HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare looks at aghast at what's happening and moves to help his companion. ♦Babble confusedly
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare looks grimly at the illusory ghoul, the creature has clearly hit a nerve. Maybe it was all the trainees in the other room. "Sometimes I wish we were either better or worse people. If we were better, it make it harder to criticize our failings. If we were worse, your gold would be more meaningful. Sadly, us Pathfinders are stuck in the middle. I stand with the Society. There will be no deals as far as I am concerned."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare will attempt to figure out what's going on with these switches.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare brazenly clops forward, shivering as the comforting sound of his hooves is smothered.
If that does it, he smirks and says to the party:
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
"It is regrettable that you all did not flee when you had the chance"
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
"Oh spirits above and below me, why do knives hurt so much more than the books make it seem."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare thanks the pathfinder, dismisses them and stores the six vials in a bag on his flank before galloping into the fray. ♦Stride
And then he shoots Yellow from afar.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare takes a look at the more daring openings, huffs at the acrobatics it would take to get his body through a trap door and sticks with the front entrance.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare shares a long, awkward look with Tziri as thon describes the need to be moved. "We have many fine, strong people here who can see to your transport. Just because I am a horseman trained in the proper way to move injured people doesn't mean that I must be the one to carry thon out" Adelmare chuffs and turns away before attuning to the dolls.
Arcana: 1d20 + 8 ⇒ (11) + 8 = 19
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
"This looks...treacherous. I am not sure how much I will fit with that statue there. I will stay here for the moment."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
The thousand pound horseman crowds in to check out the notes
"Smart idea to use a code, what does it say?"
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare will attempt to see to The Signet's wounds.
As he tries to stitch up injuries, he chats a bit. "I must admit, when we were sent to kill enemies of the Red Mantis, I didn't expect so many of them to already be dead."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
With the ghouls destroyed, its time to turn on the skellies, Adelmare charges them down as fast as he can.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare chides himself as he coughs on the foul stench.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare starts hoofing it toward the fleshy Undead.
♦Stride Toward Ghouls
♦ Raise Shield
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare will Cackle at the start of the round to sustain Nymph's Grace as a free action.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare grumbles to himself.
♦Stride forward
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare can't use Alchemist Fire, but would like a holy water as he's more limited in specific anti-undead stuff. I like the idea of asking about Khione and expected threats (especially what kind of undead we might be up against)
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare pointedly stares at the floor boards of the ship they are on, knowing he's unlikely to be helpful in a negotiation.
"Perhaps there may yet be something we can retrieve for our magnanimous friend from this red leaking buoy, even if it is merely the removal of an annoyance on your passage to other lands."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare looks at the group of his allies clamboring up the rigging and shakes his head. "I think I'll stick with my books if that's alright with you Mistress Dralneen." Religion: 1d20 + 10 ⇒ (14) + 10 = 24
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Mrs. Crinkle wrote:
Adelare leans down and conspiratorially says: "Since The Red Mantises are involved, my guess is that there's going to be no shortage of killing to be done on this mission. A pity really."With his mind away from the movement of the ship under his hooves, Adelmare seems to finally stabilize himself for the most part. "Whatever we're doing, lets hope its on dry land."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
The Carnelian Signet wrote:
"Once we reach the land, I assure you that I will be most stable. Unfortunately, as a scholar, I am not used to just how much movement seems to happen when we are supposed to be standing still. Regardless of these circumstances though, it is a pleasure to make your acquaintance."
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare accepts Zenari's offer of ginger, and smiles weakly. Eltis wrote:
As Eltis boards the ship, Adelmare laughs. "Oh thank goodness itself. Surely with the wind and the waves on our side, these horrible boats will calm themselves, yes?"As the ship heads toward Mediogalti, Adelmare groans:
Underworld Lore: 1d20 + 8 ⇒ (10) + 8 = 18
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
Adelmare spends the entire boat ride fighting off waves of nausea. When he is able to speak, most of what you hear is him muttering in a thick Varisian accent about his books not mentioning how much ships move. His hooves slide across the deck and he spends much of his time staring at the horizon, searching for land. "Hello my friends.
"I am Adelmare, Horseman from the Varisia. You all seem remarkably well composed during this horrible trip. I assume you have traveled much on the ships before? I must say, I do not care for them" The centaur takes one look at the candy Mrs Crinkle is offering and shudders.
HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft
I have three Glyphs. I'll take a scroll of rank 2 heal as my provision. I'm not averse to splash damage from my allies as long as it wouldn't immediately down me :) Adelmare has Darkvision and is a centaur, so he's large sized.
Adelmare will keep his primary spirit set to Imposter in Hidden Places I'm open to choosing either Monarch of the Fey Courts as my secondary to help nullify mooks or Custodian of Groves and Gardens if we need a more dedicated healer. I have not run or played this one yet, but I am playing it on an upcoming weekend at a local convention in a different tier so this will be a replay by the time we finish if that makes sense? |
