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"Woah! Thanks, Delta."
◆ Stand up
◆ Enter Stumbling Stance
◆ Flurry of Swings: 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Bludgeoning damage: 1d8 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (7) + 2 = 9

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With the healing done, Achurius casts another disrupt undead spell
damage: 1d6 + 4 ⇒ (2) + 4 = 6, fort save or enfeebled 1

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"ត្រឡប់ទៅផ្នូរជាមួយអ្នកវិញ។"
Demoralize (Intimidation, Trained) w/ Necril: 1d20 + 7 ⇒ (3) + 7 = 10
In a low rasp, Ghul orders the creature to banish itself. He then crashes down upon it with his shield, and readies to defend the counterblow!
Everstand Shield Boss (blunt) vs Probably White: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 4 ⇒ (8) + 4 = 12
◆) Raise a Shield
◆) Demoralize
◆) Strike
+
↺) Glimpse of Redemption (resist all 5 to ally; choice for foe 0 damage or enfeebled 2)
↺) Shield Block (hardness 9, 20/20 HPs)
~) First to trigger

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Hadrimos gets up and clobbers Yellow, sending it back to the Boneyard.
COMBAT OVER!
You can take some time to put yourselves back together/refocus if you wish. You're not really on a timeline
Achurius - AC 15, 28/28
Ghul - AC 21 (23 w/shield), 32/38 (AC 23; Everstand Stance); Unifax AC 19
Delta Variant - AC 15 (16 w/shield), 19/19 (Minor Curse)
Desert Oasis - AC 18, 32/32
Hadrimos - AC 19, 18/19 (Wounded 1, Prone, Hands empty)
Tempest Storm - AC 21, 38/38

Unifax |

Unifax will place his head beneath Ghul's arms - together, they will stitch their sustained wounds - they invite Hadrimos into their circle - a healing trance that lasts 20 minutes...
◆) Lay on Hands (+6 @ Unifax/Ghul)
~) Refocus
◆) Lay on Hands (+6 @ Hadrimos)
~) Refocus

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Achurius looks on as the others do his job. All those heal spells and nobody to benefit! He makes a silent decision consider using them to harm the undead instead. Because there will be more!

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Debris fills this area. The scars of a battle long past mar the walls, both from physical weapons and magical attacks.
You find the remnants of a book under a broken table against the east wall. Most of the pages have been torn out, but the first few are present, written in crisp, clear Common. Though some of the phrasing is antiquated, you can read it without any trouble.
The incomplete notes are the first portion of Alystair Caskwater's journal. He seems to have been a self-styled monster hunter and warrior. His name has been lost to history and is unfamiliar to even the most scholarly PC. The writings detail Alystair's plan to travel with his retinue to the Netherworld to take on a mage native to that plane who was suspected of weakening the barrier between planes and attacking some rich patron on the Isle of Kortos centuries ago.
DC 15 Society/PFS Lore

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perception: 1d20 + 8 ⇒ (11) + 8 = 19
Achrius also spots the book and is peering over Tempest's shoulder as they read together.
"Alystair Caskwater. Wonder who that was and what he had to do with the Liche. Was he the liche or was the liche the one he came to challenge?"

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Seem like he came here to give it a good seeing to. And I've never heard of him either. Maybe Seshuun has. I'll ask her when I get back.
That statement just gave me the giggles...
The smell of rotting offal and blood fills this room. A spout of blood flows from the north wall into the pit below. The pit is half full, blood and offal making a viscous, stinking stew. A carving on the eastern wall depicts a giant figure raising a massive stone from the sea and an island with it. The carving also shows a reflection beneath that raised island of a shadowy land emerging as well, as if reflected in the sea, only the lack of the giant figure and the massive stone indicates this is more than a reflection being depicted.
Delta Variant's Perception (T): 1d20 + 6 ⇒ (6) + 6 = 12
Desert Oasis's Perception (T): 1d20 + 7 ⇒ (20) + 7 = 27
Achurius's Perception (T): 1d20 + 8 ⇒ (20) + 8 = 28
Tempest Storm's Perception (T): 1d20 + 5 ⇒ (2) + 5 = 7
Hadrimos's Perception (T): 1d20 + 2 ⇒ (1) + 2 = 3
Ghul's Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21

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"Ugh, the smell." Delta complains about what he is smelling, as well as seeing. He covers his nose while he does so.
Delta will Recall Knowledge about the giant figure depicted on the eastern wall.
"So what is actually happening here?" he muses as he is viewing the wall.

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Delta where are you exactly? (Please move yourself on the map)

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"What a nasty place. I wish I was powerful enough to cleanse this place. We need to find a way out of this place so The Society can send a seeker here to deal with this. I have to say, this pace gives me the willies and the less time spent in any of these rooms the better."

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Ghul silently trudges on, his shining steed of equal solemn trotting shortly behind...

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Token moved.

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As you approach the room where the stench is coming from, you realize that something in the room seems to be draining your life energy, which in turn is making the stench stronger.
Disable:
DC 17 Occultism or Religion (trained) to counteract the fell energies drawing in life force to power this strange charnel flow
DC 20 Thievery (trained) to disable the spout, stopping the flow at its source.

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Clutching his holy symbol to Mother Vulture, Ghul kneels, his rusted armor creaking to accommodate the movement, and whispers a prayer that what has stewed here be prepared to be distributed into the soil back on his home plane.
"We must empty this pool"
Disable (Religion, Trained) vs DC 17: 1d20 + 7 ⇒ (7) + 7 = 14
Hero Point!
Disable (Religion, Trained) vs DC 17: 1d20 + 7 ⇒ (9) + 7 = 16

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religion: 1d20 + 8 ⇒ (20) + 8 = 28
"Stand back. I know just what to do. It is sucking the very life from us. If I clog the intake port with some of this dead material, it should mask the life energies and keep it from finding ours and drawing from it."
Achurius collects some entrails, long since past their prime and stuffs it in some holes. The room responds by trying to expel the material, but Achurius holds it firmly in place.
"Anyone have any ideas how to keep this abyssal contraption from spitting this out? I can't just stand here forever."
Looking for an aid roll or something for fun.

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"I wanna help, I wanna help!" Delta raises his hand to get their attention. He then copies what Achurius is doing to lessen the effect of whatever is coming out in the area.
Religion: 1d20 + 6 ⇒ (18) + 6 = 24

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Achurius counteracts the energies. The supernatural smell of offal in the room decreases after a few moments, and you can make proper note of the inscriptions on the far wall.
DC 14 Arcana/Occultism or DC 8 Netherworld Lore
You may take a rubbing or document the inscriptions in this room if you like.

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Religion (Trained) vs DC 10: 1d20 + 7 ⇒ (14) + 7 = 21
"This depicts the god Aroden raising the Starstone and the Isle of Kortos from beneath the sea... I am unsure of it's significance..." Ghul rasps.

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"Only one way to find out. Keep looking. Also the only way we are getting out of this place."
Achurius is anxious to get moving. Even with the plug in place, the room smells gods awful. the thought does cross his mind that they should probably sift through the crap to see if there is anything hidden, but no way he's going to suggest it except as last resort.

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Achurius mouth scrunches and his nose wrinkles, not to mention he takes a step backward at the idea.

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Signs of another battle fought long ago are in abundance: scorch marks cover walls made of uneven stone, slashes from blades and arrows scar the walls further in, preserved in this collapsed extraplanar demesne. The fighting here seems to have been much more intense than in the earlier chamber.

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perception: 1d20 + 8 ⇒ (1) + 8 = 9
Achurius' eyes are still watering from the previous room and he spends a lot of time alternately bumping into a wall or Hadrimos.

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Hadrimos and Achurius both realize that there are rocks all around them and that everyone in their party has feet.

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Perception (Trained) vs DC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Ghul examines the overlooked document.
"Another torn page in the rubble" he reads it "Another journal page of Alystair Caskwater's" he keeps reading "They continue to hunt the mage across Shadow Kortos, and through the dark reflection of the Uromaz Citadel" narrowing his eyes "The last entry indicates that they planned to trap her within by collapsing the citadel above into a massive pile of rubble to kill her and return home"
Looking up, he examines the stonework above him, as if it will suddenly collapse.

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"Hmmm... Perhaps it worked. We never dug through that section of collapsed bubble. Or perhaps it backfired. Perhaps we should excavate after we have finished exploring."

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Ghul nods gravely at Achurius' assessment.

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A long corridor exits into a much larger chamber, its north wall filed with an enormous carved stone mural, this time of a great battle against a draconic foe. Depicted within the mural, a great many faces stand behind a singular individual, weapons raised as a dragon attacks. The hands raising weapons behind the hero are skeletal in nature, and their faces skulls. Stairs descend to the west, a sturdy door made of a black metal of some sort stands to the south, and a slim corridor exits to the east.
Open the door:
DC 18 Thievery to pick the lock
DC 21 Athletics to kick it down
You can also take a rubbing of the mural here as well

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The stairs down are also accessible if you feel you're not ready yet... :)

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Achurius joins Tempest Storm is his academic pursuits.
"If you do not mind, could you all hold off on moving forward until we finish this? Who knows if we will be able to get back here if we don't."
He also casts Read Aura on the mural to get a sense of things. And the door, just in case.

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Nodding to Achurius, Ghul guards the door, still as a stone statue.

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Hadrimos will go to the lock, get out his lockpicks, take a long drink, and attempt to pick the lock.
Thievery: 1d20 + 7 ⇒ (11) + 7 = 18

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"Hadrimos, you are forcing our hand - there is a request to hold off on opening this door"
Unwilling to halt or harm his strident ally, Ghul informs him of the impact of his independent action.

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Delta excitedly awaits what surprise is behind the door that is being unlocked.
"Give us something more exciting!" he exclaims at the door.