[SFS2] Battle for Nova Rush (Inactive)

Game Master cmlobue

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Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Tick-Tick nabs one of the medpatches. With a satisfied nod, he hears back upstairs, awaiting the rest of the crew.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya tosses the remaining medpatch to Dae, and then asks Zlee, "Hey, can you take a look at this weird Corpse Fleet burn?"
Obozaya could use a Treat Wounds, but it's not critical if we're in a rush. Beyond that, she's ready to move ahead to whatever's past Polly's cargo hold - presumably, the bridge?

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

"We better not take more time while der iz a space battle. Try de medpatch," Zlee says, tossing him the spare medpatch from the kit.

If the GM thinks we can take another ten minutes of downtime for another treat wounds, I'll roll. I suspect we may not have time. The medpatch does 1d6.


Defy the Dragon | Hivemarket Heist | ◆◇↺

The Corpse Fleet probably won't kick anything new off without you, but remember that someone who receives Treat Wounds cannot get another for an hour unless you have a feat that shortens the wait.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Or, sprayflesh! Which ... Pregen Obozaya also does not have. Oh well - let's just keep on to the bridge. I'm only down 4 hp.


Defy the Dragon | Hivemarket Heist | ◆◇↺

The team heads in the direction of the bridge. After passing two small bathrooms (neither of which has the convenience of a door), they reach the mess hall.

The kitchen uses the reactor core’s exposed tubing in the rear wall as a heat source for cooking. There’s a Y-shaped table in the room’s center and a coffee bar and cereal bar at the forward ends. There are multiple doors to the port and starboard and two leading forward.

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Tick-Tick looks around at the kitchen, mostly uninterested. He looks to the closer door leading forward and then to the far one. He pulls out two of the tiny devices, walls forward, and tosses each. They land a couple feet away from each door.

With a wicked smile he rejoins the party, "I'm ready when you are."


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya eyes the reactor vent cooktop warily. "Now I appreciate fusion-seared meat as much as the next gal, don't get me wrong, but somehow I don't have faith in these pirates' engineering. Tick-Tick, what're the odds this thing'll explode on us..?"

I'm sure others are better at it than Obozaya, but she'd try and notice if anything is about to explode.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Tick-Tick looks back to the cooking area and shrugs, "Chances of me exploding it? Non-zero. Chances of it exploding on it's own, with standard use? Pretty close to zero. Those kindsa things are pretty normal. It’s just a material saving thing. I'm kinda surprised that isn't normal in the Veskarium."

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

"Let de mutiny begin!" Zlee exclaims as he heads toward what he assumes will be the bridge at the forward section of the ship. His loaded crossbolter is in one hand, with the other hand free to administer his more potent witchwarper powers at the pirates.

He is cautious enough, however, to scan the entryway for traps.

Perception +6 (Tr), Imprecise Sense: smell


Defy the Dragon | Hivemarket Heist | ◆◇↺

If there was anything else you wanted to do before barging in, now's the time to mention it.

The rear of the bridge is raised a few feet above the fore. A holographic map and multiple computer consoles are at the rear, as is the airlock to the starboard missile launcher. At the fore, there’s a pilot’s chair and gunnery bay.

Captain Firestorm stands toward the fore. She snarls a challenge when she sees the group: “You scum dare challenge me?! This ship is mine! But I’m happy to splatter the walls with your blood!”

You suspect negotiation is not going to work here.

Initiative:
”Zlee Initiative”: 1d20 + 6 ⇒ (6) + 6 = 12
”Dao Initiative”: 1d20 + 5 ⇒ (6) + 5 = 11
”Obozaya Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Tick-Tick Initiative”: 1d20 + 7 ⇒ (8) + 7 = 15
”Firestorm Initiative”: 1d20 + 5 ⇒ (5) + 5 = 10
”Blue Initiative”: 1d20 + 3 ⇒ (5) + 3 = 8
”Green Initiative”: 1d20 + 3 ⇒ (2) + 3 = 5

Wow, everyone's rolls were bad - but all theirs were worse.

Round 1 - bolded may go

Tick-Tick (-4 HP)
Zlee (-8 HP)
Dae (-10 HP)
Obozaya (-4 HP)
Red
Blue
Green

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Tick-Tick rushes forward, pulling out another tiny device. He tosses it toward the captain and then ducks down behind the partition.

◆ Stride
◆ Deploy Mine
◆ Take Cover

↺ Detonate Mine at the first trigger
Fire: 2d6 + 4 ⇒ (5, 4) + 4 = 13


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Knowing we were likely in for a fight, Obozaya would have reloaded her rifle, and be wielding it, before breeching the bridge.
Obozaya bursts into the bridge, snarling a vesk war cry as she enters. "Bad news, Captain - the prisoners are revolting!"
◆ Stride next to Tick-Tick, and then
◆ ◆ Area Fire with Primary Target against Yellow.
Primary Target vs Yellow: 1d20 + 5 ⇒ (9) + 5 = 14
Primary Target Dmg: 1d8 ⇒ 8

Area Fire Dmg, DC 17 Basic Ref Save: 1d8 ⇒ 6
As a Bombard soldier, Yellow is Suppressed unless they Critically Succeed against that ref save.

If any enemies come adjacent, Obozaya will ↺ Quick Swap to her doshko.

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

Note: Zlee healed himself during downtime. He is at full HP and SP.

Zlee's quantum field manifests as soon as the captain issues her challenge. It is 40 feet from side to side and end to end, evident by faint images of phantom activities seeming to bleed into this reality, at least potentially. These don't obscure vision but they can cause problems for any enemy trying to concentrate.

Zlee concentrates a moment and the floor in the field becomes muddy standing water, slowing movement for the pirates, but not allies of Zlee. Reeds appear sticking up from the water, allowing allies to take cover in the field area.

The Zlee gestures and a faint shield appears in front of him made of translucent force.

Then he fires his crossbolter at the captain.

Crossbolter: 1d20 + 3 ⇒ (17) + 3 = 20 (analog, mag 1 range 100', reload 1)
Damage, P: 1d10 ⇒ 7

The quantum field area is slightly smaller than indicated on the map, with each corner square not counting as part of the field. When an enemy in your quantum field attempts an action with the concentrate trait, the action is disrupted unless they succeed at a DC 5 flat check. The first time a creature fails this check, it becomes temporarily immune for 24 hours. All the squares of the field are difficult terrain for enemies, but not for allies.

◇ Quantum Pulse Free action at initiative to raise the quantum field.
Warp Terrain Warp (focus) spell.
◆ Shield (cantrip)
◆ Strike


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Blazing with solar fire and leaving a trail like a comet, Dae streaks towards the captain and strikes. Radiance bursts forth around them, dazzling Captain Firestorm and Blue. The solarian shouts, "OH, YEAH! You've been HAMMERED!"

Everyone outside of a 15' radius around Dae is concealed against Red and Blue for the next round.

Hammer time!: 1d20 + 7 ⇒ (20) + 7 = 27

Boom!

Solar weapon damage, including 1 point of fire damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Solar Rush**
Strike*


Defy the Dragon | Hivemarket Heist | ◆◇↺

I don't see any post about Zlee healing himself. At the very least, he is not at max SP because there is no SP in this system. I do have a correct 20 foot emanation for you, though.

Tick-Tick drops a mine and waits from behind cover to trigger it.

Zlee summons a bit of a Nova Rush from another reality where the floorboards are just a bit off, then fires a shot at the captain and raises a magical shield.

Dae rushes in and slams a solar hammer into Firestorm. She is indeed hammered.

Obo, I think the enemy you identified as Yellow I labeled as green. And there is a wall between you and them. Would you like to redo your turn?

Round 1 - bolded may go

Tick-Tick (-4 HP)
Zlee (-8? HP)
Dae (-10 HP)
Obozaya (-4 HP)
Red (-25 HP)
Blue
Green


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Whoops. The colour mismatch I can blame on my colour blindness, but missing the Wall, I have no excuse for XD

Okay, new plan: Two Strides and a Strike against Yellow Green, then - for simplicity sake can we just use the to hit and damage rolls from Primary Target?

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

My mistake. I was remembering the roll to heal Dae, which I was intending to be for himself before I realized Dae needed it more. As for SP, I'm playing a few 1E Starfinder campaigns, so I'm mixing them up.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Obozaya rushes in and smacks one of the pirates, who falls to the deck.

Captain Firestorm shakes her head to clear it, then moves toward the clearly dangerous Dae. "Lucky shot, kitty, but this is how it's done!" she snarls while swinging her sword.

Intimidation: 1d20 + 9 ⇒ (2) + 9 = 11

The insult rolls off the pahtra's back.

Grindblade: 1d20 + 11 ⇒ (4) + 11 = 15
Slashing Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grindblade: 1d20 + 11 ⇒ (5) + 11 = 16
Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6

And they roll away from both blows.

The pirate in blue fires at Obo.

Laser Pistol: 1d20 + 7 ⇒ (13) + 7 = 20
Fire Damage: 1d6 ⇒ 2

Laser Pistol: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Fire Damage: 1d6 ⇒ 5

Laser Pistol: 1d20 + 7 - 10 ⇒ (6) + 7 - 10 = 3
Fire Damage: 1d6 ⇒ 4

Round 2 - bolded may go

Tick-Tick (-4 HP)
Zlee (-8 HP)
Dae (-10 HP)
Obozaya (-6 HP)
Red (-25 HP)
Blue
Green

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Tick-Tick peeks around the corner and raises a remote control to his hand. He presses a button and the mine near the captain begins blinking. Tick-Tick then gleefully presses a button and the mine explodes. He follows it up with tossing another mine near the remaining minion.

◆ Modify
◆ Detonate
◆ Deploy

the captain is the only one in the blast area
boom Ref DC 17: 2d6 + 8 ⇒ (3, 5) + 8 = 16


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Waiting to see if Tick--Tick's mine took out the captain.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Reflex Save: 1d20 + 5 ⇒ (7) + 5 = 12


Defy the Dragon | Hivemarket Heist | ◆◇↺

"You think a toy like that," the captain sneers, "is going to do anything to the..."

Whatever else she was going to say dies on her lips as her lips (and the rest of her) die on the bridge.

Round 2 - bolded may go

Tick-Tick (-4 HP)
Zlee (-8 HP)
Dae (-10 HP)
Obozaya (-6 HP)
Red
Blue
Green

I think they may have changed the mechanic from 'not good' to 'too good'.

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

Oops! I forgot to set up the reaction for the other mine.
↺ Detonate mine

Boom: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

Zlee snarls and laughs at the fate of the arrogant pirate captain. Then he quickly directs his attention to the pirate near the fore of the bridge and directs a Force Barrage at zir.

Force Barrage, force ◆◆◆: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

By my reading of the map, Zlee has line of sight to the ysoki to the top side of the map. If it requires a stride to reach a point with line of sight, then remove the 3rd d4 from the damage and make it +2, as it would be a 2 action casting then.

Force Barrage, force ◆◆◆: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12

Three strange regions of roiling chaos fly through the room, seeking and hitting the target in an explosion of forceful bits of alternate realities transferred into this reality.

His quantum field collapses as he concentrates on the spell.

I shifted the template to the bottom of the stack in case it is needed again.


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

Obozaya readies a volley at the Captain ... only to see her explode gloriously. "Ha! The Conqueror sides with us, this day!" she shouts, rushing up to Blue to finish this.
◆ Interact to Swap machine gun for doshko
◆ Stride next to Blue
◆ Doshko Time
Doshko vs Blue: 1d20 + 5 ⇒ (10) + 5 = 15
Doshko Time P dmg: 1d12 + 2 ⇒ (2) + 2 = 4


Defy the Dragon | Hivemarket Heist | ◆◇↺

The witchwarper's magic makes short work of the pirate in blue.

The ysoki in the pilot's seat throws up his hands. "She's yours now. No arguments from me." He clearly wants nothing to do with the fighting.

You can still attack if you want - you won't even get Infamy, since technically you are not Starfinders - but the combat is effectively over.

Spare Him:
He gets out of the seat, gesturing for one of you to take over. To whomever sits, he says, "It's all yours, captain."

Just then, sparks fly from the console nearest Obozaya as the ship is hit once more by the Corpse Fleet's more conventional weapons.

Electricity Damage: 1d6 ⇒ 1
Basic Reflex DC 14

Looks like your escape is not complete yet. You need to get the ship away from the Corpse Fleet, or your

You can use any skill that seems appropriate, although at least one of you must choose Piloting. Up to two of you may instead make ranged Strikes using the Nova Rush's guns.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

The pahtra moves practically as soon as the third body hits the floor, dispelling his solar hammer and sliding into one of the seats at the weapons console. "We accept your surrender. Tick--Tick, I think you're the only pilot we've got. Obo, you and I can take the guns. Zlee...I don't know. Think good thoughts."

Starfinder

Ysoki Mechanic 1| AC 17 | hp 15 | F 6| R 8 | W 5 | Perc +7 | Mines: 4/6

"What?" Tick-Tick says with surprise. "Me? I mean, I dabble for the fun of it, but..." he trails off and looks to the others. "Ugh! Fine!"

Tick-Tick jumps into the pilot's seat and quickly focuses in.

Piloting: 1d20 + 6 ⇒ (15) + 6 = 21


| HP 20/24 | AC 18 | Fort +9; Ref +5; Will +5; Bonus vs. Fear | Init: +3 | Perc: +3 | Active conditions: None.

lol Tick-Tick hard carrying this team XD
Obozaya grunts as the space pirates fall, or surrender. "Tch," she says, shaking her head - before jumping back from an exploding panel!
Ref DC 14: 1d20 + 5 ⇒ (10) + 5 = 15
Brushing away a few sparks, she makes space for Tick-Tick at the piloting station, before moving over to Gunnery.
"Beating up space pirates on the bridge, now beating up Corpse Fleet in space. All in a day's work!" she says, bringing the guns online and firing off a salvo.
Ranged Attack: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11
I dunno what kind of weapons these starship ones count as, for Proficiency with this attack roll - but as a soldier, I'm just gonna assume Obozaya's Trained in it, to get +2 from Dex and +3 from Trained. Remove 3 from that if there's no Proficiency bonus.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae locks onto the nearest Corpse Fleet vessel and fires!

Ship attack: 1d20 + 5 ⇒ (19) + 5 = 24

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

Zlee moves to an open console and tries to see if there is anyway his knowledge of occult magic might help.

Occultism, trained: 1d20 + 5 ⇒ (2) + 5 = 7

He finds the corpse fleets magical tactics baffling.


Defy the Dragon | Hivemarket Heist | ◆◇↺

Zlee tries to figure out how the Corpse Fleet's mojo works. He doesn't get any farther than 'efficiently'.

Obozaya and Dae each get onto one of the gunnery platforms. Obo can't figure out what buttons to press to get a lock, but Dae puts a missle from their newly-refurbished launcher right onto the engines of a raider.

Captain Tick-Tick hops into the pilot's seat and begins maneuvering. The Corpse Fleet lands a few more hits, but nothing to any critical systems and no weird holes open up anywhere.

Once the ship gets out of the immediate danger zone, the team can engage main engines, which turn out to be faster than those on the Corpse Fleet's ships, and escape.

Captain Concierge appears once again, asking the group where they want to go next. Nova Rush is theirs!

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

Zlee takes a dramatic pose, looks out the window or at the viewscreen of space, gestures and says melodramtically, "Out there!"

Then he trudges off to the medlab, inviting anyone else who is wounded to meet him there for some treatments.


Dae, A Pahtra Solarian/1 AC 17 | HP 10/19 | F +4 R +7 W +5 | Init/Perception +5

Dae holds up their comm unit. "And that, friends, is how we came to defeat the pirates who kidnapped us and fight off the Corpse Fleet. All in a Dae's work!"

Starfinder

◆ ◇ ↺ Male Vlaka Witchwarper 1 HP 6/14 AC 15 + 2 w/ shield (hard 5, hp 10/10) F 3 R 3 W 6 speed 25 | Focus Points 1/1

Zlee winces.

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