Warren Chief

Chén fú's page

102 posts. Organized Play character for miteke.


Full Name

Chén fú

Race

| Acrobatics +6, Athletics +6, Perc +5, Stealth +6, Thievery +6, Medicine +5

Classes/Levels

| Active Conditions: None

Gender

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 18/20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step)

Homepage URL

Google Docs for Chén fú

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Chén fú

Resource Tracking:

Loot:
Pathfinder Provisions (No provisions for a bounty or quest): Minor Healing Potion lesser bravo's brew
Focus Pool (0/day/rest):
Expendables used:

Hero Points used (1/scenario):
Glyphs used (1 available):


Chén fú is a rather nondescript halfling, who tends to fade into the background in most social situations, finding them awkward at best. He is rather thin for a halfling and a bit taller than the norm, even though he eats a lot. But being a vegetarian might account for that. His equipment gives no clue as to what abilities he might bring to the table. In fact one might mistake him for a servant instead of an adventurer.

He is studious and introverted to the point where he seems disinterested in everything. Not surprisingly, being a halfling, he loves food and cooking (often causing him to break from his usual stoic appearance).

Quirks:
- vegetarian, does not care for heavy carb meals.
- likes to be barefoot
- nondescript

Main Stats:

Chén fú (141936-2004) L/N Male Halfling Monk/1
Ancestry Halfling
Background Acrobat

Str 16/+3 {10 -2[halfling] +2[background] +2[monk] +2[free] +2[halfling][free]}
Dex 16/+3 {10 +2[halfling] +2[background] +2[free]}
Con 12/+1 {10 +2[free]}
Int 10/+0 {10}
Wis 14/+2 {10 +2[halfling] +2[free]}
Cha 10/+0 {10}

Traits Halfling, Elf, Aiuvarin, Humanoid
Speed 20', while in tiger stance may step 10'
Perception +5 {+2[wis] +2[trained] +1[lvl]}, keen eyes[halfling ancestry], low-light vision[aiuvarins heritage]
Initiative +5 {+5[perception], Defend Exploration Activity}
Languages Common, Halfling
Deity Chaldira (The Calamitous Turn)

Defense:

Hitpoints 17 {+6[halfling] (+1[con] +10[cleric])*1[lvl]}
AC 18/20 {10 +3[dex] +4[expert][unarmored defense] +1[lvl] (+2)[untrained][wooden shield][raise shield]}
Fort +6 {+4[expert] +1[lvl] +1[con]}
Ref +8 {{+4[expert] +1[lvl] +3[dex]}
Will +7 {+4[expert] +1[lvl] +2[wis]}
Special Saving Throw Bonuses:

Offense:

Normal Attacks
  • +6/1d8+3 Tiger Claw [crit x2; S; 1d8] {+3[dex] +2[trained][unarmed attacks] +1[lvl]/1d8 +3[str]}

    [dice=to hit]1d20+6[/dice]
    [dice=slashing damage]1d8+3[/dice]; [dice]1d4[/dice] bleed on crit

    [dice=to hit, flurry, MAPx1]1d20+6-4[/dice]
    [dice=slashing damage]1d8+3[/dice]; [dice]1d4[/dice] bleed on crit

    [dice=to hit, MAPx2]1d20+6-4-4[/dice]
    [dice=slashing damage]1d8+3[/dice]; [dice]1d4[/dice] bleed on crit

    [dice=to hit, MAPx2]1d20+6-4-4[/dice]
    [dice=slashing damage]1d8+3[/dice]; [dice]1d4[/dice] bleed on crit

    Ranged Attacks

  • +6/1d4+3 Dart, piercing, 20' range {+3[dex] +2[trained] +1[lvl]/1d8 +3[str]}

    [dice=to hit, dart]1d20+6[/dice]
    [dice=piercing damage]1d4+3[/dice]

    [dice=to hit, dart, MAP]1d20+6-4[/dice]
    [dice=piercing damage]1d4+3[/dice]

    [dice=to hit, dart, MAPx2]1d20+6-4-4[/dice]
    [dice=piercing damage]1d4+3[/dice]

  • Skills:

    Skill Ranks 7 {+4[monk] +0[int] +2[background] +1[PFS]}

    Acrobatics +6 {+2[trained][background] +1[lvl] +3[dex]}
    Arcana +0 {+0[untrained] +0[int]}
    Athletics +6 {+2[trained][monk] +1[lvl] +3[str]}
    Crafting +0 {+0[untrained] +0[int]}
    Deception +0 {+0[untrained] +0[cha]}
    Diplomacy +0 {+0[untrained] +0[cha]}
    Intimidation +0 {+0[untrained] +0[cha]}
    Lore
    - PFS Lore +3 {+2[trained][PFS] +1[lvl] +0[int]}
    - Circus Lore +3 {+2[trained][background] +1[lvl] +0[int]}
    Medicine +5 {+2[trained][monk] +1[lvl] +2[wis]}
    Nature +2 {+0[untrained] +2[wis]}
    Occultism +0 {+0[untrained] +0[int]}
    Performance +0 {+0[untrained] +0[cha])
    Religion +2 {+0[untrained] +2[wis]}
    Society +0 {+0[untrained] +0[int]}
    Stealth +6 {+2[trained][monk] +1[lvl] +3[dex]}
    Survival +2 {+0[untrained] +2[wis]}
    Thievery +6 {+2[trained][monk] +1[lvl] +3[dex]}

    Notes:

    Gear:

    Max Bulk: 8 {5 +3[str]}
    Bulk: See balance sheet

    Explorer's Clothing
    Winter Clothing
    Wooden Shield
    10 Darts
    Adventurer's Pack(knotted rope)
    Backpack
    Tent (pup)
    Chalk (10 pieces)
    Disguise Kit
    Climbing Kit
    Thieves tools
    Thieves' Tools (Replacement Picks)
    Healer's Tools
    2 Scroll of Heal (level 1)
    Mirror
    Brass Ear
    Healing Potion (minor)
    Antidote (lesser)
    Cash: See balance sheet

    Initial Proficiencies:

    Perception
  • Trained in perception

    Saving Throws

  • Expert in Fortitude
  • Expert in Reflex
  • Expert in Will

    Skills

  • Trained in a number of skills equal to 4 plus your Intelligence modifier

    Attacks

  • Trained in simple weapons
  • Trained in unarmed attacks

    Defenses

  • Untrained in all armor
  • Expert in unarmored defense

    Class DC

  • Trained in monk class DC

  • Class Features:

    Monk Ablilities
  • Level 1: Flurry of Blows: Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
  • Level 1: Powerful Fist: No penalty for doing lethal with fists

    Monk Feats

  • Level 1: Tiger Stance
  • Level 2: Stunning Blows or harmonize Self so he can take Qi Blast.
  • Level 4: TBD

    Skill Feats

  • Level 2: TBD

    General feats

  • Level 3: TBD
  • Level 7: Untrained Improvisation

    Skill Increases
    At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.

  • Level 3: TBD

    Ability Boosts

  • Level 5: boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18.

  • Ancestry and Background:

    Ancestry: Halfling/Aiuvarin/Elf
  • Keen Eyes: Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
  • small size
  • Level 1 Ancestry Feat: Halfling Luck feat: Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. You can reroll the triggering check, but you must use the new result, even if it's worse.

    Heritage: Aiuvarin

  • You have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage. You gain the elf trait, the aiuvarin trait, and low-light vision. In addition, when you gain an ancestry feat, you can choose from aiuvarin and elf feats in addition to those from your ancestry.

    Background: Acrobat

  • Trained in Acrobatics skill
  • Trained in Circus skill
  • Steady Balance feat - You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground.

  • Chronicles:

    1) Unforgiving Fire
    2) Gruhunde's Gorget
    3) Archaeology in Aspenthar
    4) The Whitefang Wyrm
    5) Shipyard Salvage
    in progress) Nothing

    Boons:

    One-Who-Waits (Slotless): Your trials in the burgeoning monastery of Unforgiving Fire have given you an edge in overcoming physical challenges. Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn’t change the outcome of the check so you do not waste this ability). Student of the Unforgiving Fire: Having read the ancient scrolls from which Meleeka created the Unforgiving Fire style, you have gained access to the RAIN OF EMBERS STANCE feat for all of your characters (include a copy of this Chronicle sheet with any character who selects this feat).
    Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by
    retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special
    benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other
    benefits in scenarios and quests that feature Grehunde’s descendants.
    Secrets of the Jistkan Alchemists (General, Limited-Use): Your forays into the ancient alchemical testing site of the Jistka Imperium has left you with knowledge and materials for a few handy tricks. Whenever you Craft an item with the alchemical trait during Downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one (from critical failure to failure, from failure to success, or from success to critical success).