PFS1 The Emerald Spire: Level 5 - The Drowned Level by GM Colin (Inactive)

Game Master Colin_Mercer


201 to 239 of 239 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

The ganzi briefly considers her options, and the sight of one of her teammates suddenly getting sent to a watery grave certainly tips the scales.

Considering that her body has taken a beating from her own abilities, she doesn't like her odds with the monster. She backtracks at full speed, swimming through the muddy and bloody water to relative safety while hoping her allies follow suit.

As for the parting shot....
aether blast: 1d20 + 6 - 2 + 1 ⇒ (11) + 6 - 2 + 1 = 16 damage: 2d6 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16
Concealment 20% (low is bad): 1d100 ⇒ 17


On Time Out

GM Roll:
AoO: 1d20 + 13 ⇒ (12) + 13 = 25 2d6 + 3 ⇒ (3, 5) + 3 = 11 1d100 ⇒ 18

One don't just move out of mud monster's reach with ease. Luckily, the murky water obscures the accuracy from both side, and Araezi got away unharmed.

Alya are not sure about this monster's habit. She don't know whether the monster is going to give chase or stay and eat Methyl.

Initiative, round 6
==========
Mud -36
-----
Alya
Araezi
Shi
Boris
Patros -11
Matt -39, prone, dead
Ganem
==========
Bold can act!

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

She will once her turn moves back to the stairs so she can talk to the others


On Time Out

BOTTING Ganem: With his teammate retreating, Ganem swim to the surface to avoid the mud monsters at the buttom, and swim back into the hallway, next to Patros just in case.

GM Roll:

1d20 + 13 ⇒ (11) + 13 = 24 2d6 + 3 ⇒ (1, 5) + 3 = 9 1d100 ⇒ 35
1d20 + 13 ⇒ (17) + 13 = 30 2d6 + 3 ⇒ (1, 6) + 3 = 10 1d100 ⇒ 741d20 + 19 ⇒ (13) + 19 = 32

The monsters step in front of the hallway and attacks Patros, and grapples him again.

Initiative, round 7
==========
Mud -36, grappled
-----
Alya
Araezi
Shi
Boris
Patros -30
, grappled
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros tries to cut a chunk away from the creature.

attack, 2h, PA, ff, st: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 261d8 + 6 + 6 + 1 ⇒ (3) + 6 + 6 + 1 = 16
miss: 1d100 ⇒ 59

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Moves back to the steps to asses and see who made it out.

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Shi and Boris made their way towards the steps.

Double move

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem glances back before speaking an incantation and touching Patros' back.

Cast CMW: 2d8 + 4 ⇒ (1, 7) + 4 = 12


On Time Out

Patros unfortunately misses his target while Ganem heals him.

Initiative, round 7
==========
Mud -36, grappled
-----
Alya
Araezi
Shi
Boris
Patros -18, grappled
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

i miss with a 24?

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Araezi wants to retreat, but she knows some of her allies might be in danger as well. The fighting is too hard to see in the distance, but she can still aid in an escape.

She swims towards salvation, keeping an eye out for any panicked allies.

Readied action: If a wounded ally swims past her:
The ganzi winces as her body strains that much harder, weaving her friend's flesh back into position.

kinetic healer: 2d6 + 6 + 2 ⇒ (4, 5) + 6 + 2 = 17
Aaaaand one more point of burn. At this point I wonder if she's done more damage to herself than the enemies, lol.


On Time Out
Patros Randallos wrote:
i miss with a 24?

Sorry, I probably fail the perception check and mistaken the 16 as attack roll

Patros lands a solid blow on the mud monster, but his mundane sword is not very effective.

Every little hit adds up, and the monster is rather wounded. The mud monster retaliates and knocks Patros unconscious.

GM Roll:

1d20 + 13 ⇒ (8) + 13 = 21 2d6 + 3 ⇒ (4, 3) + 3 = 10 1d100 ⇒ 35

1d20 + 13 ⇒ (19) + 13 = 32 2d6 + 3 ⇒ (1, 5) + 3 = 9 1d100 ⇒ 78

Initiative, round 8
==========
Mud -42, grappled
-----
Alya
Araezi
Shi
Boris
Patros -37, prone, dying CON check needs to stabilize

Matt -39, prone, dead
Ganem
==========
Bold can act!


On Time Out

Correction: the mud monster let go of Patros after he falls unconscious, so it does not have the grappled condition anymore

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

con: 1d20 + 2 ⇒ (14) + 2 = 16

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

She talked up the steps spitting out water from her lungs. She was angry not just at herself but at the stupidity of the adventures group she had been sent to observe and assist.

"What a *&%$*&% mess@!"

She exclaimed to no one in anger.

One dead possibly two, and why?, becouse they had been over confident and rash. Charging a ahead, Trying to bright force they way past danger. Fighting blindly without any form of small unit tactics or basic dispin. They had from the start be noting but relative to every situation. She was a professional soldier, one used to war, death and all that came with massed armies fighting each other. She was angry at herself for not pulling them up at the start and making them work out a battle plan. She was angry at herself trusting them to know what hell they were doing. Well with one or more dead it was clear to her as day they did not.

She placed her spear on the wall and took off her backpack. Talking out her note book she wrote down some such to she could right it up later. Most of all about the danger level of this location and a recommendation for a larger better trained group be sent. Or this group would have ot get new hands in, but with out better leadership she could not see a better outcome. Not after two rooms.

She was done with them, as a professional soldier she knew they did not have what it took to help here, and she needed to report back and made ready to leave.

Ok All, sorry but I feel I should leave the game everyone, I really don't think my PC is equipped to help complete this, She is an investigator/Mistry type and this is a start up dugan crawl. I am in the wrong for not getting that form the get go. As for the above, I am just playing my PC as I feel she would Act in this situation in regards to what has happened, as a justification for leaving. Please do not take it as any kind of comment as you as players. Bad luck and timing had more than anything to do with this

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Adrenaline and Ganzi blood are a hell of a mix. With the state of things, Araezi doesn't even notice one of her allies leaving the group to die. Instead, she grows impatient as she waits for a complete headcount of allies to pass her by. She swims forward, peeking over the head of Ganem to see Patros floating motionless.

She gives the man a touch of invigorating energy, once again sapping her own life force.

kinetic healer: 2d6 + 6 + 2 ⇒ (5, 3) + 6 + 2 = 16


On Time Out

Feel free to drag/reposition Patros to a safer location, or stay and fight if you wish


On Time Out

Once again Araezi heals Patros back to consciousness.

Initiative, round 8
==========
Mud -42
-----
Alya
Araezi
Shi
Boris

Patros -21, prone
Matt -39, prone, dead
Ganem
==========
Bold can act!

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Shi no kage lead Boris towards the drier part of the floor, hoping the others can make it out.

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem sees Patros gain strength from Araezi and helps out too.

CMW on Patros: 2d8 + 4 ⇒ (7, 1) + 4 = 12


On Time Out

GM Roll:

1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 322d6 + 3 ⇒ (4, 1) + 3 = 8 1d100 ⇒ 24
1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 372d6 + 3 ⇒ (4, 3) + 3 = 10 1d100 ⇒ 31
1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 312d6 + 3 ⇒ (6, 6) + 3 = 15

Despite Araezi and Ganem's effort, their healing doesn't seems to keep up with the damage that the mud monster is dealing to Patros, and he fall unconscious again after two solid slams. The moster then 5ft step diagnaly upward and be above Patros' body, threathening the two healers.

Initiative, round 9
==========
Mud -42
-----
Alya
Araezi
Shi
Boris

Patros -42, prone, unconcious, dying CON check to stabilize
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Seeing her companion being covered by the monster means her options are limited. The kineticist drifts back about five feet or so, aiming blindly into the muck in the exact position that the monster was in before.

kinetic blast: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13 damage: 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
50% concealment (high is good): 1d100 ⇒ 52


On Time Out

Araezi's blast unfortunately misses its target.

Initiative, round 9
==========
Mud -42
-----
Alya
Araezi
Shi
Boris

Patros -42, prone, unconcious, dying CON check to stabilize
Matt -39, prone, dead
Ganem
==========
Bold can act!

Reminder that Touch of the Sea potion only last 10 rounds, being min/CL and CL1

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Shi and Boris made their way to solid ground and joined Alya. "Unless we can find a way to drain the water, we are not going to be able to fight creatures in their own element." he muttered as Boris shook the water off of his feathers.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

She had waited, she was not the kind to run off an leave others but they had to do a tarcal retrait. She came over and helps them out the water.

"Your right, I could do nothing to stop that thing, Are the other coming? I saw Matt fall, but Shi and Ganem?"

She asks with some concern, seeing none of the others she dove back in water heading to them.

Is it half speed or full speed I forgot"


On Time Out
Swim skill wrote:
Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

Shi guards the entrance while Alya goes back to check on teammates.

Initiative, round 9
==========
Mud -42
-----
Alya
Araezi
Shi
Boris
Patros -42, prone, unconcious, dying CON check to stabilize
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

con: 1d20 + 2 ⇒ (17) + 2 = 19

it seems like it doesnt like my posts..i've rolled con checks three times..and the posts never goes through..


On Time Out

Patros stabilizes while Ganem is facing the mud monster.

Initiative, round 9
==========
Mud -42
-----
Alya
Araezi
Shi
Boris
Patros -42, prone, unconcious
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem feels the effect of the potion wane, so he tries to swim away as he grabs another sponge potion from his haversack.


On Time Out
Ganem Ambergrog wrote:

Ganem feels the effect of the potion wane, so he tries to swim away as he grabs another sponge potion from his haversack.

Is Ganem withdrawing? The monster is adjacent and can AoO you if you move normally

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0
GM_Colin wrote:
Ganem Ambergrog wrote:

Ganem feels the effect of the potion wane, so he tries to swim away as he grabs another sponge potion from his haversack.

Is Ganem withdrawing? The monster is adjacent and can AoO you if you move normally

Ahh...sorry, I mistook the red outlined avatar as the monster. Yeah, I think I would withdraw since I can't 5 foot step. I think that would negate my move action to take the potion sponge out of my haversack too.


On Time Out

GM Roll:

Slam 1: 1d20 + 13 ⇒ (2) + 13 = 15 2d6 + 3 ⇒ (1, 6) + 3 = 10
Slam 2: 1d20 + 13 ⇒ (20) + 13 = 33 2d6 + 3 ⇒ (6, 1) + 3 = 10 Grab: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18
Confirm: 1d20 + 13 ⇒ (19) + 13 = 32 2d6 + 3 ⇒ (6, 6) + 3 = 15

The mud monster 5ft step swims closer to the kineticist and slams down HARD, grappling her as well.

Initiative, round 10
==========
Mud -42, grappled
-----
Alya
Araezi -25, grappled
Shi
Boris

Patros -42, prone, unconcious
Matt -39, prone, dead
Ganem
==========
Bold can act!

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

The ganzi had her chance, but it seems that it wasn't in her nature to turn tail with a friend in danger.

The mud monster slams down hard, his attack impacting an invisible barrier around Araezi's body. In that moment, it shimmers and cracks, shattering like so much glass before it can absorb much of the momentum. The blow connects right on her shocked face and causes her to rotate a whole half circle before the momentum halts.

The ganzi's body, already pushed close to its limit, gave way underneath the attack. The monster would find itself grasping a limp, unresponsive prey.

Well, looks like all that Burn caught up with her. Thanks to the nonlethal damage, Araezi is unconscious. If it matters, her force ward regenerates 1 temporary HP per minute, so she'll be back to an effective 0 HP in 2 minutes.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

What she could see as she came into view of the fight.

Perspective 1d20 + 10 ⇒ (6) + 10 = 16

"^R(@%£!"

It looked like Matt and Patros and Araezi where down, the mud demon smothering her, all three dead or soon to be. Ganem was coming her way and fast. He was making a brake to get away from the thing. So three would survive and three where lost, that was the reality of this situation. Alya was not brave she know that, she was deeply pragmatic. She was no hero to run head 1st at an enemy with no plan other than to gain glory. She know that senseless bravery on the battlefield did not win wars. She had seen too many dead. No what won wars was bringing Superior, force, planning and discipline to a fight did. And they had had none of these here. She was a realist, running was the only option now. She had no means to harm the thing, and it had no eyes so Vanish would not work, and with out a means to magically harm or charm it all they could do was a statical retreat. When they could regroup and come back with more force, planning and better dispalin.

"Ganem hurry"

She moved 10' move 5' reach, if he or she still has an action she pull him 5' away from it held out her hand for him to grab so she could pull him away from the thing. So they could get away faster


On Time Out

Alya pulls Ganem back a bit

Initiative, round 10
==========
Mud -42, grappled
-----
Alya
Araezi -25, grappled, unconcious
Shi
Boris

Patros -42, prone, unconcious
Matt -39, prone, dead
Ganem
==========
Bold can act!

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Lady Alya De Qill will let Ganem pass her

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem takes a potion sponge out of his haversack and glances back with pain as he sees Patros just below the water. He starts swimming back to the stairs.

Move action - take potion sponge out of Handy Haversack
Move action back the way we came.

Silver Crusade

Venture Lieutenant, Play by Post (online)

(this game is on a brief administrative pause. more details will be coming in discussion soon)


On Time Out

As Ganem and Alya escape from the flooded hallway, you find Shi waiting for you in the dry landing. You glance back, expecting the mud monster to emerge from the dark water, but it doesn't give chase. The sound of water fades behind you. As you pause to catch your breath, the adrenaline fades, replaced by a heavy, creeping exhaustion that washes over your mind like the dark water......

.
.
.
.
.
.

You open your eyes, and you're staring at the ceiling above your bunk bed, drenched in sweat. Your heart still races as you sit up, the images of drowning corridors and terrifying monster already slipping away like mist. You give your arm a small pinch, and let out a weary sigh.

It wasn't real. Just a terrible dream.

......You really need to remember to turn off the humidifier next time.

201 to 239 of 239 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1 The Emerald Spire: Level 5 - The Drowned Level by GM Colin All Messageboards

Want to post a reply? Sign in.