GM Valen's 1-12 The Burden of Envy (A New Table of an Old Favorite or Table 2)

Game Master Lysle

Start Date: We have begun!
Challenge Points: 17

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Burden of Envy: Table 1 | Table 2 |

A place for out-of-character discussion.

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

I exist here!

Thanks GM Valen for running this!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

As mentioned in other Discussion thread, I am playing a replay for this.

Which means my character will take a backseat on major decisions, just work to protect the party as a Guardian.

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

I am here

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
I think you linked Table 1 and Table 2 in recent post.

I put my info on Table 2.

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

Good catch


Burden of Envy: Table 1 | Table 2 |
rainzax wrote:

GM,

I think you linked Table 1 and Table 2 in recent post.

I put my info on Table 2.

Running two tables at once poses such risks. I am thankful that you were vigilant.

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

I apologize. I read that completely wrong.


Burden of Envy: Table 1 | Table 2 |

I rerolled both checks for Ma'elo in secret. The results were no different.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

We may have lost a player...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Players, the Professor wants details.

Shoul we bring her and family in tow, or, do a meetup? Perhaps something else?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
Where are the Docks on the Map?

Verdant Wheel

M Kobold Inventor 2| AC 17 HP 23 P 5 F6 R7 W7 | DC 18 Atk 7 | Acr/Steal/Thiev +7 Arcana/Craft/Occult/Society +8 Dip/Med/Natr/Surv +5| Skunk AC17 HP 24 Tail +7/1d8+3, Bite (Agile) 1d6+3

Traveling 10th to 15th. Should still be able to play, hotel wifi willing. If not, please bot me.


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Burden of Envy: Table 1 | Table 2 |
rainzax wrote:
We may have lost a player...

Who do we think may be missing?

rainzax wrote:

GM,

Where are the Docks on the Map?

They are located off of the map. I have indicated a general direction on the map.

Secret Lore:
There is no canonical location for the docks. The map was taken from one of the APs. The arrow I placed provides my best estimate as to where the docks most likely would be.


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Burden of Envy: Table 1 | Table 2 |

Sorry for delays in posting. I have run into a heavier than expected work schedule and also it is the season for kids' concerts/events. I will move us along within the next couple of days.

Verdant Wheel

M Kobold Inventor 2| AC 17 HP 23 P 5 F6 R7 W7 | DC 18 Atk 7 | Acr/Steal/Thiev +7 Arcana/Craft/Occult/Society +8 Dip/Med/Natr/Surv +5| Skunk AC17 HP 24 Tail +7/1d8+3, Bite (Agile) 1d6+3

Apologies. Tried to login to Paizo from the hotel but was caught in an infinite login loop. I have some work to clear and will try to catch up and post in the next 12 hours.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'm seeing:

1 vote for take him
2 votes for maybe / not sure

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

We still havent picked a location for GM to prep next

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

I thought we were headed for Flitch when we were interrupted by rocky.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ah yes!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Triple crosspost - wow!

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

Lol

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Valen wrote:
The party can head into the sewers (providing rolls to Search or Track)

If our Expatriates roll poorly, I might use a Hero Point.

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

If we overnight in the sewers, we won't have to deal with the 2 hr travel from the cove. Or, could we just say that we wake up in the morning before the bell and travel such that we arrive soon after it rings?


Burden of Envy: Table 1 | Table 2 |

Travel time to and from the cove is 4 hours (2 there, 2 back).

The way the adventure is structured, the PCs have time to get to up to 4 locations per day. This means that the PCs only have about 8 to 10 hours a day to explore outside of curfew. Accordingly, the time between last bell and first bell the next day is about 14 hours. The PCs have plenty of time to get to the cove and back and to get a full night's rest in the sewers before moving out.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Plus GM has a time tracker, "Table 2" and currently "Slide #11".

I went ahead and put "Rockfish Inn" in the "Day 2" column (to start).

We gotta be out halfway through Day Five you all! (Preferably before to leave a margin!?)

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Saw a couple Diplomacy scores in the good range on our team. Will await 24 hours their decision to Aid or go their own way.

=)

Radiant Oath

Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

Sorry for my absence. I'm starting a new job and it's been a busy few weeks.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Valen wrote:

Beezhul is not up yet.It is Elidithas' turn. It is common in Play-by-Post game for the GM to make certain rolls for the PCs, which is different than how many face-to-face games are run. There are a couple of reasons for the variance, but the primary one is to keep the game moving. This is why I had asked the players to post Initiative modifiers and a marching order at the beginning of the game. Having those decisions made ahead of time allows me to simply begin the encounter at a more meaningful point and prevents having to possibly rewind.

I also use block initiative to keep things moving. Thus, once it is Beezhul's turn to act, I will call for Beezhul's actions at the same time as Nai'ioath (assuming no change in Initiative). At that time, I will in this case allow Beezhul to chose to keep the above posted actions or to change them and post new ones should the player then choose to do so.

Beezhul Honeysuckle wrote:

"He set us up!"

~) Ever-Ready (Beezhul always gets a Guardian reaction even losing initiative)
↺) Intercept Attack (Take the hit for ally, and can Step, to be adjacent)
~) Guardian's Armor (Beezhul has DR 2 vs physical attacks)

She prepares to leap in front of her friends if their ambushers shoot them!

GM, I am posting because all of these actions could happen before Beezhul's turn. I know that seems crazy - it is! Check the links provided!! Guardian is Ever-Ready!!!

Ever-Ready
You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.

Intercept Attack (↺)
Trigger: An ally within 10 feet of you takes physical damage.
Effect: You fling yourself in the way of oncoming harm to protect an ally. You can Step, but you must end your movement adjacent to the triggering ally. You take the damage instead of the triggering ally. Apply your own immunities, weaknesses, and resistances to the damage, not the ally’s.
Special: You can extend this ability to an ally within 15 feet of you if the damage comes from your taunted enemy. If this ally is farther than you can Step to reach, you can Stride instead of Stepping; you still must end the movement adjacent to your ally.

Guardian's Armor
Even when you are struck, your armor protects you from some harm. While wearing medium or heavy armor, you gain resistance to physical damage equal to 1 + half your level. In addition, you can rest normally while wearing medium and heavy armor.

=)


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Burden of Envy: Table 1 | Table 2 |
rainzax wrote:

GM, I am posting because all of these actions could happen before Beezhul's turn. I know that seems crazy - it is! Check the links provided!! Guardian is Ever-Ready!!!

Ever-Ready
You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.

I see that now. At the time, I hadn't read the full post, but just noticed that it was out of Initiative order.

It was a good idea to post it (and to point it out to me when I was being obtuse).

I will give the cleric at least 48 hours from the start of the turn to respond. If there is no response, then I will bot and move us along.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

All good!

This is the first character where I have completely disregarded prioritizing “initiative” because those combination of abilities means she can perform her role on T1 no matter what order she lands in.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Due to the Emerald Guard, Beezhul kept her axes stowed as of This Post, to keep a low profile, not walking around armed.

I didn't explicitly post it prior to entry, but she would have drawn them when breaking into the warehouse.

If GM feels otherwise, feel free to reton one of my actions into a Draw.

Radiant Oath

Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

I apologize for my absence. Between the new job and ferrying one son son a two-day robotics tournament and another to a two day literature competition, I haven't had time to breathe.

I am so sorry for being gone without explanation.

Vigilant Seal

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Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

For me, these pbp are so long term that they inevitably conflict with life occurrences and even mental health dips. I, personally, don't have any major frustration or anything.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I suggested we go to the Emerald Guard a couple posts ago.

Not the caves. Caves makes no sense. We still have one person to retrieve!

=)

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

We are currently at the garrison. Ma'elo is expressing doubt because walking around as a 6 person group of outsiders will attract attention.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Splitting the party then?

…I generally refrain from this, but if GM and everyone are willing…

=)

Vigilant Seal

Ancient Elf Rogue 2 | HP 20/20| AC 19| F +3 R +10 W +8 | Perc +8| Default Exploration Activity: Avoid Notice

I make a differentiation between metagame motivations and in-character motivations.


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Burden of Envy: Table 1 | Table 2 |

It is up to the players how they wish to proceed. Splitting the party is often a risk, but this adventure is a little more flexible than others when it comes to accommodating split parties.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I expressed my interest in how to move forward (nonsplit, to guardhouse).

What do others think?


Burden of Envy: Table 1 | Table 2 |

My wife has been traveling internationally since the weekend. Between work and kids, I have had limited time to post. Still, I think it would be a good idea for the party to come to some sort of consensus as to what to do next to keep the table moving.

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