Giant Frog

G'look 2ed's page

40 posts. Organized Play character for Thereus, Silver Crusader.


Full Name

G'look

Gender

Tripkee Alchemist 3| HP 33| Fort +8 Ref +10 Will +7 | AC 19 | Perc +7 | Hero Pt 1 | Search

Strength -1
Dexterity 3
Constitution 1
Intelligence 4
Wisdom 2
Charisma 0

About G'look 2ed

Alchemist 3 (Small, Windweb Tripkee, Humanoid) - 90808-2016 Verdant Wheel

Perception +7; Low-Light Vision

AC 19; Fort +8, Ref +10, Will +7

HP 33

Speed 25 feet

Windweb Tripkee Tough webbing along your hands and toes can slow any fall. As long as you have one hand free, you take no falling damage, regardless of the distance you fall.

Languages Common, Draconic, Dwarven, Elven, Tripkee, Mwangi, Sakvroth

Skills Acrobatics +7, Athletics +3, Crafting +11, Lore: Forest +9, Lore: PFS +9, Medicine +7, Nature +7, Occultism +9, Society +9, Stealth +7, Survival +7, Thievery +7

Natural Climber You gain a +2 circumstance bonus to Athletics checks to Climb.

Jungle Strider You are adept at dodging roots, foliage, and other jungle obstacles. You ignore difficult terrain in forests and jungles. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of plant material, you aren't off-guard, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.

Items Leaf Weave, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Alchemist's Toolkit, Arrows (30), Thieves' Toolkit, Healer's Toolkit, Wayfinder

Ranged +1 Shortbow +9 (Deadly d10), Damage 1d6 P

Ranged Bomb +8 (), Damage Special Varies

Quick Bomber You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.

Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

Formula Book Acid Flask (2), Tanglefoot Bag, Alchemist's Fire (2), Antidote, Giant Centipede Venom, Elixir of Life (2), Bottled Lightning (2), Spear Frog Poison

Additional Feats and Specials Alchemical Crafting, Archer Dedication, Forager, Skill Training, Tripkee Weapon Familiarity, Advanced Alchemy, Alchemy, Formula Book, Formulas (Toxicologist), Research Field (Toxicologist), Skill Training (Occultism)

Field Benefit (Toxicologist) You can Activate an injury poison as a single action, provided you apply it to a weapon you’re holding or a piece of ammunition on your person or loaded in a weapon you’re holding. This can be an item you’re holding or you can Interact to draw an eligible item or make one using Quick Alchemy as part of the single action; if you can make more than one item with Quick Alchemy (such as with the double brew class feature), you can still Activate only one. In addition, you flexibly mix acidic and poisonous alchemical compounds. Your infused items with the poison trait can affect creatures immune to poison. A creature takes acid damage instead of poison damage from such items if either the creature is immune to poison or that would be more detrimental to the creature (as determined by the GM).

Field Vials (Toxicologist) Your versatile vials have the poison trait and deal poison damage instead of having the acid trait and dealing acid damage (though your field benefit still applies). You can apply the contents of a versatile vial to a weapon or piece of ammunition as an injury poison. Add the versatile vial’s initial damage to the first successful Strike with that weapon or ammunition. The substance becomes inert at the end of your current turn.

Versatile Vials:
You know how to prepare fast-acting chemicals into versatile vials, special items that can be used as bombs and be turned into other alchemical items by introducing special reagents. During your daily preparations, you can create a number of versatile vials up to 2 + your Intelligence modifier, which is also your maximum number of vials. If you're below your maximum number, you can gather reagents from the environment around you. For every 10 minutes you spend in exploration mode, you regain 2 vials; this doesn't prevent you from participating in other exploration activities.

Versatile vials are infused items, and are destroyed if not used by the next time you make your daily preparations. A vial you create is always the highest type you could Craft. You can also use vials for Quick Alchemy and your research field can add to the ways you can use a vial.

You can store all your versatile vials within your alchemist's toolkit, with no increase to its Bulk. Though versatile vials are physical objects, they can't be duplicated or preserved in any way.