[GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9) (Inactive)

Game Master John Woodford

COMBAT MAP


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Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@DM Carbide - The last line of the spell says "Any creature covered by the dust takes a -40 on Stealth checks." This is as clear and as RAW as you can find in this game. It is a magical effect which makes sneaking around (under any circumstances) nearly impossible. :)


Season of Ghosts

**House GM Announcement**

As the tide of battle swings firmly against him, Charvion’s power continues to fade. His strikes seem suddenly less potent, a growing desperation apparent on his many faces!
______________

GMs, Code Gray is in effect.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz moves around the pit to try to find Charvion.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester uses his fey abilities to speak with his dog. He directs him to sniff out his opponent.

Speak with Animals is cast.


Medium N Animal Riding Dog | HP 13/13 | AC 13 Incorp T 12 T 12 FF 11| CMB +3 CMD 15 (19 vs Trip)| F +5 R +5 W +1|Init +2| PER +8 Low Light Vision, Scent| Speed 40' Acrobatics +6 (+14 Jumping)|Active Conditions:

Shaggy is ridden into the room and he attempts to smell his opponent.

Acrobatics to move half speed, DC 10: 1d20 + 6 ⇒ (4) + 6 = 10

Standard action is used to use the Scent ability.


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorry for the delay; I had some work stuff to deal with, and then had to clean the house before my offspring and offspring-in-law arrive later this week. You'd think they would've planned their anniversary to avoid the GameDay, but nooooo.

Round 2 (ongoing):

Shaggy quickly notices that there's no scent trail around the pit. Ibaz doesn't see anything in the driving sleet, but during a split-second pause in the rushing wind hears something almost directly above him when he's next to the pit. It sounds rather like someone drinking something.

Silgil to go!

Dice rolls:
Ibaz Perception check: 1d20 + 12 ⇒ (20) + 12 = 32

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Silgil uses his change shape ability to gain the form of an air elemental and rushes in the direction of the pit.

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The ice-slicked floor doesn't slow Silgilemental at all, and he quickly reaches the empty pit.

Round 3:

Sylvester, Khellek, and Bella are up!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek continues to offer advice to the group.
"A hidden enemy is a scared enemy... which is a dangerous enemy. But he is likely more scared of us than we are of him."

Maintains IC

He keeps Bessie readied incase there is a break in the sleet.


Medium N Animal Riding Dog | HP 13/13 | AC 13 Incorp T 12 T 12 FF 11| CMB +3 CMD 15 (19 vs Trip)| F +5 R +5 W +1|Init +2| PER +8 Low Light Vision, Scent| Speed 40' Acrobatics +6 (+14 Jumping)|Active Conditions:

Shaggy attempts to advance through the storm in an attempt to search the room for their hidden opponent.

Acrobatics, DC 10: 1d20 + 6 ⇒ (4) + 6 = 10

Scent 30' radius.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Lite-Brite zips forward and gives Khellek a bump.
"Noice ta meetcha, Khellek."
Temp hp Khellek: 1d8 + 3 ⇒ (5) + 3 = 8
6 rounds of Lite-Brite remaining.

As bella takes in the sight of the great sleet storm around her, a familiar voice, deep and gravelly, suddenly speaks over her shoulder from behind.
"Looks like you could use a bit o' help, little lady."

Bella spins around and flashes a big smile at the hulking male and female orc twins with Liberty's Edge symbols emblazoned on the breast of their armor.
"Riff!!! Raff!!! So great to see you! What're you doing here?" she inquires, a bit puzzled. Bella quickly introduces her teammates to the orc twins.

"Our team gots kil'd." Riff replies with a toothy frown, a broken tusk propping up his upper lip awkwardly.
"So we're here to help, Bella." Raff says, holding her warhammer with the shaft resting on her shoulder. "Let's git ’im!” Raff shouts without further ado.
The two orcs heft their warhammers and move carefully across the hail-covered floor towards Charvion.
Acrobatics Riff: 1d20 + 1 ⇒ (12) + 1 = 13
Acrobatics Raff: 1d20 + 1 ⇒ (6) + 1 = 7

Riff is able to move forward, however, Raff slips on the hail, but luckily catches her balance to prevent falling.

"Oooh. Careful, Raff.
Bella stays put, giving her two orc friends pats on their backs as they move forward.
"Thank you for coming to our aid, friends!"

Added orc warrior icons to map. Riff (blue), Raff (pink).

Riff & Raff, Tavern Champions:

Half-orc warrior 5
N Med humanoid (human, orc)
Init +1; Senses: darkvision 60 ft.; Perception +0
Defense
AC 16, touch 11, flat-footed 15
(+4 armor, +1 Dex, +1 natural)
hp 37 (5d10+10)
Fort +5, Ref +2, Will +0
Defensive Abilities: orc ferocity
Offense
Speed 30 ft.
Melee:
unarmed strike: 1d20 + 7 ⇒ (10) + 7 = 17
Pow!: 1d3 + 2 ⇒ (1) + 2 = 3
or
warhammer: 1d20 + 7 ⇒ (5) + 7 = 12
bludgeon: 1d8 + 3 ⇒ (8) + 3 = 11
(crit x3)
Statistics
Str 14, Dex 13, Con 12, Int 9, Wis 8, Cha 10
Base Atk +5; CMB +7; CMD 18
Feats:
Combat Reflexes, Improved Bull Rush, Improved Unarmed Strike
Skills:
Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10
Perception: 1d20 + 0 ⇒ (4) + 0 = 4
Languages: Common, Orc
SQ: orc blood, weapon familiarity.
Gear: chain shirt, sap, warhammer, amulet of natural armor +1, 137 gp

Lite-Brite:
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points. He can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester speaks with his dog seeing if he has detected their hidden opponent. Assuming that there is no target Sylvester will strike a defensive posture (Total Defence).


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Shaggy executes a perfect point nearly straight up. "Up there, boss! He's up there!"

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

"Sigil, he is up there. Send up a Fireball from your staff!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Too bad Riff isn't a ranger, or we could make the obvious joke.

Round 3 (ongoing):

The sound of chanting drifts down through the wind.

DC 19 Spellcraft:
It's a shield spell; the DC is 3 higher because he's 30' away.

Ibaz and Silgilemental can act!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

spellcraft: 1d20 + 19 ⇒ (1) + 19 = 20

"He is shielding himself. I recommend against an assault with magical missiles." calls out the elderly scholar.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

How high is the ceiling? Fireballers want to know.


Season of Ghosts

**House GM Announcement**

In a mighty burst of light, all remaining copies of the Pathfinder Charvion Eater-of-Bones merge back into one form. Charvion, his mouth open and his eyes wide, shrieks in horror as his recombined form is sucked back through the door into the room with the Cage of Soul Echoes, which suddenly hums with a ground-shaking energy. You see Charvion, caught for one moment on the edge of the light’s eclipse, his hands wrapped around the cage itself, mouth the words, ”Help me!” before a second burst of light envelopes his body, pulling the Pathfinder out of existence. As suddenly as it began, the room goes dark and silent, and Charvion is no more.

Studying the Cage of Soul Echoes in the aftermath of the attack, Pathfinder scholars surmise that when he was sucked through the device Charvion was torn to a million pieces, his soul shattered and forever unrecoverable. Because of his foolish errand, however, the Pathfinder Society knows finally, unequivocally, that the Shadow Lodge is real and the entire Society is in danger...
______________

Victory! The adventure has come to a conclusion. Thank you players for participating, and thank you table GMs for all your hard work!

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester stretches out and gives Shaggy a solid pat. He is glad to win even if it is by default.

"It is always a good thing when your opponent does your job for you."

Good game everyone. :)

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Huzzah!!! To the tavern!" Riff and Raff shout in unison.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Things moved pretty fast there! To the tavern!"

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 8/20; Spells avail:L1 5/(5+1)L2 3/4;L3 0/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"The advantage of staunch allies!" agrees the scholar, whose voice seems to have aged and be taking on the raspy tone of a profession who has had a rumbustious class of first years to talk over for far too long.

"I believe that perhaps we have earned something to ease our parched throats. And on the way out, I have a very interesting statue to show you..."

Good game all. Glad some of the other tables were able to make better progress on that final fight than us!

Also a reminder for our wonderful GM. Khellek is slow advancement.
Something about his age I suspect.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Before he could even reached *his* Charvion, the other pathfinders are able to get rid of all them!

I'm being slow... may be I'm already Khellec's age?!

Despite some frustration, Ibaz eagerly cheers with his other comrades to celebrate their victory over the invaders and other Charvions.
To the Tavern!

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