Hakon

Aeric "Screamer" Thorleifson's page

99 posts. Alias of Mightypion.


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I think I got my progression plan figured out.


I am looking at alternative racial traits to improve crafting and found this:

Innovative: Humans have come to shape the world because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on Knowledge (arcana) and Spellcraft checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces skilled. Source PZO9280

It could be very characterful, but what does "magic items they have never encountered before" mean? I get to use this +2 bonus once when I craft something, and then never again for that exact item?

Ill probably jsut stick with skilled most likely.


hp: 1d8 ⇒ 4 perfectly average, i mean, not quite but you get the idea.


Committing for the crafting build then!

I dont have any rage powers yet, but my current idea is:

level 3: Spirit totem lesser.
Everyone gets an extra attack that deals negative energy, based of my BAB and Charisma mod. Unless the campaign is full of undead, its pretty nice to have in general

Level 6:
Thats were our martials get their iterative.
If they have the slot to grab deft maneuvers, then savage dirty trick is an option.

while the effects are removable with a move action, it still stops enemies from full attacking, and inflicing blind as one of your melee attacks is a great way to have the snakebite brawler seriously go to town with them sneak attacks.

Another good but enemy dependent option is celestial blood lesser. All of our melee attacks count as good, and there are extra boni vs evil outsiders. In a gear light campaign, getting access to good aligned is probably going to be tough, and thats it going to help much!

If Aeric is chosen, much of the damage will come from 2.5 (including Aeric) melee combatant (aeric is a reach guy though), so grabbing rage powers that make sure our melee stuff keeps working, or that we can hit things with negative energy by just existing, seems pretty gud.

Singing style:
Hmmm, he is probably gonna pretend he is Vitor Tsoi.


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Mightypions work in progress submission here, several questions GM:

1: At level 5 I gain access to spell kenning:
Spell Kenning (Su)

At 5th level, a skald is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes’ spells. Once per day, a skald can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his skald spells known, expending a skald spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.

At 11th level, a skald can use this ability twice per day. At 17th level, he can use this ability three times per day.

Can I use this to have certain spells for crafting as known (provided I did not use the spell kenning feature on this day?)?

If yes, I can grab craft woundrous item at level 3, and craft magic arms and armor at level 5, together with getting scribe scroll for free at level 1 and then have some cunning tricks to improve crafting.

It does mean that there wont be many extra rage powers to boost the raging song further, but I think that will be a popular tradeoff.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

On it!

Aeric rushes in after moon, charging if neccessary/possible.
Seeking to end the fight quickly, he Bloodrages
attack Bardiche: 1d20 + 3 + 1 + 2 + 2 ⇒ (8) + 3 + 1 + 2 + 2 = 16 +3 STR +1 BAB +2 bloodrage +2 charge
damage: 1d10 + 7 ⇒ (1) + 7 = 8


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

no knowledge trained: 1d20 ⇒ 9

I am reasonably certain we shouldnt try to eat it. Aeric announces.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

What knowledge check is appropriate for the beetle?


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric would follow moon 30 feet behind, he has an effective engagement range of 40 (fast movement), and can instantly join her to setup a AoO area or whack something.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Acknowledged. Ill follow you at the customary distance of 30 feet

stealth: 1d20 - 1 ⇒ (15) - 1 = 14
perception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Yikes, the bugger actually hit me. Subtly hilarious. Ill set him straight when he wakes up.

Aeric announces as he gives the room a lookover.

perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Ouch

He 5 foot steps and tries to disarm the dagger.

disarm with bardiche: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
If I wanted to kill you you would be dead, so stop this bullshit.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

kn local: 1d20 ⇒ 1
Disarm: 1d20 + 1 + 3 ⇒ (19) + 1 + 3 = 23
Aeric rushes in afterwards, and presumably but the crossbow out of the terrified mans hands with the shaft of his bardiche. He does not bloodrage, as to not panick the poor soul even further.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

We are alive, and I am a Merc, and I dont like the undead. Bad loot, bad hygine, little to recommend em. I suggest you come out, and get some much deserved sunlight. We killed some undead but probably not all of them.

aid another intimidiate: 1d20 + 5 ⇒ (6) + 5 = 11

I dont actually see shit but I can humor her? I guess?


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Violence is always an option

Str assist: 1d20 + 3 ⇒ (9) + 3 = 12


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Right Behind you Mrs. Moon
The Bloodrager follows.

perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Take my Bardiche ill lift you out Using his strentgh, Aeric can likely get Kazaar out if Kazaars own efforts are insufficient, by holing the non sharp party of the axe head himself, and simply lifting kazaar, would would be holding the other side, out.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

providing backup, you take point Moon

Aeric follows Akechi at a distance of about 15 feet.

Short enough to be rapidly on hand, but not so close as to invaliate her stealth skills.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

perception: 1d20 + 3 ⇒ (19) + 3 = 22
Carefull trap, the blanket! Aeric whipsers.

[smaller]maybe we can lure whatever is moaning here![smaller]


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aye, the right it is, lets find and crush trouble.

Oh Lord in Iron, let my steel ring true and my victories reverbate. He says in a short prayer, as he grips his Bardiche once more.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric motions to the leftern door and listens without opening it.

perception: 1d20 + 3 ⇒ (10) + 3 = 13


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

2 ways, thorough destruction or burying them with proper Pharasman rites. Aeric offers

I respect the Lady o Graves but I have no idea how to conduct a proper burial, so I guess smash it is. Using his considerable strength, Aeric begins to thoroughly dismantle skeletons.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Smart people anything pinging as magic? My guess is the 2 non skeletons have been fighting the undead and lost. Also

Aeric moves to the door and investigates it

They didnt run, so we cant count out some mechanism to shut the door behind us.

perception: 1d20 + 3 ⇒ (6) + 3 = 9


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Panting, Aeric moves to kill the last skeleton again.

smash: 1d20 + 1 + 3 - 1 ⇒ (2) + 1 + 3 - 1 = 5
And misses wildly.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Move action pick up Bardiche, 5 foot step south, Standard strike skellington 10 feet south of me

smack: 1d20 + 6 + 1 - 1 ⇒ (10) + 6 + 1 - 1 = 16
damage: 1d10 + 9 + 3 ⇒ (5) + 9 + 3 = 17

Free action stop raging

Aeric explodes another skeleton, then stops having claws and pitch black eyes, seeking to conserve his resources.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

INTO OUR MOTHERLAND
DESKARIS ARMIES MARCH
HEROES STAND SIDE BY SIDE
WE WILL SMASH THEIR FIENDISH CHARGE

AoO power attack: 1d20 + 4 + 1 - 1 ⇒ (16) + 4 + 1 - 1 = 20
damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Aeric erupts into action, immidiatly shatter the skeleton rising next to him with a massive blow, utterly disregarding its damage resistance.

In his own turn, he flies into a rage, his hands turning into claws and his eyes turning pitch black, 5 foot steps over the skeleton he just crushed and slams his clawlike fists into the skeleton further south
smack power attack: 1d20 + 4 + 1 + 2 ⇒ (9) + 4 + 1 + 2 = 16
damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
smack power attack: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13
damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

He eviscarates the creature with his first blow. (Claws do bludgeoning/slashing so they would pierce the DR)

I AM A WIZARD
I CAN CAST FIST!

He informs his adversaries, careing little about their mindlessness.

1/5 rage rounds used.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Properly endowed with adventure levels of Paranoia, Aeric begins removing weapons from the dead bodies. Particlarly bows and arrows. And also removes heads from skeletons within the area.

Clearly undead, awaiting being called up again by whatever necromancy animated them, lets get rid of their weapons before this happens!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Some type of undead maybe? Aeric offers

Undead skeletons with clawed weapons? Some of whom got crushed by the hooves of the horse? Be alert!

Viewing himself as the most seasoned fighter, Aeric takes the lead, Bardiche out and ready to strike.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric gives Kazzar a half approving, half subtly jealous look as Kazzar performs an epic display of strength. After a short moment, he smiles and his look turns fully approving.

It is good to have competent allies!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Str: 1d20 + 4 ⇒ (9) + 4 = 13

Aeric holds his breath and gets to work.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

perception: 1d20 + 3 ⇒ (3) + 3 = 6

Aeric cautiously approaches after covering up his face, Bardiche drawn. He stops about 30 feet off.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Hmm, I get mage armor from my dip at level 3 and can probably cast it on you. The other one goes on his to be acquired mysterious phanom friend.

I dont really know wha a wilder does, but I may be the first one to get access to it. Its obviously preferable to get a wand :).


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Build plan Aeric:

Level 2 Bloodrager
Level 3 Fractured mind, feat is phantom ally
Level 4 Bloodrager
Level 5 Bloodrager feat tbd
Level 6 Mutagenic Mauler

Just noticed we have 2 great scouts that cna both handle themself, nice!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Clarification, we are still level 1?


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Something foul happened here, can our magically inclined scare off the flies somehow? They likely carry diseases

Aeric proposes as he reequips his scale mail.

Аэрик, ты меня слышишь? Аэрик? Кто-нибудь? He hears something in the back of his head

Huh? I got a weird feeling about this...


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Barb dad still there
!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

I never left!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Hi GM, how are things going?


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric puts his scalemail into his backpack, and carefully descends.
Acrobatic taking 10: 10 + 2 + 2 + 1 = 15
Acrobatic if taking 10 not allowed: 1d20 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

survival to get less owned by the enviroment: 1d20 - 1 ⇒ (16) - 1 = 15

Yeap, I got a rope, and I think I have a reasonable idea how to not get hypothermia or break any bones while travelling!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Willsave against mind effecting compulsion to deliver tummy rub: 1d20 - 1 + 3 + 2 ⇒ (3) - 1 + 3 + 2 = 7 fails haha

Oh, hi there big guy, your name was grey wind?

Aeric slowly moves to pet him a bit.

Want some jerky?

Greywind quickly scoops up the jerky, rolls on his back and gets into a very tummy-rubbable position.

Eh, sure why not Aeric says

Now who is a good boi? Yes you are. Aeric delivers a

animal handling: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 +2 circumstance from jerky, +2 from charisma

adequate, barely tummy-rub.

You wanna join in Somonti? Should be good for your nerves Aeric remarks merrily.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Big Snake? Hmm, I do wonder what that snake didnt eat the guy then. Maybe it thought he was diseased? Or he got away with that wound and succumed to the poison later?
Aeric speculates a fair bit.

You feel like tagging along for the quest? I think there was something about Kassem recruiting help along the way wasnt there? Certainly safety in numbers to be had. Jobo over there nearly died. If I wasnt there it probably could have been worse. Good thing a certain someone was paranoid and insistent enough to have me signup.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

perception: 1d20 + 3 ⇒ (10) + 3 = 13
Oi, I found something!

Aerics mercenary instincts kick in instantly.

Kn. Local: 1d20 + 0 ⇒ (4) + 0 = 4
heal: 1d20 - 1 ⇒ (5) - 1 = 4

sense motive: 1d20 - 1 ⇒ (8) - 1 = 7

Which wholy prevents him from doing anything else as he is counting the money, and dividing it through the active party.

Dagger is masterwork, I prefer war weapons, or claws for closer quarters, so who wants it? If we sell it, price is devided. Normal loot terms, unless you win it in a duel, it gets split.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Somonti Backstory sperging mode initiated:

Hmm, fighting demons? Depends honestly. Demons are well, they are as varied as mortal sin, some are pretty relatable, others completely alien.
The way I fought them, well, I was in a Bardiche wall. You stand there, you brace, you hope your bard did a good job with the greased pit trap in front of you. Then you inform, in Abyssal, an effing Schir that his demonic Overlord "Bapho-määäht aka Goatface Dog-titsson" true titles are "Demon Lord of motherf!$!ing, Real estate fraud and intellectual property theft".
Then you strive pretty hard that you Sish Kabob him, and not him you.
Even a glancing hit from a Schir can get you goatfaces crotch-rot, more commonly known as demon-plague.

He takes a bite out of Somontis offerings and continues, a bit less rambling.


My first rule of fighting is... Always fight with everything at your disposal. Use the enviroment, use your allies, use your brains, your claws, you weapons, heck, use any weakness you can spot in a foe.
He puts one finger up, then raises another.

My second rule, a decent plan executed right now is worth 10 excellent plans executed too late. If I go into battle, I have an offensive plan, a defensive plan, and a plan to get the hell out of dodge. It should never take more then 1 second for me to decide which of these I am pursuing.

And then:

Third rule, never risk your entire fortune unless you are backed by your enire forces. Seriously, dont split the party, dont have people wander off, a single arrow is easily broken, but a whole quiver is a different story.

He pauses, after having given quite a long talk

I dont know how your powers work, I can only maintain my claws for about a minute per day currently, which is why I am not running around with them all the time. I dont mind you having abilities I dont have, or having claws/fangs/whatever.
I have named friend a Guy with who was talking with one of his tumors, actually, the tumor had a pretty funny sense of humor, seriously, the dude was funny as well, I thought I had it bad as an Abyssal Bloodrager, but being an Abberant one isnt great either. I nearly got murdered by 2 exceedingly attractive Ladies, one being a Succubus, the other being an Iomedean Aasimar Paladin. Even funnier that both of them tried to murder me for the same thing, escaping Demon captivity while Kellid.
Looks dont particularly matter to me.

He talks a lot while eating Somontis gifts.

With the new guys.

No weapons drawn, we outnumber them, diplomacy seems reasonable. If they murdered that guy, they would likely be moving away from him.

Hail travellers, we bid peace to thee if you return it. He announced.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

When I cant buy my starting items and thus dont have my trusty studden leather Pajama! :)


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

So we have a monk an inqusitor and a wolf?

Nice frontline we got now, only trouble I possibly see is swarms, and of course getting surprise rounded without armor :).


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Hiho!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Anyone knows how to cook Wolf? They tried to eat us, lets eat them?
Aeric offers as he picks his Bardiche back up.

May sound dumb, but less dumb then trying that with demons. I f*+$ing tell you, Dretch tastes like shit. Or to quote the Bard of my former Merc company: He pauses, before speaking with a very exact feminine timbre


As my thankfully solid teeth pierced the exterior,
which had multiple olfactory and sensory means
of reminding me of a well worn boot-sole just...
without any of the redeeming features.

My tastebuds and nostrils were thus assaulted
by a taste that proudly presented its most obvious
family relationship with the Alyushinyrran sewage system
I have to admit that, for the first time in my life,

I felt the urge to drink several gallons of bleach
But thankfully the Surströmming, quickly brought up by Loki Lokison
served the same taste removing purpose,
never have I indeed been gladder about smelling this unusual Kellid "deliquacy"

Sense motive DC10:

Aeric thinks that some stupidity and laugher are called for after a near death experience.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric is fatigued for 4 turns.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Oh Lord in Iron, let me save that boy, for his battles lie ahead of him still

Aeric 5 foot steps back and strikes, as his rage leaves him.

attack: 1d20 + 1 + 3 + 2 ⇒ (19) + 1 + 3 + 2 = 25 Flanking with Somonti Crit threat

attack: 1d20 + 1 + 3 + 2 ⇒ (9) + 1 + 3 + 2 = 15 Confirms

damage: 1d10 + 4 ⇒ (2) + 4 = 6 damage

damage: 1d10 + 4 ⇒ (2) + 4 = 6 crit

Quick, someone heal him! He is dying! Aeric snarls as he, perhaps aided by the Lord in Iron, rams his Bardiche into the Wolfs Mouth, turning it into Wolf Kebab, and literally throwing it away from Jobu.

heal to stabilize: 1d20 - 1 ⇒ (17) - 1 = 16 Shit I cant do that because I used my standard! Team your up!
Inspite oh his fatgiue, he quickly moves to stabilize Jobu, but maybe to late unless his allies can safe the boy first!

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