A Knowledge (local-Breland) would allow you to know the name of the King's magebred ghost tigers, but a general Knowledge (local) would let you know never to show teeth when smiling at Sahuagin. I like it being per country/region though, and in that way it is very similar to Linguistics. You only get one new language per rank, so you could max out different regions or pick a new region per rank. Makes more sense... if I'm from Ohio and go to New York City and somebody asks me what the best pizza place is, I have an inkling of how to find out but shouldn't know it just because I have knowledge from Ohio.
Betty White. She'd tear the owlbear up and send it home crying.
Silian d'Thuranni
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Unless I'm forgetting a sourcebook, mage-weave could refer to any of these fabrics Tools & Kits.
| DM Twilight |
Thank you for the feedback. Aeyra, I understand that this makes things more difficult on the players end but I feel that it holds a more realistic method of gameplay. The reason why leaving it as is becomes a problem is because Knowledge local is also often used to identify individuals and back stories for those individuals even in the smallest of areas, including people who otherwise would not be of note on any other larger scale. For instance, there would be no justifiable reason for someone who has never been to Sharn, let alone to the Callestan District to know who Mrogab and Jess are. However, if someone is from that area, it is perfectly reasonable that they know who they are and a bit about their reputation and past.
| DM Twilight |
Unless I'm forgetting a sourcebook, mage-weave could refer to any of these fabrics Tools & Kits.
I didn't identify the cloth any further than that because it's old, dirty, and most of what was there was extremely tattered. Also, a lot of the bonuses of mageweave cloth come into play with the wearer - in this case, the wearer is dead. It is identifiable, but not at a simple glance.