| Race |
Pahtra |
| Classes/Levels |
Solarian/1 AC 17 | HP 19/19 | F +4 R +7 W +5 | Init/Perception +5 |
| Gender |
Dae, A |
| Size |
M |
| Strength |
4 |
| Dexterity |
2 |
| Constitution |
1 |
| Intelligence |
0 |
| Wisdom |
0 |
| Charisma |
2 |
About JW Pregen
Male pahtra (Meyel's Chosen) solarian 1
Medium humanoid (pahtra)
Init/Perception +5E, darkvision
XP: 0
OP#: 67750-2703
DEFENSE
AC 17 (trained bonus +3; +2 Dex, +2 armor)
hp 19 (8 pahtra + 10 solarian +1 CON)
Fort +4T, Ref +7E, Will +5E
Resistances/Immunities None
OFFENSE
Speed 25 ft.
Melee graviton-attuned solar weapon +7 (T), (1d8+4B) (attuned, reach 10', solarian), photon-attuned solar weapon +7 (T), (1d8+4B) (attuned, reach 10', solarian)
Ranged semi-auto pistol +5 (T) (1d6P) (10 rounds) (analog), graviton-attuned solar flare +5 (T) (attuned, range increment 15', solarian), (1d8+4B, critical trip), photon-attuned solar flare +5 (T) (attuned, range increment 30', solarian), (1d8+4F, critical 1d6 persistent F)
Special Attacks
STATISTICS
Str +4 Dex +2 Con +1 Int +0, Wis +0, Cha +2
ACP 0
RACIAL
Meyel's Chosen You have an undeniable streak of luck that you believe is a blessing from your ancestral god Meyel. You might come from a long line of mystics. Perhaps you were born at a holy site on Pulonis, or you reached out in fervent prayer at a time of crisis. Most of Meyel’s chosen can point to at least one past event when their goddess might have intervened to save them from death or some other awful fate. Whether metaphorically or literally, you always seem to land on your feet. The first time each day that you critically fail a saving throw, you immediately reroll the saving throw as a free action; this is a fortune effect.
Ancestry Feats
Competitive Spirit ↺:
Frequency: once per hour
Trigger: An ally attempts a skill check with a skill that you have trained or better proficiency rank in.
You push yourself to be the best by competing with the triggering ally. Until the end of your next turn, you can attempt the same skill check to perform the same action or activity that the triggering ally performed. You gain a +2 circumstance bonus to this skill check. If you achieve at least one degree of success higher than the triggering ally, this use of Competitive Spirit doesn’t count toward its frequency. If you roll a critical failure on this skill check, you take a –1 circumstance penalty to all skill checks attempted with that skill for the next hour as you try new techniques to improve your future attempts.
General Feats
TBD (L3)
Class Feats
Stellar Rush◆◆ (attuned, cycle, move, solarian, traversal) You rush forward with a blast of stellar energy, getting into the thick of combat with ease. Stride twice. You gain a +10-foot circumstance bonus to your Speed during these moves.
Graviton-Attuned: When you finish your Strides, enemies within 15 feet of you must attempt a Fortitude save against your class DC. On a failure, they’re pulled directly toward you, ending in an adjacent square if possible. You select the order these enemies are moved.
Photon-Attuned: When you finish your Strides, you create a photon field in a 15-foot burst centered on you. Until the start of your next turn, creatures outside the photon field are concealed to creatures inside the field. (L1)
Skill Feats
Impressive Performance (general, manipulate) You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. (background bonus)
Skills
Computers +0
Lore (Media) +3 T
Piloting +2
Acrobatics +5 T
Medicine +0
Performance +5 T
Religion +0
Diplomacy +5 T
Intimidation +2
Crafting +0
Arcana +0
Occultism +0
Society +3 T
Survival +0
Nature +0
Athletics +7 T
Thievery +2
Stealth +4 T
Deception +3
BACKGROUND
Icon: Everybody wants their 15 minutes of fame, but for you, it’s somehow become a lifestyle. Whether by luck or dedication, you’re a star performer, celebrity, or popular influencer. Your face, voice, and style are commodities across known space, but for every adoring fan, there’s a hater spreading gossip or paparazzi looking to capture your flaws. Choose two attribute boosts. One must be to Constitution or Charisma, and one is a free attribute boost (Strength).
You’re trained in the Performance skill and the Media Lore skill. You gain the Impressive Performance skill feat.
CLASS FEATURES
Stellar Attunement As a solarian, your existence cycles between the aspects of stars. You begin with two aspects: photon (the power of stars to emit heat, light, and plasma) and graviton (the power of stars to attract and imprison objects through gravity). At any time, you’re considered graviton-attuned, photon-attuned, or unattuned. Many of your abilities have additional effects based on your current attunement, and some abilities swap your current state of attunement to another state.
You gain the Attune action.
Attune ◆
Frequency: once per round
You steady your body and mind and attune yourself to the stellar aspect of your choice. You become attuned to photon or graviton. You can also manifest any of your solar manifestations if they’re currently dormant and if you have the free hands to use them.
Special: In addition to the above usage, you can also Attune as a free action when you roll initiative.
Solar Manifestations Your deep understanding of the stellar forces of the universe manifests in a variety of tangible ways. You can create and maintain three different manifestations: a solar flare, solar nimbus, and solar weapon. Your manifestations temporarily vanish if you become unattuned.
Solar Flare
A small mote of solar power hovers nearby or appears embedded on some part of your body, such as the palm of your hand or on your face. This mote can unleash a directed blast of energy at short range. Your solar flare is a martial ranged weapon in the brawling weapon group with the attuned and solarian traits. It doesn’t take up a hand and doesn’t need to be held to be wielded. Your solar flare can’t be targeted by other creatures or removed from your person, except for when you become unattuned. Your attunement determines the damage type and range increment of your solar flare. You add your Strength modifier to damage rolls with your solar flare. You can improve the damage of your solar flare with solarian crystals.
Graviton-Attuned 1d8 bludgeoning, range increment 15 feet. On a critical success, you can attempt to Trip the target as a free action, even if you don’t have a free hand or aren’t adjacent to the target.
Photon-Attuned 1d6 fire, range increment 30 feet. On a critical success, the target additionally takes 1d6 persistent fire damage.
Solar Nimbus
A layer of stellar energy surrounds you, overlaying your body or worn armor. It appears as a layer of glowing light or solid darkness, depending on your current state of attunement. The general appearance and shape of the nimbus is your choice and could appear as a lattice of energy surrounding you or imposing spiked energy armor layered atop your existing equipment. This design has no impact on its function and doesn’t provide any additional bonuses.
You gain the Nimbus Surge reaction.
Nimbus Surge ↺
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Your nimbus surges with energy, forcing an opening in your foe’s defenses. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Graviton-Attuned If the Strike is a critical success, the target must succeed at a Fortitude save against your class DC or become enfeebled 1 until the end of its turn.
Photon-Attuned If the Strike is a critical success, the target must succeed at a Fortitude save against your class DC or become clumsy 1 until the start of its turn.
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Racial Modifiers none
Languages Pahtra, Common, Vesk
SQ
Gear comm unit (7/L), commercial hardlight series armor (50/1), commercial medpatch (30/L), commercial semiauto pistol (1 magazine, 10 projectile rounds) (31/L) 32 credits, 1 Bulk
SPECIAL ABILITIES