rainzax
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As mentioned in other Discussion thread, I am playing a replay for this.
Which means my character will take a backseat on major decisions, just work to protect the party as a Guardian.
| GM Valen |
| 1 person marked this as a favorite. |
We may have lost a player...
Who do we think may be missing?
GM,
Where are the Docks on the Map?
They are located off of the map. I have indicated a general direction on the map.
Spurtz
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Apologies. Tried to login to Paizo from the hotel but was caught in an infinite login loop. I have some work to clear and will try to catch up and post in the next 12 hours.
Ma'elo
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If we overnight in the sewers, we won't have to deal with the 2 hr travel from the cove. Or, could we just say that we wake up in the morning before the bell and travel such that we arrive soon after it rings?
| GM Valen |
Travel time to and from the cove is 4 hours (2 there, 2 back).
The way the adventure is structured, the PCs have time to get to up to 4 locations per day. This means that the PCs only have about 8 to 10 hours a day to explore outside of curfew. Accordingly, the time between last bell and first bell the next day is about 14 hours. The PCs have plenty of time to get to the cove and back and to get a full night's rest in the sewers before moving out.
rainzax
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Plus GM has a time tracker, "Table 2" and currently "Slide #11".
I went ahead and put "Rockfish Inn" in the "Day 2" column (to start).
We gotta be out halfway through Day Five you all! (Preferably before to leave a margin!?)
=)
rainzax
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Beezhul is not up yet.It is Elidithas' turn. It is common in Play-by-Post game for the GM to make certain rolls for the PCs, which is different than how many face-to-face games are run. There are a couple of reasons for the variance, but the primary one is to keep the game moving. This is why I had asked the players to post Initiative modifiers and a marching order at the beginning of the game. Having those decisions made ahead of time allows me to simply begin the encounter at a more meaningful point and prevents having to possibly rewind.
I also use block initiative to keep things moving. Thus, once it is Beezhul's turn to act, I will call for Beezhul's actions at the same time as Nai'ioath (assuming no change in Initiative). At that time, I will in this case allow Beezhul to chose to keep the above posted actions or to change them and post new ones should the player then choose to do so.
"He set us up!"
~) Ever-Ready (Beezhul always gets a Guardian reaction even losing initiative)
↺) Intercept Attack (Take the hit for ally, and can Step, to be adjacent)
~) Guardian's Armor (Beezhul has DR 2 vs physical attacks)She prepares to leap in front of her friends if their ambushers shoot them!
GM, I am posting because all of these actions could happen before Beezhul's turn. I know that seems crazy - it is! Check the links provided!! Guardian is Ever-Ready!!!
Ever-Ready
You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.
Intercept Attack (↺)
Trigger: An ally within 10 feet of you takes physical damage.
Effect: You fling yourself in the way of oncoming harm to protect an ally. You can Step, but you must end your movement adjacent to the triggering ally. You take the damage instead of the triggering ally. Apply your own immunities, weaknesses, and resistances to the damage, not the ally’s.
Special: You can extend this ability to an ally within 15 feet of you if the damage comes from your taunted enemy. If this ally is farther than you can Step to reach, you can Stride instead of Stepping; you still must end the movement adjacent to your ally.
Guardian's Armor
Even when you are struck, your armor protects you from some harm. While wearing medium or heavy armor, you gain resistance to physical damage equal to 1 + half your level. In addition, you can rest normally while wearing medium and heavy armor.
=)
| GM Valen |
| 1 person marked this as a favorite. |
GM, I am posting because all of these actions could happen before Beezhul's turn. I know that seems crazy - it is! Check the links provided!! Guardian is Ever-Ready!!!
Ever-Ready
You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features. The GM might still rule that you can use other reactions before your first turn based on the situation, as normal.
I see that now. At the time, I hadn't read the full post, but just noticed that it was out of Initiative order.
It was a good idea to post it (and to point it out to me when I was being obtuse).
I will give the cleric at least 48 hours from the start of the turn to respond. If there is no response, then I will bot and move us along.
rainzax
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All good!
This is the first character where I have completely disregarded prioritizing “initiative” because those combination of abilities means she can perform her role on T1 no matter what order she lands in.
=)
rainzax
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Due to the Emerald Guard, Beezhul kept her axes stowed as of This Post, to keep a low profile, not walking around armed.
I didn't explicitly post it prior to entry, but she would have drawn them when breaking into the warehouse.
If GM feels otherwise, feel free to reton one of my actions into a Draw.
Eladithas of Wolfpoint
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I apologize for my absence. Between the new job and ferrying one son son a two-day robotics tournament and another to a two day literature competition, I haven't had time to breathe.
I am so sorry for being gone without explanation.