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About Leopold "The Doctor" FixBOTTING INSTRUCTIONS:
DAILY PREPARATIONS
Form Mystic Bond with allies for 10 minutes. Active Conditions: ---
[] Focus Spells: Infusion
Worn Weapons: Pulsecaster Pistol, Zero Knife
--- EXPLORATION
Saving Throws
Skills
--- ENCOUNTER Offense
◆ Strike
Defense
Support
◆ Infusion (Rank 1), [dice]1d6[/dice] HP to bonded target, then immune for 10 min
◆ Transfer Vitality, x HP to target
◆ Battle Medicine
◆ Heal (Rank 1), [dice]1d8[/dice] HP to living target, or DC 17 basic Fortitude save vs undead target
◆◆ Stabilize, target loses Dying condition, remains Unconcious ◆ Guidance, +1 status bonus to attack roll, skill check, Perception check, or saving throw, then immune for 1 hour. Out of Combat
Others
◆ Prestidigation
Scan Environment --- DOWNTIME
--- ---------- Leopold “The Doctor” Fix is a renowned doctor in the Eye of Absalom Station. ---------- SFS INFORMATION:
SFS Org Play #: 2403787-2703
Chronicles & Boons
---------- CHARACTER INFORMATION
Ancestry: Human
Age: 25
STATS & SKILLS (* indicates Proficiency Level)
Acrobatics* +6
---------- OFFENSE & DEFENSE
---------- SPELLS (^ denotes Signature Spells)
Focus Spells []
Spells (Rank 1) [][][]
Cantrips (Rank 1)
Spell Repertoire:
Tradition: Divine
Known Cantrips: Stabilize, Analyze Target, Guidance, Prestidigitation, Scan Environment
---------- GEARS & ITEMS
---------- FEATS & ABILITIES
Background Feature ---
Class Feature Connection – All mystics have a supernatural connection with a cosmic force that grants magical powers. The exact nature of your connection can vary widely—you might worship a god or pantheon, embody a metaphysical concept, become a conduit for nature's wrath, or something else. Even mystics who share the same connection might interpret the source of their powers differently. At 1st level, choose your connection. Your chosen connection determines the type of spells you cast and the spell tradition you choose spells from, your additional trained skill, the epiphanies you learn, and a harmony that usually grants creatures a special benefit when you heal them with your vitality network. > Healing – You're connected to the fount of vitality and void energy that flows through all living things on every planet. You weave these energies into spells that heal your allies and harm your enemies. > Tradition Divine; Connection Skill Medicine; Connection Spells cantrip: stabilize; 1st: heal; 2nd: false vitality; 3rd: entropy strike; 4th: genetic regeneration; 5th: breath of life; 6th: vampiric exsanguination; 7th: execute; 8th: moment of renewal; 9th: massacre > Harmony (Healing Connection) – When you Transfer Vitality, attempt to counteract one affliction affecting the target, or attempt to counteract one effect of your choice imposing one of the following conditions on the target: blinded, clumsy, dazzled, deafened, enfeebled, sickened. > Perfect Harmony (Healing Connection) – Add doomed, drained, paralyzed, and stunned to the list of conditions you can counteract with your harmony. In addition, if you didn't counteract the effect, but you would've if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.
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