| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph is enjoying the tunes, and after several excited comments about "ROAD TRIP!" displays some pretty solid driving ability. Piloting 1d20 + 9 ⇒ (15) + 9 = 24
Crafting 1d20 + 1 ⇒ (19) + 1 = 20
Arcana 1d20 + 1 ⇒ (16) + 1 = 17 Perception 1d20 + 9 ⇒ (18) + 9 = 27
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph launches into the drivers seat, "Zemir, I'll let you pick the tunes. Don't make me regret the decision" the android at attempt at humour is a little bit flat due to a distinct lack of charisma, but they are clearly trying! "This has a stereo right?"
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
• What do you know about the First Ones? Diplomacy, Society, or a relevant Lore skill Only has Infosphere Lore +6 which would be a stretch, so best would be Society +1 • What have you learned about the planet Akiton? Diplomacy, Nature, or a relevant Lore skill Nature is +2 *** The android Operative is a relative newcomer to the region and wracks its mind to see if it can recall any answers - "I have many stregths and abilities, but being a walking database and search engine isnt part of them" - they attempt a bit of humour, but its a bit flat as they have the personality and relateability of a refrigerator.
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
"Surely it has to be close to falling!?" Attack 1d20 + 20 ⇒ (9) + 20 = 29
Attack 1d20 + 15 ⇒ (5) + 15 = 20
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
"They keep sending monsters, we keep shooting them" Attack 1d20 + 20 ⇒ (8) + 20 = 28
Attack 1d20 + 15 ⇒ (3) + 15 = 18
◆ Aim
Dicebot isn't playing though!
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Ref 1d20 + 20 ⇒ (9) + 20 = 29 Iseph gets bowled over, but launches to their feet and takes aim once more and continues firing! Attack 1d20 + 20 ⇒ (18) + 20 = 38
◆ Mobile Aim
Operatives are actually pretty weak at these high levels. Unconvinced by this class :p
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Previous Will 1d20 + 18 ⇒ (16) + 18 = 34 Unconcerned, Iseph keeps blatting away! Attack 1d20 + 20 ⇒ (3) + 20 = 23
Attack 1d20 + 20 ⇒ (10) + 20 = 30
◆ Mobile Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph moves up and starts opening fire! Attack 1d20 + 20 ⇒ (15) + 20 = 35
Attack 1d20 + 15 ⇒ (16) + 15 = 31
◆ Mobile Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph steps away and maintains aim - then shoots! Attack 1d20 + 20 ⇒ (8) + 20 = 28
Attack 1d20 + 15 ⇒ (4) + 15 = 19
◆ Mobile Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
"Die already!" Attack 1d20 + 20 ⇒ (5) + 20 = 25
Attack 1d20 + 15 ⇒ (2) + 15 = 17
◆ Aim
Thanks dicebot...
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
"One more to go!" Iseph announces as the pistol cracks off two more shots... Attack 1d20 + 20 ⇒ (15) + 20 = 35
Attack 1d20 + 15 ⇒ (2) + 15 = 17
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph lets out a silent cheer - then squeezes off two more shots at Blue! Attack 1d20 + 20 ⇒ (11) + 20 = 31
Attack [dice]1d20 + 20[/ooc]
◆ Aim
Staying just outside of town and there's mobile signal! I'll see how I go tomorrow night though...
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph keeps blasting! Attack 1d20 + 20 ⇒ (20) + 20 = 40
Attack 1d20 + 20 ⇒ (19) + 20 = 39
◆ Aim
oooh is that two crits!?
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph also targets the blue shark... Attack 1d20 + 16 ⇒ (7) + 16 = 23
Attack 1d20 + 11 ⇒ (2) + 11 = 13
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
"Just fall over, seriously" Attack 1d20 + 16 ⇒ (18) + 16 = 34
Attack 1d20 + 11 ⇒ (1) + 11 = 12
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph continues the steady rate of fire "The beast can't stand forever!" Attack 1d20 + 16 ⇒ (9) + 16 = 25
Attack 1d20 + 11 ⇒ (10) + 11 = 21
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Ref 1d20 + 13 ⇒ (2) + 13 = 15
29 damage and fly 15' Iseph stands and returns to position then fires again. Attack 1d20 + 16 ⇒ (3) + 16 = 19
◆ Mobile Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph continues the steady rate of fire! Attack 1d20 + 16 ⇒ (15) + 16 = 31
Attack 1d20 + 11 ⇒ (16) + 11 = 27
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph repositions, takes aim, and blazes away. Attack 1d20 + 16 ⇒ (14) + 16 = 30
Attack 1d20 + 11 ⇒ (13) + 11 = 24
◆ Aim
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Acrobatics 1d20 + 11 ⇒ (18) + 11 = 29 "Never even knew what hit them" the gun-slinging android announces as they land from some Ninja-Fu inspired backflips whilst holding a pistol and knife. They give a showy bow and put the weapons away.
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph repositions, takes aim, and blazes away. Attack 1d20 + 9 ⇒ (19) + 9 = 28
Attack 1d20 + 5 ⇒ (19) + 5 = 24
◆ Aim
REACTION: If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph continues to blaze away! Attack 1d20 + 9 ⇒ (9) + 9 = 18
Attack 1d20 + 5 ⇒ (16) + 5 = 21
◆ Aim
REACTION: If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
| HP 38/38 | AC 20 | F +7; R +11; W +9 (+1 vs. disease, poison, radiation) | Perc +9 (darkvision, +1 initiative)
Iseph continues to close distance, taking aim at the creature... Attack 1d20 + 9 ⇒ (8) + 9 = 17
Attack 1d20 + 5 ⇒ (11) + 5 = 16
◆ Aim
If it makes an offensive move or action towards us, Iseph will use Hair Trigger as a reaction to shoot it again
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