[GameDay XII] DM Carbide's CORE Year of the Shadow Lodge (T8-9) (Inactive)

Game Master John Woodford

COMBAT MAP


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Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

reflex: 1d20 + 8 ⇒ (4) + 8 = 12
The elderly scholar has some trouble keeping his feet amongst all the beetles. But with a great crashing of feet and many squashed bugs he manages to do so and quickly retreats from the room and the bugs.

"Fire and wind are the ways to remove them my friends, fire and wind!" Maintains IC

As he moves out of the mass of bugs he grabs a flash of alchemists fire and throws it at the mass.

attack middle square, thrown: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Fire damage,IC: 1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester rides Shaggy to a distance of ten feet away from the swarm. He then unloads with another burst of flame striking only the beetles before steering Shaggy well away from the swarm and down the hallway.

Burning Hands, Draconic Bloodline, Reflex DC 17 for half damage: 5d4 + 5 ⇒ (1, 3, 1, 3, 4) + 5 = 17

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
DM Carbide wrote:
You're right, Bella. Everyone, please make a DC 12 Reflex save or fall over at the start of the round. However, it's not a Fort save vs. poison, but against distraction.

Everyone in the room, right? Sylvester, Khellek (at least now), and Silgil are outside, and do not need to make that save, correct?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No, Bella reminded me that everyone in the room at the beginning of the first round had to make the save or fall over.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

My character (and Shaggy) was not in the room at the beginning of the first round. Are there any other character that need to roll this reflex save?

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Bella grabs a hold of the countertop to prevent slipping in the goo and falling.
"Ugh! My pumps are ruined! I'm going to have to get new shoes after this." she fumes.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Khellek-acted
Sylvester-acted
Swarm components-acted
Silgil
Ibaz
Bella

Khellek misses the swarm with his alchemist's fire (and can I say that it's really stupid to have the swarm's touch AC vs. splash weapons be the same as the touch AC of individual swarm constituents?). However, between Sylvester's spell and the beetles clinging to the bard as he flees, the swarm discorporates.

Khellek, Ibaz, and Bella take 14 HP from the beetles still active on them. Silgil, Ibaz, and Bella are up!

Dice rolls:
Reflex save: 1d20 ⇒ 20
Lingering swarm damage: 3d6 ⇒ (4, 5, 5) = 14

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
Sylvester Solstar wrote:
My character (and Shaggy) was not in the room at the beginning of the first round. Are there any other character that need to roll this reflex save?

Neither was Silgil. Hmmm. I figured it was like a big grease spell and only affected those in the room. in either case, it does not sound Like Silgil needs to worry, unless the 'room' includes the 10x10 section Silgil is currently in and it works like a grease spell.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The area that Silgil is in is under the slop effect.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
DM Carbide wrote:
The area that Silgil is in is under the slop effect.

In that case

reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Silgil's feet head one way and his body the other and he falls to the ground. Naturally he stands right back up again and tries to go to the rescue of Ibaz. This time he manages to skate forward without issue, though he does not have time to help anyone.

reflex: 1d20 + 4 ⇒ (9) + 4 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Entering the area and trying to move in it takes a DC 10 Acrobatics check; since Silgil failed that, he can't move any further and needs to make a Reflex save to stay upright (which he did).

ETA: I misread the map, and the area where Silgil started out wasn't under the effect. However, as soon as he entered the main part of the room he had to make an Acrobatics check to continue moving at half speed. When he failed that, he had to stop moving and make a Reflex save to avoid falling over (which he succeeded at). So he's stopped just inside the edge of the effect.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
DM Carbide wrote:

Entering the area and trying to move in it takes a DC 10 Acrobatics check; since Silgil failed that, he can't move any further and needs to make a Reflex save to stay upright (which he did).

ETA: I misread the map, and the area where Silgil started out wasn't under the effect. However, as soon as he entered the main part of the room he had to make an Acrobatics check to continue moving at half speed. When he failed that, he had to stop moving and make a Reflex save to avoid falling over (which he succeeded at). So he's stopped just inside the edge of the effect.

That explains why my icon was placed there.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

According to this post and this post, Bella saved and was able to get away from the swarm. Her icon is in the spot it should be after successful Reflex & Acrobatics checks, well away from the swarm.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The nature of this swarm is such that part of it stays with anyone who's been in it after they leave its area--hence the references to beetles clinging to Bella, Ibaz, and Khellek and continuing to bite them.


Season of Ghosts

**House GM Announcement**

With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.

A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
______________

GMs, please proceed to area D7.


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

One of the many Pathfinders coming through after the death of the dragon casts a gust of wind spell, which neatly scrubs the remaining dermestid beetles from Ibaz, Khellek, and Bella. Following in their wake into a cold chamber with various cubicles off to the side and no other exits, the party is appalled to confront a spectre! However, a familiar (to some of you) elf appears out of the shadows behind it, cutting deeply into it with a curve blade. "Bella! Silgil! And young Khellek! I've got this--you get after Charvion!" As you depart the room, a wizard directs a trio of lantern archons to back up Tere; one of the archons flashes a greeting at Bella. "Hello, friend-of-Lite-Brite!"

The next room passes in a blur, leaving only a vague impression of a large furnace and numerous labeled bins of ashes. Finally, with a brief pause to heal up (take 3 rounds), the party reaches the door to the inner sanctum.

At this point, the only way to get past the Cage is to deactivate it or try to survive the ethereal blasts long enough to get through the next door (which is locked). Deactivation takes Disable Device checks. Anyone with the skill can attempt it; unfortunately, I think that means just Ibaz. Also note that Ibaz needs to make three consecutive successful checks, so start rolling. It's a DC 20 check and you can't take 10.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

"Thank you, Pathfinder!" Bella calls out to the savior that got the beetles off of her

Bella then points at the Lantern Archon whizzing by.
"Oh my Goodness! It knows me and Lite-Brite!"

She turns to her teammates as they run through the rooms.
"You'll all get to meet my special friend, Lite-Brite, soon!"

Bella quickly channels positive energy to help heal the group.
Channel to heal: 4d6 ⇒ (5, 6, 6, 3) = 20

I try to save Lite-Brite for the very difficult fights or the final battle. ;)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil could use a knock spell if he uses his arcane bond, but let's see if the mundane lockpicks does the trick. Not even sure the spell would work. Heroism or any spells that will boost his disable skill, anyone?

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz uses one charge of his wand to cast shield on himself then moves in and starts working on deactivating the Cage!

It's now that my old life will help me... don't fail me hands.

I've got this! he says getting his hand on his master tools.

Disable Device (heroism): 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

May be Khellec could do an Inspire Competence?

Disable Device (heroism): 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

Disable Device (heroism): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Disable Device (heroism) (Coin Reroll 5*): 1d20 + 11 + 2 + 5 ⇒ (2) + 11 + 2 + 5 = 20
Just!

Glad to have put some points into that skill :)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Nicely done!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dice rolls:
Bad thing on 1, R1,2,3: 3d2 ⇒ (2, 1, 1) = 4

Ibaz is able to avoid the wisps of ethereal matter as he begins working on the mechanism.

This is another one where every table can contribute, with varying consequences depending on the total number of successes. Currently waiting for the number after Round 1.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek is more than happy to provide some advice to Ibaz as he works on the cage. "Remmeber the etheral energies will be balanced in the orientation of the occult gamma function!"

I'll knock off three rounds of bardic music. But add +3 to the disable.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It may not be the full three rounds; that will depend on the other tables.


Season of Ghosts

**House GM Announcement**

The efforts of the Pathfinders working on disabling the artifact are beginning to pay off. The artifact sputters and shakes, the ethereal tendrils fading in and out of existence as it begins to malfunction!
______________

GMs, the Code Gray condition is in effect.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Operating in concert with the other Pathfinders, Ibaz continues to work feverishly at the Cage as Khellek exhorts him to greater efforts. He has just managed to figure out another fiendishly-clever component when one of the tendrils of ethereal substance strikes him!

Take 7 HP, Ibaz; DC 15 Fort save for half damage.

Dice rolls:
Tendril damage: 4d6 ⇒ (4, 5, 2, 4) = 15

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Fortitude DC15: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Ibaz manages to resist the worst of the damages when one of the etheral tendril touches him!


Season of Ghosts

**House GM Announcement**

As some Pathfinders work on disabling the machine and others shelter as best as they can at the nearby door a Pathfinder by the name of Spica Capella conjures a wall of force to help shelter her fellow agents from the machine's ethereal energies, giving a brief and welcome respite to all. Moments later, with a shudder, the machine begins to fold up again. The ethereal tendrils dissipate as the machine closes, locking tightly. With only a barricaded door between them and Charvion, several of the stronger Pathfinders put their collective shoulders into the door and pop it open with ease.

The walls and floor of the room revealed within are made of pale, roughly-finished sandstone. They curve upward to an almost dome-like structure above, and the level of the floor is slightly lower than that of the entry door. Squared arches of polished sandstone are cut into the curved walls, creating fantastic columns. The walls are covered to a height of 30 feet with enormous bookshelves full of tomes, scrolls, and leather-bound books. Several ladders, used to climb to the higher shelves, are scattered about the room.

At a half-dozen points throughout the room, the rough, sandstone floor has been breached, smashed open as though someone were looking for something. Standing above one such hole is Charvion Eater-of-Bones. Flinging aside his sledgehammer, he raises his arms to the ceiling and screams in an ancient, guttural tongue. A nimbus of white flame erupts about him and then explodes, sending several different versions of Charvion flying about the room. Each Charvion stands and laughs, and in one loud chorus they say, "Come and fight me, Pathfinders. Your days are numbered!"
______________

GMs, please begin the encounter with Charvion in area D8.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1:

Initiative order
Sylvester
Khellek
Bella
Charvion
Silgil
Ibaz

Sylvester, Khellek, and Bella can act!

Dice rolls:
Bella Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Ibaz Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Khellek Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Silgil Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Sylvester Initiative: 1d20 + 7 ⇒ (16) + 7 = 23

Charvion Initiative: 1d20 + 6 ⇒ (10) + 6 = 16

Charvion: AC ? T ? FF ? HP taken: 0

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

"Friends, Pathfinders. Before us is our foe, one of our own. Get Him!"

The elderly scholar then says "Remember running for class when you were late? Use that lesson well."

Kick off inspire courage +2 to hit and damage, and then casts haste. So extra +1 to hit, +1 to AC&reflex and extra attack if you full attack.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester attempts to blind their opponent before retreating slightly with Shaggy seeking the protection of a solid wall between himself and Charvion. He winks at Bella next to him indicating that she should attempt to do something monumental if she can.

"This is it. I hope."

Glitterdust is cast. Will DC 19 or be blinded.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)
Sylvester Solstar wrote:

Sylvester attempts to blind their opponent before retreating slightly with Shaggy seeking the protection of a solid wall between himself and Charvion. He winks at Bella next to him indicating that she should attempt to do something monumental if she can.

"This is it. I hope."

Glitterdust is cast. Will DC 19 or be blinded.

I'm not sure what Bella could do that's "monumental". I was gonna summon Lite-Brite to help us & cast fly on Bella.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If Bella is using a summon monster spell to get Lite-Brite, that's got a 1-round casting time.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Oops. Sorry. Previous post was supposed to be in Discussion. Also, I moved my avatar back out of the room last night but forgot to move it back to original position, which was next to Ibaz.

Waiting to see if Charvion is blinded from Sylvester's spell.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Charvion does not seem to be impaired by the glitterdust spell.

Dice rolls:
DC 19 Will save: 1d20 ⇒ 15

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

"Ibaz, Silgil, Sylvester... incapacitate Charvion if you can. Can you try to put him in a headlock, Ibaz?"

Bella then whispers to the group, "I need to bring out Lite-Brite but I can't let Charvion interrupt my summon ritual."
Bella reaches over and gives Ibaz some guidance. (+1 on one attack roll, saving throw, or skill check.)

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Mulligan!!! Retcon of post above, so, ignore that one.

Bella takes several steps back out of the room and begins a summoning ritual.
"Come on out, Lite-Brite! Time to meet my friends! Appear in form of Symbol of Desna!"

Casting summon monster III.

A bit of info about Lite-Brite the Lantern Archon:
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points. He can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Charvion casts his own spell, a much more expeditious incantation. At its conclusion the entire room fills with driving sleet, blocking all sight and slicking the floor with a glaze of ice.

DC 10 Acrobatics check to move at half speed; fall if you fail the check by 5 or more.

Silgil and Ibaz can act!

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Ibaz moves as quickly as he can to reach Charvion. Double move
Acrobatics: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Once next to him, he calls his Ki to protect himself. Swift Action: Ki (1/4) +4 dodge AC

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Who needs to move?

Silgil casts a DC 20, CL 8 spiked pit under his skinny human butt.


Season of Ghosts

**House GM Announcement**

With each defeated copy, the remaining Charvions seem to fade, as if each copy contained a portion of himself!
______________

GMs, Code White is in effect.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ibaz reaches the location where Charvion was and sees only a pit in the floor.

Round 2:

Initiative order
Sylvester
Khellek
Bella
Charvion
Silgil
Ibaz

Sylvester, Khellek, and Bella can act!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"He could be invisible. I'll be surprised if that spell actually caught him. Ibaz, can you see him down there?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Remember that you can only see five feet or so in the sleet storm, so if Charvion retreated as little as 5' back after casting the spell Ibaz wouldn't be able to see him.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek keeps up his words of wisdom. "He is only one, and we are many. Well, be may be many but there are fewer of him now.."

The scholar advances through the sleet, ready to heal his student if necessary, or perhaps bring Bessie to bear.

Keeps up inspire courage for +2/+2
acrobatics: 1d20 + 13 ⇒ (7) + 13 = 20
His moves through the sleet are surprisingly smooth, almost as if the old man was remembering a dance move from years before when he cut (if he remembers correctly) quite the figure across the dance floor.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 50' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider (7 hrs)

Bella finishes the summoning ritual (standard action). A little ball of light appears and takes the form of a butterfly undulating in different colors of light.

”Wheeeeee!!! I'm fweeee!!!" it shouts in a high-pitched, crackley electric voice as it spins in the air excitedly.
"Gweetings, Bewwa!!! Gweetings, Bewwa's fwends!!!"

"Hello, Lite-Brite." Bella says with a warm smile.
"Lite-Bright, help my friends by giving them some aid."

"O-tay, Bewwa!"

Lite-Brite zips over to Sylvester with blinding speed and gives the gnome a little bump with its spongy form.
Temporary hit points: 1d8 + 3 ⇒ (4) + 3 = 7
"Hiya, Swilvesteh!"

Aid also gives a +1 to attacks & saves vs. fear, but it doesn't stack with inspire courage.

Bella then moves into the room, a hand above her eyes to keep the sleet out. She tries to identify what spell was cast...
"Hmm. Looks like a sleet storm in here. How odd."
Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22

A bit of info about Lite-Brite:
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points. He can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Sylvester nods in gratitude to Lite-Brite.

"Thanks."

Just so people know. While Chavion did save against the Glitterdust spell he should still be outlined by the spell (so he cannot be invisible at this point). He is also at -40 on all Stealth checks.

@DM Carbide - Glitterdust may have auditory and olfactory components as well as the glitter. The spell does not state that the penalty to stealth only applies to visual perception checks.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life
DM Carbide wrote:
Remember that you can only see five feet or so in the sleet storm, so if Charvion retreated as little as 5' back after casting the spell Ibaz wouldn't be able to see him.

Are you saying he made it so that he too is in the sleet storm? Does it cover the entire room?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes, the sleet storm covers the entire room. Sylvester, where does it say that glitterdust may have auditory and olfactory components?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10| F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@DM Carbide - It does not but the Glitterdust spell does impose a blanket -40 penalty to stealth. It should be a straight Perception check versus Stealth to pinpoint his square even assuming he had total concealment from the Sleet Storm spell. Do you agree with this?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No. Unless you can find a dev note or FAQ that explicitly states that the spell has that effect, I am ruling that its only effects are visual.

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