PFS1 The Emerald Spire: Level 5 - The Drowned Level by GM Colin (Inactive)

Game Master Colin_Mercer


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The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

How do I set it up so Shi can be riding on Boris? When I try to add Shi over Boris, he disappears.


On Time Out
Shi no kage wrote:
How do I set it up so Shi can be riding on Boris? When I try to add Shi over Boris, he disappears.

Fixed. It's token order issue. You need to move your token to the front or move the mount's token to the back, so that you show up 'in fromt' of the mount's token. And I did that for you already.

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Thanks!


On Time Out

For those who are worry about endless swim checks, since you guys are not very far into this floor and you have clear out the possible enemy on your landing zone, I would allow you to get back out and purchase underwater adventure supply. Do note that this 'break' is only for shopping, and resting for recovering is not allowed.

If you have a swim speed, you can take 10 for Swim and get a +8 racial bonus on swim check, FYI

Buff time for ongoing spell will not be deducted for this purposes.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Alya goes out and comes back with 2x oil of water ressiatnce and a scroll of freedom of movement, and ask one of the other players if they could cast it on her.

750gp+(2x50gp) + 2points


On Time Out
Lady Alya De Qill wrote:

Alya goes out and comes back with 2x oil of water ressiatnce and a scroll of freedom of movement, and ask one of the other players if they could cast it on her.

750gp+(2x50gp) + 2points

The hunter should have no problem casting that scroll

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

LOL. I was not expecting to be the spellcaster, Shi tends to fly around and shoot arrows.

Grand Lodge

”Matt” Female LN Bloodrager (urban+Id) 1 UC Monk (Scale Fist)2 Nagaji | HP 24/27 | AC 19 T 14 FF16 | CMB +7, CMD 21| F +7, R +6, W +1 | Init +3| Perc +6 Speed 40ft |BloodRage: 9/11 rounds| Active conditions: Mage Armor

I think I should remind you guys I have Magic Fang on me which could bypass the DR. And I need healing.....

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Ye looks like it has DR10 [even without position she did 9 DMG] so there is nothing Alya can do to harm it, will have a think.


On Time Out

DR 10/Magic, immune to crit and flank and precision damage (elemental subtype), Combat Reflex and Lunge

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

and of course i postponed adding +1 to my sword...fml...

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Hey, how deep is the water in the hallway with Patros? I could heal him if I could get in touch range, but there's a crowd.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

we can leave and come back right? if so, how about we leave, regroup and i an get +1 added to my sword...and rez our fallen teammate...that's fairly important...


On Time Out
Patros Randallos wrote:
we can leave and come back right? if so, how about we leave, regroup and i an get +1 added to my sword...and rez our fallen teammate...that's fairly important...
"GM_Colin" in Recruitment thread wrote:

Continuing my Play-by-Post Emerald Spire series, and we’re diving into Level 5, The Drowned Level!

......Leaving this level/floor of Emerald Spire will count as ending this adventure for your character, and the chronicle sheet will be generated based on your progress. You may rest in the dungeon if you think it's safe to do so. (I’ve had to tighten this up after someone pushed things too far.)
Araezi Pyrket wrote:
Hey, how deep is the water in the hallway with Patros? I could heal him if I could get in touch range, but there's a crowd.

I believe the room with mud monster, and the hallway you're in, have 15ft of water. Patros and the monster are both at ground level in terms of underwater 3D combat.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

well poop...lol

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

guys...in all seriousness, don't worry about Patros...save yourselves...it's fine...

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |
Patros Randallos wrote:
guys...in all seriousness, don't worry about Patros...save yourselves...it's fine...

I wish my PC could help but she can't even harm it with a crit, so its run away time, Sorry about this.

For my PC she's a soldier do to her this is just another battle gone bad, and to her surviving as many as they can is a vitroy.


On Time Out

I don't think the mud monster will give chase to the first hallway, so assuming Alya, Ganem, and Shi is not not heading that direction, we can put initiative tracker aside for now and figure out how do you like to proceed from here.

Some possible options (feel free to come up with your plan, these are merely suggestions and you're by no mean limited to these options)

-You can attempt to to back and rescue Patrols and Araezi, as Life Bubble should keep them alive for a while;

-You can continue exploring this floor through the hallway to the right of the 2nd room (where the water elemental comes from in the first battle) (I put a yellow arrow to indicate the direction);

-You can choose to make camp and rest in the dry, landing area, if you think it's safe to do so.

Silver Crusade

Venture Lieutenant, Play by Post (online)

GM Colin will not be able to finish this game.

Would you like to continue with a different GM, or end the game?

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

is Colin ok?

Silver Crusade

Venture Lieutenant, Play by Post (online)

Yes, he's OK. I can't share any more than that.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

i understand..as long as he's ok...

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Same here as long as GM Colin is ok,
With 1 dead, 1 unconcious, 1 grappled
And the remaining party facing an opponent this difficult.
Even with our full party we found it every challenging
So I really can't see a way we can take it on as is, with out pulling it away from the others. Which I am willing to try while the others try and get our two living reaming members.

We could really do with some magic weapons.

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

I suppose that depends. Worst case scenario, how far back would we be set if we got our 10% completion cheonicle? Will we be leveled enough to continue to the next part?

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

In this case, calling it might be the best option.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

so what would happen to Patros? he'ss not dead. I'm ok with you guys calling it...if Patros is a write off, so be it.

Silver Crusade

Venture Lieutenant, Play by Post (online)

OK, let me tell you guys about what your options are.

In general, when a GM cannot finish a game, these are the options:

-another GM could take over where you currently are

-everyone at the table could get partial credit and chronicles based on what has happened so far

An option that is not always available, but is in this case, is to just wipe away everything that has happened. No chronicle sheets, no credit, no dead characters.

In this case, I think the third option is probably best, but it's up to the players.

Grand Lodge

”Matt” Female LN Bloodrager (urban+Id) 1 UC Monk (Scale Fist)2 Nagaji | HP 24/27 | AC 19 T 14 FF16 | CMB +7, CMD 21| F +7, R +6, W +1 | Init +3| Perc +6 Speed 40ft |BloodRage: 9/11 rounds| Active conditions: Mage Armor

I'm okay with any choices you made, even though my character is dead here.

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5
Redelia wrote:

OK, let me tell you guys about what your options are.

In general, when a GM cannot finish a game, these are the options:

-another GM could take over where you currently are

-everyone at the table could get partial credit and chronicles based on what has happened so far

An option that is not always available, but is in this case, is to just wipe away everything that has happened. No chronicle sheets, no credit, no dead characters.

In this case, I think the third option is probably best, but it's up to the players.

Option C looks like to be the best option

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

C works for me...i might be biased...lol

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Considering how the first fight went and the fact that we've suffered as many casualties as the monsters have? I'm starting to favor making this delve non canon.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

I vote C as well.

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

I vote for option C ("wipe everything away").

Silver Crusade

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Venture Lieutenant, Play by Post (online)

AaOK, that looks like consensus. As of now, your characters are free to be in other games.

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves
Redelia wrote:
AaOK, that looks like consensus. As of now, your characters are free to be in other games.

Thank you for the release. I'm sure things have got to be awkward on your end as well, and I appreciate you helping us out.

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