Male Human Sorcerer 2 Arcane Bloodline
"As long as we're back in time for the meeting, I suppose there's no harm in going back to Harrowstone." Aerys considers this for a moment, then lets out a nervous chuckle. "In retrospect, I suppose a ruined prison haunted by murderous inmates is actually full of harm..."
Male Human Sorcerer 2 Arcane Bloodline
initiative 1d20 + 4 ⇒ (15) + 4 = 19
casts Disrupt Undead
Male Human Sorcerer 2 Arcane Bloodline
Aerys leans towards Venedictos and whispers, "I'm guessing no lunch..." Turning to the sheriff, he asks,"Would you happen to have any recollection of an influx of strangers in your village, perhaps some time before the Professor's death? In particular, a thin, grayish-looking man?"
Male Human Sorcerer 2 Arcane Bloodline
Aerys sniffs the air, his eyes suddenly widening. He shouts to his companions, "There is a presence in this room!" If possible, he would try to hit the brazier/branding irons that Ricven has knocked to the floor with a Disrupt Undead. If they've scattered, he'd aim for the brazier. Ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19 1d6 ⇒ 4
Male Human Sorcerer 2 Arcane Bloodline
Aerys nudges one of the spiders' dead forms with his spear. "They probably used to leave food lying out. That's how you get bugs like this..." He casts a curious look at Corey. "Are you well, friend? You seem distracted..." Sense motive 1d20 + 2 ⇒ (17) + 2 = 19 If possible, aerys would also like to cast detect magic & look thru the webbing to see if anything lights up
Male Human Sorcerer 2 Arcane Bloodline
Sorry for not posting - failed my fort save vs. flu last week...
Magic Missle at S1 (or S2 if S1 already down)
Male Human Sorcerer 2 Arcane Bloodline
Aerys nods at Vededictos' revelation. "That explains my failure to damage them. That, and my horrendous aim..." He then conjures a small sphere of greenish acid, which he hurls at the nearest chain. Casts Acid Splash
And let that mild stinging sensation be a lesson to them! :)
Male Human Sorcerer 2 Arcane Bloodline
As the clattering of chains echoes through the chamber, Aerys attempts to hurl a blast of energy towards a dancing set of manacles. He would attempt to hit the set Ad'ifaah damaged (hopefully). If they're down already, he'd then target the ones facing Ricven Casts Disrupt Undead (-4 for into combat?) 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Male Human Sorcerer 2 Arcane Bloodline
Aerys briefly toys with the idea of using Mage Hand and Ghost Sound to freak out Ricven and Aeleanor, but then decides they would probably then kill him :) Aerys gestures to the three smaller doors "Shall we continue around the building's perimeter?" He tilts his head to the South wall and the double doors. "Or should we head more towards the center?"
Male Human Sorcerer 2 Arcane Bloodline
Aerys really couldn't use any of the stuff we found. When his turn comes up for round 2: A harsh purplish-white light briefly fills the infirmary as Aerys sends a bolt of pure force arcing and spiraling unerringly towards floating apparation. casts Magic Missle 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Sorcerer 2 Arcane Bloodline
Aerys does a series of rapid double-takes between the forming apparation and the doorway through which Ricven and Aeleanor have fled. Steeling himself, he throws a burst of white light towards the specter. Casts Disrupt Undead 1d20 + 3 ⇒ (4) + 3 = 7
Male Human Sorcerer 2 Arcane Bloodline
Aerys approaches the furnace with caution. Using the haft of his spear, he attempts to push the door wide open to peer inside. "I can only imagine what might have happened in here to leave such a manifestation..." perception check for interior of furnace1d20 + 2 ⇒ (5) + 2 = 7
Male Human Sorcerer 2 Arcane Bloodline
If it is susceptible to positive energy, could i try Disrupt Undead, aiming at the face beginning to move? ranged touch attack 1d20 + 3 ⇒ (2) + 3 = 5 damage 1d6 ⇒ 2 If that isn't viable, Aerys would just let out a startled "What the..." to alert the rest of the party With that attack roll, the stationary door somehow leapt out of the way...
Male Human Sorcerer 2 Arcane Bloodline
Aerys mutters as he whispers another spell "We find a handaxe enchanted against headless undead, only to then be attacked by bodiless foes. At least this place maintains a sense of irony..." Shadows in the dim chamber dance and jerk as another bolt of white light shoots towards one of the skulls snapping at Abernathus. Casts disrupt undead 1d20 + 3 ⇒ (12) + 3 = 15 damage1d6 ⇒ 5
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