Giant Slayer beer and pretzels (Inactive)

Game Master drbuzzard

Be short and grumpy. Drink ale. Kill giants. Repeat.


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I don't see why you rolled sneak damage. I would welcome an explanation. Also, there is no way for you to charge to a location to attack from your current position. If that's just flowery text, no big deal as you would hit without a charge.

However that is certainly a hit, and the spear damage is quite amazing as you run the ape like creature through (not killing it however).

On the way in the critter does get an AOO.

bite: 1d20 ⇒ 14 damage: 1d6 + 4 ⇒ (3) + 4 = 7 hit


Kurgan Kegstalker HP (40/48) AC (24/11/22, +2 mutagen, +2 barkskin) Saves (7/6/4, +1 fear, +3 Spells, +4 poison) Initiative (+1) CMD (18) Mutagen (0/1) Spells (See below)

Just flowery text, which is why I didn’t add the +2 to hit or include charging AC penalty. I’ll refrain from that in the future for clarity. And copied sneak attack over, a wasn’t sure if it could be applied should there be the possibility of a flank, so I got the dice rolls in. Please ignore as they were unnecessary


I forgot Castor did state his round 3 plan (cast blindness DC 15).

fort save: 1d20 ⇒ 16 pass.

Round 4. Biruta, Grumpy, Kaalul, and Dogrym are up.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym steps up and puts everything he has into dropping this thing.

+1 Dwarven Maulaxe TWF 1 1 PA: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 Damage: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Mwk Dwarven Maulaxe TWF 2 1 PA: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

AC 22 with shield of faith


Miss, hit.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Crastor drops down using Feather Fall to land lightly, and then speaks in ancient arcane word as he looks at the creature in front of him.

Feather fall to get down with ease, and then DC 15 Fortitude vs Blindness.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

This felt right. Standing alongside fellow dwarven warriors, attacking the chaos and avenging the dead. Never mind that if it weren't for the wooden walls of this deteriorating vessel, they would all be underwater.

Attack + Judgement + Power Attack: 1d20 + 9 + 1 - 1 ⇒ (13) + 9 + 1 - 1 = 22
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Castor indicates superior narrative talent (doing what I already described).

Kaalul hits the creature again, hard.


Round 4. Biruta, Grumpy, Kaalul are up. Dolgrym already did his round 4 action- eager beaver that one.


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day
drbuzzard wrote:
Round 4. Biruta, Grumpy, Kaalul are up. Dolgrym already did his round 4 action- eager beaver that one.

You skipped Orthoon. He still needs to do this Round 4 actions.

Round 4
The cleric struggles to get into combat, so Orthoon holds his holy symbol aloft once more and casts bless on the gathered dwarves.
Not sure if Grumpy can partake, given his location.
+1 to attack and saving throws versus fear
"H A P P Y H O U R !!!"


Grumpy is blocked by line of sight.


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

well then Grumpy's round 4 action will be to ready to fire down through the hatch, if the thing moves directly under the hatch...


From your current position you can shoot it.


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

crossbow attack, with Deadly Aim: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 . it figures...
if AC 14 hits, then 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9 points of damage
(but I'm pretty sure that bolt just thunked into the hatch's frame...)


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Kaalul's last attack by his hammer resulted in a bone-crunching impact on the four-armed beast. "Again!" he shouts.

Attack + Judgement + Power Attack + Bless: 1d20 + 9 + 1 - 1 + 1 ⇒ (9) + 9 + 1 - 1 + 1 = 19
Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Female Investigator 4 / Fighter 4 | HP: 40/40 | AC: 19 (T: 13, F: 16 | CMB: +7, CMD: 20 | F: +7, R: +8, W: +5 | Init: +4 | Perc: +8, SM: +5 | Speed 20' | Inspiration 5/5

Biruta tries to time a strike to take advantage of an opening, but it's to no effect, the creature doesn't give her anything to work with.

Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Miss.

Critter gets a bit focused on Kaalul after being beaten on so hard.

bite: 1d20 ⇒ 10damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
claw: 1d20 ⇒ 15damage: 1d4 + 4 ⇒ (4) + 4 = 8 hit
claw: 1d20 ⇒ 2damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss
claw: 1d20 ⇒ 2damage: 1d4 + 4 ⇒ (4) + 4 = 8 miss
claw: 1d20 ⇒ 1damage: 1d4 + 4 ⇒ (1) + 4 = 5 miss

Clearly the critter isn't on his game.
Round 4 Orthoon, Crastor, and Kurgan are up. (Orthoon's bless is assumed to be at the end of round 3)


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Crastor speaks and a flash of light goes off in front of the creature.

Can I go down into the rowing area and attack up at it or is that a wall? For now I will cast Flare DC 13 Fort or be Dazzled for 1 minute.


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day

Round 5
Orthoon has buffed everyone as far as he can without wasting resources, so unless someone moves out of the way for him to attack, the cleric will hold his action.


Crastor Deems wrote:

Crastor speaks and a flash of light goes off in front of the creature.

Can I go down into the rowing area and attack up at it or is that a wall? For now I will cast Flare DC 13 Fort or be Dazzled for 1 minute.

The rowing area is lower than the middle of the deck, and effectively there's a partial wall because of this. The creature would have cover from attacks on that side.

fortitude save: 1d20 ⇒ 9 pass


Kurgan Kegstalker HP (40/48) AC (24/11/22, +2 mutagen, +2 barkskin) Saves (7/6/4, +1 fear, +3 Spells, +4 poison) Initiative (+1) CMD (18) Mutagen (0/1) Spells (See below)

Hit: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage: 1d6 + 16 ⇒ (4) + 16 = 20

”Nay often a choke point works against the dwarves!” Kurgan remarked as he stabbed at the creature again.


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

crossbow attack, with Deadly Aim: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Grumpy goes full klutz, dropping his crossbow into the hold; it clatters on the floor between Dolgrym, Crastor -- right next to Orthoon...
"DAMN!"
he climbs over the edge of the hatch, and hangs from the lip -- preparing to drop below next round.
"LOOK OUT BELOW!"


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

A bit ahead, but it's unlikely I'll do anything different when my turn comes up.

Kurgan Kegstalker wrote:
”Nay often a choke point works against the dwarves!” Kurgan remarked as he stabbed at the creature again.

"Our tactics are sound for the situation at hand. Torag will see us through!"

Attack + Judgement + Power Attack + Bless: 1d20 + 9 + 1 - 1 + 1 ⇒ (6) + 9 + 1 - 1 + 1 = 16
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Kurgan kills the large beast, and then Grumpy misses while trying to shoot the corpse. Combat over.

The captain comes down to this deck and asks "How the hells did that thing get loose? It was in a cage and drugged!"


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day

Orthoon ignores the Captain, tired of his orcsh↑t, and casts cure moderate wounds on his brother.
CMW: 2d8 + 4 ⇒ (1, 3) + 4 = 8
"Anyone else alive and injured?"


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym looks at the captain dumbfounded "You were transporting that thing? Why?"


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

picking up his crossbow, the ineffective bolt ace turns to the skipper:
"Why in the hells were you transporting a monster like that into Eviltopia?!? Nobody mentioned that we were sharing our ride with shredmaster 2000 -- if you had, we might have set a guard, to prevent this very thing..."


Female Investigator 4 / Fighter 4 | HP: 40/40 | AC: 19 (T: 13, F: 16 | CMB: +7, CMD: 20 | F: +7, R: +8, W: +5 | Init: +4 | Perc: +8, SM: +5 | Speed 20' | Inspiration 5/5

Biruta helps with any injured rowers and so forth. While she isn't particularly happy about the surprise deadly cargo, she finds nothing productive in another dispute with the Captain of the ship. In short, it's weird cargo, but she sees no reason why the Captain cannot choose the cargos he transports, nor any obligation on his part to seek passenger approval to transport his cargo.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

"Apparently, the drugs were not very good. Who was feeding it?" Crastor says as he shoulders his shield and puts his axe back into the strap at his belt.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Orthoon Kegstalker wrote:

Orthoon ignores the Captain, tired of his orcsh↑t, and casts cure moderate wounds on his brother.

[dice=CMW]2d8 + 4
"Anyone else alive and injured?"

Kaalul ignores the captain for now, pleased to see that his comrades are taking him to task. He retrieves his crossbow and moves to Orthoon.

"It got around my shield a couple times."


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day

Heal: 1d20 + 9 ⇒ (5) + 9 = 14
The caydenite examines Kaalul's arms. "Ah. Yes it did. One moment. You don't mind getting some healing from the Drunken God, eh inquisitor?" Orthoon said in a light-hearted tone, as he lifts his holy symbol aloft.
Channel Energy: 2d6 ⇒ (5, 2) = 7 for everyone nearby
Then the cleric casts cure moderate wounds twice.
CMW: 2d8 + 4 ⇒ (7, 2) + 4 = 13
CMW: 2d8 + 4 ⇒ (4, 8) + 4 = 16


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map
Orthoon Kegstalker wrote:

[dice=Heal]1d20 + 9

The caydenite examines Kaalul's arms. "Ah. Yes it did. One moment. You don't mind getting some healing from the Drunken God, eh inquisitor?"

"...Torag holds Cayden Cailean as an ally. The Accidental God's patronage of strong drink is something nearly all dwarves appreciate." Orthoon may or may not have noticed that Kaalul did not directly answer the cleric's question.


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day

Orthoon makes a secret smile, thankful for the notion of religious solidarity, but is used to not being spoken to directly by some dwarves.


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

"Are there any other cargo items we should be concerned about, captain?"


The captain adds"There's a bunch of injured crewmen there among the oars, if you could channel to heal them, it might save a lot of lives. "

Then in response to the questions "This was the only live cargo, it was meant for the arena fights. My coxswain gave it drugged food each day, and when it started getting semi conscious it would wake up and drug itself back into a stupor. "

He pulls out a sharp knife and starts cutting at the abdomen of the creature. Hacking his way through the entrails, he examines the stomach and intestines "I can't find any evidence of the drugged food. Hey Jimmy!" he yells to one of the rowers "I found your thumb!"


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym frowns hearing the captain's explanation. He asks "If the food isn't there then someone wasn't giving it or it was being taken away. That sounds like sabotage. Is the coxswain around? Sounds like that is the place to start asking uncomfortable questions."


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day
drbuzzard wrote:
The captain adds"There's a bunch of injured crewmen there among the oars, if you could channel to heal them, it might save a lot of lives. "

Orthoon gave the Captain a frustrated face, then turn to the injured oarmen.

"Alright, me boyos!" The cleric sighed, hands on his hips. "Next time, you're all in port, rasie a glass to The Accidental Gods, alright!?"
Orthoon held his holy symbol aloft then rammed channeled energy into all in attendance.
Channel Energy: 2d6 ⇒ (3, 2) = 5
Channel Energy: 2d6 ⇒ (4, 1) = 5
Channel Energy: 2d6 ⇒ (3, 4) = 7
Orthoon is done with Channel Energy for the day.


With all the channeling an Orc female picks herself up off the floor from amid a pool of her own blood. "I'm the coxswain. Harlex is my name. I put the drugged food in the cage at the usual time. Someone should check the cage. "


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Crastor will move over and search the cage for any sign of the food. As he does it he asks hte coxswain, "Did you use a pill or do you dump a liquid on it?"


The cage doesn't appear to be broken, and there's no sign of the food inside.

"It was a liquid I poured onto the food like always. "

Poison is a simian tranquilizer named that if you ask


Male
Skills:
Percep +3|Diplo +8|SM +9|Heal +11|Kn. local +8|Kn. relig +8|Kn. dung +5|Kn. his +5|Surv +7|Craft alch +5|Prof brewer +8
Dwarf|HP 34/39|F: +8, R: +2, W: +7|Init + 4|AC 19 (11 T, 19 FF)|BAB +4 CMB +6 CMD 16| Gestalt Fighter-Cleric/4th|Channel Energy (Su) 2d6 4/4x/day|Strength Surge (Sp) 6/6x/day|Touch of Good (Sp) 6/6x/day

Orthoon helps the oarsman up from the deck and checks their wounds.
Heal: 1d20 + 9 ⇒ (15) + 9 = 24


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

"There is no sign of the food. Did you use a dish or just drop the meal into the cage?" Crastor asks the man.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

Kaalul starts to ask the oarsmen who else has come in or out of that door other than Harlex.


Female Investigator 4 / Fighter 4 | HP: 40/40 | AC: 19 (T: 13, F: 16 | CMB: +7, CMD: 20 | F: +7, R: +8, W: +5 | Init: +4 | Perc: +8, SM: +5 | Speed 20' | Inspiration 5/5

After the injured are taken care of, Biruta also goes to have a look at the cage. Surely it was locked, so did the girallon break the lock or bend the bars? She also looks around for any trace of its food.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


The female orc replies to Castor, "I slide it into the cage on a metal pan. "

The rowers thankful for the healing cooperate and mention that other than Harlex, only Gashnakh went in there. He's just a common half orc crewman.

Biruta notices that the cage is completely intact, but there are indications that the lock had been picked.


Dwarf Fighter/Inquisitor of Torag 4 ~ AC 21 (t 12, ff 19) | F+8, R+5, W+7 (+2 vs. poison, +4 vs. spells and SLAs, +1 vs. fear) | Init +4 | Percep. +9 | Judgement 1/2 | BI 2/2 | HP 40/40 | Map

"Where is Gashnakh now? We'd like to talk to him."


The rower tells you to ask the captain. He's been rowing.

When you ask the captain he informs you "He's stationed up on deck. He should be easy enough to find. " he offers a description which amounts to the particular UPC code of this generic half orc.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

When you said there is no sign of the food, does that include the plate that it came in on?


The plate remains in the cage.


current grit: 3
basics:
bolt ace | AC 19; FF 15; touch 14 | HP 44/44 | Fort +9; Ref +9; Will +5 | Init +7 & Perc +10

Grumpy will race up to the main deck, and look for a guy matching the skipper's description; if he spots that half-orc, he'll try to not be obvious about watching him -- but he won't approach, just observing their behavior...

the bolt ace will busy himself with looking out to sea between glances at the suspect, as if he's simply watching for approaching hazards.

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