Vencarlo Orinsini

17-234-5 "P0D"'s page

59 posts. Alias of Seoirse.


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Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"I still have my own command to piece back together, even with Jones' brilliant performance I can't leave yet. With the crew still on edge and supplies low I need to make sure those elements we dealt with don't regrow. Don't lose or damage that shuttle, so far it's our only one functional."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

NPC action:Establish route to one of the higher up shuttle bays.
PC action: Pacify the area.
NPC action: Restore power if functional, repair if not.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

NPC action:Establish route to one of the higher up shuttle bays.
PC action: Pacify the area.
NPC action: Restore power if functional, repair if not.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Assist Intimidate


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Excellent work Jones, start getting a head count of our lads and start organising large patrols and escorts. Double shifts for a while till we can get order restored and try to keep fatalities to a minimum but make it clear that while armed crewmen are currently acceptable violence amongst them is not. Prioritise the armoury, bridge and plasma drives for high security and draft reliable crewmen from sections that are not operational to guard them with armsman supervision "

Actions: Food for everything


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Burn, we'll worry about getting subjects for the pit if we get one"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

See if we can launch one or more shuttles with teams to map the area and take samples of surrounding flora and fauna. Even if the auger arrays aren't working their eyes should and the shuttles will extend the range we can scout, even breaking orbit to examine the planet from above.

Actions: Foooood, glorious fooooood, someone spare an action for it too because we need to build up a reserve.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

All actions are food related for Pod.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will search for food


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D tries the comm system to contact the bridge. "Master at Arms to the bridge, are you receiving me?"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D allows the tech priest a moment to adjust to relaxing before asking the needed question.

"Praise the Omnissiah and Glory to his servants...but how long until the ship begins to regain power? The sights we saw on our way here were of desperation, crewmates turning on each other over scraps. I understand that until more repairs are made full power cannot be restored but will those areas where powers systems are not damaged recieve the benefit of the great engine spirits bounty soon?


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D quickly retrieves the box from Illorns testing with his foot and looks annoyed. Picking it up he says, "I'll carry it for the first leg and we'll work out a rotation as we go. Try to show this precious artifact the respect it deserves or it'll refuse to join as part of the engines and we'll all die" He looks meaningfully at Illorn at the last. You can hear him lowly reciting some Ad Mech chant to appease the Ommnissiah.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"We can take turns carrying it, no point in one person carrying it for the entire journey. It has to be said if we encounter issues ducking for cover at the contents expense is not an option"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Awareness 45+10
55: 1d100 ⇒ 5
"Found it"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

As they pass the marker P0D kicks it over, scattering it across the floor.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Could be some crew have fallen to cultist practices, we should shoot on sight if they appear anyway hostile."

Psy check 45: 1d100 ⇒ 25

Auspex, movement

65: 1d100 ⇒ 69


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will follow the First Mate as he leaves.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

This could be the bad side of clan kin quarters, isolationist tendencies.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Stop" P0D issues a quiet and simple command to the crewmen but invests it with an unspoken promise of violence if disobeyed.
Command 30+10: 1d100 ⇒ 67


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D says nothing but slightly adjusts his stance so that his pistol grips are more accessible and focuses on the speaker from the other group.
Assist on Intimidate


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Agreed, lets press on. Drop a grenade on its head to encourage it to keep away."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D moves closer for a better shot, keeping out of the swing arc of Illorn on his right.

Move to 3m. Free shot coz I'm cool and stuff.
BS40, +30 Point blank, +10 standard attack, -20 melee, +10 weapon master.

Ripper 80: 1d100 ⇒ 4
damage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Pen 7 Toxic 1
damage tearing: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12 Pen 7 Toxic 1
Subbing in 8 Dos for damage roll Damage 14 Pen7 Toxic 1

toxic: 1d10 ⇒ 2


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D pulls out his ripper pistol and checks the load and the safety and moves to Illorns right, flanking his approach with a 3m distance.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will take out his auspex and check to see where the creature has gone.
awareness 45+20: 1d100 ⇒ 96

"Can't get a reading on where it is"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"No, he keeps going and earns his chance at redemption. The second he acted in his own interest and not the ships he failed in his duties and forswore his oath. He can stay in front and keep his eyes peeled or accept his fate. One choice could lead to life and a new purpose, the other is much more final and guaranteed." P0D prods Bob forward with the end of his laspistol. "Choose, crewman."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Cowardice brings its own twisted form of loyalty but it the least trustworthy and useful. Any other time I wouldn't entertain this mans survival, I would have put him against a strong bulkhead and sent him on his way with a shot to the head but we need directions so for now if he can guide us he lives. If he fails he dies"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Who is Sal? Answer quickly before we execute you right now for mutiny." P0D is playing good enforcer, or as 'good' as you can get in the 40k universe. Assist on next Intimidate roll for whoever is doing it, probably Illorn."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will try to see who the man is, if there is any name badge or if he recognises him.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"It doesn't matter if they are telling the truth or not, we don't have the time to do this. We need to get this mission done at all costs first. We can deal with mutiny later"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Traitors, they need to die and if the ship wasn't in such a state I'd do it now but the tech priests have sent us to get some part to sooth the great engine spirit so that it doesn't kill us all. We need to do this first. We're on a mission from the Machine God. Fall in with us, we'll deal with them if they try again"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"Ask him how heavy the item is, do we need something to transport it?"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"If we cannot soothe the great machine spirit of the drives it will turn on us and kill us all in it's rage. I have no idea how to accomplish this but we need to make sure those that do are undisturbed. We should make a perimeter to defend the area, even hunting down the risen crew to give the tech priests the maximum peace they need."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

"A field of asteroids? Ommnissiah preserve us, we're probably back in the ship graveyard. We'll need to get out of here fast before more of those hollows show up.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

P0D will follow Garm as he rushes to fight the risen dead.
Depending on what you want to do with combat I can add rolls but mostly if it's being handwaved over he'll just organise crew into groups and have them engage the dead they find that are in small manageable numbers. Where possible doors will be shut to stop the dead from spreading out further. He'll also send some back the way they came to connect with the group from the fire that killed Ferris to pass along information.

"Does anyone know where we are and how to get to the Enginarium
from here?"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

bridge of sorrows:

toughness 36: 1d100 ⇒ 15
P0D looks at the cooling corpse of their Captain with strong mixed feelings. Still angry from their last conversation he regrets now that he can never rectify the wedge that came between them. Hearing Lax trying his comm unit he snaps out of it.

"We need power or comms or both, we could spend the rest of our lives searching for Illorn in a very literal sense. We have to get power restored." Looking about at the crew he'll choose three of them, the most physically capable."You and you two, gather your gear and head toward the bridge. Inform them of the Captains death and ask has any progress been made by anyone to restore power. Once they have given you an answer find us. The rest of you, take a break and then begin searching surrounding areas for other crew. Take care as those comrades who have died have shown reluctance to stay that way. Arm yourselves with what ye can." P0D will hand the auto pistol to the most senior crew man there. "Regroup, reorganise and return. Start getting as much information as you can and pass it on to the bridge and to us and anyone else trying to get this war wagon back on its feet. We have limited range on the comms but try to set up relays if you can, runners if you can't." He steps back and looks around at all of the crew here. "We na gonna le dis bitta trouba finis us, we gonna survave. "We're not going to let this bit of trouble finish us, we're going to survive "For the Hymns of Battle."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Hallway monitors:
SL Chymistry +20 from Infused +0 55: 1d100 ⇒ 92

"Another route sounds best"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

the party bus is coming:
"Lets go, close this after we get through."
P0D squeezes through the gap, kicking corpse bits out of the way of the door to get it closed easier. Looking down the hall he realises something.

"Anyone got a spare stablight?", he asks through the gap in the door.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

bridge thing:
Once everyone is in position P0D will signal the crew standing by the crank to continue. He will remain where he is beside them and full round aim with the auto pistol till a target comes through.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

This party is never gonna die:
"Looks like each takes as long as the other,may as well keep going through this so. Everyone with a gun form a quarter circle back from the door and get ready."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Under the Bridge of love, that's where I drew some blood:
P0D returns to the door to check on progress. Looking at the efforts of his comrades he turns to the bridge crew and says. "Is this the only way off the bridge? Are there any service conduits or anything we could gain access through?"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Showdown on the bridge:
P0D puts his hand on Laxs' shoulder and gently pulls him back. "They are dead, I can smell it off them. Four outside and more are coming. We need to kill them quickly, get out than seal the door again. If it stays open too long we may never get it closed with the crush of dead coming through. Make sure that when we go we have everything we can use, we won't be coming back this way any time soon" P0D will search the surrounding bridge for any useful weapons or ammunition.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

bottleneck bridge:
"I have one more thing I can try that may help us but I'm not sure how well it'll work. It's not something I an going to enjoy doing but every weapon should be used."

The psyker opens his senses to the Warp, allowing unnatural
tendrils of energy to augment his own perceptions. His flesh no
longer limited, he casts his gaze wider and hungrily scents prey
from farther afield.
Value: 100 xp
Prerequisite: Willpower 35
Action: Half Action
Focus Power: Challenging (+0) Psyniscience test
Range: Self
Sustained: Half Action
Subtype: Concentration
Effect: The psyker gains the Unnatural Senses (X) trait, where the
X value is equal to the psy rating multiplied by 10.

Casting at psy level 1
Psy focus +10, Casting one lower +10
Psynicience 45+20: 1d100 ⇒ 29

Closing his eyes P0D forces his other senses to compensate, hearing and smell especially becoming magnified. Focusing he leans towards the door staying out of reach of the grasping hands.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

A good tip is to copy the text before you post just in case it fails. Paizo fourms are a bit unreliable:
"Ah, short answer is no. Long answer is frag no. It's not something I can just leave on if I want to keep my sanity. The energies of the Warp are still kinda...swirly. It's hard to describe. I'm pretty sure if they were here to help they wouldn't be just sticking their arms through like that. Dealt with a plague on a station once where the workforce became infected and dangerous in a similar manner but still alive in a strict sense. Grenades were the answer while they were clustered together. Anyone got any? We could drop one through the gap safely enough, just don't let them grab you." P0D pats his pockets to indicate that he has none. Looking to the men on the door crank " Maybe hold off on opening that door comrades till we are more prepared. In fact, just hold the crank steady, don't let them open it yet either." P0D draws his mono knife after putting his hellpistol back in its holster. Going over to the door he holds the knife outwards and uses the end to prick the arm sticking through with the tip to see its reaction.


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

party still going on:
P0D will take cover behind a console and take a full action each turn to aim until they are through. "Everyone spread out and keep the lines of fire clear. Make sure of what you are shooting before you fire, make sure it not a servitor or some fools who didn't hear us."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

Time gentlemen please:
P0D puts the barrel of his laspistol to the gap in the door and shouts, "Who's out there, identify your self or be shot!"

Aim as a full round action


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

The bridge to nowhere:
"Is there anything in here we can use to power the doors machine spirit? Something must have its own power source for emergency use."


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

I want to leave the bridge:
P0D will take out his auspex and begin scanning for movement once the door has opened enough to allow him to stick the auspex up to it and get a reading from outside.

Prior to that he'll organise the crew into relays to keep up the speed of the crank so that tired crew are replaced faster.

while waiting he'll have a medic see to his wounds, the bleedings stopped but he's still in bad shape.

Awareness 45+20: 1d100 ⇒ 67


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

bridge:
"In my professional opinion stuff got fragged up bad. This doesn't have the markings of an intentional attack, more supreme bad luck...", he winces as he pulls out the bit of control stick from his body,"...on our part. The Warp is a fickle place and sometimes strange things happen but when you stress it like we may have it can get worse."He looks down at the wound in a critical way. "Well the bleeding has stopped at least, any contact with Ferris or Illorn since?"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

bridge clean up:
P0D takes stock of his remaining ammo and unjams the ripper. Hearing Laxes command he says, "We should leave half of them here to help defend the bridge and take the rest, we can't afford to take them all only to lose the bridge"


Wounds 10/10 Fatigue 0 Fate 1/3 Psy Rating 2

clearing out the party goers:
Willpower roll +20 = 77

Will: 1d100 ⇒ 89
f~!! no, re roll.
Will: 1d100 ⇒ 62
Thank you Allah, Budda, Jesus and Superman

P0D turns and fires at Garms attacker, not willing to move towards it.

Attack BS40, -10 Penalty, +10 Range, +10 Aim, +10 Standard, +10 Weapon, -20 shooting into combat
Attack 50: 1d100 ⇒ 82

Unnerved by the former crewman now dead creature P0Ds shot misses

Roll to save my fate point
Nat 9: 1d10 ⇒ 2

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