Iseph

A Shifty Pregen's page

44 posts. Alias of Nik B..


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| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Absolutely, safety in numbers!"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Explore yes. Salvage No" the Android offers.


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph is enjoying the tunes, and after several excited comments about "ROAD TRIP!" displays some pretty solid driving ability.

Piloting 1d20 + 9 ⇒ (15) + 9 = 24
"Alien starship of unknown make. Looks like it intentionally slowed just before impact, burying much of the hull and reducing damage to it. Good pilot"

Crafting 1d20 + 1 ⇒ (19) + 1 = 20
"Its made of a unique alloy that combines metals native to the Pact Worlds with some of unknown origin. The metals that you're able to identify include orichalcum, a rare starmetal that warps space-time around itself on a quantum level, and noqual, a starmetal resistant to magical effects."

Arcana 1d20 + 1 ⇒ (16) + 1 = 17

Perception 1d20 + 9 ⇒ (18) + 9 = 27
"Hey I see tracks from a number of Small insects in the area, leading into the wreck"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph launches into the drivers seat, "Zemir, I'll let you pick the tunes. Don't make me regret the decision" the android at attempt at humour is a little bit flat due to a distinct lack of charisma, but they are clearly trying!

"This has a stereo right?"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

• What do you know about the First Ones? Diplomacy, Society, or a relevant Lore skill

Only has Infosphere Lore +6 which would be a stretch, so best would be Society +1

• What have you learned about the planet Akiton? Diplomacy, Nature, or a relevant Lore skill

Nature is +2

***

The android Operative is a relative newcomer to the region and wracks its mind to see if it can recall any answers - "I have many stregths and abilities, but being a walking database and search engine isnt part of them" - they attempt a bit of humour, but its a bit flat as they have the personality and relateability of a refrigerator.


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

I'll run an Iseph please :)


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"I need bigger guns" Isep observes out loud.

Society ID - #826


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Surely it has to be close to falling!?"

Attack 1d20 + 20 ⇒ (9) + 20 = 29
Damage 2d6 + 3 + 2d4 ⇒ (6, 1) + 3 + (3, 1) = 14

Attack 1d20 + 15 ⇒ (5) + 15 = 20
Damage 2d6 + 3 + 2d4 ⇒ (1, 2) + 3 + (2, 4) = 12

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"They keep sending monsters, we keep shooting them"

Attack 1d20 + 20 ⇒ (8) + 20 = 28
Damage 2d6 + 3 + 2d4 ⇒ (1, 2) + 3 + (1, 3) = 10

Attack 1d20 + 15 ⇒ (3) + 15 = 18
Damage 2d6 + 3 + 2d4 ⇒ (6, 6) + 3 + (1, 2) = 18

◆ Aim
◆ Strike
◆ Strike

Dicebot isn't playing though!


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Ref 1d20 + 20 ⇒ (9) + 20 = 29

Iseph gets bowled over, but launches to their feet and takes aim once more and continues firing!

Attack 1d20 + 20 ⇒ (18) + 20 = 38
Damage 2d6 + 3 + 2d4 ⇒ (4, 3) + 3 + (3, 3) = 16

◆ Mobile Aim
◆ Stand
◆ Strike

Operatives are actually pretty weak at these high levels. Unconvinced by this class :p


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Previous Will 1d20 + 18 ⇒ (16) + 18 = 34

Unconcerned, Iseph keeps blatting away!

Attack 1d20 + 20 ⇒ (3) + 20 = 23
Damage 2d6 + 3 + 2d4 ⇒ (3, 6) + 3 + (1, 3) = 16

Attack 1d20 + 20 ⇒ (10) + 20 = 30
Damage 2d6 + 3 + 2d4 ⇒ (1, 4) + 3 + (4, 4) = 16

◆ Mobile Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph moves up and starts opening fire!

Attack 1d20 + 20 ⇒ (15) + 20 = 35
Damage 2d6 + 3 + 2d4 ⇒ (1, 5) + 3 + (3, 1) = 13

Attack 1d20 + 15 ⇒ (16) + 15 = 31
Damage 2d6 + 3 + 2d4 ⇒ (2, 2) + 3 + (1, 2) = 10

◆ Mobile Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph steps away and maintains aim - then shoots!

Attack 1d20 + 20 ⇒ (8) + 20 = 28
Damage 2d6 + 3 + 2d4 ⇒ (4, 3) + 3 + (2, 1) = 13

Attack 1d20 + 15 ⇒ (4) + 15 = 19
Damage 2d6 + 3 + 2d4 ⇒ (5, 1) + 3 + (1, 3) = 13

◆ Mobile Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Die already!"

Attack 1d20 + 20 ⇒ (5) + 20 = 25
Damage 2d6 + 3 + 2d4 ⇒ (3, 2) + 3 + (4, 4) = 16

Attack 1d20 + 15 ⇒ (2) + 15 = 17
Damage 2d6 + 3 + 2d4 ⇒ (5, 1) + 3 + (4, 3) = 16

◆ Aim
◆ Strike
◆ Strike

Thanks dicebot...


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"One more to go!" Iseph announces as the pistol cracks off two more shots...

Attack 1d20 + 20 ⇒ (15) + 20 = 35
Damage 2d6 + 3 + 2d4 ⇒ (5, 3) + 3 + (3, 1) = 15

Attack 1d20 + 15 ⇒ (2) + 15 = 17
Damage 2d6 + 3 + 2d4 ⇒ (6, 3) + 3 + (3, 3) = 18

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph lets out a silent cheer - then squeezes off two more shots at Blue!

Attack 1d20 + 20 ⇒ (11) + 20 = 31
Damage 2d6 + 3 + 2d4 ⇒ (3, 1) + 3 + (4, 2) = 13

Attack [dice]1d20 + 20[/ooc]
Damage [dice]2d6+3 + 2d4[/ooc]

◆ Aim
◆ Strike
◆ Strike

Staying just outside of town and there's mobile signal! I'll see how I go tomorrow night though...


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph keeps blasting!

Attack 1d20 + 20 ⇒ (20) + 20 = 40
Damage 2d6 + 3 + 2d4 ⇒ (4, 3) + 3 + (2, 3) = 15

Attack 1d20 + 20 ⇒ (19) + 20 = 39
Damage 2d6 + 3 + 2d4 ⇒ (3, 6) + 3 + (3, 2) = 17

◆ Aim
◆ Strike
◆ Strike

oooh is that two crits!?


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Hmmmm yeah we may well, I think I grabbed the wrong stat block :p


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph also targets the blue shark...

Attack 1d20 + 16 ⇒ (7) + 16 = 23
Damage 2d6 + 2d6 ⇒ (1, 5) + (2, 5) = 13

Attack 1d20 + 11 ⇒ (2) + 11 = 13
Damage 2d6 + 2d6 ⇒ (6, 3) + (3, 5) = 17

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Acrobatics 1d20 + 11 ⇒ (3) + 11 = 14

Iseph is still a bit wobbly from being punted by the Holo-drone and really hasn't got their feet back under them...


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Just fall over, seriously"

Attack 1d20 + 16 ⇒ (18) + 16 = 34
Damage 2d6 + 2d6 ⇒ (6, 3) + (3, 1) = 13

Attack 1d20 + 11 ⇒ (1) + 11 = 12
Damage 2d6 + 2d6 ⇒ (3, 6) + (1, 5) = 15

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph continues the steady rate of fire "The beast can't stand forever!"

Attack 1d20 + 16 ⇒ (9) + 16 = 25
Damage 2d6 + 2d6 ⇒ (4, 4) + (4, 1) = 13

Attack 1d20 + 11 ⇒ (10) + 11 = 21
Damage 2d6 + 2d6 ⇒ (1, 1) + (4, 3) = 9

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Ref 1d20 + 13 ⇒ (2) + 13 = 15
Ouch

29 damage and fly 15'

Iseph stands and returns to position then fires again.

Attack 1d20 + 16 ⇒ (3) + 16 = 19
Damage 2d6 + 2d6 ⇒ (4, 2) + (1, 1) = 8

◆ Mobile Aim
◆ Stand
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph continues the steady rate of fire!

Attack 1d20 + 16 ⇒ (15) + 16 = 31
Damage 2d6 + 2d6 ⇒ (3, 4) + (6, 4) = 17

Attack 1d20 + 11 ⇒ (16) + 11 = 27
Damage 2d6 + 2d6 ⇒ (6, 3) + (1, 5) = 15

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph repositions, takes aim, and blazes away.

Attack 1d20 + 16 ⇒ (14) + 16 = 30
Damage 2d6 + 2d6 ⇒ (5, 5) + (2, 2) = 14

Attack 1d20 + 11 ⇒ (13) + 11 = 24
Damage 2d6 + 2d6 ⇒ (1, 5) + (6, 4) = 16

◆ Aim
◆ Strike
◆ Strike


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"No questions - sounds like a fun challenge!" the Operative gives a few finger-guns and a manufactured smile.


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Acrobatics 1d20 + 11 ⇒ (18) + 11 = 29

"Never even knew what hit them" the gun-slinging android announces as they land from some Ninja-Fu inspired backflips whilst holding a pistol and knife. They give a showy bow and put the weapons away.


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Thank you! PFS ID 826


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph repositions, takes aim, and blazes away.

Attack 1d20 + 9 ⇒ (19) + 9 = 28
Damage 1d6 + 1d4 ⇒ (6) + (3) = 9

Attack 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d6 + 1d4 ⇒ (4) + (2) = 6

◆ Aim
◆ Strike
◆ Strike

REACTION: If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
Attack 1d20 + 9 ⇒ (13) + 9 = 22
Damage 1d6 + 1d4 ⇒ (5) + (4) = 9


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph keeps weaving!

Acro 1d20 + 7 ⇒ (18) + 7 = 25


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Ref 1d20 + 9 ⇒ (15) + 9 = 24

"Be REALLY careful!" Iseph keeps dodging and weaving.


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Whoa!"

Acrobatics 1d20 + 7 ⇒ (14) + 7 = 21

"Watch your steps!"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Society 1d20 + 2 ⇒ (10) + 2 = 12


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Computers 1d20 + 4 ⇒ (2) + 4 = 6

"Let me see if I can interwebs an answer..."


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph isn't sure what to make of it - "Anyone good at charades?"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph continues to blaze away!

Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 + 1d4 ⇒ (3) + (1) = 4

Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d6 + 1d4 ⇒ (2) + (1) = 3

◆ Aim
◆ Strike
◆ Strike

REACTION: If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 + 1d4 ⇒ (1) + (4) = 5


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph continues to close distance, taking aim at the creature...

Attack 1d20 + 9 ⇒ (8) + 9 = 17
Damage 1d6 + 1d4 ⇒ (5) + (1) = 6

Attack 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d6 + 1d4 ⇒ (2) + (4) = 6

◆ Aim
◆ Strike
◆ Strike

If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
Attack 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2d6 + 2d4 ⇒ (1, 3) + (4, 1) = 9


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Will 1d20 + 5 ⇒ (1) + 5 = 6

Iseph heads closer to the treat and draws their pistol!

Move,move,manipulate


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Nature 1d20 + 2 ⇒ (7) + 2 = 9


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

A3
Iseph continues to check the tower
Computers 1d20 + 4 ⇒ (6) + 4 = 10

"Not really looking like much"


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

A3
Iseph checks the tower
Computers 1d20 + 4 ⇒ (8) + 4 = 12


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Thievery 1d20 + 7 ⇒ (10) + 7 = 17
Iseph tries swiping a piece...


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

Iseph heads to the rock formation.

Perception 1d20 + 7 ⇒ (3) + 7 = 10


| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)

"Better look into what that is!" Iseph presses forward carefully.