| Race |
| ♥️14 | ⛨16* (mystic armor) | F +3, R +5, W +5 | Perc +3; low-light vision | 25ft |
| Classes/Levels |
| witch spells 1 ☐dizzying colors ☑mystic armor | focus☐ | ⚕ None |
| Gender |
Mellow (they/them) | liminal catfolk witch 1 |
| Occupation |
◆◇↻♥️✋☘️⛨⚕☐☑ |
About ⟢Mellow⟣
Catfolk witch 1
Uncommon, Medium, Catfolk, Humanoid
Heritage liminal catfolk
Background student of magic
Perception +3; low-light vision
Languages Amurrun, Common, Draconic, Elven, Fey, Gnomish, Varisian
Skills Academia Lore +7, Arcana +7, Crafting +7, Deception +6, Diplomacy +6, Intimidation +6, Nature +3, Occultism +7, Pathfinder Society Lore +7, Performance +6, Society +7, Stealth +5
Str +0, Dex +2, Con +0, Int +4, Wis +0, Cha +3
Items staff, backpack, basic crafter's book, bedroll, chalk (10), flint and steel, rations (1 week) (2), repair toolkit, rope (50 feet), soap, torch (5), waterskin, 25 gp, 8 sp
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AC 15; Fort +3; Ref +5; Will +5
HP 14
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Speed 25 feet
Melee [1] staff +3 (two-hand (1d8), monk), Damage 1d4 B
Arcane Witch Spells DC 17, attack +7; 1st dizzying colors, mystic armor Cantrips (1st) daze, electric arc, light, phase bolt[DA], slashing gust[RE], void warp
Innate Spells DC 16, attack +6; Cantrips (1st) detect magic
Focus Spells 1 Focus Point, DC 17; 1st discern secrets, phase familiar
Share Senses [1] (concentrate) Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. You can Dismiss this effect.
Ancestry Feats Well-met Traveler
General Feats Pet
Skill Feats Hobnobber, Recognize Spell
Other Abilities cantrip connection, familiar, patron (the inscribed one)
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Familiar Spells
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Cantrips: Daze, Electric Arc, Figment, Frostbite, Ignition, Light, Phase Bolt, Prestidigitation, Slashing Gust, Void Warp
1st: Alarm, Dizzying Colors, Force Barrage, Illusory Object, Mystic Armor, Runic Weapon
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Familiar
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Walter
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Appearance
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Bit of a wild-eye’d look. Pale short-coat. Long wispy hair. Wiry frame.
Shortly after a spry silhouette falls gracefully and lands on their feet.
Though wild-eyed and of unkempt fur, Mellow wears the pointed hat moreso of a mage than a witch, and a shimmering, blue silk robe covered in bright yellow moons of various phases.
Liminal Catfolk Frame: Sleek, light-footed catfolk features with an unsettlingly subtle, ethereal presence—as if they exist halfway between this world and somewhere else.
Curious, Bright Eyes: Luminous eyes that light up with sharp academic recognition whenever an ancient script, obscure tome, or bizarre magical anomaly appears.
Fingertip Sparks & Smoke: When channeling evoke magic like Ignition, tiny wisps of trailing smoke and embers curl directly off the tips of their fingers.
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Behavior and Personality
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One moment Mellow couldn’t care less. The next moment they’re compulsively chasing or hunting something. Dignified student of magic, or oversized feral cat?
Mellow has a twinkle in their eye and smiles brightly at all in the room.
"Exciting!" they exclaim.
"I wonder if we'll find forgotten books down here!"
They squat down and scratch Walter under the chin.
Scholarly Inquisitiveness: Driven by a deep reservoir of academic knowledge and an insatiable curiosity ("Inquiring minds want to know!"), constantly cross-referencing field encounters with obscure research.
Playful Academic Chaos: Approaches deadly encounters and complex puzzles with an unbothered, upbeat flair—singing out "La-dee-dah," blowing smoke off their fingertips after a critical hit, or enthusiastically testing hypotheses through hands-on experimentation when logic hits a wall.
Tactical Hide-and-Seek: Perfectly willing to throw around explosive elemental magic and dazzling lights, only to immediately duck behind a beefier companion to "Take Cover" while analyzing the next tactical variable.
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You Might...
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* Cite obscure academic texts or historical precedents off the top of your head mid-combat before unleashing a spell.
* Playfully tap out musical notes or interact with puzzle mechanisms using your tail while debating theory with your party.
* Announce "Inquiring minds want to know!" right before casting a spell or diving headfirst into an unknown arcane phenomenon.
* Demonstrate genuine interest by asking a lot of enthusiastic questions.
* Avoid interpersonal conflict by giving someone a cold shoulder or by simply leaving the area.
* Strive to learn more about your patron or familiar, your patron's goals, why they chose to empower you, and how you fit into their plans.
* Seek out new sources of magic, like scrolls and spellbooks, to supplement the spells your patron provides.
* View your familiar as a steadfast ally, a dear friend, or a necessary nuisance, depending on its personality.
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Others Probably...
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* Expect you to take cover behind them the exact second you finish unleashing a terrifying blast of fire, frost, or lightning.
* Rely on your impressive mental encyclopedia of Arcana, Nature, Occultism, and Society whenever the party encounters something strange.
* Find your cheerful, unbothered blend of high academia and chaotic curiosity surprisingly infectious.
* Think you monopolize conversations with your incessant queries or opinions.
* Ascribe more emotion than you feel to your involuntary purrs or growling.
* Wonder about the nature of your patron and the source of your magic, worrying you'll turn on them or that you unknowingly serve to a foul power.
* Appreciate your ability to aid them with magic, whether you do so by helping them directly or by hampering their adversaries.
* Take care not to offend you, fearful that you'll place a malicious hex on them if you're angered.
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Edicts
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* Pursue Erudition: Collect facts, study lost lore, and apply academic rigor to every strange anomaly you encounter in the field.
* Feed Curiosity: Never leave a mystery or puzzle unexamined—ask the analytical questions and test your theories firsthand.
* Support the Crew: Share your scholarly insights freely and back up your companions while relying on their sturdy frames for cover.
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Anathema
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* Intellectual Laziness: Accepting a surface-level explanation for a complex phenomenon without investigating the underlying mechanics.
* Suppressing Information: Keeping a fascinating piece of historical or magical lore to yourself when "inquiring minds want to know."
* Anti-Intellectualism: Dismissing academic research, books, or historical context as useless clutter.
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Background
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Steeped in academic lore, ancient history, and multi-disciplinary research, Mellow built a formidable mental archive long before making a pact with the liminal forces that grant their witch magic. But reading about the world from behind a desk could never truly satisfy their insatiable, "inquiring mind." Drawn to the Pathfinder Society by the promise of forgotten libraries, ancient ruins, and live field research, this well-read catfolk witch took to the trail with a scholar's intellect, a tail ready to test hypotheses, and a patron's magic waiting at their fingertips.
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Concept
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A well-read and cheerful liminal catfolk witch who combines sharp academic erudition with playful curiosity and a penchant for field-testing spells.
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References
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Build: Catfolk, Liminal Catfolk, Student of Magic, Witch, The Inscribed One