Wedding Amok!! A Hommlet Tsle [Temple of Elemental Evil]

Game Master Critzible

The Town of Hommlet is Celebrating the Weddinf of its defacto protector Byrne the Badger a Powerful Transmuter. Unfortunately the new and returning arrivals are shocked to see the bride was Absconded by Bandits!!!


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Grand Lodge

Male Aasimar Wizard 18/ Rogue2

This is the Discussion thread


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

Hello!


Male halfling rogue 1 HP 9/9, PB + 2, AC 13, Init: + 2, Perception: + 3, Sneak Attack 1d6, HD pool: ?

Sweet! Thanks for the invite Critzible! Hey Kardin!


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

Hey there! Glad to see us both in this campaign.

I've got a question. Right now Kardin has a battleaxe and shield. He knows the cantrip lightning lure. It is V only. Am I right in that he can cast that spell without a free hand? The plan, such as it is, is that he can use it to pull enemies towards him and into melee range. So at least until lvl 3 (when he becomes a switch hitter), he is a frontline tank. This, of course, only works if I am getting the rules right.


Female Tiefling HP 11/11, PB + 2, AC 15, Init: + 1, Perception: + 5, HD pool: 1 Fire Resistance Flaw: Near Sighted (Needs her glasses)

Hello there friendos!

As your local friendly completely evil* (according to anyone who says tieflings are evil) cleric, Herala is looking forward to coming back, hopefully to see people who forgot she was an outcast.

That said, would anyone think they would have had a negative or positive idea growing up of Herala? I'm fine with both, just wondering.

*Not evil, not even close

Grand Lodge

2 people marked this as a favorite.
Male Aasimar Wizard 18/ Rogue2

Currently at work but will give you guys some basics of the town. Ill also let the others post.


Half-Elf Warlock 1 HP 7/7, PB + 2, AC 13, Init: - 1, Perception: + 2, HD pool: ?

I'm happy to work with you and I'm looking forward to what we'll somethingsomethingmumblestuff...

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Kardin Shieldshatter wrote:

Hey there! Glad to see us both in this campaign.

I've got a question. Right now Kardin has a battleaxe and shield. He knows the cantrip lightning lure. It is V only. Am I right in that he can cast that spell without a free hand? The plan, such as it is, is that he can use it to pull enemies towards him and into melee range. So at least until lvl 3 (when he becomes a switch hitter), he is a frontline tank. This, of course, only works if I am getting the rules right.

Youd have to have something like a device to channel theough.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Ok so your first mission will be saving the bride.

Important or Notable people
Elmo town drunk has an older brother who fought in a few wars and was an adventurer. Elmo tried to follow in his brothers footsteps but came back.

Ostler the owner of the Welcome Wench Tavern/Inn

Trading Post owners Rannos and Gremag, outsiders but only general store in town

Moneylender Meluble a Gnome know for his discretion and honest business practices

Calmer and Terjon the remaining Clerics at The Trmple of Undying Light after Canoness Y'Day left

Jaroo Ashstaff is the Druidic leader of the Old Faith here and keeps the Grove in which the Faithful worship

Rufus a stern fighter and new resident. Leader of Burnes Badgers the new guards

Burne the Wizard of Transmutation and defacto new Lord. He is getting married.

The town has a Woodcutter, Leatherworker,a Village Hall, Teamster & Cartwright, Trading Post, Inn, Temple, Moneylender,Cabinetmaker, Potter, Brewmaster, Several Farmers and Herdsmen, Miller, Tailor,Trapper/Furriers,Wainwright,Carpenter,Smith,Elder, ans a Stonemason with a huge Workers camp.


Hey everyone! And thanks for the invite and for running Critzible.
Will have my alias up and running later today.

So my character would be a local Critzible, but I don’t think I ever received any feedback from you on my idea for him. Does it make sense? Can/Could/Should he be connected with any of the NPCs you detailed?

Albion, The Eye wrote:

My character idea - a local lad who has been blessed by the Divine even without himself knowing why. He knows he is not particularly bright, nor as strong as many other heroes in the whole wide world, so he just shrugs it away and accepts his blessings without much questioning, just feeling fortunate he has them.

He could easily fit in as a local - of simple origins, not bright by any measure but charismatic and good at heart. People around Hommlet would tend to trust him, and look to him for assistance - he feels equally at home doing his job as a militia member (could that be?), as he feels lugging bales of hay, buckets of water, or helping with plowing the fields. And that makes his parents Wilma and Jeffon quite proud of their son.

Dad is a blacksmith (could that be? He could also be a farmer) and mom is a gardener/herbalist, and they feel quite content with their lives. Thelurion feels there might be something more out there for him, but he does not dwell on those concerns. He is a good son.

Let me know if this blurb makes sense :)

Character would be a straight up Paladin tank/protector.
I would link the sheet if D&D Beyond wasn't acting up...

EDIT: There!


Herala Sunbirth wrote:

Hello there friendos!

As your local friendly completely evil* (according to anyone who says tieflings are evil) cleric, Herala is looking forward to coming back, hopefully to see people who forgot she was an outcast.

That said, would anyone think they would have had a negative or positive idea growing up of Herala? I'm fine with both, just wondering.

*Not evil, not even close

Happy to work with you on this :)

Thelurion could be the kid (or one of the few kids) who played with Herala back in the day?


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

"Spellcasting
* You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools."

When I read that, what stuck out to me was the "M" component. But it also says any spell with the spellcasting feature. So...sure. Makes sense.

Given that this would require him having both hands free (one to hold the tool, the other to cast the spell), it seems like he will only be doing out of combat spells. At least until lvl 2 when he get past this.

So for cantrips I'll go with mending (very artificer) and guidance (always useful out of combat).

And for his 2x lvl 1 spells, I'll grab 2 casting of cure light wounds. Healing is always nice to have, he'll just have to do it out of combat.


Male halfling rogue 1 HP 9/9, PB + 2, AC 13, Init: + 2, Perception: + 3, Sneak Attack 1d6, HD pool: ?
Critzible wrote:
Boram the Burglar wrote:
Critzible wrote:

Thrope is like smaller then a village

Burne and Rufus are the defacto new lords of Hommlet, thanks to their Adventurous exploits in a recent war and began their career after the Battle of Emery Meadows the last stand of the Cult of Elemental Evil. They took out one of the last bastions of the cult

Any chance Boram would have heard of them and journeyed that way to see if they, or someone they knew, were interested in joining a new group? Maybe his mom had known them?
That works

So Burne wizard and defacto new lord, Rufus fighter, leader of the new guards. So they'd known his mom from a while back. I'm figuring Boram had remembered them and headed this way to see if they were still active.

The other conversation was if Boram knew anyone else or not. I've made him from the same dwarven town as Kardin. Is it ok if Boram and Kardin knew each other growing up? And either Boram heard Kardin was here or runs into him as a happy coincidence?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Kardin Shieldshatter wrote:

"Spellcasting

* You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools."

When I read that, what stuck out to me was the "M" component. But it also says any spell with the spellcasting feature. So...sure. Makes sense.

Given that this would require him having both hands free (one to hold the tool, the other to cast the spell), it seems like he will only be doing out of combat spells. At least until lvl 2 when he get past this.

So for cantrips I'll go with mending (very artificer) and guidance (always useful out of combat).

And for his 2x lvl 1 spells, I'll grab 2 casting of cure light wounds. Healing is always nice to have, he'll just have to do it out of combat.

You use an action to cast most spells. So you would need hands free. I always figured an Artificer made somethinf on the fly. Think Magical McGuyver in combat.

At forth level take Warcaster and problem sloved

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Albion, The Eye wrote:

Hey everyone! And thanks for the invite and for running Critzible.

Will have my alias up and running later today.

So my character would be a local Critzible, but I don’t think I ever received any feedback from you on my idea for him. Does it make sense? Can/Could/Should he be connected with any of the NPCs you detailed?

Albion, The Eye wrote:

My character idea - a local lad who has been blessed by the Divine even without himself knowing why. He knows he is not particularly bright, nor as strong as many other heroes in the whole wide world, so he just shrugs it away and accepts his blessings without much questioning, just feeling fortunate he has them.

He could easily fit in as a local - of simple origins, not bright by any measure but charismatic and good at heart. People around Hommlet would tend to trust him, and look to him for assistance - he feels equally at home doing his job as a militia member (could that be?), as he feels lugging bales of hay, buckets of water, or helping with plowing the fields. And that makes his parents Wilma and Jeffon quite proud of their son.

Dad is a blacksmith (could that be? He could also be a farmer) and mom is a gardener/herbalist, and they feel quite content with their lives. Thelurion feels there might be something more out there for him, but he does not dwell on those concerns. He is a good son.

Let me know if this blurb makes sense :)

Character would be a straight up Paladin tank/protector.
I would link the sheet if D&D Beyond wasn't acting up...

EDIT: There!

Symth the Smith is singld no kidd and of the Old Faith.

Thier are other families around. Mostly Farmers or you could be one of the Elders Kids.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Boram the Burglar wrote:
Critzible wrote:
Boram the Burglar wrote:
Critzible wrote:

Thrope is like smaller then a village

Burne and Rufus are the defacto new lords of Hommlet, thanks to their Adventurous exploits in a recent war and began their career after the Battle of Emery Meadows the last stand of the Cult of Elemental Evil. They took out one of the last bastions of the cult

Any chance Boram would have heard of them and journeyed that way to see if they, or someone they knew, were interested in joining a new group? Maybe his mom had known them?
That works

So Burne wizard and defacto new lord, Rufus fighter, leader of the new guards. So they'd known his mom from a while back. I'm figuring Boram had remembered them and headed this way to see if they were still active.

The other conversation was if Boram knew anyone else or not. I've made him from the same dwarven town as Kardin. Is it ok if Boram and Kardin knew each other growing up? And either Boram heard Kardin was here or runs into him as a happy coincidence?

The Gnomes live in Gnomegarde the Second home to the displaced Rock Gnomes of Goldfear clan. Much like the Hill Dwarves of Silveraxe who lost Axeholm to undead and drow. The Gnomes had Clanshold, but It was taken over by a human Warlord years ago making it Miatmere. Mistmere is a Kobold strong hold now. Most Dwarves and Gnomes in the Area decend from These teo Clans.

As for Halflings they would live in the dwarven and gnome communities.

As for Burne and Rufus they adventured in the Eastern lands hunting down Cultists for the Duke. Both worship the Goddess.

So you can either be seeing Kardin and the other dwarves in the masonry camp, or choose the Two Former members of the Badgers!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

@Kardin and all spellcasters save the Warlock.

You have Spellslots and then prepared spells. For all casters you get your spellcasting modifer + Half your level rounded down. These spells you have memorized or permanently know. You then use a spell slot to cast spells.

Yoi can also cast a 1st level spell using a 2nd level slot so Cure light wounds is just Cure Wounds and you cast the Spell at a higher level for in this case more dice.

Same for Magic missle, Fire Ball and many others.

Bonus spells for Domians ect. Are always memorized and never count against the amount of spells you can prepare.


Critzible wrote:
Albion, The Eye wrote:

Hey everyone! And thanks for the invite and for running Critzible.

Will have my alias up and running later today.

So my character would be a local Critzible, but I don’t think I ever received any feedback from you on my idea for him. Does it make sense? Can/Could/Should he be connected with any of the NPCs you detailed?

Albion, The Eye wrote:

My character idea - a local lad who has been blessed by the Divine even without himself knowing why. He knows he is not particularly bright, nor as strong as many other heroes in the whole wide world, so he just shrugs it away and accepts his blessings without much questioning, just feeling fortunate he has them.

He could easily fit in as a local - of simple origins, not bright by any measure but charismatic and good at heart. People around Hommlet would tend to trust him, and look to him for assistance - he feels equally at home doing his job as a militia member (could that be?), as he feels lugging bales of hay, buckets of water, or helping with plowing the fields. And that makes his parents Wilma and Jeffon quite proud of their son.

Dad is a blacksmith (could that be? He could also be a farmer) and mom is a gardener/herbalist, and they feel quite content with their lives. Thelurion feels there might be something more out there for him, but he does not dwell on those concerns. He is a good son.

Let me know if this blurb makes sense :)

Character would be a straight up Paladin tank/protector.
I would link the sheet if D&D Beyond wasn't acting up...

EDIT: There!

Symth the Smith is singld no kidd and of the Old Faith.

Thier are other families around. Mostly Farmers or you could be one of the Elders Kids.

Who is the Elder? The Elder of the village?


Male halfling rogue 1 HP 9/9, PB + 2, AC 13, Init: + 2, Perception: + 3, Sneak Attack 1d6, HD pool: ?
Critzible wrote:

As for Halflings they would live in the dwarven and gnome communities.

So you can either be seeing Kardin and the other dwarves in the masonry camp, or choose the Two Former members of the Badgers!

Boram's backstory has him being raised in a dwarf city by a dwarf, so, if he cannot have connections with both, he will be visiting Kardin and the dwarves in the masonry camp.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

@Albion Yes the Elder of the Village has a stone House, and has several children. You could be a grandson od his oldest. The Oldest grand child.

He doesn't have a name, but we can come up with one. I can when I am back home look up how many kids he has for an idea of your aunts and Uncles or if you wanr to be a direct child brothers and sisters.

@Boram: Both is fine. Also several dwarves are in the masonry camp. They are a Clan with out a hold so lots of wandering Dwarves. The Dwaven town close by...hmmm Ill think on that as it would be apart of a larger settlement.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

is there any conflict with Jairdan having Archfey as a patron and working as an acolyte? This would put him under the authority of Calmer and Terjon, right? Would it make more sense for his father to transfer into the town, or did he transfer to Hommlet?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Me'mori wrote:
is there any conflict with Jairdan having Archfey as a patron and working as an acolyte? This would put him under the authority of Calmer and Terjon, right? Would it make more sense for his father to transfer into the town, or did he transfer to Hommlet?

If you stayed in Hommlet they are busy tending to the recently converted and the general missives from the church.

They probably think them another aspect od the Goddess. As she has many.


Female Tiefling HP 11/11, PB + 2, AC 15, Init: + 1, Perception: + 5, HD pool: 1 Fire Resistance Flaw: Near Sighted (Needs her glasses)
Albion, The Eye wrote:
Herala Sunbirth wrote:

Hello there friendos!

As your local friendly completely evil* (according to anyone who says tieflings are evil) cleric, Herala is looking forward to coming back, hopefully to see people who forgot she was an outcast.

That said, would anyone think they would have had a negative or positive idea growing up of Herala? I'm fine with both, just wondering.

*Not evil, not even close

Happy to work with you on this :)

Thelurion could be the kid (or one of the few kids) who played with Herala back in the day?

Either one works really. As someone who was at the church all the time, given she grew up raised as one of the few orphans, at least that is what she was told, means she didn't have that many friends to start with.

Add in her needing glasses and a "demon" kid? Even less. Perhaps only friend does make sense, could even be in town solely to see Thelurion and see her old temple that she started at


Male Human Per +3
Critzible wrote:

@Albion Yes the Elder of the Village has a stone House, and has several children. You could be a grandson od his oldest. The Oldest grand child.

He doesn't have a name, but we can come up with one. I can when I am back home look up how many kids he has for an idea of your aunts and Uncles or if you wanr to be a direct child brothers and sisters.

Sounds good!

Herala Sunbirth wrote:
Albion, The Eye wrote:
Herala Sunbirth wrote:

Hello there friendos!

As your local friendly completely evil* (according to anyone who says tieflings are evil) cleric, Herala is looking forward to coming back, hopefully to see people who forgot she was an outcast.

That said, would anyone think they would have had a negative or positive idea growing up of Herala? I'm fine with both, just wondering.

*Not evil, not even close

Happy to work with you on this :)

Thelurion could be the kid (or one of the few kids) who played with Herala back in the day?

Either one works really. As someone who was at the church all the time, given she grew up raised as one of the few orphans, at least that is what she was told, means she didn't have that many friends to start with.

Add in her needing glasses and a "demon" kid? Even less. Perhaps only friend does make sense, could even be in town solely to see Thelurion and see her old temple that she started at

Thelurion (who will probably soon change to Terion Stoutheart to repurpose an alias :D) would also for some reason have a tendency to gravitate toward the Temple (he is a Paladin after all, thought he might not yet have realized it). We could have met there, and become good, fast friends. So if she is back to check up on him, that sounds really good.

EDIT: This is Albion by the way :P


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

Thanks for the reminder on magic spell slots. Kardin knows cure wounds and detect magic (ritual spell). Focusing on out of combat casting.

So, it seems to me, that his progression goes like this:

Lvls 1-3: out of combat casting. At lvl 1 he needs an actual tool in his hand to cast, and at lvls 2-3 he needs something with an infusion. But regardless, he needs a free hand to actually cast the spell.
Lvl 4: Take the feat War Caster. He still needs something with an infusion in his hand (such as a magic weapon), but he no longer needs a hand free.

Alternatively, he could forgo a shield. Just have a battleaxe or warhammer. Then at lvl2 he could hold that in one hand as a focus and use the other to cast spells, and in combat use the weapon with both hands.

This is correct, right?

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

@Albion, Paladins dont have ro have a god. Though if you go that route the Church as it is right now is only about 30 years old since compeltion.

So you probably were curious as your family as most folloq the Old Faith. Though you were probably encouraged to play with the few orphans displacwd from the dall out of rhe Elemental Evil Cults.

@Kardin you have 2 spell slots but should have 5 memorized spells to cast. Its Int bonus [+4] + Half your level rounded down [minimum one] and if you get bonus spells from your Archtype they automatically are memorized and dont take away from the basic amount of spells so you would at lets say 1st level 5 first level spells memorized + 2 archtype spells always memorozed for a total of 7 spells.

You only have 2 spell slots. And Memorized Ritual spells dont consume spell slots if you perform the ritual.

Cantrips always are available and scale.

Other spells scale only if cast in a higher level spot.


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)
Critzible wrote:

@Albion, Paladins dont have ro have a god. Though if you go that route the Church as it is right now is only about 30 years old since compeltion.

So you probably were curious as your family as most folloq the Old Faith. Though you were probably encouraged to play with the few orphans displacwd from the dall out of rhe Elemental Evil Cults.

@Kardin you have 2 spell slots but should have 5 memorized spells to cast. Its Int bonus [+4] + Half your level rounded down [minimum one] and if you get bonus spells from your Archtype they automatically are memorized and dont take away from the basic amount of spells so you would at lets say 1st level 5 first level spells memorized + 2 archtype spells always memorozed for a total of 7 spells.

You only have 2 spell slots. And Memorized Ritual spells dont consume spell slots if you perform the ritual.

Cantrips always are available and scale.

Other spells scale only if cast in a higher level spot.

Thanks for explaining that! My first time actually playing a caster in 5e.

His spells: Cure Wounds, Detect Magic (R), Purify Food and Drink (R), Identify (R), Alarm (R)

Lots of ritual spells! Each taking the form of small magical inventions. The idea being that all of his spells have out of combat uses, with as many spells as possible not using up spell slots.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

With Jairdan's stats as they are, making any sort of attack rolls are out of the question, so that means they'll always be forcing saves to contribute to the party. I think it fits, as it could be something about their appearance, or some quality about their force of personality that may have been touched by their patron, giving them that intense, unearthly air of the fey at times.

There are a couple of spells in the 5ewiki that are listed as (UA), and while they fit, I did want to check about whether or not they were allowed.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

@Me'mori what spells

Also dont forget elritch blast!!!

@Kardin Yeah think of spellcasting in 5e like the Arcanist for everyone but a Sorceror and Warlock.

Warlocks get 2 slots with Lots of Cantrips, also lots of spells. Depending on your warlock depends on your playstyke [usually]


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Ah, sorry. here's the Spell List that I'm using.

ID Insinuation is the 1st level spell that I was looking at. Eldritch Blast requires a to-hit roll, so it may be more feasible to have enemies save.


Male halfling rogue 1 HP 9/9, PB + 2, AC 13, Init: + 2, Perception: + 3, Sneak Attack 1d6, HD pool: ?

Kardin, you still good if Boram's stepdad Harsk is a relative?


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)
Boram the Burglar wrote:
Kardin, you still good if Boram's stepdad Harsk is a relative?

Yup!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Me'mori wrote:

Ah, sorry. here's the Spell List that I'm using.

ID Insinuation is the 1st level spell that I was looking at. Eldritch Blast requires a to-hit roll, so it may be more feasible to have enemies save.

I would say no.

And it uses your Spell to hit which is differemt then a regular combat roll

Spell Combat is profiency bonus +spell casting Ability Score bonus
And remember your Canteips are your bread and butter as your Spells are 2 spells a day

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

@Kardin rememner casting a spell with the ritual tag as a ritual spell takes 10 minutes or more to cast


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)
Critzible wrote:
@Kardin rememner casting a spell with the ritual tag as a ritual spell takes 10 minutes or more to cast

Yup! But out of combat that is fine.

One final rules question. Armorer subclass gives thunder gauntlets. Those count as having a weapon and a free hand, right? Looking to avoid having to take war caster.


2 people marked this as a favorite.
Male Human Per +3
Critzible wrote:

@Albion, Paladins dont have ro have a god. Though if you go that route the Church as it is right now is only about 30 years old since compeltion.

So you probably were curious as your family as most folloq the Old Faith. Though you were probably encouraged to play with the few orphans displacwd from the dall out of rhe Elemental Evil Cults.

I like that! So I think I will stick with the Old Faith, but still curious about the Temple, and thus meeting Herala ;)


Male Human Per +3
Kardin Shieldshatter wrote:
Critzible wrote:
@Kardin rememner casting a spell with the ritual tag as a ritual spell takes 10 minutes or more to cast

Yup! But out of combat that is fine.

One final rules question. Armorer subclass gives thunder gauntlets. Those count as having a weapon and a free hand, right? Looking to avoid having to take war caster.

Maybe we should go with OSE to keep it simple? Here is your Artificer ;)

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Kardin Shieldshatter wrote:
Critzible wrote:
@Kardin rememner casting a spell with the ritual tag as a ritual spell takes 10 minutes or more to cast

Yup! But out of combat that is fine.

One final rules question. Armorer subclass gives thunder gauntlets. Those count as having a weapon and a free hand, right? Looking to avoid having to take war caster.

Yeah that works. Remember you have profiemcy in firearms as well


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

Indeed! If he can get a firearm he'd be very happy. A pistol braced on a shield would look awesome.


Female Tiefling HP 11/11, PB + 2, AC 15, Init: + 1, Perception: + 5, HD pool: 1 Fire Resistance Flaw: Near Sighted (Needs her glasses)
Terion Stoutheart wrote:


I like that! So I think I will stick with the Old Faith, but still curious about the Temple, and thus meeting Herala ;)

Herala would for sure be in town for her friend, given she had so few. Add in that they share maybe not a religion but for certain talk, and maybe argue about it, good naturedly of course, because Herala could never forget the first boy she had a crush on! Not that she would admit that, no , but as the only boy to be nice to her, she has this image in her head he is a knight in shining armor.

Him being a paladin makes that even better.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Got the crunch settled, now I'm examining the fluff justifications. That 6 in Strength had to come from something, and I was initially thinking that was from the Archfey "reshaping" Jairdan, pulling points from "strength of body" to "strength of presence" essentially, but that had to have gotten reinforced. Maybe a brief illness here, and then his primary tasks being that of a scribe in the church, recopying all of the books and manuscripts that needed doing, to where they were the one watching kids play out of the window while they worked all the time.

Herala and Thelurion being at the church means that their interactions were probably the (few) times that Jairdan could experience camaraderie, even if it was secondhand in some cases. The determining factor would have been when the pact would have been made, as I can imagine the Fey Presence (effect?/feature?) would have polarized attitudes towards them. I can see Herala being closest in that "we're both weirdos" kind of way, and if Thelurion/Terion feeling the call of being a Paladin, Jairdan could recommend books or even give lectures "tell stories", recalling some of what they had copied— or a lot if it was interesting.

...They're totally asking Jairdan to give small sermons to the faithful, aren't they? Thoughts?


Female Tiefling HP 11/11, PB + 2, AC 15, Init: + 1, Perception: + 5, HD pool: 1 Fire Resistance Flaw: Near Sighted (Needs her glasses)
Me'mori wrote:

Got the crunch settled, now I'm examining the fluff justifications. That 6 in Strength had to come from something, and I was initially thinking that was from the Archfey "reshaping" Jairdan, pulling points from "strength of body" to "strength of presence" essentially, but that had to have gotten reinforced. Maybe a brief illness here, and then his primary tasks being that of a scribe in the church, recopying all of the books and manuscripts that needed doing, to where they were the one watching kids play out of the window while they worked all the time.

Herala and Thelurion being at the church means that their interactions were probably the (few) times that Jairdan could experience camaraderie, even if it was secondhand in some cases. The determining factor would have been when the pact would have been made, as I can imagine the Fey Presence (effect?/feature?) would have polarized attitudes towards them. I can see Herala being closest in that "we're both weirdos" kind of way, and if Thelurion/Terion feeling the call of being a Paladin, Jairdan could recommend books or even give lectures "tell stories", recalling some of what they had copied— or a lot if it was interesting.

...They're totally asking Jairdan to give small sermons to the faithful, aren't they? Thoughts?

I'm not sure on the giving sermons part given I'm coming from a different religion, but weirdos hanging out? Completely. Infact the biggest reason we are all attending is not only did one of us get the invite, but it was an excuse they used to see each other. I can see Jairdan being the one who crafted her first glasses when he realized she was practically blind past her face.

But then again, small sermons would bring people together in a trying time


Half-Elf Warlock 1 HP 7/7, PB + 2, AC 13, Init: - 1, Perception: + 2, HD pool: ?
Herala Sunbirth wrote:


I'm not sure on the giving sermons part given I'm coming from a different religion, but weirdos hanging out? Completely. Infact the biggest reason we are all attending is not only did one of us get the invite, but it was an excuse they used to see each other. I can see Jairdan being the one who crafted her first glasses when he realized she was practically blind past her face.

But then again, small sermons would bring people together in a trying time

Oh, not to Herala, that was an idle thought regarding the church's priests, and The number of books that Jairdan has likely copied and transcribed. The puzzle of his patron and their symbol of a mirror was something that undoubtedly had him stuck for a while... Then on occasion, whenever someone came in to where they were working, they'd see him looking into it, or looking at things through it.

I'm thinking they'll be Enchantment/Illusion/Divination focused, since Evocation and Conjuration tend to be loud or intrusive.

Any potential thoughts to links with Kardin or Boram?


Male halfling rogue 1 HP 9/9, PB + 2, AC 13, Init: + 2, Perception: + 3, Sneak Attack 1d6, HD pool: ?

Boram is new to town, visiting Kardin and intent on asking Burne and Rufus if they know a group that may need a 'burglar.' Happy to tie in any way Kardin or the two previous (NPC) adventurers want to.

Critzible, I followed the websites gear 'build.' It looked like selection of packs and stuff. Was that ok, or would you prefer we go with a certain gold and purchase our gear?


Wounds (0) HP (10) AC (18) Lvl 1 (2/2) Proficiency Bonus (2) Artificer (1)

Where is everyone in town?
* Kardin is in the masonry camp
* Boram is visiting Kardin
* Herala is at the temple and has come to see Terion
* Terion, as a paladin, has graviated to the Temple and has gone there to see his good friend, Herala
* Jairdan has ties to Herala and Terion via the temple

Character Connections
* Kardin and Boram are pretty much family. They have the same uncle.
* Herala, Terion and Jairdan are friends via their shared experience at the temple.

Tying it all together
* Kardin, acting as a mason, could have done work on the temple while H/T/J were all there. While I doubt that they would have been true friends, they could at least know each other from that. Friendly acquittances. We could say that Kardin was beginning his tinkering while working on the temple, and showed it to young H/T/J. This way we know each other.
* I don't know how the GM wants to start this. But having everyone meeting up at the temple would be a pretty natural starting point. It seems like a unifying point bringing everyone together.
* This is especially true, if a summons is sent to Kardin at the masonry camp, asking specifically for him, not for his masonry skills, but his knowledge of working with locks and traps. He could then bring Boram with him, knowing that his kinsman is the real expert when it comes to such matters. And there they meet H/T/J, all of whom would already be there, making the summons for them quite easy.

Characters
* Kardin Shieldshatter
- Dwarven artificer. Front-line tank.
* Borram the Burglar
- Halfling rogue. Scout, lock picker, trap-breaker, sneak-attacker.
* Jairdan Wynee
- Half-Elf warlock. Blaster.
* Herala Sunbirth
- Tiefling cleric. Divine caster.
* Terion Stoutheart
- Human paladin. Front-line tank.

Two tanks, 1 melee DPS, 1 ranged DPS, 1 divine caster. Stories are set, builds are made. Let's go! :)

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
Kardin Shieldshatter wrote:
Indeed! If he can get a firearm he'd be very happy. A pistol braced on a shield would look awesome.

There is another Artificer in town!!! One that could help you make the nessecary components to help.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Honestly yes the Temple would be where the weddinf would take place. The whole town. [Minus a few fellows to grumpy or ostracized *cough* Trapper/furrier family*cough*] even the workers in the Masonry camp got a repreive for the day.

I shall set the scene when I get off work as my materials are there [I am a physical media kinda guy and have the Original Temple campiagn there.

Also my physical notes are there!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Oh and downtown in town can award experience and storys too. With potential hirelings, posible marriages, conversions, ect.

Ill also have side quests to do that may or may not help shape the region.

This is hopefully to break the slog the Temple can be.

I will try to also take pictures and post links to it in here. If I can figure out how?

I use threatre of the mind and can be a bit over discriptive. But will try and lay out the scene as best as possible.


1 person marked this as a favorite.
Kardin Shieldshatter wrote:

Where is everyone in town?

* Kardin is in the masonry camp
* Boram is visiting Kardin
* Herala is at the temple and has come to see Terion
* Terion, as a paladin, has graviated to the Temple and has gone there to see his good friend, Herala
* Jairdan has ties to Herala and Terion via the temple

Character Connections
* Kardin and Boram are pretty much family. They have the same uncle.
* Herala, Terion and Jairdan are friends via their shared experience at the temple.

Tying it all together
* Kardin, acting as a mason, could have done work on the temple while H/T/J were all there. While I doubt that they would have been true friends, they could at least know each other from that. Friendly acquittances. We could say that Kardin was beginning his tinkering while working on the temple, and showed it to young H/T/J. This way we know each other.
* I don't know how the GM wants to start this. But having everyone meeting up at the temple would be a pretty natural starting point. It seems like a unifying point bringing everyone together.
* This is especially true, if a summons is sent to Kardin at the masonry camp, asking specifically for him, not for his masonry skills, but his knowledge of working with locks and traps. He could then bring Boram with him, knowing that his kinsman is the real expert when it comes to such matters. And there they meet H/T/J, all of whom would already be there, making the summons for them quite easy.

Characters
* Kardin Shieldshatter
- Dwarven artificer. Front-line tank.
* Borram the Burglar
-...

I approve this! Thanks Grumbaki!


Glad you liked it. :D

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