
DM DoctorEvil |

A Lovely Little Riot - Round 1 - concluded
24 Red Thug (4hp dmg)
23 Celas
20 Blue Thug
17 Bellara
17 Buttercup (hiding?)
15 Impasha (11/20hp remain, +1 to AC 1 round)
15 Elarion
13 Orange Thug
8 Myron
7 Purple Thug
Joining the fight, Myron casts a spell that creates dragon claws which rip into Green, killing him. They also wound Red more, and while not down, he looks in bad shape.
Moving to the melee, Purple Thug attacks the nearest hero, which is Elarion. Taking two solid blows, Elarion crumples to the ground, unconscious.
Elarion takes 14hp from the two strikes, and is at zero, which means he gains the dying 1 condition and moves to just before Purple in the count. On to Round 2
Purple thug mace vs Elarion: 1d20 + 5 ⇒ (13) + 5 = 18
Purple Thug mace vs Elarion, MAP: 1d20 + 5 - 5 ⇒ (19) + 5 - 5 = 19
Elarion bludgeoning dmg, 2 hits: 2d6 + 6 ⇒ (6, 2) + 6 = 14

DM DoctorEvil |

A Lovely Little Riot - Round 2
24 Red Thug (7hp dmg)
23 Celas
20 Blue Thug
17 Bellara
17 Buttercup (hiding?)
15 Impasha (11/20hp remain, +1 to AC 1 round)
13 Orange Thug
8 Myron
15 Elarion (dying 1)
7 Purple Thug
Hurt pretty badly, Red Thug tries to get out from the surrounded position after making a quick strike against Bellara. She moves closer to her other Chelish allies, taking a breather as best she can.
Celas is up now for the good guys. No one likes it when the cleric goes down...
Red mace vs Bellara: 1d20 + 5 ⇒ (3) + 5 = 8 miss

Celas the Younger |

As his target slips away, Celas sees the fight shift as Elarion falls. Celas thinks, Elarion's down, damn, one of the few people I like and a healer. What have I gotten myself into? Desperately, he shouts, "The elf's hurt, is there a healer around?" He spots Impasha surrounded and seems to remember people saying they'd been healed by her. Seeing that he can't get to her in time to help he says, "Mistress, protect your loyal servant, I'll get that little bastard."
Celas closes in on the thug in red, seeming to strike toward his eyes, but then bends his left knee and makes a sudden swipe to the thigh hoping to puncture an artery.
Move 1 square SW and two squares W.
Dagger to Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Dagger Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Precision Damage Sneak Attack: 1d6 ⇒ 6
Stride, Feint (Deception +4), Strike I'm not sure if this deception roll is secret or not so I'll let the DM roll it.
If attack Celas will use Nimble Dodge for a +2 circumstance bonus to AC.

Buttercup Bainilus |

Buttercup does NOT like the way the one with the orange scarf looked at her. It occurs to her that the spot in the tree might be a nice temporary solution but if this battle goes poorly it might end up being a nasty trap. Eyes narrowed she gathers some power and a dust cloud rises from the ground and surrounds her, then she releases a blast at orange. Perhaps not the most tactical choice, but she really, really did not like the way orange looked at her. And, besides, an orange scarf with a green shirt? Gods, the man has no fashion sense!
** 2 action elemental blast
* 1 action elemental blast
The channel elements ability allows me to use a one action elemental blast. I also read that you can not use any impulse, including the blast, unless the channel elements is active. Does that mean you cannot use the two action blast first? If so, reverse the order of these attacks. Not that it matters because that dang tree branch keeps wobbling under her and messing up her aim.
to hit earth blast on orange: 1d20 + 6 ⇒ (5) + 6 = 11
bludgeoning damage: 1d8 + 4 ⇒ (5) + 4 = 9
to hit earth blast on orange: 1d20 + 6 ⇒ (2) + 6 = 8
bludgeoning damage: 1d8 ⇒ 5

Bellara Valcaro |

Blue is next but unlikely to affect Bellara so here is her action.
Feeling like she was off a solid start, she breathes a sigh of relief.
See? All that practice is worth the effort!
Celas's words snap her back to reality though. She notices the absence of Elarion's presence behind her and as she spins to see him on the ground, it nearly takes her breath away.
Spinning on her heels, she narrows her eyes at pink-banded foe and with a confident flourish, steps in and thrusts her rapier into his chest with as much force as she can muster, snapping her buckler in place after her strike. Expending panache for finisher here.
◈ Step
◈ Attack - Rapier DeadlyD8, Confident Finisher: 1d20 + 7 ⇒ (18) + 7 = 25 Damage P: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (6, 1) = 15
◈ Raise buckler - AC20
↻ You're Next! If Bellara downs her foe, she points to another foe to tell them she's coming after them.
◇ Demoralize, Stylish Combatant, You're Next: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14

DM DoctorEvil |

A Lovely Little Riot - Round 2 - continued
24 Red Thug (7hp dmg)
23 Celas
20 Blue Thug
17 Bellara
17 Buttercup (hiding?)
15 Impasha (11/20hp remain, +1 to AC 1 round)
13 Orange Thug
8 Myron
15 Elarion (dying 1)
7 Purple Thug
Celas sees Elarion go down and realizes his best help is to drop some of these rioters quickly. He slinks over to where Red has retreated and uses the crowd to his advantage to strike the opponent when she is not prepared. The resulting strike drops Red, evening the odds somewhat.
Blue hears his compatriot hit the ground, and turns to face the new attacker trying to bash Celas' brains in. But the rogue is able to ward off any hits by dodging easily.
I will post Buttercup and Bellara's actions next update, Impasha is up now.
Celas Deception: 1d20 + 4 ⇒ (18) + 4 = 22
Blue mace vs Celas: 1d20 + 5 ⇒ (8) + 5 = 13
Blue mace vs Celas, MAP: 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2

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"Mistress, protect your loyal servant, I'll get that little bastard."
This cry from Hank draws Impasha's attention the way a hound is charged by a hunting horn. She looks quickly to where the red-cloaked woman fights off another thug, and though she cannot see the downed elf behind the fountain, her eyes widen and her posture seems to straighten with new resolve.
"I'm coming!" she says sharply.
Seeing the blue-coated fighter turn away from her, Impasha pivots to the fellow with the yellow scarf beside her, pity now gone from her eyes. She lashes out twice with her sword in quick succession.
◈ Longsword vs Yellow: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 3 ⇒ (8) + 3 = 11
◈ Longsword vs Yellow: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Then she lunges away toward the downed elf, shoving her way roughly through the crowd as best she can.
◈ Move (difficult terrain)

DM DoctorEvil |

A Lovely Little Riot - Round 2 - continued
23 Celas
20 Blue Thug
17 Bellara
17 Buttercup (hiding?)
15 Impasha (11/20hp remain)
13 Orange Thug
8 Myron
15 Elarion (dying 1)
Bellara spins around to attack Purple Thug, striking them with a finishing blow that kills the thug in one stroke. She then points at Blue, but the target of her intimidation doesn't seem to afraid given the distance.
From her tree perch, Buttercup activates her elemental aura, bringing chunks of earth at Orange. Then she uses the impulse of her ability to double down on the attack, but both blasts seems to miss. Buttercup blames the unsteady platform of the tree branch for the errant shots.
As Elarion falls and Hank calls out, Impasha knows she has to get to his side. She lashes out with her blade twice, dealing enough damage to fell Yellow.
Orange Thug pursues Impasha through the crowd, making one attack. The strike crushes the champion, who join Elarion crumpled on the ground, slowly dying.
Impasha is also Dying 1, and is already right before Orange in the order. Myron is up. Elarion needs a DC11 flat check to stabilize or go to Dying 2
Orange vs Impasha: 1d20 + 5 ⇒ (20) + 5 = 25 critical
Crit bludgeoning dmg vs Impasha: 1d6 + 3 ⇒ (4) + 3 = 7 14hp dmg

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Holding her shield to ward off any blow from the villain now assailing Hank, Impasha looks to the young delivery man and is about to confirm the location of the stricken healer.
Her mouth opens but her voice never sounds as a new mace whistles through the air and cracks directly onto her unguarded head. Impasha never experiences a moment of pain. For a split-second she is aware of a flash of light and ringing sensation in her teeth, followed by darkness.
The champion drops heavily to the cobblestones, nose-first, dark-red blood oozing up through her straw-colored hair and running past her neck and ears to pool in the gaps of the paving stones.

Buttercup Bainilus |

The downing of Impasha sends a spike of fear through Buttercup's heart. She starts looking for a path of escape, though if they are willing to go after the protesters in broad daylight and have somehow associated her with them, she fears escaping the moment would not be the same as escaping the repercussions.
This is bad. This is really, really bad.

Myron Waldern Aulamaxa |

Myron watches in outrage as his fellow citizens fall to the attacks of the red-banded ruffians and continues the fight.
(Move for 1 action, briny bolt for 2 actions)
With an uttered arcane word, he summons a glob of the filthiest harbor water he can imagine, and flings it towards the blue enemy hounding Celas.
Spell attack: 1d20 + 7 ⇒ (11) + 7 = 18 <-- Target is blinded for 1 round if that hits. There will be additional damage and status affects if that's a crit.
Bludgeoning damage: 2d6 ⇒ (3, 6) = 9

DM DoctorEvil |

A Lovely Little Riot - Round 2 - continued
23 Celas
20 Blue Thug
17 Bellara
17 Buttercup
15 Impasha (dying 1, prone)
13 Orange Thug
8 Myron
15 Elarion (wounded 1, stable, prone)
As Impasha falls, Elarion stabilizes but is still unconscious and prone.
Myron shoulders through the crowd, getting a little closer to the action and then casts another spell, sending a bolt of seawater at Blue, dropping the rioter without any other damage needing to be dealt.
End of Round 2
Elarion is stable. Blue falls. Odds are getting a bit more even, for now.

DM DoctorEvil |

A Lovely Little Riot - Round 3
23 Celas
17 Bellara
17 Buttercup
17 Green Dottari
15 Impasha (dying 1, prone)
13 Orange Thug (+1 to attacks, 10 rounds)
8 Myron
8 Red Dottari
15 Elarion (wounded 1, stable, prone)
4 Yellow Dottari
As the fight seems to wind down with the rioters, you see someone from the crowd throw a dagger at the guards on the steps of the Opera House. The blade hits the tall woman who leads the dottari in the neck, and she starts to bleed out massively. Clutching her throat the woman cries out, "Kill them all!" to her guardsmen, and then staggers back inside the Opera House, mortally wounded.
From the steps, the dottari start to move into the crowd, indiscriminately attacking rioters, protesters, and innocent bystanders alike beathing at them with maces and slowly advancing.
New foes on the field, soldiers this time. Celas, Bellara, and Buttercup are up now.
Green Dottari: 1d20 + 3 ⇒ (14) + 3 = 17
Red Dottari: 1d20 + 3 ⇒ (5) + 3 = 8
Yellow Dottari: 1d20 + 3 ⇒ (1) + 3 = 4

Buttercup Bainilus |

Buttercup attempts to blast orange so they can escape but she is like a kid throwing stones and missing everything. The thing works so much better when aiming at a stationary target.
to hit earth blast: 1d20 + 6 ⇒ (3) + 6 = 9
bludgeoning damage: 1d8 + 4 ⇒ (1) + 4 = 5
So she tries again
to hit earth blast, MAP: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
bludgeoning damage: 1d8 ⇒ 7

Celas the Younger |

A Lovely Little Riot - Round 3
Celas's worries jump when the ill-conceived assault on the dottari triggers an indoctrinate murderous response. That tears it we have to run. the dottari is busy killing everyone but they'll get to us soon, and Buttercup is too close. But I need to get rid of this lout first. Weaving through the panicking crowd to the fashion-challenged thug, Celas uses the scream of the crowd as audio cover, Celas pitches low a hurried warning, "A Little Flower chases the big-eared jack."
Celas weaves through the crowd S, SW, N to reach the thug, and feints, then strikes. Stride, Feint (Deception +4), Strike
As he closes on his target, Celas scuttles with knees bent appearing to strike at the thigh of the thug but at the last second straightens to stab the throat or face.
DM rolls deception, you roll better than me anyway. :)
Dagger: 1d6 + 7 ⇒ (1) + 7 = 8
Dagger Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Precision Damage Sneak Attack: 1d6 ⇒ 3
If attacked Celas will use Nimble Dodge for a +2 circumstance bonus to AC. Assume for rest of the fight.

Bellara Valcaro |

The opera steps vomit steel into the crowd and Bellara’s lip curls. "At last! Someone willing to dance!"
She surges north through the panicked press, light on her feet, barely touching the slick cobbles until she’s on the nearest dottari.
Bellara tilts her chin at the line of guards. "Tell your lord-mayor the city he fears is right here." The gull-hilted rapier flashes up from her hip in a bright line towards the green-sashed foe. Her buckler snaps into place a heartbeat later.
◈ Stride
◈ Attack - Rapier: 1d20 + 7 ⇒ (11) + 7 = 18 Damage P: 1d6 + 2 ⇒ (3) + 2 = 5
◈ Raise buckler - AC20

DM DoctorEvil |

A Lovely Little Riot - Round 3 - continued
23 Celas
17 Bellara
17 Buttercup
17 Green Dottari
15 Impasha (wounded 1, stable prone)
13 Orange Thug (+1 to attacks, 10 rounds)
8 Myron
8 Red Dottari
15 Elarion (wounded 1, stable, prone)
4 Yellow Dottari
Celas feints through the crowd, but he gets a hard elbow at just the wrong moment and nearly drops his blade instead of sticking it in the back of the sole remaining armed rioter.
The crowd still parts easily for Bellara, and she dances up the foremost dottari, scoring a hit before the soldier can get his shield up to block. She then snaps her own shield into place, ready for any counter-strokes.
Buttercup, hanging out in the tree still, tries to use her elemental power to pummel the rioters with earth. Finally with her last try, she succeeds in bludgeoning the Orange guy, but its not quite enough to fell him at this point.
Green Dottari, wounded by Bellara's impetuous attack, turns on her with a snarl. Where the rioters had sticks or cudgels, this soldier has a real heavy mace, and he swings it with some skill, following up with an uppercut motion of his steel shield. The mace does land despite the noble woman's small buckler but the shield uppercut misses. The guard does raise his shield this time, expecting more fight.
Impasha, still lying prone, and near death, has enough constitution to hold it together and stabilizes, out of immediate mortal danger.
Now aware of Buttercup blasting him from the tree, Orange Thug leaves off melee with Celas, and moves through the crowd toward the tree, determined to bring down the halfling, which is really no better than a slave in their eyes. He gest to the base of the tree, but cannot get purchase enough to leverage up.
Myron is up now. Impasha and Elarion are both stable now, though they remain unconscious.
Green dottari mace: 1d20 + 8 ⇒ (15) + 8 = 23
Green dottari shield bash MAP: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Bludgeoning dmg to Bellara: 1d6 + 3 ⇒ (4) + 3 = 7
Orange Climb: 1d20 + 4 ⇒ (8) + 4 = 12

Myron Waldern Aulamaxa |

Seeing more-heavily armed opponents coming out of the opera house, and seeing the unattended and unconscious elf lying next to the fountain, Myron works his way through the crowd to try and pick him up and get him out of here.
One movement will get me right next to Elarion. Do I need to use a second action to get in the same square to try and pick him up? Let me know what I need to do to try to pick him up, pleae.

DM DoctorEvil |

You can pick up from an adjacent square. To carry, you need to add the weight of the bulk of the PC plus the bulk of their equipment. Medium creatures are Bulk 6, but since Elarion is an elf, I will call him Bulk 5. His gear is Bulk 3, and you are carrying Bulk 1 without him. So that's Bulk 9 to carry. This makes you encumbered. As such you gain the clumsy 1 condition and take -10ft movement penalty to all speeds. That penalty applies before the calculation for the difficult terrain due to the crowds. That makes your speed 15' and then halved its 1.5 squares per stride action.
And its an Interact action to pick him up. I will waive any STR or Athletics check for now