GM Tiger
|
Armin, Imelia: 1d2 ⇒ 1
Red turns and pokes Armin with his dagger.
Dagger vs Armin AC 20: 1d20 + 9 ⇒ (18) + 9 = 27 for Piercing Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger vs Armin AC 20, MAP, Agile: 1d20 + 5 ⇒ (7) + 5 = 12 for Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Dagger vs Armin AC 20, MAP 2+, Agile: 1d20 + 1 ⇒ (1) + 1 = 2 for Piercing Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Armin, Folmyr: 1d2 ⇒ 1
Blue steps up and does the same.
Dagger vs Armin AC 20: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Dagger vs Armin AC 20, MAP, Agile: 1d20 + 5 ⇒ (20) + 5 = 25 for Piercing Damage, Crit: 1d4 + 2 ⇒ (3) + 2 = 5 Doubled to 10
Dagger vs Armin AC 20, MAP 2+, Agile: 1d20 + 1 ⇒ (16) + 1 = 17 for Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
Folmyr - AC 20, 48/48 (Rage - temp hp: 0/5, AC 19)
Red (-12)
Blue (-5)
**Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
**Athelsted - AC 18, 32/40
**Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
**Erlam - AC 20, 30/30
**Armin - AC 20, 32/50
White (-4)
Aleksandr Ostenoff
|
Aleksandr taps into the vitality he has left to sear the undead while Imelia steps into a flanking position.
◆◆ Act Together
Aleksandr ◆◆ Cast a Spell (Disrupt Undead) Positive: 2d6 + 4 ⇒ (4, 4) + 4 = 12 DC 20 basic Fortitude.
Imelia ◆ Step
◆ Imelia Strike (melee attack against red who is flanked if red is still up, or ranged attack against blue if not)
Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing (melee): 2d6 + 2 + 4 ⇒ (2, 6) + 2 + 4 = 14Deadly: 1d8 ⇒ 2
Positive (ranged): 2d4 + 1 + 4 ⇒ (1, 4) + 1 + 4 = 10
Erlam Wotlirih
|
Erlam will throw a bottled lightning at blue trying to help out in making the foe easier to hit for his companions and then he'll cast electric arc again on both foes.
◆ Bottled Lightning, Moderate: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26, lightning damage: 2d6 ⇒ (5, 4) = 9 + 2 splash damage & off-guard if it hits.
◆◆ Electric Arc, Ref DC 19: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Althelsted Everwell
|
Despite the horror of the situation, Athelsted tries to remain calm. He closes his eyes and quietly calls upon the goddess before turning his gaze and feathered holy symbol towards the undead.
"As the Eternal Rose springs forth from the earth, may your forms so return to it and become beds anew for flowering growth."
◆◆◆ Heal
Positive energy disperses through him within a 30-foot emanation. This targets all living and undead creatures in the burst.
Heal, Fort (DC 19): 1d8 ⇒ 7
Nanoc Evitceted
|
Nanoc assesses his target, Red, again. Maybe this time he can find the right spot to hit.
Devise Stratagem: 1d20 ⇒ 15
"I think that will do." he mutters before shooting Red.
+1 Shortbow Strategic Strike vs Red: 15 + 10 = 25
DC 5 Flat check vs Concealment?: 1d20 ⇒ 6
Damage: 1d6 ⇒ 2 P damage plus 1d6 ⇒ 5 precision damage
He shoots again.
+1 Shortbow Attack, MAP vs Red: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
DC 5 Flat check vs Concealment?: 1d20 ⇒ 1
Damage: 1d6 ⇒ 5 P damage
◆ Devise a Stratagem
◆ Strike
◆ Strike
GM Tiger
|
Red Fort: 1d20 + 7 ⇒ (20) + 7 = 27
B Ref: 1d20 + 12 ⇒ (5) + 12 = 17
B Fort: 1d20 + 7 ⇒ (7) + 7 = 14
W Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Aleksandr sends divine energy at Red but it shrugs it off. It does not, however, avoid Imelia's strike which removes its head.
Erlam hurls a bottle of blue liquid at Blue. The bottle smacks him in the chest and causes him to stiffen. In his shocked state, Blue also fails to dodge the lightning.
Athelstead sends out a wave of healing energy. The wave closes the parties' wounds and causes the undead creatures' flesh to boil. Blue fails to resist the energy and collapses, smoking, to the ground. White's flesh also smokes but he's still up.
Nanoc is able to find an angle on White and sinks an arrow into his shoulder. His second arrow, however, shatters on the opposite wall.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
Folmyr - AC 20, 48/48 (Rage - temp hp: 0/5, AC 19)
Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
Athelsted - AC 18, 39/40
Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
Erlam - AC 20, 30/30
**Armin - AC 20, 39/50
White (-8)
Armin, Oracle of Life
|
Armin smiles and nods his thanks to Athelstead before calling up another surge of divine energy for the white-tinged creature. Considering how bad his aim was with the first shot, he goes for an emanation this time.
◆◆ cast Disrupt Undead
2d6 + 4 ⇒ (2, 6) + 4 = 12 positive, dc20 fortitude
◆ Step
GM Tiger
|
White isn't prepared for Armin's attack and with a screech, drops.
COMBAT OVER
Go ahead and heal up, you're not on a timetable. I'll just move us along
You move onto the next room and notice that this place has seen battle. Debris fills this area. The scars of a battle long past mar the walls, both from physical weapons and magical attacks.
DC 15 Society/PFS Lore
Erlam Wotlirih
|
As they enter the room, Erlam seems lost in his own world as he suddenly recalls an old formula for a mixing agent.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Armin, Oracle of Life
|
Armin hands out little chunks of chocolate to any takers, after the fight. He munches on some himself while binding his wounds.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Society: 1d20 + 7 ⇒ (8) + 7 = 15
"Oooo, look at this!" Armin exclaims as he retrieves a book from under a table. He flips through the few intact pages and reads bits of the passages aloud.
"Kinda funny language... definitely old entries, not at all connected to any recent activity."
GM Tiger
|
Folmyr recognizes that his companions have feet...
Armin finds a book and stows it away, sure that Ambrus would be interested in it.
Aleksandr Ostenoff's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23
Folmyr's Perception (E): 1d20 + 8 ⇒ (9) + 8 = 17
Nanoc Evitceted's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23
Imelia Eisenhardt's Perception (E): 1d20 + 8 ⇒ (4) + 8 = 12
Moving on, the corridor narrows, which forces you to go single file. An evil smell begins to permeate as you navigate the corridor. The narrow corridor ends in a room with what appears to be a pit.
The smell of rotting offal and blood fills this room. A spout of blood flows from the north wall into the pit below. The pit is half full, blood and offal making a viscous, stinking stew. A carving on the eastern wall depicts a giant figure raising a massive stone from the sea and an island with it. The carving also shows a reflection beneath that raised island of a shadowy land emerging as well, as if reflected in the sea, only the lack of the giant figure and the massive stone indicates this is more than a reflection being depicted.
DC 14 Arcana/Occultism or DC 8 Netherworld Lore
You realize that there is a magical hazard that could cause harm to the party.
To Disable:
DC 20 Occultism/Religion(T) to counteract the fell energies drawing in life force to power this strange charnel flow
DC 23 Thievery(T) to disable the spout, stopping the flow at its source.
Armin, Oracle of Life
|
Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Arcana: 1d20 + 7 ⇒ (1) + 7 = 8
Cute.
Nanoc Evitceted
|
"Halt, everyone!" Nanoc comes to a sudden stop. "There's something perilous ahead of us, from this room." He then skillfully executes some occultic moves with mumbling of gibberish to counteract the impending danger.
DC 20 Occultism w Pendant of the Occult: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
"I think the smell is what is left in it." he comments after his performance.
DC 10 Society: 1d20 + 11 ⇒ (6) + 11 = 17
Nanoc then cautiously enters the room. "Behold! This mural depicts the god Aroden raising the Starstone and the Isle of Kortos from beneath the sea." he stretches his arms as if presenting the walls to them.
DC 14 Arcana: 1d20 + 9 ⇒ (3) + 9 = 12
"Well, that is all I know for now. I believe this is the moment we take the rubbings of these murals." he begins to do the dirty work.
Erlam Wotlirih
|
Society DC 10: 1d20 + 9 ⇒ (13) + 9 = 22, Arcana DC 14: 1d20 + 9 ⇒ (3) + 9 = 12
"Indeed it seems to be what Nanoc mentions, interesting... Let's take the rubbings and then move on" responds Erlam as he looks around.
GM Tiger
|
Nanoc mutters some arcane words and somehow defuses the fell energies. Once he does that, the stench lessens and you are able to take a rubbing of the far wall.
The next room is much like the one before the smelly one. It appears some savage battle raged here.
Signs of another battle fought long ago are in abundance: scorch marks cover walls made of uneven stone, slashes from blades and arrows scar the walls further in, preserved in this collapsed extraplanar demesne. The fighting here seems to have been much more intense than in the earlier chamber.
Nanoc Evitceted
|
DC 18 Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Nanoc looks at the next room with admiration and awe. He even traces the battle with his hands as he feels every marks and slashes made on the walls and stones. "A great battle happened here indeed!" Nanoc exclaims. "Whatever was fought here, sure it was intense!"
Aleksandr Ostenoff
|
Perception: 1d20 + 8 ⇒ (5) + 8 = 13.
Armin, Oracle of Life
|
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Two in a row!
"Intense enough that they even attacked the walls!" Armin jokes.
Althelsted Everwell
|
Athelsted offers magical healing to any who wish it. "With those undead gone, we should not be so unfortunate as to encounter any other threats."
Following th others, he considers the mural.
Religion: 1d20 + 9 ⇒ (5) + 9 = 14
Then the scorch marks.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Listening to the other's conclusions, he notes, "Let us hope the moment of intensity is now long past."
GM Tiger
|
Folmyr glances up after studying everyone's feet and finds the second part of Alystair's Caskwater's journal. Armin notices the scorch marks and notices that everyone has a weapon...
The long corridor exits into a much larger chamber, its north wall filed with an enormous carved stone mural, this time of a great battle against a draconic foe. Depicted within the mural, a great many faces stand behind a singular individual, weapons raised as a dragon attacks. The hands raising weapons behind the hero are skeletal in nature, and their faces skulls. Stairs descend to the west, a sturdy door made of a black metal of some sort stands to the south, and a slim corridor exits to the east.
Not surprisingly, it's locked.
DC 21 Thievery to pick the lock
DC 24 Athletics to kick it down
Folmyr Engwyn
|
Folmyr flutters over to the door, takes out lock picks, and attempts to unlock the door: 1d20 + 7 ⇒ (9) + 7 = 16.
Failing that, Folmyr kicks the door down: 1d20 + 10 ⇒ (14) + 10 = 24
Nanoc Evitceted
|
"Well, leave the opening that door to..." Nanoc is too late to show because the sprite has incredibly kick the door given the size of the ally.
"Wow," Nanoc is impressed. Kinda. "For such a tiny size, you are very strong."
Armin, Oracle of Life
|
"This bit of art is not as ... umm... significant? as the others, but maybe we should collect a rubbing here as well, before moving on?"
Althelsted Everwell
|
"This bit of art is not as ... umm... significant? as the others, but maybe we should collect a rubbing here as well, before moving on?"
"All art bears significance, even if such is not always readily apparent to the one perceiving it," chimes Athelsted, assuming a preaching tone. "It is the effort that the artist instills within the work--not the product of such--that imbues the work with significance. For what more significant act can there be than the bringing of something new and unique into the world? Whether it be an act of creativity, bringing forth a new artistic expression in music or sculpture, or an act of love, which brings forth new experiences and, at times, new beings into the world."
The cleric of Shelyn removes his backpack in an effort to secure more paper and chalk for the rubbing. He offers some to Armin and begins to make a rubbing himself before he follows the others.
Armin, Oracle of Life
|
Armin gives the proffered tools a dubious look before shaking his head in disbelief and moving to the doorway that Folmyr opened.
Nanoc Evitceted
|
I'm back.
Nanoc readies his weapon and approaches what is behind the unlocked door and quickly scans the place.
GM Tiger
|
The first feeling that this room gives is the promise of home and light. The second is a palpable wave of dread, as a wave of negative energy flows into the chamber, pouring into the open sarcophagus at its center. Excess energy flows around like a foul wind, smelling faintly of ozone. In the distance, screams echo, or perhaps laughter? It's impossible to make out. A tattered and rotted body quickly rises from the sarcophagus, garbed in rotted and torn fabrics that may have once been a sign of nobility.
"Finally, I can feel that I'm freed from that accursed lich, and I believe I have you to thank. Sadly, the only gratitude I can offer is death. I need your strength to become my strength, so I can repay those who betrayed me!"
The creature draws a huge sword and attacks. Somewhere off to the side you hear a loud crash and two other creatures shamble into the room.
Aleksandr Ostenoff, Investigate: 1d20 + 10 ⇒ (8) + 10 = 18
Armin, Search: 1d20 + 9 ⇒ (13) + 9 = 22
Folmyr, Scout: 1d20 + 9 ⇒ (10) + 9 = 19
Nanoc Evitceted, Investigate: 1d20 + 12 ⇒ (6) + 12 = 18
Erlam, Avoid Notice: 1d20 + 10 ⇒ (11) + 10 = 21
Athelsted, Detect Magic: 1d20 + 8 ⇒ (12) + 8 = 20
Alystair: 1d20 + 12 ⇒ (8) + 12 = 20
R Init: 1d20 + 7 ⇒ (19) + 7 = 26
B Init: 1d20 + 7 ⇒ (19) + 7 = 26
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
**Armin - AC 20, 50/50
**Erlam - AC 20, 24/30 (-2 Fort, +5 Speed, +1 Ref/Dex-based checks)
Blue
Red
Alystair
Athelsted - AC 18, 40/40
Folmyr - AC 20, 48/48
Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
Erlam Wotlirih
|
I'm going to have to pass on that, thank you very much" replies Erlam as he strides to the side and throws 2 bombs at the undead, his aim failing miserably as his bombs go completely wasted.
◆Stride
◆Bomb, -2 range: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8, lightning damage: 2d6 ⇒ (3, 4) = 7 +2 splash
◆Bomb, -2 range: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5, fire damage: 2d6 ⇒ (3, 5) = 8 +2 splash
Armin, Oracle of Life
|
Armin shakes his head at the undead creature's bravado.
Why are they always so bad at calculating the odds?
Embracing his own nature, the robust halfling shares some of his overflowing vitality with Folmyr before launching a bolt of light at the enemy.
◆ cast Life Link on Folmyr (Armin takes the first 3 damage the other would take each turn)
◆◆ cast Divine Lance on Alystair
AaaaaAaaAhhh: 1d20 + 10 ⇒ (20) + 10 = 30 for 2d4 + 4 ⇒ (2, 4) + 4 = 10 good damage.
Sweet!
GM Tiger
|
Erlam hurls a pair of bombs at Alystair. Unfortunately, Alystair's look must have distracted him and he hurls the bombs at the back wall instead. Fortunately he didn't hurl them at his feet or it would be painful...
Armin links himself to Folmyr and sends some goodness at Alystair. Alystair is caught completely by surprise and catches it full in the face. His flesh boils and smokes as he howls in pain, indicating a weakness to Good damage.
Alystair strides forward and swings his massive sword at Folmyr.
Greatsword vs Folmyr AC 20: 1d20 + 15 ⇒ (1) + 15 = 16 for Slashing Damage: 1d10 + 11 ⇒ (1) + 11 = 12
Greatsword vs Folmyr AC 20, MAP: 1d20 + 10 ⇒ (8) + 10 = 18 for Slashing Damage: 1d10 + 11 ⇒ (2) + 11 = 13
It appears Alystair is suffering the same distraction as Erlam as he almost overbalances and topples with his first strike.
Blue shambles into the room and does the same at Folmyr
Greatsword vs Folmyr AC 20: 1d20 + 10 ⇒ (1) + 10 = 11 for Slashing Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Greatsword vs Folmyr AC 20, MAP: 1d20 + 5 ⇒ (9) + 5 = 14 for Slashing Damage: 1d10 + 4 ⇒ (8) + 4 = 12
What's with the natural 1's today...
A second creature shambles forward and swings at Aleksandr,Folmyr,Imelia,Nanoc: 1d4 ⇒ 3
Greatsword vs Imelia AC 21: 1d20 + 10 ⇒ (7) + 10 = 17 for Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
-2-
**Armin - AC 20, 50/50 (Life link to Folmyr)
**Erlam - AC 20, 24/30 (-2 Fort, +5 Speed, +1 Ref/Dex-based checks)
Blue
Red
Alystair (-34)
-1-
**Athelsted - AC 18, 40/40
**Folmyr - AC 20, 48/48 (Life Link to Armin)
**Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
**Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
Aleksandr Ostenoff
|
Aleksandr steps away from the front line and then casts a spell that Imelia unleashes as fury of sound.
◆ Aleksandr - Step
◆◆ Act Together
Aleksandr ◆◆ Cast a Spell (Thundering Dominance)
Imelia ◆ Thundering Roar (auditory, concentrate, emotion, enchantment, fear, flourish, mental, sonic) The target unleashes a powerful vocalization. Each enemy in a 10-foot emanation takes 4d8 sonic damage with a basic Will save against your spell DC. A creature that fails its Will save is also frightened 1.
Sonic: 4d8 ⇒ (6, 4, 2, 3) = 15 (Affects all 3 enemies, DC 20 Will)
GM Tiger
|
Will: 1d20 + 10 ⇒ (20) + 10 = 30
R Will: 1d20 + 5 ⇒ (7) + 5 = 12
B Will: 1d20 + 5 ⇒ (3) + 5 = 8
Aleksandr steps away, but not before giving Imelia some extra clout. Imelia roars and her enemies tremble.
Alystair shrugs it off and only sneers at her. Red catches the full force of the blast. Blue isn't as lucky and takes extra damage, it also looks really shaken by the force.
I did the damage for Alystair incorrectly. My tracking file was incorrect and he's not weak to good damage.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before your Turn:
------------------
Those with ** may go
-2-
**Armin - AC 20, 50/50 (Life link to Folmyr)
**Erlam - AC 20, 24/30 (-2 Fort, +5 Speed, +1 Ref/Dex-based checks)
Blue (-30; Frightened 1)
Red (-15)
Alystair (-20)
-1-
**Athelsted - AC 18, 40/40
**Folmyr - AC 20, 48/48 (Life Link to Armin)
Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
**Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
Althelsted Everwell
|
Athelsted tries to identify these new threats.
One-Action identify Alystair and blue; +8 Religion (assuming they are undead)
If successful, I would like vulnerabilities, please.
Athelsted then asks Shelyn's blessing be placed upon Armin.
Casting guidance
Nanoc Evitceted
|
"I haven't considered this... Hmm..." Nanoc retreats behind his allies and identifies what is the best way to hurt what is close to him, recalling what specifically he is targeting.
DaS: 1d20 ⇒ 20
"Aha!"
+1 Shortbow Attack vs Red: 20 + 10 = 30
Damage: 1d6 ⇒ 3 piercing damage plus 1d6 ⇒ 4 precision damage
◆ Stride
◆ Devise a Stratagem
↺ Recall Knowledge (from Known Weaknesses feat) about Red (Religion +6)
◆ Strategic Strike
Erlam Wotlirih
|
Erlam decides to try his luck elsewhere as he now throws a couple of bombs towards blue instead.
◆ Alchemist's fire Bomb: 1d20 + 9 ⇒ (2) + 9 = 11, fire damage: 2d6 ⇒ (1, 6) = 7 +2 splash, 2 persistent.
◆ Alchemist's fire Bomb: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24, fire damage: 2d6 ⇒ (4, 5) = 9 +2 splash, 2 persistent.
◆ Raise Shield
GM Tiger
|
Althelsted Rel: 1d20 + 8 ⇒ (13) + 8 = 21
Nanoc Rel: 1d20 + 6 ⇒ (20) + 6 = 26
You identify Alystair and company as Draugrs. They are undead vulnerable to positive damage. They are resistant to fire and have the standard undead immunities (death effects, disease, paralyzed, poison, unconscious). Alystair is the same as Red/Blue, only meaner and stronger.
Folmyr flies into a rage and gets in Alystair face, but doesn't hit.
Nanoc manages to find a weakness about Red and buries an arrow into the creature's eye, re-killing it. Althestead discovers something about Alystair before sending divine aid to Armin. Erlam hurls a pair of alchemical bombs at Blue and lights him up like a torch. Blue looks like he's about to crumble and is barely standing.
As Red collapses, Nanoc feels like he's on a boat in the middle of the a storm-tossed sea ( mariner’s curse ).
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions:
Before your Turn:
DC 17 Will Save: Nanoc
------------------
Those with ** may go
**Armin - AC 20, 48/50 (Life link to Folmyr; Guidance)
Erlam - AC 20, 24/30 (-2 Fort, +5 Speed, +1 Ref/Dex-based checks; AC 22)
Blue (-34; Frightened 1)
Alystair (-24)
Athelsted - AC 18, 40/40
Folmyr - AC 20, 48/48 (Rage - temp hp: 3/5, AC 19; Life Link to Armin)
Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
GM Tiger
|
Armin's divine lance easily finishes Blue off. But he suddenly feels seasick, as if he's in the boat with Nanoc on a stormy sea.
Alystair roars in anger at the demise of his minions. He steps back before swinging his massive sword at Folmyr.
Greatsword vs Folmyr AC 19: 1d20 + 15 ⇒ (6) + 15 = 21 for Slashing Damage: 1d10 + 11 ⇒ (8) + 11 = 19 plus Grotesque Gift (DC 20)
Greatsword vs Folmyr AC 19, MAP: 1d20 + 10 ⇒ (18) + 10 = 28 for Slashing Damage: 1d10 + 11 ⇒ (10) + 11 = 21 plus Grotesque Gift (DC 20)
Both of Alystair's strikes connect showering the sprite with rancid flesh and rotting seaweed.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Before your Turn:
DC 17 Will Save: Nanoc, Armin
DC 20 Fortitude Save: Folmyr (2)
------------------
Those with ** may go
-3-
**Armin - AC 20, 45/50 (Life link to Folmyr; Guidance)
**Erlam - AC 20, 24/30 (-2 Fort, +5 Speed, +1 Ref/Dex-based checks; AC 22)
Alystair (-24)
-2-
**Athelsted - AC 18, 40/40
**Folmyr - AC 20, 14/48 (Rage - temp hp: 0/5, AC 19; Life Link to Armin)
**Aleksandr Ostenoff - AC 21, 52/52; Imelia AC 21
**Nanoc Evitceted - AC 19 (20 w/buckler), 35/35
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1; Reducing its sickened condition to 0 ends the curse.
F: The target becomes sickened 1 and can't reduce its sickened condition below 1 while the curse remains. The curse can be lifted by remove curse or similar magic. Whenever the target is sickened and on the water at least a mile from shore, it is also slowed 1.
CF: As Failure, but Sickened 2
You are spattered with rancid flesh and rotting seaweed.
CS/S: Unaffected
F: Sickened 1
CF: Sickened 2
Aleksandr Ostenoff
|
Aleksandr attempts to boost Imelia's attacks.
As she lets out a bolt of radiant energy, Aleksandr uses his magic to heal Folmyr.
◇ Extend Boost Occultism DC 19: 1d20 + 9 ⇒ (10) + 9 = 19
Boost lasts 3 rounds.
◆ Boost Eidolon
◆◆ Act together
Aleksandr ◆◆ (Cast a Spell) - Soothe level 2 Healing: 2d10 + 8 ⇒ (10, 9) + 8 = 27
+2 status to save against mental effects for the next minute.
Imelia ◆ Strike (Ranged) Attack: 1d20 + 11 ⇒ (8) + 11 = 19Positive Damage: 2d4 + 1 + 4 ⇒ (4, 2) + 1 + 4 = 11
Althelsted Everwell
|
Athelsted calls upon Shelyn's positive beauty to deal with the undead.
◆◆◆(Cast a Spell) Heal; 30 ft. emanation (DC 19): 2d8 ⇒ (6, 4) = 10
GM Tiger
|
You have a dhampir in your party. Do you really want to blast a 3-action heal?
Folmyr Engwyn
|
Using its Feat No Escape, Folmyr stays in Alystairs space.
Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19
Simple failure
Fort Save: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Strike 1: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Damage: 1d12 + 3 + 6 - 1 ⇒ (7) + 3 + 6 - 1 = 15
Strike 2: 1d20 + 9 - 5 - 1 ⇒ (11) + 9 - 5 - 1 = 14
Damage: 1d12 + 3 + 6 ⇒ (2) + 3 + 6 = 11
Strike 3: 1d20 + 9 - 10 - 1 ⇒ (14) + 9 - 10 - 1 = 12
Damage: 1d12 + 3 + 6 ⇒ (2) + 3 + 6 = 11