FairyGM's Mythic Way of the Wicked

Game Master FairyGM

Are you evil? Yes you are. From a humble prison cell you will rise thru the ranks of evil to conquer the whole island of Talingarde. Thru murder and mayhem you will throw off the shackles of the Trinity and raise Asmodeus in its place.

Branderscar Cell map

The map is a little small. Just use the magnifying glass icon with the plus sign next to Fit. Each square is ten feet.


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M Human Unchained Monk 1 (Scaled Fist)

Fundamentally, Kid did not understand patient people. More than that, he distrusted them. The sooner the guards presented themselves for slaughter, the better.


Rendylyn:
The veil has several patches sewn on it. eighteen in all. Common shapes 2 daggers, a Bullseye lantern, a Hempen rope, three Sacks, what looks like tools, Window four vials, an Unholy Symbol of Asmodeus.

"Sadly I can't help you any more than I have." Her message delivered, Tiadora rises and the guards return. Immediately, her demeanor once more changes and she is again a perfect picture of grief. “No, I can’t bear to leave you!” She gives the PC a kiss on the cheek. The kiss is ice-cold and feels somehow alien and inhuman. Tomas shakes his head. “I’m afraid it’s time, miss.”

She looks deep in Tomas’ eyes and says, “Thank you for letting me say good-bye. There’s no need to search my dearest. You are such a good friend for letting me see my dearest one more time.”

“Such a good friend,” Tomas repeats his voice almost mechanical. Then the watch sergeant seems to snap out of it and bows politely. “A pleasure, madam,” She leaves unveiled. Her eyes meet the PCs one last time and she briefly gives them a wicked smile.

“Three days” telepathically echoes in the PC’s mind. “Don’t disappoint me, dearest.” The visitation concluded, the you are taken back to your cell by a cadre of guards and you are again shackled. Once more they are secured in tightly locked bands around your ankles and your hands are shackled above your heads.

Those of you still in the cell see Rendylyn being brought back into the cell and chained by the same guards as before. Before they leave you all hear a bellow from the room to the west. "Hungry" is all it says. You can tell it is a large creature.


Male Gnome

Posh arches a brow as the guards return with Rendylyn in tow, watching the shackles close once more with professional efficiency.

"Well."

He turns his head just slightly toward Treesa, voice calm and clipped as always.

"It appears the silent knife has been returned to its sheath... for now."

Then, with an almost indulgent glance toward Morthos:

"I assure you, my faith remains intact. I simply prefer it tempered with accurate cartography. Mirages, after all, are beautiful right up until one dies of thirst beneath them."

He offers Rendylyn the faintest nod as she settles back in her place.

"Welcome back. You missed a rather spirited discussion about optimism and slaughter. I imagine you would have enjoyed it."


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Once Rendylyn was locked back up, and after the guards left; Dargon grimaced when the bestial voice yelled he was hungry. Wonder what he eats? he remarked and squirmed against the bracers that held his arms, trying to slip his wrists out of the manacles that held him.

escape artist check: 1d20 + 8 ⇒ (18) + 8 = 26


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa watches quietly as Rendylyn is shackled again. There was no sign of new wounds. Perhaps there really was a visitor?

”Quiet Posh. Rendylyn has a part of your map, at least to where she was taken. Listen and perhaps learn.”

”So Rendylyn, can you tell us about your visitor?”


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

FairyGM:
Prior experience as a gamer leads me to believe this is a Robe of Many Items in veil form. To keep things moving, I'm having Rendylyn try a reasonable experiment--just let me know if I need to roll anything.

Rendylyn, having waited until the guards left, whisper-hisses,"Be silent a while. Let the guards' attention wander. We have an opportunity; I'll tell you when it's safe."

Geburah waits patiently in the dark until she hears a bit of noise that suggests the guards are distracted--chatter, coughing, footsteps, whatever. Then she waits a little longer. And a little longer.

Finally, she whispers, "It seems someone wants to meet with us. He sent a spy in to arrange it. She slipped me this." She opens her fist and shakes a long, white piece of cloth out of it. "What it is, since you probably can't see, is a silk veil with tools and weapons and implements embroidered on it. I think we could use it somehow, to get free...if we can puzzle out how it works."

She starts playing with the scarf, trying different things. She takes hold of an embroidered Asmodean unholy symbol and tugs on it.


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Dargon Lake wrote:
Once Rendylyn was locked back up, and after the guards left; Dargon grimaced when the bestial voice yelled he was hungry. Wonder what he eats? he remarked and squirmed against the bracers that held his arms, trying to slip his wrists out of the manacles that held him.

Angling curiously toward the sound of the creature, he looks back to Dargon and says, "I would gather... anything," in a matter-of-fact tone.

-----------------------------------------------------------------------

Morthos looks calmly over at Rendylyn as she is returned and listens in. After she finishes explaining what she has acquired, "Perfect. It is exactly what is needed. I would suggest you simply 'act' to take the weapons and/or tools, and they form within your hand."


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa listens to Rendylyn's description of what she was given. It sounded like some tools. Was this a test? Probably, and it made perfect sense. A 'patron' for the whole group. But they needed to prove themselves worthy. If this group couldn't work together then they weren't worthy of the patron.

For now she can only wonder who the patron could be. Obviously not someone in the system. If these tools included a way to release the shackles, at the very least some of the guards were going to die. And if the group could work together, this land would be shaken by what we will do.

Deciding that there was nothing that she needed to say Treesa stayed silent and listened.


Male Gnome

Posh stirs slightly in his chains as the veil is described, and the quiet shuffle of anticipation settles around the cell.

"A map and tools hidden in embroidery… How delightfully Baroque."

He tilts his head faintly toward Rendylyn, his voice laced with polite curiosity.

"Tell me—does this patron of yours also deal in wine? I could chart a much better escape with a pair of shears and a half-decent red."

Still, it seems the cartographer may yet have a road to draw after all.


When Rendylyn pulls off the embroidered patch it comes of the veil easily. Then it immediately becomes a silver holy symbol of Asmodeus.

Every one with Knowledge (arcane) may make a roll.


Male Gnome

Knowledge (arcana): 1d20 + 3 ⇒ (11) + 3 = 14


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Knowledge (arcana): 1d20 + 9 ⇒ (2) + 9 = 11


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

When the Archstar appears, Rendylyn grins fiercely.

"Hail, Prince of Darkness! Hail, Asmodeus!" she hisses, every trace of her earlier petulance vanishing into ardent worship.

For the first time, she tosses her hair away from her face and opens her red eye wide. She lifts the silver pentagram to her face and glares through it, her pupil almost seeming to blaze crimson in the dark.

"By this token, we can...well, trust is not the right word...rely on our new friends. They are the answer to my prayers." She thinks back to the cold kiss Tiadora gave her and feels an unexpected shiver travel up and down her spine. Asmodeus always answers prayers, she thinks. But sometimes the answer is mocking laughter.

She shakes her head to clear it. "We may just have joined The Resistance."

"There's other objects embroidered on the veil--I recognize two daggers, a lantern, and some rope. I don't know whether there's wine in them, Posh, but there's also four bottles, three equally mysterious sacks, and some tools I don't recognize... and a window, by Geryon's gangrenous groin. If we can get to an outside wall, that might give us a way through it."

"Once we're out of the prison, we'll still have to escape pursuit. That's when we'll need to rely on our mysterious benefactor. The spy gave me directions to his safe house. How lucky I am to know I'll have all of you protecting me during our escape, since I'm the only one who knows how to get away from all this!"

Rendylyn kisses the Archstar, ties it to one end of the veil, then ties the veil's other end to her hair, so it can dangle concealed down the back of her ragged shift. "Easier to hide a small bundle from the guards, until we have made our plans," she whispers. "What do you all propose?"

FairyGM, could you give us all a description of the rooms and passages Rendylyn saw on her short trip outside the cell? Were there doors, stairs, windows, guardposts?


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa hides her disappointment when Rendylyn hides the veil without exploring the other items.

”So there’s nothing that looks like a key? Actually that makes sense. We need to be worthy of meeting with the patron. The tools might be useful to release the locks though. Do they look anything like picks?”


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Dargon glanced down past Posh at Rendylyn and said, low As Treesa said perhaps they might be a set of lock picks? If they are, I am particularly skilled with them. Im sure they thought of everything

((DM did my escape check roll of 26 above slide my hands out of the manacles??))


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

"How would I know what lockpicks look like? See for yourself...but remember that the more items we take from the veil, the harder it will be to hide them if the guards come in."

Rendylyn unties the silk veil and passes it to the others as best she can, concealing the Archstar in her palm.


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa considers Rendylyn’s words and nods agreement. ”Valid point. Just the tools. If they are lock picks Dargon might get us free. Then we decide the next step.”

Get the veil to Dargon


M Human Unchained Monk 1 (Scaled Fist)

Kid needs nothing besides a free hand or foot. If there's anything on that veil for him he would be surprised, perhaps amused, but if not, he will not be disappointed.


@Dargon the DC for these manacles is 30. So you came close but not quite. But you do see what looks like thieves tools on the veil.

@Posh and Treesa the DC for general Knowledge (Arcane) checks is 15

Dargon you receive the veil and see a patch that look like thieves tools on the veil. When you examine the manacles locks they appear to be simple locks though it will be tricky doing so with you hands bound.


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Dargons wrists were sore from pulling them, but what else was new. His entire body had been sore for the last few days. Then he saw Rendylyn drop the veil to Poshes waiting hands, who kind of tossed it up into Dargons hands. Straining his neck he looked up at it, and sure enough there was a kit with picks and small bars...just what enterprising gentleman such as himself might need. He looked down at Rendylyn and said They are tools I can use. Now how did you get that star off've it.?


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

"Put your faith in Asmodeus, Dargon, then pull on them. If it doesn't work for you, pass the veil back--we've already seen my faith is enough to work this miracle."

"It might take Dargon some time to pick all our manacles. The rest of us should be ready with some ruse to distract the guards if they come in. Lies, intimidation, whatever works to keep them from spotting his tools."


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

He shrugs Ok Dark Lord, If you are real, allow me to pull these tools and use them to free us from this forsaken hold.

with that he reached to tug the thieves picks from the veil and from a patch they turned into the real thing. A wry smile came on his lips, though he had to hold his head back in an odd way. He held the case in one hand and said Posh catch the veil and pass it back to Rendylyn

Once the socially adept gnome indicated his readiness, Dargon dropped the veil back to the gnome awaiting hand. He then very carefully pulled a pick from the case and bent his wrist down to go to work on the lock.

((ooc-DM can I take 20 on this and go slow, taking his time? If Yes Dargons pick locks would be 28. If No see the roll below))

Open Locks/disable device: 1d20 + 8 ⇒ (14) + 8 = 22


Male Gnome

Even taking 20 only gets you a 28! The GM said the DC is 30! I don't get Inspire Competence until level 3, so I'm no help here.

Posh had watched Dargon pull out the tools from the veil, and he was fascinated by it. He took the veil from Dargon, and rather than pass it back to Rendylyn as instructed, he took a moment to take a full look at it, to discern what all of the items on the thing were.

two daggers, a lantern, some rope. four bottles, three sacks, some tools, and a window.

GM, is that the full list? Anything look familiar to Posh about the bottles, or the sacks? I don't suppose that a stick of butter was left off of the list of patches?


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none
Posh Stemtimple wrote:
Even taking 20 only gets you a 28! The GM said the DC is 30! I don't get Inspire Competence until level 3, so I'm no help here.

That's the Escape Artist DC for normal manacles. The Disable Device DC will probably be something else.

Rendylyn narrows her eyes as she regards Posh. The gnome was one of Alichino's chosen, his sharp intellect queerly bent around the idea of maps. Had he always been mad, or had imprisonment and looming death thrust his thoughts into terra incognito? Either way, his presence here was a good omen.

"Tell me what map of the future you see there, Posh, my fool."


M Human Unchained Monk 1 (Scaled Fist)

"Pick the manacles?" says Kid, somewhat incredulous. "If any one of you had just put some tension on the chains about your feet we would have busted out of here a while ago. If you need a map to see the future you're pretty f+$$ed. I don't think whatever's out there that's 'Hungry' is gonna wait for two hours while the thief tinkers with his irons. We need to speed this up. What else is etched into that piece of cloth?"


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa hears the 'Kid' spewing nonsense and listens for any response from the guards. Hearing nothing she harshly whispers, "Are you trying to call the guards and end the one chance that we might have!?! Wait and let the trained lock smith open the lock and not make the sound of chains being ripped out of the wall and crashing to the ground!"

"Patience will release us. Making noise will get us all nothing but death!"


M Human Unchained Monk 1 (Scaled Fist)

Kid turns to Treesa. He can't tell if she's serious with the sudden whispering or if she's having a laugh. He decides to laugh, loudly. "Trained locksmith? You don't know this guy from any other dirty bum. We're not on our clock, we're on theirs. Our locksmith gets until that thing comes in here and starts eating us. No pressure!"


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

Treesa grinds her teeth and listens once Kid Stupid finally shuts his mouth. Hearing nothing she glares at him wishing there was enough light in this place for him to see the level of hatred on her face. "No. I don't know him personally. But he recognized the picks for what they are. That at least gives some indication of intelligence and training. As for "that thing", it's obviously another prisoner here and likely chained just like us. From the sound of it I'd guess that it's about as smart as you are currently acting and possibly stronger than you. But I don't hear it making a lot of noise about escaping, like discussing picking the locks, thief tinkering with his irons, or busting out of here. The guards are likely used to hearing him call out 'hungry' and just ignore him. Maybe that's good cause his voice might mask some quiet noises that we might accidentally make."


M Human Unchained Monk 1 (Scaled Fist)

Kid laughs again. "You can't spot a set of lock picks? What is it you do, again? Besides trying to sound smart, I mean."


Witch (Time) | HP 9/9 | AC: 13, T: 13, FF: 10 | CMB: -1, CMD: 12 | F:+3, R:+3, W:+4 | Init: +4 | Perc: +2, SM: +4

”I’m a witch. Pity I can’t hex your mouth shut!”


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

As the Kid went on finally Dargon could stand no more. keep quiet you're ruining my concentration he hissed out. not everything can be handled with brute force. At times, such as this, Finesse is needed. If you cant tell, i do know what im doing. Just have patience. Youll get the chance to punch things soon enough.


M Human Unchained Monk 1 (Scaled Fist)

Kid would shrug if he could. Nothing to be done right now but wait. One way or the other, his time in the prison would soon be over.


Rendylyn when you were taken you passed from Cell 18a through 19 and into 20. Then you were returned to cell 18a.

Dargon:
The DC for simple lock is 25 and your roll was 22. But you could reroll you have had to roll because if you fail with a roll by five or more there is a "result" that you haven't had to deal with yet. If you pick any other of the locks holding your fellows after picking your ownyou get a +2 circumstance bonus because the locks are so similar. This is in addition to using masterwork thieves tools which give an additional +2 equipment bonus.

The patches that remain on the veil are 2 daggers, a lantern, a rope, three Sacks, Window, and four vials. The vials have what looks like a small tag on each but the writing is to small to read.

When the noise level rises you hear a banging on the door to room 19 and a loud voice saying "Shut up in there or I'll thump you on the head"!


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Dargon curses under his breath and begins to work anew on the lock muttering softly this is damned hard struck up like this. fortunately these picks are better than the sort Im used to...after working on it for a bit. he said Be patient Ive got this. If maybe your Lord ...um our Lord could guide my hand

pick lock on manacle: 1d20 + 10 ⇒ (8) + 10 = 18


Male Gnome

In my present condition, am I restricted from performing Somatic components for a spell?


M Human Unchained Monk 1 (Scaled Fist)

Worried this is their only method of escape, Kid chimes in, "Who's got that veil? Maybe there's a potion or a flask of acid etched into it."

I can't my fate in the hands of a single rogue...


Male Gnome

"There are four," Posh replies evenly, his eye watching the shimmer of silk as though it were a treasure map.

"Each a different implement—no doubt chosen with care."

He lets the words settle before continuing, his tone faintly amused.

"I could, of course, chart the course for extracting them now. Though if this is a test, as some suspect, we may wish to consider which key unlocks which door… and in what order we turn them."

Even the best escape requires more than haste. It requires a hand that knows the shape of the locks.


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos remains quiet as the others converse, listening thoroughly while clearly buried in thought. The young one is no doubt a follower of the pathetic gods of the pathetic king. I believe he has been purposely placed here to thwart our plans. With his continued impulsive, thoughtless, impatient actions that are bound to get us eliminated, there is no doubt that they knew Asmodeus would aid us in our time of need. So they placed him in here with us.

His thoughts refusing to betray him whatsoever as he sports a look that says absolutely nothing, Morthos gives a slight 'Hmph' and thinks, Brilliant. Well done, pathetic king, well done. But we are not dead yet. It'll take more than a a young fool to put an end to us.

Treesa Lore wrote:
Treesa hears the 'Kid' spewing nonsense and listens for any response from the guards. Hearing nothing she harshly whispers, "Are you trying to call the guards and end the one chance that we might have!?!"

Yes. Yes, he is, he thinks matter-of-factly.

Treesa Lore wrote:
"Patience will release us. Making noise will get us all nothing but death!"

She speaks common sense, yet the infiltrator/betrayer refuses to listen. As expected.

Treesa Lore wrote:
”I’m a witch. Pity I can’t hex your mouth shut!”

Truly a pity it is.

Posh Stemtimple wrote:

"There are four," Posh replies evenly, his eye watching the shimmer of silk as though it were a treasure map.

"Each a different implement—no doubt chosen with care."

He lets the words settle before continuing, his tone faintly amused.

"I could, of course, chart the course for extracting them now. Though if this is a test, as some suspect, we may wish to consider which key unlocks which door… and in what order we turn them."

Even the best escape requires more than haste. It requires a hand that knows the shape of the locks.

"Extract them as you will, Posh." Morthos responds. "We've only to gain from it."


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

Rendylyn cocks an eyebrow at Dargon's little slip. "Our Lord indeed, Dargon. In time you will grow proud of being His."

"While he gets the locks open, let me tell you all what lies behind that door." Rendylyn quietly describes rooms 19 and 20 from the map to everyone. FairyGM, am I correct that the objects in 19 are stairs down and a chimney?

"Kid, that gift of yours for irritating people might be useful if the guards come. Draw their attention away from anyone with contraband or unlocked shackles with a few insults. Or offer to suck their cocks. Whatever comes naturally."


Male Gnome

Posh leans slightly toward the embroidered veil as it continues to reveal its secrets, one pale brow arching at the contents.

"Three sacks... Curious." His voice is quiet, thoughtful, and tinged with mild academic offense.

"I confess I am somewhat perplexed by the choice. A backpack would seem the more practical vessel. Unless, of course, we are meant to look like traveling spice merchants while fleeing a military fortress."

With a resigned sigh, he gently presses a fingertip to the first of the embroidered vials.

"Let us see what the cartouche reveals."

He plucks it delicately from the silk and raises it toward any light that might be cast, tilting it slightly to read the label with practiced scrutiny.

Even maps must begin with a single point.


Dargon you have made a substantial noise dealing with the locks but nothing happened as a consequence.

Posh when you pull the patch from the veil it becomes a potion vail with a red liquid inside in small letters on the tag read "Heal"


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Dargon held his breath after he struck the manacle scraping it loudly with the pick and looked at the cell door expectantly for long seconds....before realizing nothing was occurring.

He then redoubled his efforts.

lock picks:
Dargons Manacles: 1d20 + 10 ⇒ (5) + 10 = 15 Dargons Manacles again: 1d20 + 10 ⇒ (1) + 10 = 11

((ooc here we go again GM that was 10 less. and the second one was a nat 1))


M Human Unchained Monk 1 (Scaled Fist)

Hearing the thief failing miserably, and with no other options for escape on the table, Kid tries something.

"Hey guard! You've gotta be bored as s&@@ out there. Well it's pretty dull in here too. If I'm gonna die, I'd rather die standing on my own two feet, facing the axe. How's about we make this a day remember? Well, for you, anyway. I'll let you rough me up, maybe you kill me, what do I care. Just give me two free hands and a puncher's chance and let's have some fun. Whaddaya say? One against one, you against me. Your weapons and armor against my bare fists. Come in here and beat the s+&+ outta me."

Bluff: 1d20 + 7 ⇒ (17) + 7 = 24


Male Human 1st Rogue FO: 0 RE: +6, WI: +1. Init: +4. AC14 HP: 10/10 Per: +5

Dargon quickly tries to hide the pick set behind his hands and manacles

sleight of hand: 1d20 + 8 ⇒ (18) + 8 = 26


Male Gnome

Posh too will hide the veil and potion.


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos slowly raises his head, peering toward the cell entrance, wondering if the guard will enter and accept the monk's challenge. This will be interesting if the challenge is accepted. We shall learn a lot.


The guards come in grumbling. There are two guards one stands by the door to 19 with a signal horn at the ready. The other guard opens the cell and enters. He has a sap in his hand. he comes within 5 feet of Kid Vicious. He strikes him once.

He deals 6 points of nonlethal damage

"I told you to be quite filthy scum. You got something to say now?"


M Human Unchained Monk 1 (Scaled Fist)

Kid spits. "Don't be a coward. There are two of you. Let me down and fight me like a man!"

Intimidate: 1d20 + 7 ⇒ (17) + 7 = 24


LE Female Changeling (Ash Hag) Cleric (Theologian) 1 | HP: 8/8 | AC: 19 (13 Tch, 14 Ff) | CMB: -1, CMD: 12 | F:+1, R:+3, W:+7 | Init: +3 | Perc: +9, SM: +9 | Speed 30 ft | Active conditions: none

Rendylyn watches the Kid take his beating with mild interest. Turns out the guards of a prison where people are executed for dueling aren't interested in one-on-one fair fights with their prisoners.

Well, the experiment didn't cost her anything. The prisoners might even get a few hours of silence to carry out their plan if the Kid didn't shut up until they beat him unconscious.

She takes the opportunity to study the guards carefully, the dark prison being clear as day to her eyes. She especially looks to see where on their bodies they keep the keys they used to open the cell door.


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Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Narrowing his eyes, They are attacking him. Interesting. Maybe he is not a spy for the pathetic king. If they continue, he will soon be unconscious. That does us ill. It will take all of us to escape. "Young one, hold off taunting the pathetic guards just for the time being. Your revenge will come soon enough, I guarantee it," he says plainly, completely unconcerned about the guard standing right there.

He then calmly looks toward the guard, "You would do well to retire for the night and go home to your family if you have one, lowly guard. You will not receive such an offer again," he states matter-of-factly.

Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29 HA! I know he's in no real position to be diplomatic, and I know this has as much power as a dead battery, but what the hey. :P

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