PFS #6-03: Godsrain in a Godless Land for Gameday XV with TechnoDM A

Game Master Ira kroll

Renowned healer Kassi Aziril requests the Pathfinder Society’s assistance in surreptitiously escorting six of her medical students out of Rahadoum. These students recently received unwanted divine abilities from exposure to silver Godsrain, placing them (and thousands of others) in the crosshairs of many within the secular nation who fear the encroachment of divine power these “rainblessed” represent. The PCs must escort the six students safely to the city docks while keeping a sharp eye out for aggression from the Restoration Regiment, a rising sub-faction of zealots within the Pure Legion who view the rainblessed as traitors to be punished and are more than willing to take that punishment into their own hands.


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Horizon Hunters

|Ac 25; Fort +13, Reflex +14, Will +13| 76/76 healing. Female gnome (underground) alchemist 7

" Hey. The desert is an interesting place. You can cook a lot of things from what you found? Here my easy 5 step recipe of Cactus Salad!" she says to Yezza.

Cooking to influence: 1d20 + 17 ⇒ (6) + 17 = 23

Horizon Hunters

|Ac 25; Fort +13, Reflex +14, Will +13| 76/76 healing. Female gnome (underground) alchemist 7

hero point because this Ino subject: 1d20 + 17 ⇒ (12) + 17 = 29

"Or maybe you prefer 6 hundred ways to use date?"

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light
"Elfman" wrote:

Elfman moves closer to Farax

Those are very interesting tomes you have there, you know where we are taking you there will be plenty of chances to learn and understand magical situations and theories The arcanamirium on Absalom is always eager to have new students to add to their cultural reservoir

Er .. me? Not quite, i am more a merchant, but i studed magic before i had to leave home, just as you are doing now. It worked for the best in the end The big boned elf says with that big smile of his

Arcana hero point: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30

I mean it you can do this better

Heropoint on the 2dn round attempt


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Levels of Influence:

Name | Discovery techniques | Influence skills | Influence Points

✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
Faarax Leadwood | Perception/Society/Academia Lore | Arcana | 0
Aymn Sono | Perception/Society/Fiend Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0
Zayyaan | Perception/Society/Catfolk Lore | Intimidate | 0

Round 2

Squish also talks to Faarax about books.
Cheerful Screams Over Water rises up to their full height (roughly about 3 feet) and tells Zayyan to get their act together.
Doctor Bloodshanks realizes that a discussion with Yezza about the harsh but fulfilling reality of nomadic desert life would influence her.
Zhamie Zhapp discusses mortal healing with Misgenia
Elfman strikes up a conversation with Faarax, without much success, then heroically manages to dredge up information about rare and exotic books.
Inonotiuus Obliquus tries to share recipes for cacti and dates to little effect.

Round 3

➤ Squish
➤ Cheerful Screams Over Water
➤ Doctor Bloodshanks
➤ Zhamie Zhapp
➤ Elfman
➤ Inonotiuus Obliquus

Levels of Influence:

Name | Discovery techniques | Influence skills | Influence Points

✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️
Aymn Sono | Perception/Society/Fiend Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0
Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Doc begins chatting with Faarax, "So, I see you have some books on wizardry and related arcane arts. I have a splattering of knowledge about such things, of course, from my many travels." He uses the telekinetic hand spells from his ring of lesser arcana to levitate a book to him from across the room.

Arcana: 1d20 + 14 ⇒ (18) + 14 = 32

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

Zhamie chats with Yezza. "So how do vous like ze conditions 'ere?"

Society, Lead: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Society, Lead, HP: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Levels of Influence:

Name | Discovery techniques | Influence skills | Influence Points

✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️
Aymn Sono | Perception/Society/Fiend Lore | | 0
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0
Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️

Round 3

➤ Squish
➤ Cheerful Screams Over Water
Doctor Bloodshanks performs librarian tricks
Zhamie Zhapp starts an awkward conversation with Yezza
➤ Elfman
➤ Inonotiuus Obliquus

Levels of Influence:

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Aymn Sono | Perception/Society/Fiend Lore | | 0
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0
Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light

Elfman approaches Aymn, and tries to observe to figure out what is the best aproach to influence him

Society to discover: 1d20 + 14 ⇒ (4) + 14 = 18

Grand Archive

Male Leshy (Tiefling) Thaumaturge 5 (HP 53/53) (Fort +10) (Ref +12) (Will +12) (AC 20) (Perception Init +12)

Cheerful keeps working on Zayyaan.

Intimidate: 1d20 + 11 ⇒ (14) + 11 = 25.

Horizon Hunters

|Ac 25; Fort +13, Reflex +14, Will +13| 76/76 healing. Female gnome (underground) alchemist 7

Into does the same as elf man and observe .

society+cognitive mutagen: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33 and observe.

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Since he can mitigate the unfortunate side effects of his mutagens as needed, Doc also uses some alchemical aid and quaffs a cognitive mutagen, just as he begins chatting with Tahla in Orcish.

Orcish:
"Greetings. I am Doctor Grime Percival Bloodshanks. Tell me, how can I assist you in getting ready for our journey?"

Society to identify on Talha w/ Cognitive Mutagen: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Levels of Influence:

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Aymn Sono | Perception/Society/Fiend Lore | | 0
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0
Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️

Round 3

➤ Squish
Cheerful Screams Over Water continues to intimidate Zayyaan.
Doctor Bloodshanks performs librarian tricks
Zhamie Zhapp starts an awkward conversation with Yezza
Elfman approaches Aymn, who only snaps back about wasting their time.
Inonotiuus Obliquus, curious about Aymn's appearance knows that Arcana or Deception could help disguise their very striking appearance.

Zayyan is convinced to reign in their cheerful quips and careless attitude, which he genuinely didn't realize was upsetting his friends. "If at some point, you need it. I can probably use my Lay on Hands ability to help you. You gents are all right. You just need to ask."

Levels of Influence:

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️ Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️
✔️ Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Aymn Sono | Perception/Society/Fiend Lore | Arcana/Deception| 0
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0

Round 4

➤ Squish
➤ Cheerful Screams Over Water
➤ Doctor Bloodshanks
➤ Zhamie Zhapp
➤ Elfman
➤ Inonotiuus Obliquus

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Sorry, looks like I jumped the gun on my Round 4 post. Use what I posted about Tahla as my Round 4 action.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish spends some time with Talha, trying to learn what might interest them.

Society to Discover best influence skill for Talha: 1d29 + 14 ⇒ (25) + 14 = 39

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

Zhamie again tries to engage Aymn in some discussion about what's going on...

Arcana: 1d20 + 13 ⇒ (8) + 13 = 21


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Squish is particularly adept at finding out what that Talha is interested in Athletics and Survival.

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️ Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️
✔️ Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Aymn Sono | Perception/Society/Fiend Lore | Arcana/Deception| 0
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | Athletics/Survival | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0

Round 4

➤ Squish
➤ Cheerful Screams Over Water
➤ Doctor Bloodshanks
➤ Zhamie Zhapp
➤ Elfman
➤ Inonotiuus Obliquus

@Doc B, if you want to do something other than discovery on Talha, let me know since Squish succeeded.

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light

Now that some of their allies had come to help to figure out Aymn. je approaches with a particualr idea

Well, it apears you are adept or inclined to the magical studies as well, Maybe we can figure out a way to use magic, minor at that to help hidding ourselves to be less noticeable in the walking ground here, we may trick those who are hunting us

Arcana to influende: 1d20 + 17 ⇒ (10) + 17 = 27

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Seeing that Talha is chatting with Squish, he joins the arcana discussion with Aymn, enhanced as he is by cognitive mutagen.

Arcana w/ cognitive mutagen: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18

It's not that enhancing.

Grand Archive

Male Leshy (Tiefling) Thaumaturge 5 (HP 53/53) (Fort +10) (Ref +12) (Will +12) (AC 20) (Perception Init +12)

Cheerful starts working on Aymn.

Deception: 1d20 + 11 ⇒ (20) + 11 = 31.

Horizon Hunters

|Ac 25; Fort +13, Reflex +14, Will +13| 76/76 healing. Female gnome (underground) alchemist 7

society: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 to discover.

Ino observe if there something else that it tick.

society: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 second hero point.


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Elfman has some good ideas to help disguise Aymn.

Doctor Bloodshanks has some... not so helpful suggestions.

Cheerful Screams Over Water is so clear about what to do, what to say, and how to act, that Aymn is ecstatic about getting readyy to leave.

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️ Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️
✔️ Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️✔️
✔️ Aymn Sono | Perception/Society/Fiend Lore | Arcana/Deception| ✔️✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | Athletics/Survival | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0

Round 4

➤ Squish
Cheerful Screams Over Water
Doctor Bloodshanks
➤ Zhamie Zhapp
Elfman
➤ Inonotiuus Obliquus

@ Ino, Which of the remaining two students do you want to do discovery on?

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Squish gathers themself up as much as possible and tries to show Talha what's possible even though they are a blob. Squish casts guidance on themself and gives it a go.

Athletics to influence Talha: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Hero point if that's a critical fail: 1d20 + 8 ⇒ (12) + 8 = 20

Horizon Hunters

|Ac 25; Fort +13, Reflex +14, Will +13| 76/76 healing. Female gnome (underground) alchemist 7
TechnoDM A wrote:

Elfman has some good ideas to help disguise Aymn.

Doctor Bloodshanks has some... not so helpful suggestions.

Cheerful Screams Over Water is so clear about what to do, what to say, and how to act, that Aymn is ecstatic about getting readyy to leave.

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️ Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️
✔️ Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️✔️
✔️ Aymn Sono | Perception/Society/Fiend Lore | Arcana/Deception| ✔️✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | Athletics/Survival | 0
Yezza | Perception/Society/Iruxi Lore | Survival | 0

Round 4

➤ Squish
Cheerful Screams Over Water
Doctor Bloodshanks
➤ Zhamie Zhapp
Elfman
➤ Inonotiuus Obliquus

@ Ino, Which of the remaining two students do you want to do discovery on?

Sorry, Yezza.


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Ino realizes that Yezza could be influenced with an Occultism check.

Squish heroically helps Talha pack.

Done:
✔️ Misgenia Rohzali | Perception/Society/Golden Road Lore/Rahadoumi Lore | Medicine | ✔️✔️✔️
✔️ Faarax Leadwood | Perception/Society/Academia Lore | Arcana | ✔️✔️
✔️ Zayyaan | Perception/Society/Catfolk Lore | Intimidate | ✔️✔️
✔️ Aymn Sono | Perception/Society/Fiend Lore | Arcana/Deception| ✔️✔️✔️

Name | Discovery techniques | Influence skills | Influence Points

Still to do:
Talha Woundsbane | Perception/Society/Orc Lore/Mwangi Expanse Lore | Athletics/Survival | ✔️
Yezza | Perception/Society/Iruxi Lore | Survival/Occultism | 0

Round 4

Squish
Cheerful Screams Over Water
Doctor Bloodshanks
➤ Zhamie Zhapp
Elfman
Inonotiuus Obliquus

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

Zhamie chats up Yezza.

Society: 1d20 + 13 ⇒ (6) + 13 = 19


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Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Zhamie is unable to figure out what Yezza would be influenced by.

Suddenly the window to the south is broken as two Pure Legionaires burst in. Additionally one to the north and one to the west are climbing over the walls.

Four of the students are in the courtyard with you, they are all noncombatants who will move or (if sufficiently Influenced) perform lay on hands if they’re attacked or instructed to by you. Giving an instruction is a one-action Interact action with the auditory trait that can be performed on any student you can see.

GM:

Zhamie, Search: 1d20 + 18 ⇒ (14) + 18 = 32
Squish, Scout: 1d20 + 11 ⇒ (2) + 11 = 13
Cheerful Screams Over Water, Search: 1d20 + 13 ⇒ (18) + 13 = 31
Elfman, Search: 1d20 + 13 ⇒ (16) + 13 = 29
Ino, Search: 1d20 + 12 ⇒ (17) + 12 = 29
Doc Bloodshanks, Investigate: 1d20 + 19 ⇒ (6) + 19 = 25

1d20 + 11 + 1d20 + 11 + 1d20 + 11 + 1d20 + 11 ⇒ (2) + 11 + (12) + 11 + (3) + 11 + (16) + 11 = 77

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 1
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4 a (- HP)
➤ Cheerful Screams Over Water AC 20 (53/53 HP)
➤ Elfman AC 26 (86/86 HP) │ , low light vision
➤ Doc Bloodshanks AC 26 (88/88 HP) │ , low light vision
➤ Ino AC 25 (78/78 HP)
➤ Zhamie Zhapp AC 21 (62/62 HP)
Pure Legionaire A (- HP)
Pure Legionaire B (- HP)
Pure Legionaire C (- HP)
Pure Legionaire D (- HP)
Squish AC 21 (76/76 HP) │ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Time Stamp :
1120 Monday 9/21/26

Grand Archive

Male Leshy (Tiefling) Thaumaturge 5 (HP 53/53) (Fort +10) (Ref +12) (Will +12) (AC 20) (Perception Init +12)

Cheerful attempts to electrocute A and B.

Electric Arc: 4d4 ⇒ (3, 2, 2, 4) = 11 Electricity damage. DC 21 Reflex.

He then Raises his Shield.

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

"Sacre Bleu!" Zhamie yelps in surprise as she pulls her Jezail from her back. She calculates an angle on one of the Legionnaire coming through the window (B).

Devise: 1d20 ⇒ 2
Sigh...

She also tries to figure out where the soldiers are weakest Known Weakness - Lowest Save

"Mizzy! Get to covaire!!" she barks as she shifts her aim to the other Legionnaire.

+1 Striking Jezail, 60' range, Reload 1: 1d20 + 13 ⇒ (13) + 13 = 26 for Concussive Damage: 2d8 ⇒ (5, 1) = 6 Critical Hit: Double Damage

◇ Devise (Lead), Known Weakness
◆ Interact to Draw
◆ Tells Missy to head for cover
◆ Shoots A.

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light

He draws a Merciful Balm and applies it to his longspear, then draws the said longspear

Incoming, Careful take cover you all

As he stands ready to fight

1 action . Draw maeciful balm .1action . apply it to spear, 1-action -Draw longspear with 2 hands


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Cheerful sends electricity against two of the Legionnaires.

Reflex A & B: 1d20 + 13 ⇒ (13) + 13 = 261d20 + 13 ⇒ (14) + 13 = 27

Each of them take only some damage.

Zhamie tells Misgenia to take cover, cannot figure out how to hit Legionnaire B, and, instead, shoots (and hits) Legionnaire A. Still, Zhamie knows that the Legionnaires have no known weaknesses. Do you still get a 'weakness' addition to damage even when you don't know their particular weakness?

Elfman get his longspear coated with Merciful Balm.

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 1
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────

Cheerful Screams Over Water AC 20 (53/53 HP) │ Shield up
Elfman AC 26 (86/86 HP) │ , low light vision
➤ Doc Bloodshanks AC 26 (88/88 HP) │ , low light vision
➤ Ino AC 25 (78/78 HP)
Zhamie Zhapp AC 21 (62/62 HP)
Pure Legionaire A (-5 HP)
Pure Legionaire B (-5 HP)
Pure Legionaire C (- HP)
Pure Legionaire D (- HP)
Squish AC 21 (76/76 HP) │ Darkvision

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Time Stamp :
1120 Monday 9/21/26

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |
TechnoDM A wrote:


Zhamie tells Misgenia to take cover, cannot figure out how to hit Legionnaire B, and, instead, shoots (and hits) Legionnaire A. Still, Zhamie knows that the Legionnaires have no known weaknesses. Do you still get a 'weakness' addition to damage even when you don't know their particular weakness?

Known Weakness is an RK check. If successful, I get the info I asked for (their lowest save specifically). Crit success on the RK gives everyone a +1 bonus until the end of my next turn.

Known Weakness

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Taking Sludge off the map since (being a frog) he's in my pocket

"Blast it ... " He draws his +1 merciful striking alchemical crossbow, preloaded with both a crossbow bolt and a lesser bottled lightning, and fires at the Legionaire to the north of him.

I am not sure how high that platform just north of me is, but I'm assuming I can aim over it at Legionaire D who appears to be at a higher elevation. Range is 30 feet, so apply a penalty if needed, but I'm assuming he's no more than 10 feet high.

◆ Interact: Draw weapon
◆ Strike
Crossbow strike: 1d20 + 15 ⇒ (19) + 15 = 34
Crossbow damage (piercing, nonlethal): 2d8 ⇒ (5, 1) = 6 + alchemical bonus damage (electricity, nonlethal): 1d6 ⇒ 1

If a crit:
On a critical hit, a merciful weapon causes the target to become fascinated with the weapon’s wielder for 1 minute, as the target is bombarded with feelings of guilt and remorse.

He quickly swaps in another crossbow bolt.
◆ Reload

He calls out, "These children didn't choose this. Your oath is to eradicate worship, and there is no worship happening here. They are the victims of the gods, and deserve our mercy."

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

Been told before that the alchemical crossbow didn't really age very well. Is that still true?


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Doc Bloodshanks draws his crossbow and puts a bolt right into Legionnaire D.

Legionnaire A says, "There are no gods. Stop godsplaining us." He draws his scimitar, strides to Elfman, and attacks: 1d20 + 17 ⇒ (20) + 17 = 37for: 2d6 + 6 + 2d6 + 6 ⇒ (3, 4) + 6 + (2, 3) + 6 = 24 slashing damage.

Legionnaire B draws his scimitar, strides to Cheerful, and attacks: 1d20 + 17 ⇒ (7) + 17 = 24for: 2d6 + 6 ⇒ (5, 5) + 6 = 16 slashing damage.

Legionnaire C climbs down, draws his crossbow, and fires it at Ino: 1d20 + 14 ⇒ (4) + 14 = 18. Then he drops his crossbow.

Legionnaire D climbs down, draws his crossbow, and fires it at Doc Bloodshanks: 1d20 + 14 ⇒ (15) + 14 = 29for: 2d8 + 6 ⇒ (1, 7) + 6 = 14 piercing damage. Then he drops his crossbow.

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 Continued (- HP)
➤ Squish AC 21 (76/76 HP) │ Darkvision
Round 2 (- HP)
➤ Cheerful Screams Over Water AC 20 (37/53 HP) │ Shield up
➤ Elfman AC 26 (62/86 HP) │ , low light vision
➤ Doc Bloodshanks AC 26 (74/88 HP) │ , low light vision
➤ Ino AC 25, delay Round 1 (78/78 HP)
➤ Zhamie Zhapp AC 21 (62/62 HP)
Pure Legionaire A (-5 HP) │ 24 < AC <= 34
Pure Legionaire B (-5 HP) │ 24 < AC <= 34
Pure Legionaire C (- HP) │ 24 < AC <= 34
Pure Legionaire D (-14 HP) │ 24 < AC <= 34, Fascinated with Doc for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Time Stamp :
2213 Tuesday 9/22/26

Grand Archive

Male Leshy (Tiefling) Thaumaturge 5 (HP 53/53) (Fort +10) (Ref +12) (Will +12) (AC 20) (Perception Init +12)

Cheerful will use his reaction to Shield Block that hit - 8 damage negated.

Also, the link 'Encounter Map' doesn't lead to the encounter map - I am able to access it from your header, though!

Cheerful attempts to electrocute A and B.

Electric Arc: 4d4 ⇒ (1, 3, 2, 1) = 7 Electricity damage. DC 21 Reflex.

He then Raises his Shield.

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

GM, what's the result of the RK from Known Weakness?

Zhamie reloads then yells "Mizzy! Duck!" before trying to get an angle on C

Devise: 1d20 ⇒ 3
Zhamie swears in French at the dice bot

She rounds onto A and tries to shoot him again before reloading.

+1 Striking Jezail, 60' range, Reload 1: 1d20 + 13 ⇒ (3) + 13 = 16 for Concussive Damage: 2d8 ⇒ (4, 4) = 8 Critical Hit: Double Damage

That's not going to win anything either!

◆ Reload
◇ Devise
◆ Shoot the wall
◆ Reload

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Blub

With Pure Legion flowing in from every direction Squish does take a moment to remind his allies SUBDUE THEM echoes from Suqish in a Hideous Ululation of sound.

Squish then casts Slow as the ooze up to keep A away from the students.

Fort DC 22 for B from Slow

blub

Reaction if hit in melee:

The wound yawns open, revealing a vicious maw of teeth inside the gaping flesh. Fort Save DC 22, or be sickened 1 (2 on a crit fail)

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

GM: The ENCOUNTER MAP link is not working for me.

TechnoDM A wrote:
Legionnaire A says, "There are no gods. Stop godsplaining us."

Doc scoffs. "Fool, you don't even understand what the Laws of Mortality claim! Your blaspheme against rationality itself!"

He fires at the Legionaire engaged with him.

◆ Strike at Legionaire D
Crossbow attack: 1d20 + 15 ⇒ (3) + 15 = 18
Hero Point that one ...
Crossbow attack: 1d20 + 15 ⇒ (16) + 15 = 31
Crossbow damage (piercing, nonlethal): 2d8 ⇒ (1, 4) = 5 + alchemical bonus (electricity, nonlethal): 1d6 ⇒ 5

Seeing that this Legionaire seems fixated on him, he decides to give the fellow a merry chase, repositioning for cover and then reloading his crossbow.

◆ Stride
◆ Reload


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Link to map hopefully fixed

Cheerful blocked some of the damage, and sends more electricity against Legionnaires A & B.

Reflex A & B: 1d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (1) + 13 = 14

"Zhamie knows that the Legionnaires have no known weaknesses"

Zhamie cannot seem to figure out how best to hit, and their actual attack goes awry.

Squish tries to slow down Legionnaire B

Fort: 1d20 + 17 ⇒ (7) + 17 = 24

Doc Bloodshanks hits Legionnaire D, then hides and reloads.

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 1 & 2
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 Continued (- HP)
Squish AC 21 (76/76 HP) │ Darkvision
Round 2 (- HP)
Cheerful Screams Over Water AC 20 (45/53 HP) │ Shield up (8 damage)
➤ Elfman AC 26 (62/86 HP) │ , low light vision
Doc Bloodshanks AC 26 (74/88 HP) │ , low light vision
➤ Ino AC 25, delay Round 1 (78/78 HP)
Zhamie Zhapp AC 21 (62/62 HP)
Pure Legionaire A (-12 HP) │ 24 < AC <= 31
Pure Legionaire B (-19 HP) │ 24 < AC <= 31, slowed 1 for 1 round
Pure Legionaire C (- HP) │ 24 < AC <= 31
Pure Legionaire D (-24 HP) │ 24 < AC <= 31, Fascinated with Doc for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Time Stamp :
2213 Tuesday 9/22/26

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light

The fat boned elf, rushes to the other side of the Legionare who came and attack him to get on the other side and to distract him, then pierces with the spear

I action. stride, 1 action strike at A

Strike vs OG Legionaire A Piercing Non-Lethal: 1d20 + 17 ⇒ (17) + 17 = 342d8 + 6 + 2d6 ⇒ (8, 7) + 6 + (2, 6) = 29

You are nothing but Bullies , have people told you ... take . the pully stab

Then he strikes again

Strike vs OG Legionaire A Piercing Non-Lethal w/map: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 132d8 + 6 + 2d6 ⇒ (2, 7) + 6 + (5, 6) = 26

Alas the second strike goes wide


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Being careful to avoid any retributive strikes, Elfman circles around Legionnaire A, and pokes him once high in his belly. Do you have a critical specialization?

Legionnaire A strikes at Squish: 1d20 + 17 ⇒ (4) + 17 = 21for: 2d6 + 6 ⇒ (5, 2) + 6 = 13 damage.

Then, Legionnaire A will take a step toward Elfman, and strike at him: 1d20 + 17 - 5 + 1 ⇒ (4) + 17 - 5 + 1 = 17

Legionnaire B continues to attack Cheerful: 1d20 + 17 ⇒ (5) + 17 = 22for: 2d6 + 6 ⇒ (3, 2) + 6 = 11 damage. Both Cheerful and their shield take three damage after blocking.

He will attack once more: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19

Legionnaire C will draw his scimitar, stride to Ino, and strike: 1d20 + 17 ⇒ (7) + 17 = 24 at him.

Legionnaire D will draw his scimitar, and make a sudden charge at Doc Bloodshanks: 1d20 + 17 ⇒ (4) + 17 = 21

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 2 & 3
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 2 Continued (- HP)
➤ Squish AC 21 (63/76 HP) │ Darkvision
Round 3 (- HP)
➤ Cheerful Screams Over Water AC 20 (42/53 HP) │ Shield up (8+3=11 damage)
➤ Elfman AC 26 (62/86 HP) │ , low light vision
➤ Doc Bloodshanks AC 26 (74/88 HP) │ , low light vision
➤ Ino AC 25, delay Round 1 & 2 (78/78 HP)
➤ Zhamie Zhapp AC 21 (62/62 HP)
Pure Legionaire A (-70 HP) │ 24 < AC <= 31
Pure Legionaire B (-19 HP) │ 24 < AC <= 31,
Pure Legionaire C (- HP) │ 24 < AC <= 31
Pure Legionaire D (-24 HP) │ 24 < AC <= 31, Fascinated with Doc for 10 rounds

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Time Stamp :
1346 Wednesday 9/23/26

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 76/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Moved Legionaire D on the map

"Now, don't be pushy!" Doc says as he steps away and fires his third bolt.

◆ Step
◆ Strike

Crossbow attack: 1d20 + 15 ⇒ (8) + 15 = 23
Crossbow damage (piercing, nonlethal): 2d8 ⇒ (3, 3) = 6 + alchemical (electricity, nonlethal): 1d6 ⇒ 2

"Blasted thing," he mutters as he tosses it to the ground, then turns and runs. "Can't catch me!"

◆ Stride

Radiant Oath

? Fleshwarp Oozemorph 6 | HP 76/76 | AC 21| F +12 R +13 W +12 (+1 vs Disease/Poison | +2 vs Engulf) | Resistance 3 vs Mental, 5 vs Precision, 1 vs Negative | Speed 25 | Perception +10 (Darkvision)

Squish reaches out their eyeball covered staff and inflicts pain onto A.

Mental/Nonlethal Damage: 2d4 ⇒ (2, 2) = 4
Will Save DC 22
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.

Squish then steps up, to help Elfman knockout the Legionaire.

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light
TechnoDM A wrote:

Being careful to avoid any retributive strikes, Elfman circles around Legionnaire A, and pokes him once high in his belly. Do you have a critical specialization?

He does, for his Ruffian racket, for it to apply the opponent shoudl be off guard, and get a crit , in this case that applies. So The enemy is clumsy 1 till the start of Elfman next round. Thank you for the reminder, usually it doesn't come to play.

Envoy's Alliance

Elven Rogue/Wizard 8 | HP 86 | AC : 26 | F :12 | R: 15 | W :13 | P : 13 (M) Low light

The big boned Eukujae elf strikes with the help fo his ally, again aiming to a vital part , the magic of the salve would try to preserve the life of the bully

Strike vs Legionare A Off guard assuming he survives the daze: 1d20 + 17 ⇒ (6) + 17 = 232d8 + 6 + 2d6 ⇒ (2, 6) + 6 + (1, 5) = 20
( if that miss against off guard he'll strike again )

Strike vs Legionare A Off guard assuming he survives the daze: 1d20 + 17 - 5 ⇒ (20) + 17 - 5 = 322d8 + 6 + 2d6 ⇒ (6, 1) + 6 + (5, 1) = 19

Will wait on the resolition of this in the case its down, If it falls on the first he'll move and attack someone else, if it falls on the second he will just move to proveide more flanking /Aggro

Grand Archive

Male Leshy (Tiefling) Thaumaturge 5 (HP 53/53) (Fort +10) (Ref +12) (Will +12) (AC 20) (Perception Init +12)

Cheerful attempts to electrocute A and B (again).

Electric Arc: 4d4 ⇒ (1, 3, 4, 3) = 11 Electricity damage. DC 21 Reflex.

He then Raises his Shield.

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

Zhamie tries to get an angle on C.

Devise: 1d20 ⇒ 10

With the Legionnaire so close to Missy, Zhamie doesn't hesitate and shoots at him, reloads and fires again.

Devise Strategy Mods (+1 Striking Jezail): 10 + 16 = 26 for Concussive Damage: 2d8 ⇒ (5, 4) = 9 with Strategic Strike: 2d6 ⇒ (6, 3) = 9 Critical Hit: Double Damage; 1d6 Persistent Bleed

+1 Striking Jezail, 60' range, Reload 1, MAP: 1d20 + 8 ⇒ (15) + 8 = 23 for Concussive Damage: 2d8 ⇒ (4, 3) = 7 Critical Hit: Double Damage

◇Devise
◆ BANG!
◆ Reload
◆ Shoot the wall again.


Macros | Hero Points: Squish ☘️☘️ Cheerful SoW ☘️☘️ Doc B ☘️☘️☘️ Z Z ☘️☘️ Elfman ☘️☘️ Ino ☘️☘️ | Slides | RPG Chronicles | AP 4 | Area Templates | Tactical Map | High Tier, 26 Challenge Points | ◆◇↺♥️⛨☐☑☘️❌

Doc Bloodshanks backs away and fires his crossbow wildly.

Squish eyes Legionnaire A
Will save: 1d20 + 11 ⇒ (5) + 11 = 16
What is the Persistent damage?

Elfman hits the off guard Legionnaire A twice, dropping him with the second hit.

Cheerful, seeing A drop, will likely target the other legionnaire within range (Legionnaire C)

Reflex B and C: 1d20 + 13 ⇒ (11) + 13 = 241d20 + 13 ⇒ (6) + 13 = 19

This time, Zhamie figures out how to hit properly.

Legionnaire B continues to attack Cheerful: 1d20 + 17 ⇒ (6) + 17 = 23for: 2d6 + 6 ⇒ (3, 4) + 6 = 13 slashing damage. Cheerful will block this attack.

He attack Cheerful again: 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 16for: 2d6 + 6 ⇒ (1, 5) + 6 = 12 slashing damage.

He attack Cheerful and again: 1d20 + 17 - 10 ⇒ (16) + 17 - 10 = 23for: 2d6 + 6 ⇒ (4, 2) + 6 = 12 slashing damage.

Legionnaire C attacks Ino: 1d20 + 17 ⇒ (14) + 17 = 31for: 2d6 + 6 ⇒ (6, 2) + 6 = 14 slashing damage.

Legionnaire C attacks Ino again: 1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 29for: 2d6 + 6 ⇒ (4, 1) + 6 = 11 slashing damage.

Legionnaire C attacks Ino yet again: 1d20 + 17 - 10 ⇒ (10) + 17 - 10 = 17for: 2d6 + 6 ⇒ (5, 5) + 6 = 16 slashing damage.

Legionnaire D, rather than continuing the 'dance with Doc', strides over to Zhamie.

He attacks Zhamie: 1d20 + 17 ⇒ (18) + 17 = 35for: 2d6 + 6 ⇒ (6, 3) + 6 = 15 slashing damage.

He attacks Zhamie again: 1d20 + 17 ⇒ (20) + 17 = 37for: 2d6 + 6 ⇒ (4, 5) + 6 = 15 slashing damage.

Each cut slices deep.

❖❖❖❖❖❖❖❖❖❖
Ambush, Round 3 & 4
Party Conditions: ☘️ = Hero Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 3 Continued (- HP)
➤ Squish AC 21 (63/76 HP) │ Darkvision
Round 4 (- HP)
➤ Cheerful Screams Over Water AC 20 (25/53 HP) │ Shield up (8+3+5=16 damage)
➤ Elfman AC 26 (62/86 HP) │ , low light vision
➤ Doc Bloodshanks AC 26 (74/88 HP) │ , low light vision
➤ Ino AC 25, delay Round 1, 2, and 3 (53/78 HP)
➤ Zhamie Zhapp AC 21 (2/62 HP)
Pure Legionaire B (-24 HP) │ 24 < AC <= 25
Pure Legionaire C (-29 HP) │ 24 < AC <= 25
Pure Legionaire D (-24 HP) │ 24 < AC <= 25

──────────
AFTER YOUR TURN:
──────────
[/b]: Persistent damage??

──────────
[b]CONDITIONS & EFFECTS REFERENCE

──────────

Time Stamp :
0905 Thursday 9/24/26

Radiant Oath

Sacre Bleu! | 2396852-2020 | NG Female Human | Back-Alley Doctor | Investigator Lvl 7 | Alchemist Dedication | Hero Points: 1/3 | ◆◇↺ | HP 71/71 | AC 24 | F/R/W/P: 12/13/15/17 | 25 feet | Class DC 23 | Jezail Rounds: 48/50 | Medicine(M): +18, Crafting(E): +15, Acrobatics(E)/Arcana(E)/Athletics(E)/Nature/Occultism/Lore (PFS, Underworld)/Religion/Society(E)/Survival: +13, Thievery: +11,Stealth: +10, Diplomacy: +9, | Exploration Activity: Search |

OUCH

Zhamie takes two steps back and slaps a battle dressing on herself.

Battle Medicine, Healer's Gloves, vs DC 20: 1d20 + 18 ⇒ (13) + 18 = 31
CRIT! Nice!!

Healing, Forensic Medicine Methodology: 4d8 + 17 ⇒ (7, 5, 3, 4) + 17 = 36
38/62

◆◆ Step x2
◆ Battle Med

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