Size Medium
Perception +4 Class DC 17
Str 2 Dex 1 Con 4 Int 0 Wis 1 Cha 1
Languages Brethedan, Common
Background Starfinder Trapsmith
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Defense
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HP 22
AC 17 (10 + 1 Dex + 3 prof + 3 armor)
Fort +9 Reflex +4 Will +6
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Offense
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Speed 20 ft (land) 5 ft (hover) 20 ft (fly)
Once per hour, can gain 20 ft (swim) or 20 ft (climb)
Cryopike +5, 1d10+2 P or C (modular, either analog or powered and tech, reach 10)
Stellar Cannon +4, 50ft, 1d10 P (area burst 10ft, analog, unwieldy, 8 projectiles, expend 1)
Eldritch Lance +4, 30ft, 2d6 mental (two actions, concentrate, manipulate, mental)
Tentacle slap +5, 1d4+2 B (agile, finesse, nonlethal, unarmed)
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Spells
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Spell attack +4
Spell DC 14
Occult tradition
CantripsEldritch Lance
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Feats & Abilities
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Barathu
*Genetic Adaptation: retrain any ancestry feat (including lineage) in 1 day of downtime
*Limited telepathy 30 ft
*Dreamer: Learn one occult cantrip as an innate spell to cast at will
- Once per day, concentrate for 10 minutes to change to a different cantrip
*Adaptable Limbs: gain 20ft speed
*Adaptive Locomotion: once per hour, gain swim speed 20ft or climb speed 20ft, for 10 minutes
Trapsmith
*Pickpocket: Steal or Palm a guarded object without the penalty
Soldier
*Supressing Fire: Enemies who fail save against area weapon attack are suppressed until the start of your next turn
*Primary Target: When making an area weapon attack, choose one target to make an extra free attack
*Walking Armory: various bulk- and heavy armor-related benefits
*Fighting style: Close Quarters
- two-handed melee weapon counts as an area weapon for Soldier feats
- can make a melee strike with that weapon instead of ranged strike for Primary Target or Soldier feats
*Whirling Swipe: use melee weapon for area fire burst 5ft (or the weapon's reach)
*Quick Swap: reaction when an enemy moves adjacent, swap from one two-handed weapon to another
Commercial cryopike
Commercial stellar cannon
Projectile ammo x20
Commercial defrex hide
Carrying bag
Comm unit
Cable line
Battery
Infiltrator's toolkit
Current bulk: 4
Encumbered bulk: 9
Maximum bulk: 16
Wealth: 13 credits
Appearance:
Willow Warbles has pale peach-colored skin and long, dark blue tentacles that drift down to brush against the ground. One section of her appendages she has hardened into sturdy limbs that she can use to walk, although sometimes she forgets and lets them dangle behind her as she floats along. When hovering in one place for any length of time, she starts gently rocking from side to side, in time to music that only she can hear.
Background:
Willow Warbles is the current name and identity of a Dreamer who was from Liavara, but also spent significant time among the barathus on Bretheda. She was influenced by a younger, more individualistic generation of barathus intent on exploring themselves and other cultures. Willow herself was heavily inspired from Vesk action and war holovids, and started to mimic their ways of walking and fighting. She also went through a short but intense period of addiction to action vidgames, and died to traps and hazards in those games so many times that she dedicated herself to studying traps in real life, assuming that it will be essential to her survival. This led her to develop quite intricate control over her appendages, and she enjoys modulating their form to suit the needs of her situation.
She has trouble sometimes separating fiction from reality, and her own identity from the people around her. To Willow Warbles, passing through life is a neverending dream. Remembering the melody of her homeworld, she hums to herself constantly, whether silently or shared with her allies through telepathy.