Even Angels Weep

Game Master DragonBlood472

Eberron/Pathfinder hybrid starting with the Fallen Angel module.

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0 hp. Took my entire health bar in one hit.


Boss Lady Dragon of the Early Evening

Yeah an elf rogue running in front and center was rather risky :/


Was relying on the high early game AC of rogues, but can't do much about lucky rolls. Not a lv 1 character in the game could have ducked that blow.


Boss Lady Dragon of the Early Evening

Maybe not, but the larger fighter types could have survived it :D


*Shrug* Level 1 characters are squishy, the fights are more luck than anything at this level. Only thing I don't like about PbP's is that they rarely get to higher levels.


Boss Lady Dragon of the Early Evening

Well hopefully mine does!

Shadow Lodge

Male Elf Druid 3

We did it!


Boss Lady Dragon of the Early Evening

Yay! I'm going to give you guys a chance to heal and regroup, make introductions etc., before moving you along.


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Male Dwarf Fighter

Yay!! We did it! Dora music starts playing noo! Kill the music!


Boss Lady Dragon of the Early Evening

Lmao yeah I get enough of that being a mom.

Grand Lodge

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Female Elf Sorcerer(water elemental bloodline) 1

I'm hoping this PBP lasts awhile. I don't do full mage-types very often. Also I'm eager to see which path the Silian-Lianna anime-esque romance goes :-P BTW I'm thinking of focusing on rays and ranged touch attacks. What's everyone think?


Don't ask me to chime in on that. I'm an expert at arcane casters and I always play the "God Wizards" who scoff at all things blasty.

However I am more of a wizard guy and I admit sorcerers do better at pure blasting.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

Ahhh so you're one of those people who goes "Time stop, Gate, Gate, Gate. Oh look now I have three celestial dragons on my side."

Shadow Lodge

Male Elf Druid 3

Rays and Ranged Touch are a great way to go since Touch is pretty easy to hit. Just also work on being able to overcome Spell Resistance when we start to encounter it. Metamagic feats that shape spells or redirect, reflect etc, might work for you as well.


God Wizard does much more than summoning. I'm going to stone wall in your martial types, haste the party, enlarge the barbarian, then I'll start summoning things.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

I figure split ray, and chain spell are also good metas to take...


Female Human Hexcrafter Magus 3

Ranged touch is a great support for the melee types, just make sure to pick up precise shot.


Boss Lady Dragon of the Early Evening

ATTENTION EVERYONE: I have been seeing a very serious amount of metagaming and it really must stop. If there isn't something that has taken place IN GAME and in your sight, or in a language you speak, etc. THEN YOUR CHARACTER DOES NOT KNOW THIS INFORMATION! In fact, if it's in a spoiler that your character has no right to know the information that it hides, don't even bother to look.


Female Human Hexcrafter Magus 3

Hope I haven't been guilty. I've read the Elven but skipped the Mabran spoilers, and figure to just act on my character's personality.


Boss Lady Dragon of the Early Evening

Bosramir, I sent you a private message on paizo earlier btw.


Boss Lady Dragon of the Early Evening
Akasha wrote:
Hope I haven't been guilty. I've read the Elven but skipped the Mabran spoilers, and figure to just act on my character's personality.

I don't want to point out specifics or single people out, that's why I addressed it to everyone. If you're doing your part to make sure player and character information don't cross, you're good.

Shadow Lodge

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Male Elf Druid 3

Only You!


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Male Dwarf Fighter

Sorry it took so long for me to post a friend was upset and needed my assistance so I was there for him.

Shadow Lodge

Male Elf Druid 3

How do we know the CLW potion isn't brewed with mule pee?!

Shadow Lodge

Male Elf Druid 3

Yay Vannevar is back up to -7!

Grand Lodge

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Female Elf Sorcerer(water elemental bloodline) 1

Vannevar's attitude generates so much negative energy that healing magic doesn't like to work on him :-P

Shadow Lodge

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Male Elf Fighter (Unbreakable)/1

Nonsense, everyone knows that grumpy old men are fueled by directionless anger :p


Boss Lady Dragon of the Early Evening

I've just remembered something that I wanted to have done awhile back but it slipped my mind. I know that it breaks away from the rules you are use to a bit, but I really don't like that the Knowledge (local) skill can be one skill that covers everywhere you go. It makes absolutely no sense to me that a person who has never been to a specific area can walk into that town for the first time, roll knowledge local and actually know something about that place.

That being said, I am altering the rules on the knowledge local skill. I know, I know, I suck. Effective immediately, all ranks in that skill must be tied to a specific location, Breland, for example. When in an area that you have taken a rank in, and you roll that skill, you get the full roll. This doesn't mean that you can't roll knowledge local in areas that you haven't taken a rank in, but that you will get a negative -2 to that roll.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

So since I mentioned owlbears I wanna take a poll, if you had the chance to put any celebrity into a ring with an owlbear who would you pick?


Sylvester Stallone. I want to see an owlbear get it's ass kicked.


Boss Lady Dragon of the Early Evening

I'm sure that's all very confusing and I'm still looking at the mechanics on it but thank you for bearing with me on this. If you think of a question pertaining to this, something that you think might cause a problem, or are just unsure of please do ask in here so that everyone can learn from the Q&A.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

I've always found the knowledge skills to be really badly structured in general.


Male Dwarf Fighter

I only have knowledge engineering


Boss Lady Dragon of the Early Evening
Bosramir Silverhelm wrote:
I only have knowledge engineering

Then why did you roll for knowledge history?

Everyone: OK, some changes made to the thing on knowledge local. The -2 thing doesn't make much sense so forget that. No need to reroll anything, though.

Knowledge local will be done as mentioned before. Your ranks will be assigned to particular locations. You may take more than one rank per location. If you are in an area where you do not have any ranks, you will roll knowledge local as if it were an untrained skill using only 1d20 + mod + class skill bonus (if applicable). You cannot exceed a DC 10 using the skill this way. So, if you have taken 4 ranks in Breland, then you will add 4 to that roll. If you have 2 ranks in Aundair then you add 2 to that roll. If you have no ranks, you don't add anything. Since all of the knowledge skills are trained only, you must have at least one rank in any nation in order to use the skill in an unfamiliar area.

Please, if you have the skill knowledge local, break it apart by nation and reassign your ranks accordingly clearly stating what nation each score is for. I hope this makes more sense and is more consistent.


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Female Human Hexcrafter Magus 3

Currently not enough skill points to have put any into Knowledge Local. The ruling makes sense to me and I've ruled the same way DM'ing in the past. If you're making local able to spread to as large a region as a country then that seems fair to me. Since Knowledge (Local:Breland) would be far more versatile than Knowledge (Local:Sharn)


I heavily disagree with the ruling on knowledge (local). Investing in knowledge skills eats up your skill points enough without distributing multiple to a single knowledge. Local is supposed to be a broad but shallow knowledge that helps get your feet wet in new areas, but doesn't offer the important information gained from things like arcana, nature, and religion.

That being said, you're the DM and I will bow to any decision you make.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

*shrugs*I'm already focusing in the knowledges I want bonuses in but I tend to prefer instances where knowledges are everyman skills because, barring barbarians, any character can pick up a book and read about any subject. Personally I think that knowledge(local) should be turned into knowledge(cultures) because that's the function it really serves to help give your character an understanding of 1:What's going in an area and 2: The current practices of the major cultures you run into so that you don't give a handshake with your left hand and end up having to have it cut off.

Shadow Lodge

Male Elf Druid 3

I can see both viewpoints. A Knowledge (local-Breland) would allow you to know the name of the King's magebred ghost tigers, but a general Knowledge (local) would let you know never to show teeth when smiling at Sahuagin. I like it being per country/region though, and in that way it is very similar to Linguistics. You only get one new language per rank, so you could max out different regions or pick a new region per rank. Makes more sense... if I'm from Ohio and go to New York City and somebody asks me what the best pizza place is, I have an inkling of how to find out but shouldn't know it just because I have knowledge from Ohio.

Betty White. She'd tear the owlbear up and send it home crying.

Shadow Lodge

Male Elf Druid 3

Unless I'm forgetting a sourcebook, mage-weave could refer to any of these fabrics Tools & Kits.


Boss Lady Dragon of the Early Evening

Thank you for the feedback. Aeyra, I understand that this makes things more difficult on the players end but I feel that it holds a more realistic method of gameplay. The reason why leaving it as is becomes a problem is because Knowledge local is also often used to identify individuals and back stories for those individuals even in the smallest of areas, including people who otherwise would not be of note on any other larger scale. For instance, there would be no justifiable reason for someone who has never been to Sharn, let alone to the Callestan District to know who Mrogab and Jess are. However, if someone is from that area, it is perfectly reasonable that they know who they are and a bit about their reputation and past.


Boss Lady Dragon of the Early Evening
Silian d'Thuranni wrote:
Unless I'm forgetting a sourcebook, mage-weave could refer to any of these fabrics Tools & Kits.

I didn't identify the cloth any further than that because it's old, dirty, and most of what was there was extremely tattered. Also, a lot of the bonuses of mageweave cloth come into play with the wearer - in this case, the wearer is dead. It is identifiable, but not at a simple glance.


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Female Human Hexcrafter Magus 3

Well that's a downer. If that doesn't stop the random sniping I don't know what will.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

About how much mageweave is there?


Boss Lady Dragon of the Early Evening

Roughly a yard is all that was salvageable, the rest was torn to shreds.

Grand Lodge

Female Elf Sorcerer(water elemental bloodline) 1

I'm pretty sure that accepting the ring satisfied one of my trait bonuses. I get a +1 to intimidate, bluff, and diplomacy whenever I'm wearing clothes or jewelry worth more than 150GP. Shall I add that in?


Boss Lady Dragon of the Early Evening
Lianna en Valenar wrote:
I'm pretty sure that accepting the ring satisfied one of my trait bonuses. I get a +1 to intimidate, bluff, and diplomacy whenever I'm wearing clothes or jewelry worth more than 150GP. Shall I add that in?

Yep


Boss Lady Dragon of the Early Evening

My kid is all over me tonight so my posts are scattered, sorry. So, you guys are planning to enter and set camp? I'll move it along after my kid is in bed if she doesn't give me two minutes to do so before then.

Grand Lodge

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Female Elf Sorcerer(water elemental bloodline) 1

*plays dress up with my character*

Shadow Lodge

Male Elf Druid 3

Assuming this isn't the secret Mason-Reaver meeting Hall, once we find a room (or the main hall) and clear it we'll bunk down and tend to our wounded.


Boss Lady Dragon of the Early Evening

Lianna, I really hope that you at least shook it out real good first, that thing was on a dead body as it decomposed as well as being covered with dirt and stone dust, lol.

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