| Magnus Whizzbang |
Magnus flings more debris at the Blue flying foe, hoping his telekinetic toss will be enough to drive the pest away. When it appears to have been ineffective the gnome sighs heavily, and spins up his own shield just in case they buzz him.
◆◆ cast Telekinetic Projectile at Blue
◆ cast Shield on self
Magnus TK Projectile: 1d20 + 7 ⇒ (3) + 7 = 10
GM Tiger
|
Riccar, I'll hold that flat check to your next turn. You'll still take the 1 damage but the bleeding stops immediately after that.
Magnus tries to swat Blue out of the air but the critter avoids the rock.
Blue sees the rock and avoids it easily. It then buzzes the Pathfinders, taking a swipe at Magnus' face as it passes through.
Wing vs Magnus AC 16: 1d20 + 9 ⇒ (13) + 9 = 22 for Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
The razor sharp wing catches Magnus' cheek and it starts to bleed...
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Special Conditions:
* Red and Blue are tiny; Token is enlarged for visibility
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
After your Turn:
DC 15 Flat check after taking 1 Bleed Damage: Magnus
------------------
Those with ** may go
-2-
**Smokey the Otter - AC 18 (20 w/shield) 16/16 (AC 20)
**Riccar Singer - AC 16 10/16 (1 Persistent Bleed; Weakness 2 Slashing as long as Bleed Condition)
Red (AC <= 17)
Mellow - AC 16 14/14; Walter AC 15 5/5
Magnus Wizzbang - AC 15 12/15 (AC 16; 1 Persistent Bleed; Weakness 2 Slashing as long as Bleed Condition); Nevermore AC 15 5/5
-1-
Blue (-7; AC <= 17)
**Ragnar Stonefist - AC 18 (20 w/shield) 22/22
**Sprax - AC 18 (20 w/shield) 20/20
Spraxinim
|
Sprax takes a moment to get the attention of the one behind him, hoping to lure it towards him as he advances on the other one.
And squashes it.
◆ Taunt Red. If it attacks anyone other than Sprax, it takes a -1 circumstance penalty to the attack roll or save DC and then becomes Off-Guard until the start of its next turn
◆◆ Defensive Advance to Raise Shield, Stride, and Strike Blue Warhammer: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 bludgeoning damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Ragnar Stonefist
|
Ragnar advances on Red his fist frosting over as he swings at it.
Elemental Blast: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 for cold damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
◆ Stride
◆◆ Elemental Blast
Smokey the Otter
|
Smokey has a clear line to blue but it looks like Sprax has it well in hand so he blasts red with some needle darts
to hit ranged, courageous anthem: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27; Critical Success The target takes double damage and 1 persistent bleed damage.
piercing damage, courageous anthem: 3d4 + 1 ⇒ (4, 3, 1) + 1 = 9
GM Tiger
|
Sprax taunts Red before reducing Blue to a smear on the floor.
Ragnar moves up and tries to punch Red with a frosted over fist but misses completely.
Smokey hurls darts at Red. The darts punch clean through Red's thorax but strangely, no blood of fluid comes out.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Red and Blue are tiny; Token is enlarged for visibility
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
After your Turn:
DC 15 Flat check after taking 1 Bleed Damage: Magnus
------------------
Those with ** may go
Smokey the Otter - AC 18 (20 w/shield) 16/16
**Riccar Singer - AC 16 10/16 (1 Persistent Bleed; Weakness 2 Slashing as long as Bleed Condition)
Red (-18; AC <= 17)
Mellow - AC 16 14/14; Walter AC 15 5/5
Magnus Wizzbang - AC 15 12/15 (AC 16; 1 Persistent Bleed; Weakness 2 Slashing as long as Bleed Condition); Nevermore AC 15 5/5
Ragnar Stonefist - AC 18 (20 w/shield) 22/22
Sprax - AC 18 (20 w/shield) 20/20
Riccar Singer
|
Riccar wipes the blood from his wound which stops bleeding. He calls out another inspirational quip, "The more you sweat in training, the less you bleed in battle!" ◆ Courageous Anthem cantrip for +1 status bonus to attacks, damage, and saves vs fear.
Riccar then cantrips another rock at the remaining slasher-fly.
Spell Attack, TK projectile, CA: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
TK Damage, B, CA: 2d6 + 1 ⇒ (1, 1) + 1 = 3
◆ Telekinetic projectile
GM Tiger
|
Riccar - the persistent damage occurs at the end of your turn after you take the hit. So at the end of this current turn, you'll take the 1 persistent bleed before the bleeding stops.
Riccar inspires his companions and hurls a rock at the remaining butterfly. Unfortunately, his rock misses. However, the bleeding manages to stop.
Red flies into Ragnar's face and tries to shave his beard off...
Wing vs Ragnar AC 18: 1d20 + 9 ⇒ (7) + 9 = 16 for Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Wing vs Ragnar AC 18, MAP: 1d20 + 4 ⇒ (10) + 4 = 14 for Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Red and Blue are tiny; Token is enlarged for visibility
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
After your Turn:
DC 15 Flat check after taking 1 Bleed Damage: Magnus
------------------
Those with ** may go
-3-
**Smokey the Otter - AC 18 (20 w/shield) 16/16
**Riccar Singer - AC 16 9/16
-2-
Red (-18; AC <= 17)
**Mellow - AC 16 14/14; Walter AC 15 5/5
**Magnus Wizzbang - AC 15 12/15 (AC 16; 1 Persistent Bleed; Weakness 2 Slashing as long as Bleed Condition); Nevermore AC 15 5/5
**Ragnar Stonefist - AC 18 (20 w/shield) 22/22
**Sprax - AC 18 (20 w/shield) 20/20
⟢Mellow⟣
|
One to go! Mellow declares in a lilting voice.
They point a clawed finger and project a bolt of magical energy that stutters in and out of phase until it reaches the flying thing over Ragnar's shoulder.
◆◆ Cast a spell phase bolt
Spell attack RED, P damage: 1d20 + 7 ⇒ (16) + 7 = 233d4 ⇒ (4, 3, 1) = 8
◆ Cast a spell shield
GM Tiger
|
Mellow's magical bolt punches clean through the flying thing and drops it.
Combat is over but we need to resolve Magnus' persistent bleed. You can stop it by healing him to 100% or administering first aid to stop the bleeding.
Ragnar Stonefist
|
Magnus let me take a look at that.
Ragnar examines the wound and applies some healing
Ocean's Balm Healing: 1d8 ⇒ 1
Ach no, that's not going ta cut it. Let me try this
treat wounds check: 1d20 + 5 ⇒ (16) + 5 = 21 healing for 2d8 ⇒ (2, 4) = 6
There that should do it.
Smokey the Otter
|
Once again Smokey kicks back while the others work, this time refocusing to get his focus point back.
GM Tiger
|
Magnus let me take a look at that.
Ragnar examines the wound and applies some healing
[dice=Ocean's Balm Healing]1d8
Ach no, that's not going ta cut it. Let me try this
[dice=treat wounds check]1d20+5 healing for 2d8
There that should do it.
Do you have Battle Medicine instead? Treat Wounds takes 10 minutes
Spraxinim
|
"If you just put some pressure there--no, there..."
Sprax doesn't have a healer's toolkit so he can't Administer First Aid. He can Aid someone who can, though. And he gets a bonus for that from Skitter Raised.
Medicine: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Failure, no bonus
If Magnus is still bleeding the next round: Medicine to Aid: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Failure, no bonus
Medicine to Aid: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 +1 bonus if he's still bleeding in the third round--hopefully he gets better without my help.
| Magnus Whizzbang |
Thanks for the heals!
"You have my profound gratitude, Master Stonefist," Magnus murmurs, dabbing at his cheek as the immediate crisis of his hemorrhaging abates. The sudden lethargy of blood loss still clings to his small frame, a somatic reminder of how narrowly they escaped disaster. He looks around the chamber, his sharp eyes narrowing as he considers their environment with academic detachment. "An unsettling specimen. If such trivial pests possess wings like razor blades, I shudder to think what manner of apex predators or mechanical aberrations the deeper recesses of this place might harbor. We must remain exceedingly vigilant."
Riccar Singer
|
Riccar strums his lute and adjusts the strings that went out of tune while the instrument was being used to hit monsters. Then he sings a soothing song about the wonders of life's healing blessings. As he sings, his wounds heal.
Focus Spell Hymn of Healing gives Fast Healing 2 for 4 rounds which should bring back 8 hp. After ten minutes to recover the focus point, he can do it again for someone else if needed.
GM Tiger
|
Ragnar slaps a trauma dressing onto Magnus' face, which stops the bleeding and gives the gnome a battle-hardened look.
COMBAT OVER
The way north is through the rotted cabinet. Though the water isn't deep, you still need to duck under the temple wall briefly to get to the other side (no need to swim).
Knee-deep water and a constant dripping sound fills the cavern, as does a strange song. On an island in the middle of the cavern rests a woman, brushing her hair in a faded mirror. Looking closer, you notice her comb is made unmistakably of human bones. The woman has an eel’s long, thin teeth, an anglerfish’s translucent skin, and an octopus’s tentacles instead of legs. Broken chairs, jewelry boxes, vanities, and similar furniture are piled haphazardly about her, and atop the tallest stack sits a shining piece of crystal.
"Oh! You startled me. Who might you be?"
⟢Mellow⟣
|
Mellow cocks their head to a tilt and a curious gaze on the creature.
Recall knowledge? Arcana +7, Occultism +7
| Magnus Whizzbang |
Rubbing his forehead, Magnus seems at a loss for words, for once, when faced with this strange sea-creature. And he pauses before answering, trying to recollect anything he has read about such a being.
Also trying to RK and have the same modifiers as Mellow above, but could be others if there are some more useful in this situation.
GM Tiger
|
I'm surprised Walter didn't complain about having to duck under the wall! :)
Mellow/Magnus Society: 2d20 + 7 ⇒ (5, 19) + 7 = 31
Smokey the Otter
|
Smokey, slips and slides through the water, half burying himself in it. He looks like he is in his natural element, and floats on his back as his arched neck allows him to peer at the oddity addressing them.
"Greeting water dweller. I am Smokey. And you are? Also, if you do not mind me asking, what are you?"
recall knowledge: 1d20 ⇒ 7; bonus depends on skill needed, though the highest is +7 so I doubt that roll cuts it.
Riccar Singer
|
Riccar adds, "We mean you no harm if you are peaceful as well. We are just looking for a way out of this place. We fell into a cave-in a while back." He gives her a gleaming smile, although he suspects what she finds attractive may not be what most human's admire, which is more often than not, his handsome features.
| Magnus Whizzbang |
As the others engage with the creature, Magnus stiffens slightly, his sharp eyes taking in the glowing, translucent skin and the rhythmic sway of tentacles lurking beneath the water. He subtly steps back half a pace, positioning himself behind the sturdier members of the group, and clears his throat with deliberate, academic gravity.
"A most fascinating, but thoroughly perilous, specimen," Magnus whispers to his companions, his voice low enough to avoid immediate provocation while carrying a sharp edge of warning. "Do not be deceived by her siren-like demeanor or current affectations. That is no mere stranded maiden, but a sea hag." He adjusts his spectacles, leaning in slightly toward Smokey and Riccar while keeping an eye on the creature.
"Her kind are notorious for exploiting the gullible and desperate with tragic, excruciating bargains that invariably end in ruin. Should those fail, they are quite content to simply drown and devour anyone foolish enough to stray within striking distance. I strongly advise against entertaining any offers she might extend, nor should we permit ourselves to wade any closer to her clutches."
He tries to say all this out of earshot of the hag herself.
GM Tiger
|
As Magnus communicates with his companions, the woman on the island looks on. She sighs, obviously bored, but also mildly interested at what Magnus is conveying.
"I tire of this tête-à-tête. If you're going to be rude and not include me in the secret, maybe I'll just kill you instead." she says, in a slightly injured tone, before attacking.
Magnus Wizzbang's Initiative using Detect Magic: 1d20 + 11 ⇒ (14) + 11 = 25
Smokey the Otter's Initiative using : 1d20 + 7 ⇒ (7) + 7 = 14
Mellow's Initiative using Detect Magic: 1d20 + 7 ⇒ (7) + 7 = 14
Sprax's Initiative using Defend: 1d20 + 3 ⇒ (12) + 3 = 15
Ragnar Stonefist's Initiative using Defend: 1d20 + 5 ⇒ (15) + 5 = 20
Riccar Singer's Initiative using Detect Magic: 1d20 + 6 ⇒ (3) + 6 = 9
Shulzara Init: 1d20 + 7 ⇒ (14) + 7 = 21
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain:
- Water is difficult terrain
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
**Magnus Wizzbang - AC 15 12/15; Nevermore AC 15 5/5
Shulzara
Ragnar Stonefist - AC 18 (20 w/shield) 22/22
Sprax - AC 18 (20 w/shield) 20/20
Smokey the Otter - AC 18 (20 w/shield) 16/16
Mellow - AC 16 14/14; Walter AC 15 5/5
Riccar Singer - AC 16 9/16
Smokey the Otter
|
"What! I don't think she likes us, and here I was being all friendly."
| Magnus Whizzbang |
Magnus reacts quickly, casting a pair of spells that bridge the watery gap between the party and the sea hag. First he sends a coruscating bolt of energy that flips in and out of phase across the distance, which seems well aimed. AFter, the tosses his First World staff across the distance, which disappears, reappears swinging at the hag, and then zaps back to his hand.
◆◆ cast Phase Bolt - reduces any circumstance bonus by to AC like shield or cover by 2 for this attack
◆ cast Hand of the Apprentice
Phase Bolt, ranged spell attack: 1d20 + 5 ⇒ (11) + 5 = 16
Piercing Dmg, if hit: 3d4 ⇒ (3, 4, 3) = 10
Hand of the Apprentice, melee attack, MAP: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Bludgeoning Dmg: 1d4 + 4 ⇒ (3) + 4 = 7
GM Tiger
|
"What! I don't think she likes us, and here I was being all friendly."
It was only going to end one way. Just that this encounter has more RP hemming and hawing before it tries to kill you :)
Magnus' bolt misses but his staff bonks her on the head.
Shulzara jumps into the water and doesn't seem to be affected by the terrain (of course she's not affected. :) ). She focuses on Riccar and targets him with a power stream of water.
Hydraulic Push vs Riccar AC 16: 1d20 + 8 ⇒ (2) + 8 = 10 for Bludgeoning: 3d6 ⇒ (6, 2, 4) = 12
Fortunately for Riccar, she misses...
Riccar's hp corrected
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain:
- Water is difficult terrain
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
-2-
**Magnus Wizzbang - AC 15 12/15; Nevermore AC 15 5/5
Shulzara (-7; 16 < AC <= 19)
-1-
**Ragnar Stonefist - AC 18 (20 w/shield) 22/22
**Sprax - AC 18 (20 w/shield) 20/20
**Smokey the Otter - AC 18 (20 w/shield) 16/16
**Mellow - AC 16 14/14; Walter AC 15 5/5
**Riccar Singer - AC 16 16/16
Smokey the Otter
|
Smokey the Otter wrote:"What! I don't think she likes us, and here I was being all friendly."It was only going to end one way. Just that this encounter has more RP hemming and hawing before it tries to kill you :)
Yea, I knew that, but Smokey is a friendly sort and thinks the best of folks. A bit of a Pollyanna.
Smokey unloads an ignition at it.
to hit: 1d20 + 7 ⇒ (12) + 7 = 19
fire damage: 2d4 ⇒ (4, 3) = 7
⟢Mellow⟣
|
Mellow thinks back to their many long nights pouring over tomes in scholarly pursuit.
◆ Recall knowledge: Arcana +7, Nature +3, Occultism +7, Society +7
Riccar Singer
|
Riccar ponders his repertoire of sea shanties and sings a refrain the hopes will inspire those fighting this hag.
"So roll her up, boys, and aim for the eye!
Send the harpoon where the black waters lie!
We'll dance on the ribs of the beast 'fore we die,,
Down in the deep blue sea!"
◆ Courageous Anthem for the usual bonuses.
◆ Recall knowledge, trying to remember if sea hags are susceptible to a particular metal, as many fey are. Society (T): 1d20 + 6 ⇒ (3) + 6 = 9
Not recalling anything, he casts a shield cantrip ◆ to better defend against her magic.
Smokey the Otter
|
... Smokey unloads an ignition at it...
Ah, that third action. Smokey will raise his shield as his final action.
⟢Mellow⟣
|
Mellow, what are you trying to find out?
Apologies, that would have been useful to state up front :sweats: I'm looking for: 1. Resistances; 2 weaknesses
GM Tiger
|
Riccar Soc: 1d20 + 6 ⇒ (19) + 6 = 25
Mellow Soc: 1d20 + 7 ⇒ (18) + 7 = 25
Smokey hurls a fireball at Shulzara and hits, burning a tentacle. She screams and furiously waves the burnt limb under the water to cool it down.
Riccar sings a sea shanty and inspires the team to fight hard.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain:
- Water is difficult terrain
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
-2-
**Magnus Wizzbang - AC 15 12/15; Nevermore AC 15 5/5
Shulzara (-14; 16 < AC <= 19)
-1-
**Ragnar Stonefist - AC 18 (20 w/shield) 22/22
**Sprax - AC 18 (20 w/shield) 20/20
Smokey the Otter - AC 18 (20 w/shield) 16/16 (AC 20)
**Mellow - AC 16 14/14; Walter AC 15 5/5 ** 2 actions
Riccar Singer - AC 16 16/16 (AC 17)
Spraxinim
|
"Ma'am," says Sprax as he wades into the water, "you're being almost as rude as you are being foolish. You may surrender, and I suggest you do." He brings his hammer down. Offering the chance to surrender doesn't mean he has to sit there and wait for it.
◆ Stride
◆◆ Defensive Advance to Raise Shield Stride, and then Strike Warhammer: 1d20 + 7 ⇒ (8) + 7 = 15 for bludgeoning damage: 1d8 + 4 ⇒ (6) + 4 = 10
⟢Mellow⟣
|
"I find unconscious foes surrender easier."
First Mellow calls out what he learned.
"She is immune to polymorph effects!"
An orb of biting cold coalesces around Shulzara, freezing her body.
◆◆ Cast a spell: Frostbite
Cold damage, DC17 basic fortitude: 2d4 ⇒ (1, 2) = 3
On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn.
| Magnus Whizzbang |
Round 2
Magnus follows up with another Phase Bolt cast at the swimming sea hag, seemingly scoring a hit. Then casts his Shield spell to protect himself if things get too close.
◆◆ cast Phase Bolt (reduce AC for cover or shield by 2)
◆ cast Shield
Ranged Spell Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Piercing dmg: 3d4 ⇒ (1, 3, 2) = 6
GM Tiger
|
Shulzara easily shrugs off Mellow's ice. She also ducks underwater to escape Sprax's hammer but Magnus' spell attack finds its mark.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain:
- Water is difficult terrain
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
-2-
Magnus Wizzbang - AC 15 12/15; Nevermore AC 15 5/5 (AC 16)
Shulzara (-20; 16 < AC <= 19)
-1-
**Ragnar Stonefist - AC 18 (20 w/shield) 22/22
Sprax - AC 18 (20 w/shield) 20/20
Smokey the Otter - AC 18 (20 w/shield) 16/16 (AC 20)
Mellow - AC 16 14/14; Walter AC 15 5/5 ** 2 actions
Riccar Singer - AC 16 16/16 (AC 17)
Smokey the Otter
|
Is Shulzara still under water, or was that just a thematic effect?
GM Tiger
|
She's above the water. The ducking under was just for flavor.
Ragnar Stonefist
|
Ragnar realizes he won't make it into melee easily through the water so he settles for a clear shot from the shore. Ice gathers on his fist but now Ragnar launches it into the creature.
"Chill out lady"
◆ Stride
◆◆ Elemental Blast (Ranged, cold)
Elemental Blast: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 for 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
GM Tiger
|
Ragnar's iceball slams into Shulzara's face. This time she drops under the water and doesn't come back up.
AC 17, 30 hp. The crit for minimum damage was ironically enough!
COMBAT OVER
You root through Shulzara's various possessions and find that they're mostly either corroded or rotten. Apart from the shard crystal, you also find set of pearl earrings worth 5 gp, a helix-shaped pendant worth 3 gp, and a piece of parchment in an ornate case. Opening the parchment, you realize it's a scroll of Force Barrage.
We can handwave healing if it's only damage
You explore Shulzara's chamber and find another opening. A quick dip under the water and you find yourselves in another room. The room appeared to be an infirmary, but, like everything else in the place, it's a ruin.
A pair of beds and a few empty shelves along the walls are the main features of note in this chamber. A mass of debris and litter lies in the northwestern corner. The scraps and junk scattered about and collected in one corner suggest that this room was once an infirmary of sorts. In the northeastern corner, the floor has fallen away and left a large opening filled with water (which is where you entered).
You then notice movement around the far wall and notice three pairs of glowing red eyes... and hear hissing... as three rats the size of a Labrador step forward...
Magnus Wizzbang's Initiative using Detect Magic: 1d20 + 11 ⇒ (14) + 11 = 25
Smokey the Otter's Initiative using : 1d20 + 7 ⇒ (7) + 7 = 14
Mellow's Initiative using Detect Magic: 1d20 + 7 ⇒ (7) + 7 = 14
Sprax's Initiative using Defend: 1d20 + 3 ⇒ (10) + 3 = 13
Ragnar Stonefist's Initiative using Defend: 1d20 + 5 ⇒ (7) + 5 = 12
Riccar Singer's Initiative using Detect Magic: 1d20 + 6 ⇒ (20) + 6 = 26
Brown Tail: 1d20 + 5 ⇒ (17) + 5 = 22
Blue Fur: 1d20 + 5 ⇒ (14) + 5 = 19
Yellow Teeth: 1d20 + 5 ⇒ (1) + 5 = 6
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
**Riccar Singer - AC 16 16/16
**Magnus Wizzbang - AC 15 15/15; Nevermore AC 15 5/5
Brown Tail
Blue Fur
Smokey the Otter - AC 18 (20 w/shield) 16/16
Mellow - AC 16 14/14; Walter AC 15 5/5
Sprax - AC 18 (20 w/shield) 20/20
Ragnar Stonefist - AC 18 (20 w/shield) 22/22 (AC 20)
Yellow Teeth
GM Tiger
|
And if this is like the other combats, it's gonna go quick! :)
| Magnus Whizzbang |
Magnus moves in front of the others, hopeful that they will all charge in front of him soon. He then casts a spell causing a glob of acid to appear in the midst of all the rats, bursting into the area occupied by all of them. If any remain upright, he follows up with a warding spell to shield himself if they charge him.
◆◆cast Caustic Blast (5' burst from the corner indicated) DC17 basic Reflex for all targets; crit fail gets persistent 1.
◆cast Shield (AC16)
Acid dmg, 5' burst: 1d8 ⇒ 2
Riccar Singer
|
"One had better die fighting against injustice than die like a rat in a cage. Better still, kill the dirty rats before they kill you!"
Riccar improvises an inspiring quote and then uses magic to cause a chunk of debris to fly at the rat most damaged by Magnus' acid.
◆ Courageous Anthem
◆◆ Telekinetic Projectile
Spell Attack, TK projectile: 1d20 + 7 ⇒ (10) + 7 = 17
TK Damage, B: 2d6 ⇒ (3, 2) = 5
GM Tiger
|
BF: 1d20 + 7 ⇒ (15) + 7 = 22
BT: 1d20 + 7 ⇒ (6) + 7 = 13
YT: 1d20 + 7 ⇒ (17) + 7 = 24
Magnus drops acid onto the rats. The one with the Brown Tail gets his tail caught in the floor and doesn't move fast enough. Riccar then tries to finish it off with a rock. He bonks it but it still has some fight left.
Brown Tail squeaks in rage and charges at Riccar, trying to bite him.
Jaws vs Riccar AC 16: 1d20 + 7 ⇒ (9) + 7 = 16 for Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
It manages to bite him right on the foot.
A rat with Bluish Fur joins its compatriot and goes after Ragnar.
Jaws vs Ragnar AC 20: 1d20 + 7 ⇒ (13) + 7 = 20 for Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Courageous Anthem (+1 atk/dmg/saves vs fear)
------------------
Those with ** may go
Riccar Singer - AC 16 12/16
Magnus Wizzbang - AC 15 15/15; Nevermore AC 15 5/5
Brown Tail (-7; AC <= 17)
Blue Fur (-1; AC <= 17)
**Smokey the Otter - AC 18 (20 w/shield) 16/16
**Mellow - AC 16 14/14; Walter AC 15 5/5
**Sprax - AC 18 (20 w/shield) 20/20
**Ragnar Stonefist - AC 18 (20 w/shield) 19/22 (AC 20)
Yellow Teeth (-1; AC <= 17)
Spraxinim
|
Sprax pushes past Riccar, taking the bite that was meant for him. "It's okay, friend, I can help you!"
↺ Intercept Attack: Riccar takes no damage, and Sprax takes 3 after resistance
He bangs on his shield to keep the brown one's attention, before moving around to reach the one with the oddly bright fur. Although Sprax almost doesn't notice that it's odd, since that's a perfectly normal fur color where he's from. Anyway, he tries to hit it with a hammer.
◆ Taunt Brown Tail. If it takes a hostile action that doesn't affect Sprax, it takes a -1 penalty to the attack roll and/or save DC and becomes Off-Guard until the start of its next turn
◆◆ Defensive Advance. Raise Shield, Stride, and Strike Blue Fur. I'm assuming the water is difficult terrain; if not Sprax will move two more squares to flank Blue. Either way, triggers RS from Blue if applicable. Warhammer: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 for bludgeoning damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Ragnar Stonefist
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Ragnar grunts as the rat's teeth find a way through his defence.
"Yer gunna pay fer that" he growls, his dwarven accent coming through thickly as his fists become coated in icy vengeance.
Ragnar attacks Blue fur
◆◆ Elemental blast (melee, cold) 2A blast: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 for 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16
◆ Elemental blast (melee, cold) 1A blast: 1d20 + 7 + 1 - 5 ⇒ (1) + 7 + 1 - 5 = 4 for 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8