Ratfolk Caravan Guard

Skilgim's page

41 posts. Organized Play character for J.G.


Classes/Levels

Rogue 2 / HP 24/24, Perc +7, AC 19, Fort +5 Ref +10 Will +7 / Active conditions: Darkvision, Surprise attack, Trap finder

Strength 0
Dexterity 4
Constitution 1
Intelligence 1
Wisdom 1
Charisma 2

About Skilgim

PFS #212081-2027
Experience 12
Faction Horizon hunter
Wealth ? GP, 12 HH
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Skilgim
Rogue 2
S Small humanoid (Ratfolk)
Senses Perc +7

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Defense
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AC 19
HP 24
Fort +5, Ref +10, Will +7

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Offense
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Speed 25 ft.
Melee Jaws +9 (1d6+4(+1))
Ranged Shortbow +8 (1d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack
Spell Attack Roll +6
Spell DC 16

Spells
. . Cantrips— Eat Fire, Glass shield

Innate Spells
. . Cantrips— Detect magic

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Statistics
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Str 0, Dex 4, Con 1, Int 1, Wis 1, Cha 2
Class DC 18
Background Merchant
Ancestry Feats Deep rat, Vicious incisors
Skill Feats Bargain hunter, Arcane sense, Natural medicine
Class Feats Thief racket, Sneak attack (1d6), Surprise attack, Trap finder, Minor Magic
Languages Common, Ysoki, Orcish
Skills Acrobatics +8, Arcana +5, Athletics +0, Crafting +1, Deception +6, Diplomacy +6, Intimidation +6, Mercantile Lore +5, Pathfinder Lore +5, Medicine +1, Nature +5, Occultism +5, Performance +6, Religion +1, Society +5, Stealth +10, Survival +1, Thievery +8
Worn items Leather armor, Backpack, +1 Handwraps of Mighty blows
Readied items Shortbow
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll, Waterskin, Arrows (30), Chalk, Earplugs, Rope, Thieve's toolkit, Wayfinder
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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to hit foes.