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Adelmare - Animist's page

33 posts. Organized Play character for Nivindi.


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Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare takes a look at the windows, and sighs dramatically.

"One day, I too will be able to jump from or onto something like you little ones, but for now I shall continue through the door."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare looks at aghast at what's happening and moves to help his companion.

♦Babble confusedly
♦Stride to Eltis
Battle Medicine: 1d20 + 10 ⇒ (20) + 10 = 30
Battle Medicine Healing: 2d8 ⇒ (3, 7) = 10
EDIT: Bonus Healing Battle Medicine Healing: 2d8 ⇒ (3, 6) = 9

Grand Archive

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HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Sorry about the slow post on the save. Had a few family issues that needed dealt with which kept me away from the computer.

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Will Save: 1d20 + 12 ⇒ (9) + 12 = 21

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare looks grimly at the illusory ghoul, the creature has clearly hit a nerve. Maybe it was all the trainees in the other room.

"Sometimes I wish we were either better or worse people. If we were better, it make it harder to criticize our failings. If we were worse, your gold would be more meaningful. Sadly, us Pathfinders are stuck in the middle. I stand with the Society. There will be no deals as far as I am concerned."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare focuses on his connection to the spirits to counter the forces at play.
Nature: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Archive

1 person marked this as a favorite.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare will attempt to figure out what's going on with these switches.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
I feel like this is worth a hero point!
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

I have at this point done this special live, so I'll abstain from voting for Act 4 :)

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare brazenly clops forward, shivering as the comforting sound of his hooves is smothered.
Nature 1: 1d20 + 12 ⇒ (20) + 12 = 32
Nature 2: 1d20 + 12 ⇒ (9) + 12 = 21
Nature 3: 1d20 + 12 ⇒ (10) + 12 = 22

If that does it, he smirks and says to the party:
"That wasn't so bad. I wonder what all these wards were about though."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare's best skill for the second part of the oubliette is a +12 Nature. Happy to lead or aid.

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

"It is regrettable that you all did not flee when you had the chance"
Adelmare calls out as he moves further forward into the room.
♦Stride
♦♦Cast Needle Darts
Needle Darts: 1d20 + 10 ⇒ (6) + 10 = 16
Darts: 4d4 ⇒ (3, 2, 2, 4) = 11

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

"Oh spirits above and below me, why do knives hurt so much more than the books make it seem."
♦Cast Nymph's Grace
♦Strike Blue Circle
Hoof: 1d20 + 10 ⇒ (18) + 10 = 28
Hoof Damage: 2d8 + 3 ⇒ (8, 1) + 3 = 12
♦Raise Shield

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare thanks the pathfinder, dismisses them and stores the six vials in a bag on his flank before galloping into the fray.

♦Stride
As he charges forward he yells out from behind. Knowing he's not very good at making any kind of impression he sticks with the basics:
"You are Surrounded"

And then he shoots Yellow from afar.
♦♦Cast Needle Darts at Yellow
Needle Darts: 1d20 + 10 ⇒ (18) + 10 = 28
Darts Dmg: 4d4 ⇒ (2, 2, 2, 2) = 8

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare takes a look at the more daring openings, huffs at the acrobatics it would take to get his body through a trap door and sticks with the front entrance.

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare shares a long, awkward look with Tziri as thon describes the need to be moved.

"We have many fine, strong people here who can see to your transport. Just because I am a horseman trained in the proper way to move injured people doesn't mean that I must be the one to carry thon out"

Adelmare chuffs and turns away before attuning to the dolls.
Arcana: 1d20 + 8 ⇒ (8) + 8 = 16

Arcana: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

"This looks...treacherous. I am not sure how much I will fit with that statue there. I will stay here for the moment."
♦Recall Knowledge on Red Ghoul
Religion +10 If successful, asking for lowest save
♦♦Cast Needle Darts Red
Needle Darts: 1d20 + 10 ⇒ (18) + 10 = 28
Darts Damage: 4d4 ⇒ (3, 3, 4, 1) = 11

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

I'm happy trying to fit another combat in. We might be able to finish before the 10th

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

The thousand pound horseman crowds in to check out the notes
Society: 1d20 + 8 ⇒ (11) + 8 = 19

"Smart idea to use a code, what does it say?"
He tries to crack a reassuring smile, but probably fails to look anything other than a little silly.

Grand Archive

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HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare will attempt to see to The Signet's wounds.
Medicine: 1d20 + 10 ⇒ (12) + 10 = 22
Healing: 2d8 ⇒ (3, 8) = 11

As he tries to stitch up injuries, he chats a bit.

"I must admit, when we were sent to kill enemies of the Red Mantis, I didn't expect so many of them to already be dead."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

With the ghouls destroyed, its time to turn on the skellies, Adelmare charges them down as fast as he can.
Cackle to sustain Nymph's Grace (just in case they're somehow not mindless)
♦Stride
♦Stride
♦Strike Blue
Hoof: 1d20 + 10 ⇒ (17) + 10 = 27
Hoof damage: 2d8 + 3 ⇒ (4, 2) + 3 = 9

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare chides himself as he coughs on the foul stench.
"I should know better than to hold out my shield when I could be using my mind to solve problems. At least my lungs and stomach are strong"
Fort Save: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare starts hoofing it toward the fleshy Undead.
"Hopefully I can confuse these creatures into attacking each other"

♦Stride Toward Ghouls
♦ Cast Nymphs Grace
10ft Aura, Incapacitation Trait.
The first time an enemy enters the aura each round, or if they start their turn within the aura, they must succeed at a Will saving throw or become confused for 1 round. While confused by this effect, the creature's confused actions never include harming you.

♦ Raise Shield

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelemare would likely be more of a detriment than an boon in a social encounter, so my vote would be for combat between the two.

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare will Cackle at the start of the round to sustain Nymph's Grace as a free action.
He will then move forward so that all but the old man are in his aura.
The he casts electric arc on Depp and Gray
DC 18 Reflex Save (not as smart as I am wise)
Electric Arc: 3d4 ⇒ (1, 1, 4) = 6

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare grumbles to himself.
"First we are stuck on the boats and now we are crammed into these docks made for insects. When will I catcha break?"

♦Stride forward
"Please kindly run away from my terrible magics. I do not wish for you to die"
♦Circle of Spirits to change active spirit to Monarch of the Fey Courts
♦Cast Nymph's Grace
10ft emanation
The first time an enemy enters the aura each round, or if they start their turn within the aura, they must succeed at a Will saving throw or become confused for 1 round. While confused by this effect, the creature's confused actions never include harming you.

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare can't use Alchemist Fire, but would like a holy water as he's more limited in specific anti-undead stuff.

I like the idea of asking about Khione and expected threats (especially what kind of undead we might be up against)

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare pointedly stares at the floor boards of the ship they are on, knowing he's unlikely to be helpful in a negotiation.
When The Carnelian Signet mentions the buoy again he grunts in agreement.

"Perhaps there may yet be something we can retrieve for our magnanimous friend from this red leaking buoy, even if it is merely the removal of an annoyance on your passage to other lands."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare looks at the group of his allies clamboring up the rigging and shakes his head.

"I think I'll stick with my books if that's alright with you Mistress Dralneen."

Religion: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Mrs. Crinkle wrote:


Throwing an arm around Adelmare's leg (she can't reach his shoulder), she offers: "Well, how about we get your mind off it, honey? Now, how much do you know about the Red Mantis Assassins? Hmm? Well, they're an assassination guild devoted to Achaekek, the mantis god. They don't deal in espionage or information collecting--oh no! But once they accept a contract, the target is exterminated and stays dead. They've often been at odds with the Pathfinder Society and are usually considered among the Society’s most formidable enemies. Ilizmagorti on Mediogalti Island is considered their stronghold, even if they have a relaxed hand on the reins on the often bloodthirsty and dangerous city. Now, how are you feeling, dearie? Better? More curious, knowing that she's here? Why do you think she's here? 'The enemy of my enemy is my friend'? If so, who's the common enemy? Heehee!" Mrs. Crinkle inclines her head at the woman in distinctive red and black leathers, face all lit up with excitement over the prospects for this mission. Whatever they're up against, it's bound to be a good time!

Adelare leans down and conspiratorially says:

"Since The Red Mantises are involved, my guess is that there's going to be no shortage of killing to be done on this mission. A pity really."

With his mind away from the movement of the ship under his hooves, Adelmare seems to finally stabilize himself for the most part.

"Whatever we're doing, lets hope its on dry land."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
The Carnelian Signet wrote:

"From you, I'll take three." The Carnelian Signet takes three. "Scrumptious!"

She looks to Shalosar. "Glad to hear my employer says such good things about me. I have to earn my pay somehow."

"Adelmare. Eltis. Zenari. A pleasure to meet you all." She spins on one foot, letting the fiery red ribbons flow a bit. "I always thought four legs were more stable than two? You seem to be having trouble, Adelmare. Or is it the sea that interferes with your balance?"

"Once we reach the land, I assure you that I will be most stable. Unfortunately, as a scholar, I am not used to just how much movement seems to happen when we are supposed to be standing still. Regardless of these circumstances though, it is a pleasure to make your acquaintance."

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare accepts Zenari's offer of ginger, and smiles weakly.

Eltis wrote:

Last to board is an unarmored Kobold, his reddish scales contrasting with groups of blue and greens. He carries a trident and a crossbow on his back. A symbol hangs from his neck, a slightly curled leaf with a drop of water hanging from it.

He seems unbothered when transferring from land to the ship.

"Greetings all. My name is Eltis. Very nice to meet you."

As Eltis boards the ship, Adelmare laughs.

"Oh thank goodness itself. Surely with the wind and the waves on our side, these horrible boats will calm themselves, yes?"

As the ship heads toward Mediogalti, Adelmare groans:
"Sadly, I am in no condition to read my books on these islands, thankfully the dark whispers of the spirits might be able to help"

Underworld Lore: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

Adelmare spends the entire boat ride fighting off waves of nausea. When he is able to speak, most of what you hear is him muttering in a thick Varisian accent about his books not mentioning how much ships move. His hooves slide across the deck and he spends much of his time staring at the horizon, searching for land.

"Hello my friends.
The centaur barely keeps himself from retching.

"I am Adelmare, Horseman from the Varisia. You all seem remarkably well composed during this horrible trip. I assume you have traveled much on the ships before? I must say, I do not care for them"

The centaur takes one look at the candy Mrs Crinkle is offering and shudders.
"Nothing for me to eat, please and thank you"

Grand Archive

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

I have three Glyphs.

I'll take a scroll of rank 2 heal as my provision.

I'm not averse to splash damage from my allies as long as it wouldn't immediately down me :)

Adelmare has Darkvision and is a centaur, so he's large sized.
As an animist, will typically have some kind of aura active during encounters. Most of his auras are there to inconvenience enemies.

Adelmare will keep his primary spirit set to Imposter in Hidden Places

I'm open to choosing either Monarch of the Fey Courts as my secondary to help nullify mooks or Custodian of Groves and Gardens if we need a more dedicated healer.

I have not run or played this one yet, but I am playing it on an upcoming weekend at a local convention in a different tier so this will be a replay by the time we finish if that makes sense?