The Whitefang Wyrm (Inactive)

Game Master Diaz Ex Machina

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Hero Points

Celense Aliri: 2
Chén fú: 2
Drokki Goldenoak: 2
Helvi: 2
Skilgim: 2
Tirion Erithiel: 2

Symbols: Free Action ◇ | Single Action ◈ | Double Action ◈◈ | Triple Action ◈◈◈ | Reaction ↺


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Envoy's Alliance

Female (Ancient) Elf Monk 1 | HP 17/17 | Perception +4 (T) | AC: 19 | Fort +6, Ref +9, Will +6 | Active Conditions: (none)

Celense taps her cane on the layer of ice beneath their feet. "This stuff will make traversing more difficult. Watch your footing."

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

Helvi enters the space cautiously and tries to move quietly, avoiding notice with each step in hopes to catch this creature unaware.

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

Tirion smiles, having successfully lead the team to the lair of the beast. “Should one of us try to sneak over, see if it is inside?” he asks.

Tirion will Hunt Prey and sneak to try to draw closer to the beast’s lair without being detected

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki unwraps his meteor hammer and moves forwards "I am many things but not sneaky, so by all means" says the dwarf

He breathes some air in and looks around for any signs of the beast.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

"I can try to slip forward, but it is hard to sneak around in a house of ice. I think it best we just advance together."

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Nimble dodge, Quickdraw

Yes, let's move forward.

And he hazards a toe.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide

The floor isn't too slick, at least in this zone.

You can move freely, at least for now.

Tirion could you please tell me your Stealth bonus?

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokkin moves further inside the cave ... Moved on the map

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Nimble dodge, Quickdraw

The ratfolk follows stealthily ((+7)).

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

Tirion is Stealth +7

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chén fú sticks with the group, trying to stay more or less in the front.

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

Helvi would like to try to sneak forward as well. (Stealth is +7.)

Envoy's Alliance

Female (Ancient) Elf Monk 1 | HP 17/17 | Perception +4 (T) | AC: 19 | Fort +6, Ref +9, Will +6 | Active Conditions: (none)

Celense is also in the Stealth +7 club, however she will stay with Chen Fu and not leave him to potentially be the only one spotted.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide

Stealth Checks:
Skilgim's Stealth (T): 1d20 + 7 ⇒ (2) + 7 = 9
Torion Erithiel's Stealth (T): 1d20 + 7 ⇒ (4) + 7 = 11
Helvi's Stealth (T): 1d20 + 7 ⇒ (20) + 7 = 27

You see the wyrm in the middle of a bigger room of the cavern, and he sees you too (except for Helvi).

The Wyrm wrote:
Who are you?

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chén fú is surprised that the wyrm is willing to talk. From the way things sounded, he expected a ravenous beast.

Envoy's Alliance

Female (Ancient) Elf Monk 1 | HP 17/17 | Perception +4 (T) | AC: 19 | Fort +6, Ref +9, Will +6 | Active Conditions: (none)

This thing... can talk? Has anyone around here tried reasoning with it?

No social skills here so I will let the others do the talking.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide

RETCON

The wyrm speaks Draconic.

Sorry for this.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Nimble dodge, Quickdraw

It does talk but what does it say?

The ratfolk sees that the wyrm has noticed him. So he talks too.

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

Tirion had begun to level his bow at the beast. After all, the roar reverberating off the walls didn't sound any different to his ears than the roar of any other beast. Still, he trusts his compatriot Skilgim, and lowers his bow.

"Whatever language it speaks, I do not understand it. Does anyone here know of it?"

He gestures to his comrades to lower their weapons as well, though he pointedly ignores Chén fú.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

"No idea. But it does seem to want to talk."

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki does not understands as well.

"Look beast ... I w-i-l-l s--p-ea-k v-e-r-y s-low-ly so that you can understand. Leave now and stop terrorizing those folks here!" Drokki speaks really slowly like this is to help in any way

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

Helvi does not understand it either, but does not speak up to offer her thoughts, opting to stay well-blended into her surroundings. Her hand fiddles with the shadow sheathe at her hip.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide

Tirion's Recall Knowledge:
Arcana: 1d20 + 4 ⇒ (15) + 4 = 19

That's a tatzlwyrm, one of the smaller cousins to dragons. They lack some of their more powerful cousins’ most terrifying abilities.

After some moments of apparent indecision the wyrm attacks you!

Initiative:
Celense Aliri's Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Skilgim's Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
Torion Erithiel's Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Chén fú's Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Helvi's Initiative using Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Drokki Goldenoak's Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
The Whitefang Wyrm's Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

The wyrm quickly slithers in front of Drokki to bite him, then he breaths a puff of frigid air at him.

◈ Stride
Jaws (magical): 1d20 + 10 ⇒ (15) + 10 = 25 Damage (piercing): 1d8 + 6 ⇒ (4) + 6 = 10
◈ Gelid Breath (DC 15) Damage (cold): 2d6 ⇒ (1, 1) = 2 plus clumsy 1 for one round

Drokki Goldenoak's Fortitude Save (E): 1d20 + 8 ⇒ (5) + 8 = 13

------------------
COMBAT TRACKER
Round: 1
------------------
Those with >> may go

Wyrm
>> Helvi unnoticed
>> Tirion
>> Celense
>> Drokki clumsy 1
>> Skilgim
>> Chén fú

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki swings his hammer at the dragon

Hammer: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, b: 1d8 + 4 ⇒ (6) + 4 = 10

Hammer: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Damage, b: 1d8 + 4 ⇒ (6) + 4 = 10

Than he takes a step backwards

Retributive Strike:

Hammer: 1d20 + 7 ⇒ (8) + 7 = 15 If it damages an ally within 15 ft, and the creature is also within 15 ft, resistance 3
Damage, b: 1d8 + 4 ⇒ (8) + 4 = 12

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chen Rushes (or at least attempts to) past the dragon, maneuvering to get into a flank, and unleashes monk fury ineptitude on it. Apparently he needs more training.

*move
*flurry of Blows
*attack

to hit, flank: 1d20 + 6 ⇒ (8) + 6 = 14; flanking (-2 AC/off guard)
slashing damage: 1d8 + 3 ⇒ (4) + 3 = 7; 1d4 ⇒ 2 bleed on crit

to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9; flanking (-2 AC/off guard)
slashing damage: 1d8 + 3 ⇒ (4) + 3 = 7; 1d4 ⇒ 2 bleed on crit

to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (13) + 6 - 4 - 4 = 11; flanking (-2 AC/off guard)
slashing damage: 1d8 + 3 ⇒ (1) + 3 = 4; 1d4 ⇒ 2 bleed on crit

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

Tirion had hesitated to attack the creature, but seeing its a notorious bully, a tatzlwyrm, he no longer hesitates. He quickly calls out to the group. “It’s a bully, a weaker dragon! Still dangerous. Be careful.

He then pauses, casting a quick spell, before knocking his bow, and aiming for the soft underbelly of the dragon. Finding a shot he likes, he fires the shot, before retreating to a slightly safer distance.

Action 1: Gravity Weapon
Action 2: Attack
Action 3: Move

Longbow Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, Longbow+Gravity+Precision: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (5) = 15

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Nimble dodge, Quickdraw

Tirion, I think you have -2 to your attack because of the volley 30 trait of the longbow

As he can't get a flank position Skilgim demoralizes the wyrm and fires two arrows at the creature.

Intimidation: 1d20 + 5 ⇒ (16) + 5 = 21

Hey you the would be dragon. Stop to annoy the people of the bay, understood?

Shortbow: 1d20 + 7 ⇒ (20) + 7 = 27

Damage: 1d6 ⇒ 2

Crit: 1d10 ⇒ 6

Shortbow: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22

Damage: 1d6 ⇒ 3

Crit: 1d10 ⇒ 3

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

Whoops, you are correct, Skilgim. Admittedly, an error easily remedied by changing the order of my actions- move, then attack, instead of attack then move. If that’s okay, GM Diaz, I’ll edit. Just rather ask for permission since I’ve already rolled

Envoy's Alliance

Female (Ancient) Elf Monk 1 | HP 17/17 | Perception +4 (T) | AC: 19 | Fort +6, Ref +9, Will +6 | Active Conditions: (none)

Cleanse rushes toward the Wyrm, moving with unusual speed. She tossed the cane aside and jabs with her bare fists in rapid succession.

◆ Move
◆ Flurry of Blows
◆ Strike (Fist)

Flurry of Blows 1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Flurry of Blows 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Strike: 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

◈ Helvi will activate a moment unending, which grants precision damage to her next strike. She shifts her immanence into her shadow sheathe with this.

◇ Helvi can free-action draw from her shadow sheathe while it holds her immanence.

◈ And she stabs at the wyrm. Strike: 1d20 + 7 ⇒ (12) + 7 = 19damage: 1d6 + 2 + 3 + 1d6 ⇒ (3) + 2 + 3 + (3) = 11
Her dagger's damage dice are d6s from being an exemplar. She adds 2 for strength, 3 extra spirit damage while the immanence is in the shadow sheathe and the target is off guard, and then 1d6 precision from a moment unending.

◈ Finally, she raises her shield.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide
Tirion Erithiel wrote:
Whoops, you are correct, Skilgim. Admittedly, an error easily remedied by changing the order of my actions- move, then attack, instead of attack then move. If that’s okay, GM Diaz, I’ll edit. Just rather ask for permission since I’ve already rolled

It's fine, I won't penalize you for such a tiny error.

Drokki bonks the wyrm's head violently once, but the second attack misses, while Chén fú and Celense try to gang up on it with their bare hands, but they're not coordinated enough to hit it even once.

Meanwhile, Tirion and Skilgim use the reptile-like creature as a pincushion and Helvi tries to stab it, but fails.

Even if the wyrm doesn't understand what Skilgim says, it appears frightened.

The wyrm moves next to Drokki and attacks him once again

◈ Step
◈ Strike Jaws: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 Damage (piercing): 1d8 + 8 ⇒ (7) + 8 = 15
◈ Strike Claw: 1d20 + 12 - 2 - 4 ⇒ (15) + 12 - 2 - 4 = 21 Damage (slashing): 1d6 + 8 ⇒ (2) + 8 = 10

------------------
COMBAT TRACKER
Round: 2
------------------
Those with >> may go

Wyrm -30 HP, frightened 1
>> Helvi shield raised
>> Tirion
>> Celense
>> Drokki -22 HP
>> Skilgim
>> Chén fú

I forgot to apply the Elite modification to the wyrm in the first round, sorry.

Horizon Hunters

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Nimble dodge, Quickdraw

The ratfolk moves to flank the creature to bites it.

Jaws, vs off guard: 1d20 + 7 ⇒ (11) + 7 = 18

Damage, sneak: 1d6 + 4 + 1 + 1d6 ⇒ (3) + 4 + 1 + (2) = 10

Then he moves back because he knows he wouldn't stand with such violence against him.

Horizon Hunters

| Male Dwarf Champion 2 | HP 36/36 | AC 20 | F +9 R +4 (+3 bulwark) W +8 | Perc +6 (darkvision) | Default Exploration: | Speed 20ft | hero points 1 | Active Conditions:

Drokki swings his hammer
Hammer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage, b: 1d8 + 4 ⇒ (5) + 4 = 9

Hammer: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9
Damage, b: 1d8 + 4 ⇒ (2) + 4 = 6

Than he channels some of the healing magic to fill his body Release one hand from the weapon + Lay on hands +6 HP

Vigilant Seal

{M Elf Dromaar Ranger 1} HP 15 Perception +6 {low light vision} AC 18; Fort +4; Ref +9; Will +4

In the face of the tatzlwyrm's ferocious claws, Tirion takes another few steps back. Then, aiming carefully, he attacks again.

Action 1: Move
Action 2: Attack
Action 3: Attack

Attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 2 + 1d8 ⇒ (5) + 2 + (2) = 9

Attack 2: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

◈ Helvi strides back a bit, ◈ and throws a dagger at it. attack vs frightened 1: 1d20 + 7 ⇒ (17) + 7 = 24damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Vigilant Seal

{Female, Aiuvaran, Samsaran, N/a, Exemplar, Lvl 1} | HP 20 | Perception +4; {low-light vision} | AC 18 (20); Fort +7; Ref +7; Will +6

◈ And lastly, Helvi raises her shield.

If a 24 somehow misses despite being frightened 1, Helvi has a different action she would like to do as her 3rd action. She has an ability that only triggers if her first attack misses.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chén fú joins in on the Wyrm bashing after stepping into a flank.

*step
*flurry
*attack

to hit: 1d20 + 6 ⇒ (19) + 6 = 25, -2 AC flank
slashing damage: 1d8 + 3 ⇒ (6) + 3 = 9; 1d4 ⇒ 3 bleed on crit[tiger stance]

to hit, flurry, MAPx1: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22, -2 AC flank
slashing damage: 1d8 + 3 ⇒ (4) + 3 = 7; 1d4 ⇒ 2 bleed on crit[tiger stance]

to hit, MAPx2: 1d20 + 6 - 4 - 4 ⇒ (16) + 6 - 4 - 4 = 14, -2 AC flank
slashing damage: 1d8 + 3 ⇒ (6) + 3 = 9; 1d4 ⇒ 1 bleed on crit[tiger stance]

This time his mojo is working and the wyrm starts bleeding badly.

Envoy's Alliance

Female (Ancient) Elf Monk 1 | HP 17/17 | Perception +4 (T) | AC: 19 | Fort +6, Ref +9, Will +6 | Active Conditions: (none)

Celense tries to strike it again in rapid succession, then reaches out with a magically-conjured vine to entangle the wyrm.

◆ Flurry of Blows, ◆◆ Tangle vine

Flurry 1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Flurry 2: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Tangle vine (spell attack): 1d20 + 4 ⇒ (18) + 4 = 22

On a success, its speed is reduced by 10 ft this round.


→ Active Turn, ◈ Action, ◇ Free Action, ↺ Reaction | ♥ Hit Points, ☺ Hero Points, ↑↓ Status Conditions | GMT+0200 (CEST) | #01: Silent Tide

With hammers, daggers, arrows, and fists you manage to take down the wyrm!

You get back to the village with proof of your mighty deed, Bjorn and Elder Seshu greet you and throw a party for your success!

The Whitefang Wyrm is dead! Long live the Wyrmslayers, Saviors of Aaminiut!

The next day Bjorn the Blade hands you your payment, you are now free to stay in Aaminiut in search of more adventures, or go back to the nearest Lodge to report to your superiors.

Thank you everyone for playing, I'll be reporting the game soon and will send you your chronicles as soon as possible.

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