Galahad's Kingmaker Expanded

Game Master Galahad0430


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Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Atop the tower, Stanislaw saw the approaching bandits, not bothering to even try and conceal themselves. Such overconfidence was foolhardy at best.

As they approached, he prayed for Erastil's blessing, that their aim might be true, and that he provide them strength for the challenge ahead.

Casting bless, giving everyone within 50' of me a +1 morale bonus to attack rolls and saves vs fear. It lasts 2 minutes total.


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

Piret sets a small vial down on the crate in front of her. She seems fidgety and disquieted waiting for the confrontation to begin. As the bandits near the gate, she quaffs the contents of the vial and ducks down behind the crate.

Drinking her Shield extract but waiting to preserve the rounds if she can. It doesn't last very long at this level.

Sovereign Court

Any spell with a duration of minutes/level or more we aren't going to worry about (I doubt the combat will last more than 15 rounds).

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

15!?!?!? Wow

Sovereign Court

Harter Lebeda wrote:
15!?!?!? Wow

I was just saying that even with a delay the spells would last 15-17 rounds, far more than the vattle should take.

Sovereign Court

As the bandits get to the gate one of the neb ib the lead yells back.
[b["Yp, Haps, it looks like Oleg plans to fight!"[/b]

A dark cloaked figure with a longbow in the back of the group gives a nod and then shouts towards the trading post.
"Oleg, you fool, I am glad you were this stupid! Jressle isn't here to protect you this time. I'm going to gut you like a pig and then let all my men enojoy that wife of yours!"
He then shouts to his men.
"Rush them. boys, no quarter!"

With that, they immediately break into a run. As the first of them reach the gate area, they enter the tarred area.
"Gah! What's this?! Watch it, he's dumped something inside!"

With that as planned, Oleg fires his heavy crossvow into the crate by the gate. The effect is instant as the crate of alchenist fire expoldes into a very satisfying ball of flame that engulfs at least half of the bandits rushing inside.

Harter: 1d20 + 0 ⇒ (7) + 0 = 7
Ivo: 1d20 + 3 ⇒ (2) + 3 = 5
Stanislaw: 1d20 + 3 ⇒ (11) + 3 = 14
Piret: 1d20 + 3 ⇒ (1) + 3 = 4
Elenaril: 1d20 + 2 ⇒ (19) + 2 = 21
Sven: 1d20 + 4 ⇒ (5) + 4 = 9
Oleg: 1d20 + 6 ⇒ (13) + 6 = 19

Thugs: 1d20 + 1 ⇒ (16) + 1 = 17
Archers: 1d20 + 3 ⇒ (3) + 3 = 6
Haps: 1d20 + 7 ⇒ (19) + 7 = 26

Order of Battle:
Haps
Oleg & Elenaril
Thugs
Harter, Stanislaw, & Sven
Archers
Piret & Ivo

Fireball:
2d6 ⇒ (4, 6) = 10
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (9) + 1 = 10
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 5 ⇒ (14) + 5 = 19

Sovereign Court

Several of the bandits are immediately dropped by the explosion, their bodies alight and burning on the ground. Several others are obviously injured.

Round 1
Haps swears as he sees the results of the surprise.
"Nice trick. Oleg, but it won't be enough to save you."

He spots Oleg and takes his first shot at him.
1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Even through the crowd and the cover, Haps hits Oleg. The arrow slams into Oleg's shoulder, briefly knocking him back. But he remains on his feet and goes back to cranking his crossbow, but grimacing in pain and beads of sweat begin to form on his brow.

Elenaril, you're up

Oleg finishes cocking his crossbow and fires at one of the bandits in the front.
1d20 + 6 ⇒ (18) + 6 = 24
1d10 + 1 ⇒ (1) + 1 = 2
He hits but fails to finish him off.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Harter hears the threats as the bandits approach. He makes disgusted face and replies "There will be no quarter for you.", seeing that this particular bandit and Oleg already have history.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

As Haps declares the absolute worst of intentions, Elenaril commits to the goal that none of these bastards will leave here alive. Standing up, her voice rings out as she calls out to every plant, root, bush and grass outside the fort, enlisting them to hold, hamper and restrain the invaders.

Cast Entangle (40 ft radius, centered 40ft outside the gate, [I]should encompass everything at the front of the fort

DC 15 Reflex or Entangled. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

Sovereign Court

1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 8 ⇒ (17) + 8 = 25

Elenaril's spell successfully entangles everyone outside the gate except for Haps.

Sovereign Court

The five melee bandits move up, but only the two wounded ones can attack.

Sven: 1d20 + 3 ⇒ (11) + 3 = 14
Harter: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 2 ⇒ (5) + 2 = 7

The attack against Sven is unsuccessful, but the other bandit's stab lands, just missing something vital.

Sven, Stanislaw, & Harter are up. Don't forget, everyone has Bless on them.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Magic weapon and bless: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

For a moment Sven hesitated. He had planned to wait until the fighting started and to then pray to his deity for aid. But the ambush had only partially worked, and the bandits had already reached him. Seeing as how the man attacking him was already wounded, Sven lashed out with his hammer, seeking to put him down.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Harter is so surprised that the bandits managed to get past the tar and Elenaril's spell so quickly that he fails to dodge the bandit's strike. He quickly drops his bow, touches his chest for a quick heal, then in a swift motion, draws his two-handed sword and swings it at the bandit in front of him.

Drop bow: free action. Lay on hands (self): swift action. Draw sword: move action. Attack: Standard action.

Lay on hands (self): 1d6 + 3 ⇒ (2) + 3 = 5

Attack, bless, power attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

This...Haps...person was revolting. All bandits were ignoble, but he was something else. Well, he would see if he could settle that ruffian. Uttering a quick prayer for Erastil's favor, Stansilaw loosed an arrow at the leader of this group of bandits.

Swift Action: Spend 1 point of Fervor to cast Divine Favor.

Attack vs Haps, Bless, Divine Favor: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

Erastil's favor apparently wasn't with him at this moment, as a breeze blew his arrow off course.

Sovereign Court

The two archers fire at seperate targets in the towers.

Elenaril: 1d20 - 1 ⇒ (13) - 1 = 12
damage: 1d6 ⇒ 2

Stanislaw: 1d20 - 1 ⇒ (13) - 1 = 12
damage: 1d6 ⇒ 2

The fact they are entangled inhibits their shots and both miss.

Piret and Ivo are up


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Short bow attack, bless: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Ivo misses.

Sovereign Court

Ivo Crownwheel wrote:

[dice=Short bow attack, bless]1d20+4+1

Ivo misses.

Who were you shooting at?


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Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding
Galahad0430 wrote:
Who were you shooting at?

Rando bando, someone who got blasted but didn't go down.

I suppose with the Dex penalty from the entangle spell it might hit.

Small shortbow damage: 1d4 ⇒ 3


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

Piret freezes up for a moment or two. She wasn't expecting the bandits to be on top of them so quickly. When she snaps back and takes action, it is to thrust her spear at the bandit coming around Sven's right side. The way she sees things, it's better if no bandits pass the barricade.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Attack is directed at the bandit in the square immediately to Sven's left on the map. With the Shield extract Piret's AC is 20.

Sovereign Court

Scen and Harter cut down their targets, but everyone else miss theirs.

Round 2

Haps, seeing the new threats from the tower, forgoes his animus woth Oleg and switches targets.

att v Elenaril: 1d20 + 10 ⇒ (14) + 10 = 24
Despite her cover, Haps again displays his marksmanship abd hits Elenaril.
damage: 1d8 + 6 ⇒ (4) + 6 = 10

Oleg seeing Harter dispatch his opponent and Sven facibg more, shoots at one of the bandits attacking Sven.

1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d10 + 1 ⇒ (10) + 1 = 11
Oleg's shot hits hard and drops the bandit immediately.

Elenaril, you're up.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Elenaril staggers back as the arrow hits hard. Reassessing both how dangerous her position is, and the deadliness of the bandit leader, she ducks down, taking a position out of the enemy line of sight as she calls upon the pure energy of the natural elements, drawing fire to her hands.

Duck down for added cover; cast Produce Flame

Sovereign Court

Elenaril Oakspar wrote:

Elenaril staggers back as the arrow hits hard. Reassessing both how dangerous her position is, and the deadliness of the bandit leader, she ducks down, taking a position out of the enemy line of sight as she calls upon the pure energy of the natural elements, drawing fire to her hands.

Duck down for added cover; cast Produce Flame

I was going to mention that you can easily duck down and be out of his vision.

Sovereign Court

The last two bandits in melle attack.
att v Sven: 1d20 + 3 ⇒ (15) + 3 = 18
att v Harter: 1d20 + 3 ⇒ (2) + 3 = 5
Only Sven is hit.
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Harter, Stanislaw, and Sven are up


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Readjusting his aim, Stanislaw again take sight on the leader, Haps, thinking that the bandits will break if their leader dies.

Attack vs Haps, Bless, Divine Favor: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Damage, Divine Favor: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

Seeing the next bandit step up, Harter swings his sword at him again.

Attack, bless, power attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19

Confirm: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

So that's 38 damage if confirmed. Poor guy...

Harter cuts down the bandit next to him with such force that the blood jumps up many feet into the air.


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Magic weapon and bless: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
Damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Cursing as a blade slashed down his leg, Sven struck back more on instinct than anything else. His hammer hit home, by fate or fortune landing true. It was a solid hit, that snuck through the bandit’s defenses.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

also if haps is still in the area of The entangle spell, he has to make the save each round

Sovereign Court

Harter Lebeda wrote:

Seeing the next bandit step up, Harter swings his sword at him again.

[dice=Attack, bless, power attack]1d20+5+1
[dice=Damage]2d6+9

[dice=Confirm]1d20+5+1

So that's 38 damage if confirmed. Poor guy...

Harter cuts down the bandit next to him with such force that the blood jumps up many feet into the air.

Lol, since he doesn't have a 31+ CON, I guess he just dies outright :)

Sovereign Court

The two archers finally get out of the Entangle. The only target available to them now is Satnislaw, so they shoot at him.

att: 1d20 + 3 ⇒ (17) + 3 = 20
att: 1d20 + 3 ⇒ (12) + 3 = 15
One of them gets past Stanilsaw's cover and hits.
damage: 1d6 ⇒ 4

Piret and Ivo are up. Note, Ivo and Sven are the best ones to go after Haps as they don't have the human trait, just saying...


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Since none of the enemy tokens are labeled on the map, I don't know who's who.

Ivo pivots and takes a shot at his nearest target, so that range doesn't hamper his accuracy.

Small shortbow attack, bless: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Small shortbow damage: 1d4 ⇒ 3


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

Piret finds herself facing no living foes suddenly. Relieved by this, she repositions herself nearer the gate so she will be ready if anyone else comes in.

Just a move action to her new location on the map.

Sovereign Court

Ivo Crownwheel wrote:

Since none of the enemy tokens are labeled on the map, I don't know who's who.

Ivo pivots and takes a shot at his nearest target, so that range doesn't hamper his accuracy.

[dice=Small shortbow attack, bless]1d20+4+1
[dice=Small shortbow damage]1d4

anyone without a nametag (except Haps) is an enemy. Only the two archers outside the gate are left, and Haps.

Sovereign Court

Ivo hits his target.

Round 3
1d20 + 3 ⇒ (20) + 3 = 23
Haps, seeing all his men inside gone already, hesitates, but then decides to fire a shot at each of the targets on the tower.

att v Stanislaw: 1d20 + 8 ⇒ (4) + 8 = 12
att v Ivo: 1d20 + 6 ⇒ (14) + 6 = 20

He misses Stanislaw, but tags Ivo.

damage: 1d8 + 4 ⇒ (8) + 4 = 12
His arrow hits hard.

Oleg moves and drinks a potion as he moves he tosses a cloth wrapped bundle up to Elenaril.
2d8 + 3 ⇒ (5, 8) + 3 = 16

Elenaril, Harter, Stanislaw, and Sven are all up now. Elenaril, the item on the tower with you is the bundle Oleg threw up there.


Male Human Warpriest 2 | HP 15/15 | AC 17, T 13, FF 14 | Fort +4, Ref +3, Will +5 | Init +3 | Perception +2 | Blessings 3/3 | Fervor 4/4 | Spells:
1st-level:
6/6

Grunting as another arrow hit him, Stanislaw kept up his assault on Haps, drawing aim and loosing another arrow at the bandit.

Attack, Bless, Divine Favor: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
Damage, Divine Favor: 1d8 + 1 ⇒ (5) + 1 = 6


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Note that if I'm getting cover from the parapets of the tower—and Ivo is only 3½' tall—Ivo's AC would be 21.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

@GM: Haps' name doesn't appear for me. None of the enemies have names for me in roll20.

Harter moves twice, trying to get closer to Haps.

Double move.

Reflex vs Entangle: 1d20 + 3 ⇒ (2) + 3 = 5

Sovereign Court

Ivo Crownwheel wrote:
Note that if I'm getting cover from the parapets of the tower—and Ivo is only 3½' tall—Ivo's AC would be 21.

Yes, I forgot, I was only giving a +2, it should be +4. The arrow missed you then.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Elenaril quickly grabs the bundle tossed up by Oleg, giving the merchant an appreciative nod, unwrapping it as quickly as possible.

What's in it will determine the rest of my action


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Sven's heart pounded as he looked down at the two corpses at his feet. Stepping over the bodies, he hasted towards Harter, seeking to support his comrade. As he did so, he prayed to his pantheon, asking for their support.

Move action, with standard action for Legacy Weapon. Adding Human Bane to his hammer, lasts for 1 minute

Sovereign Court

Elenaril Oakspar wrote:

Elenaril quickly grabs the bundle tossed up by Oleg, giving the merchant an appreciative nod, unwrapping it as quickly as possible.

What's in it will determine the rest of my action

It appears to be a potion bottle. Unfortunately Oleg didn't say anything more, but it's up to you if you chose to just take it.

Sovereign Court

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Sorry for the dealy folks, had a rough and busy last couple of days.

Grand Lodge

Male Human Paladin (enforcer, shining knight) 2 | AC 16 T 11 FF 16 | Saves +7 +3 +6 | CMD 16 | HP 21/21 | Perception +0 | Smite Chaos 1/1 | Lay on hands 4/4

No rush, GM. Take the time you need.


Elenaril Oakspar Female Half-Elf Druid (Green Faith Initiate) 2: HP 21/21 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: +2 Will: +7 (+9 Enchantment) : Perception +5, Init +2 : Wooden fist 6/6 : Low light vision

Taking her chances, given the shot she just took, Elenaril quickly quaffs the potion, preparing to rejoin the fray.

Sovereign Court

2d8 + 3 ⇒ (4, 2) + 3 = 9

Elenaril's gamble pays off as she feels a warm glow inside and her wounds almost completely heal.

Sovereign Court

Both archers shoot at Stanislaw/
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (8) + 3 = 11

But fail to hit.

Piret and Ivo are up.


Female Half-Elf Investigator 2 | ♥️ 22/22 | AC: 16 (T: 12, F: 14 | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 (+2 vs Enchantments, +2 vs Charm, Compulsion)) | Init: +3 | Perc: +8, SM: +5 | Speed 30' | Inspiration 4/4

It seems the fight has moved outside the gates. Piret figures she should probably follow it, like it or not. She advances to the gateway opening and takes a quick look either way. To the left there two bandits, one an archer. But Harter is heading that way.

Piret thinks going after the lone archer on the right is what she should probably do. Best to keep him busy so he can't stand around and take shots at everyone.

She rushes the archer with her spear pointing forward aiming straight at him.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Gnome Unchained Rogue 2 | 17/17 HP | AC 17 T 14 FF 14 | Fort +3 Ref +7 Will +2 | Initiative +3 | Perception +9 (traps +10), low-light vision, trapfinding

Still hugging the tower's crennelations, Ivo peeks out just enough to take another pot-shot at the nearby bandit archer (E8).

Small shortbow attack, bless: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

But misses again.

Sovereign Court

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Got caught up in the recruitment thread for the other group. I will get this moving.

Sovereign Court

Haps, seeing this go south so fast, starts making his exit.

1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 + 4 ⇒ (6) + 4 = 10

As he moves away, he takes a single shot at Harter. As with most of his shots, this one hits hard as well.

1d20 + 1 ⇒ (4) + 1 = 5
The two archers, seeing Haps withdrawing have sudden doubts themselves.

Oleg moves to a spot where he can see Haps and fires his crossbow.
1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Oleg manages to tag Haps.

OK, everyone except Ivo and Piret are up.

Oleg shouts, "Don't let Haps get away! If he escapes we are humped!"


Spellbreaker Relic Hunter Inquisitor (2) Wounds (0) HP (24) AC (17/11/16) Saves (6/1/6, roll twice mind effecting) CMD (16/20) Initiative (+4) Lvl 1 (5/5) Healer’s Hand (2/2) Transmutation (4/4) Conjuration (1/1)

Sven stopped in his tracks, and began chanting a prayer to his deity…

Conjuration focus. As before summoning a celestial pony

Base Focus Power: Servitor (Sp): As a standard action, you can expend 1 point of mental focus to summon a servitor. This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. summon next to second archer. Summon his deity’s favored animal

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