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HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Hmm For now I'll probably do something like: WW: Endure Elements and Shatter
Basically I am going for "wizard that aids in sailing" so more utility over out and out damage. At least at first ;) ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() CAn anyone help with spells who has a copy of the book? Slavery is a marketplace right? So maybe a villain of note is someone who either we have all incidentally foiled in their rise to success or someone maybe some of us inadvertently aided and now we are with Carver to undo that (or at least that is why we first joined up?) ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I think I will repurpose Abbas here as my wizard. I think I am going to go with 4 stunts, 3 of which will will be "Manipulator, Seer, and War Wizard" so I might need some help with spell availabiliy from those in the know? Am I right that because of the lack of strict association between stunt and stat I could build a CHA/WIS based personality but have mechanically spells that are arcane in process/nature? (Spell book, components, etc) Do the spells themselves tie to the traditional stats to resolve actions or set saves or anything? I think my backstory will revolve around basically having had a rise to potnetial prominence as a more "traditional" wizard and then having become a sea hermit once I realized the "truth" about magic and the sea...not quite sure what brought me back into the fold? Could be Carver or an encounter with one of the other PCs? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Hmmm eastern character. Samurai are kinda fun... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() While I like Abbas I like playing more so I am game for a different concept. I haven't ever played an eastern themed, I always had to run them so that could be a hoot. Honestly I am up for whatever, I rarely lack for concepts so if you guys have a strong pull to one over the other I am happy. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I don't want to lose this game, I like this character and I want to now pout. That said we seem to have....two active players at this point? mdt any thoughts? At one point you mentioned recruiting now I am wondering if you think it is worth it? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() No need to linger the way I see it, lets get the donkey's offloaded. As far as I am concerned we mostly need food and/or directions. We could either backtrack (not ideal) or find another route to the Voice and get more supplies from it. I have this sense we are a few hexes away from at least being able to operate in sort of circular routes hitting new areas and getting back to the central hub to resupply which would be a boon... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Holy s$!+. Wow! I hope he comes out of it! Like mdt said full condolences. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Eek. Welllll... I certainly can be more aggressive with my posting for sure... Abbas nods, Well if we can dry it or preserve it so it lasts for travel taking fish may be just the thing! The Suli rubs his chin for a moment, Merionsa. Sounds good. If you could give us directions to her I would be happy to...ah...make Lilandra talk to her... Abbas wink at his elf companion to emphasize his point. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() We lose mdt or are we waiting for something else? I think we are in one of those awkward spots where I think we can move on but we might not be sure we can or want to? Basically we need to trade donkeys and gear for food and find out where to go from here, right? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Tons of stuff really. Weapons (A flail, some daggers, a couple of crossbows), Kits (Grooming, Healing, Fishing maybe?, Gear maintenance,) Tons of miner's picks, pitons, paper, oil, maybe a portable bridge? Bolts and arrows too... Abbas nods as Lilandra talks, Yes this has been one of the few civilized places we have seen at all. We were thinking perhaps the animals might be best left here since it has become clear that bringing them might be more trouble than its worth. Other than hunger they are strong...know anyone who might trade for them? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I don't, surely. I know of no way to preserve it though I thought Grim said something of it. The suli frowns to himself, Can you ask her if she would barter for mules or gear? I have a lot of gear... The hunter trails off for a moment and then looks at Palakka, A Blinkdog! They know of your kind here. That seems strangely reassuring to me my friend. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas chuckles, Perhaps they will need something big moved. We can do that very easily. Abbas twists his fingers in "good luck" with a grin. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Well there is supposed to be 5 of us right? Palakka, Grim, Cale, Me and Lilandra. 5 is sustainable if we drive our post rate up. I suppose we could recruit some elves if there are a couple folks out there but would a group of 7 be too big? I guess we were almost that size already. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I'm here, I'm here! I think it happens when one or two post slow then others post slow in response. I so don't want this game to flicker out... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas grins broadly at the others, Food. Sounds. GREAT! The suli waves eagerly at the others to follow him to the center of town. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Indeed real life intrusions can be a pain but you gotta do what you gotta go. Good luck. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() The weather seems fine enough we can just camp out here then come into the town at a more reasonable hour... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() [b]Maybe we are at a point we should leave the animals behind? If this farming community could use them it might be best to use them and other goods to barter for supplies for us to move on?[b] ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas does his best to not stand too tall or in such a manner that his copious weapons cause concern. The Suli offers a quick question under his breath, Are they upset we are here? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas nods and shoulders his gear to make their way to the elves. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I would be wary too considering, but I think given our situation it might be a good idea to meet some other people and see what we can learn before we strike back out. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() WE found another dock. With more boats that head out even further...so that seems better than volcanoes at least? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() GM/Grim: The pair will head back to the primary dock and wait for the others to tell them what is going on. To the extent he can, Abbas will spend some time at the ice for trying to make a space that is relatively warm and comfortable knowing that others might return in a variety of conditions... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Grim/GM: Abbas seeing the new docks and green isles contemplates pushing on but scratches at his face and then gestures back the way they came, [b]Perhaps we should go back. It would be our luck that the boats would change their behavior once we chose to leave from this platform. Since Grim is AFK for a bit I'll leave it to mdt to determine if Grim would protest or opt to return... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() HAve we heard from Kalasin at all lately? Abbas is fine with splitting up for the boat routes then returning. Any issues as far as combinations he leaves to people in the combinations to voice... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas shrugs and stows his weapon, content to make camp at the fort for a bit to get rest. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() You mean like it destroyed the inhabitants? Otherwise I do not see how frost bars the door... Abbas cautiously looks about mostly out of instinct, confident that Palakka of all of them would have caught something hiding about. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Uhm... Abbas pauses as he moves to walk into the fort, ...how were the gates barred if no one is here? On instinct the Suli pulls his blade as the thought bubbles into his brain and out of his mouth. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas mutters a quiet Be careful Palakka as the blink dog moves to investigate... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Have we yet been able to tell if the heads of the boat indicate a pattern of some kind? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Its a separate page on the pallet list linked above. -Posted with Wayfinder ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() So, it seems to me we never resolved the issue of the gear. I made a comment at one point that we could carry it all but we never really broke it down...now that we are making rafts I'm wondering if we should resolve that? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Sorry I have been having connection issues but I am here and helping in the current plan... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas offers a warm pat on the shoulder to Lilandra and winks at her knowingly as he laughs at the hobgoblin, surely she was surprised that you did not order us more than the soundness of the tactic... Abbas moves to aid anyone who is impaired back to the warmer hecate. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I always thought of Blackfire Clay as one of those strange things that is more useful than fire for survival but less so for basic camp tasks. Like the packs you can break to warm your hands IRL. So strangely helpful for not dying out right but not so great at making a meal? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() For the record, if we are forced to eat the frozen corpses of our comrades I will vote to eat Goragg first because surely being ingested to make me powerful is the way he would want to be remembered... ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Survival: 1d20 + 8 ⇒ (7) + 8 = 15 Indeed, even for my natural resistance this is getting to be too much. Should we return once the sun rises? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() No no, this is an ice wasteland. Its a festival of whale blubber and cod! Warm pelts and perhaps a bed that looks and smells of tauntaun. Chocolate fountains are in more temperate highlands, I read it in a book once ;p ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Survival: 1d20 + 8 ⇒ (8) + 8 = 16
What an unfortunate place. So...strangely still. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Its up to the rest of you. I am game but I also have elemental DR so the risks are lower for me. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() I was already carrying cold weather and we brought three other sets. Did anyone else have one? We have a couple of small ones too, which I assume we could modify to fit Palakka somehow? ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() mdt: A ruling in advance please. Energy resistance vs environmental non lethal? There seems to be some chaos on the boards about how to rule if I take non lethal from a check as far as my supernatural abilities...would love to know your thoughts. ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Indeed Happy Nondenominational Gift Giving Day, or Holiday of choice to all ;p ![]()
HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9 ![]() Abbas nods at the hobgoblin and starts in the proper direction...
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