ATTACKS
Round 1
◆ Hunt Prey (Outwit) – +1 circumstance bonus to AC vs Prey’s attacks, and +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey.
◆ Demoralize
[dice=Intimidation to Demoralize Prey]1d20+5+2[/dice] vs Prey’s Will DC
◆ Feint
[dice=Deception to Feint]1d20+5+2[/dice] vs Prey’s Perception DC (OG vs my next melee attack at current turn; until end of next turn if Crit Success)
◆ Create a Diversion
[dice=Deception to Create a Diversion]1d20+5+2[/dice] vs Prey’s Perception DC
◆ Gravity Weapon - +2 status bonus to damage on first weapon Strike per round
◆ Command Animal
> Stride (up to 40 ft)
> Support
[spoiler=Support Benefit, Horse]Until the start of your next turn, if you're mounted on your horse and moved 10 feet or more on the action before a melee Strike, add a circumstance bonus to damage for that Strike equal to twice the number of weapon damage dice. If your weapon already has the jousting weapon trait, increase the trait's damage bonus by 2 per die instead.
◆ Strike
[dice=Lance]1d20+7[/dice]
[dice=Damage + Gravity Weapon + Jousting + Support Benefit]1d8+4+2+1+2[/dice] P damage
If Crit Hit: Double damage plus [dice=Deadly]1d8[/dice] P damage
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CHARACTER INFORMATION Name: Yohann of Arch
Ethnicity, Heritage & Ancestry: Versatile Human
Background: Thrune Loyalist Home Region: Old Cheliax Nation: Cheliax Languages: Common, Varisian, Infernal, Undercommon, Necril, Shadowtongue
Sub-Class & Class: Outwit Ranger Level: 1
Gender: Male Size & Reach: Medium (5 ft) Speed: 20 ft
Age 40 Deity ---
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STATS & SKILLS(* indicates Proficiency Level) STR +4, DEX +1, CON +1, INT +1, WIS +0, CHA +2
HP 19/19, AC 19 (20 vs Prey), Fortitude** +6, Reflex** +6, Will* +3, Perception** +5
Acrobatics* +4
Arcana +1
Athletics* +7
Crafting +0
Deception* +5
Diplomacy +2
Intimidation* +5
Lore: Pathfinder Society* +4
Lore: Hell* +4
Medicine +0
Nature* +3
Occultism +1
Performance +2
Religion* +3 – Student of the Canon
Society +1
Stealth* +4
Survival* +3
Thievery +1
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OFFENSE & DEFENSE Melee ◆ Fist (agile, finesse, nonlethal, unarmed) +7 Damage 1d4+4 B
Melee ◆ Lance <Order Favored Weapon> (deadly d8, jousting d6, reach) +7 Damage 1d8+4 P (+1+2 circumstance w Jousting w Support Benefit & Mounted), plus 2 status fr Gravity Weapon (at first Strike)
Armor Hellknight Half Plate (uncommon) AC Bonus +5 Dex Cap 1
Shield ---
Others ---
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SPELLS(* denotes Signature Spells) Ranger DC 17
Max Focus Points 1
Focus Spells ◆ Gravity Weapon
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GEARS & ITEMS Invested Items (0/10):--- Worn Items: Lance, Hellknight Half Plate, Tack, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Others ---
Current Bulk: 6.0 (Encumbered 9.0, Maximum 14.0)
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FEATS Level 1 Skill Feat (from background) Student of the Canon
General Feat (from Heritage) Versatile Heritage – Armor Proficiency (Heavy Armor)
Class Feat Animal Companion – Kabayo Ancestry Feat Natural Ambition – ◆ Gravity Weapon
Class Feature ◆ Hunt Prey
Class Feature Hunter’s Edge > Outwit
Organization Hellknight
Level 2 Class Feat Hellknight Armiger Dedication Order Nail Favored Weapon(s) Lance, Halberd
Skill Feat Intimidating Glare
Level 3 General Feat Toughness
Class Feature Will Expertise
Level 4 Class Feat Mortification
Skill Feat ◇ Diabolic Certitude