[GDXII] PF2e Q14 - Swordlord's Challenge (P6) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

2) Please label all three of your actions. Even if you think what you are doing is obvious.

3) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

4) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week

4) Please complete the Macros and the Slides linked at the top of the page.

5) Questions, concerns? Feel free to share them in the Discussion tab.

6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

You have traveled by river boat up the East Sellen river to Restov, the capital of Brevoy. As you disembark, Marcos Farabellus greets you on the docks. He is a man of sturdy build with a bald head and a full beard.

"Ah, agents! So very good to see you! Welcome to Restov. I hope your journey wasn't too bothersome. This time of year the mosquitoes on the Sellen can be worse than falling face first and buck naked into a patch of poison ivy." Marcos punctuates his own jest with a bellowing laugh. "Let's get you all a bit freshened up before I get to the heart of the matter."

Go ahead and introduce yourselves

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

An blue-skinned azarketi wearing a sankeit robe with a shawl covering his head greets Marcos formally. "It is nice to meet you, sir. My name is Siyokoy sa Lupa. You can just call me Siyokoy." he tells Marcos in a formal manner. "What is our mission here, good sir?"

Vigilant Seal

NG android monk 1 | ◆◇↺ | ♥️ 19/19 | AC 16 (19) | F +6 R +6 W +6 | Perc +4 | Spd 25ft. |

A biomechanical construct from the future joins the others. Within his shell is a core made of granite.

"My designation is DD-99. What is your request?"

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Bah...a few bugs are the least of our concerns on a good day!"[/b] growls a towering orc of muscular build. However, his skin has the luster of bronze and his eyes are a glimmering blue. He carries a large blade with glimmering grooves of multicolored metal on his back.

He looks around at the others present and nods.

"Shutek. Point me at whatever needs to be dealt with."

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

An amurrun (most folk still call them 'catfolk') gets up off the deck where its been sleeping (or sleeping it off).

It takes a deep drink from one of its wine jugs, wipes its dirty hands on its dirty gi, and says, "I'm Hadrimos. Do you have any more wine. I don't want to run out."

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

A thin-armed gnome wearing a top hat and a matching brown justaucorps with knee-high leather boots disembarks. He looks like a dandy and is visibly armed only with hand crossbow. He carries a haversack at his back. Perceptive people will suspect that one of the boots may hide a knife.

"Well-met! I am Orsis Warbo. What a great day this is going to be! This is my first Pathfinder assignment! And I've been tasked to report to you - master Farabellus."

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

>>backflips onto the docks<<

"Hisaki" he announces his name - an armored hobgoblin with a wickedly large bow / crossbow hybrid weapon sporting a long-handled long-sword sheathed on his back and wearing wildly decorated armor - he tip-toes last minute into the crew, arriving just in time, his two-toed soft shoes silent across the wet wood...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

DD-99's Pathfinder Society Lore (T): 1d20 + 6 ⇒ (13) + 6 = 19
Siyokoy PFS: 1d20 + 3 ⇒ (2) + 3 = 5
Orsis Warbo's Pathfinder Society Lore (T): 1d20 + 4 ⇒ (14) + 4 = 18
Hadrimos' Pathfinder Society Lore (T): 1d20 + 4 ⇒ (17) + 4 = 21

DD-99/Orsis/Hadrimos:
The Society has been involved in the politics of Brevoy before and are regarded as allies by those they helped, and enemies by those they thwarted; overall they're no more liked than disliked. Venture-Captain Alvar was generally well regarded, and many in Restov specifically would be eager to see the Society return to the city, not only because agents bring increased commerce, but also to spice up the local dueling scene.

Marcos leads you to a nearby street vendor who sells fried fish and vegetables. He buys each of you a portion and buys himself a skewer of crayfish. While everyone eats and walks, he elaborates on the mission.

"First off, thank you for coming. This is a bit of an unusual ‘mission', so let me get right to it. I received a challenge recently from Orlaelia Aldori. She's an up-and-coming swordmaster here in Restov. Claims her students are capable of besting any of mine. Now, I get challenges like that all the time, and normally I ignore them. But this time? Well, there's a little bit more to it. A double-edged sword, so to speak." He lets out a small chuckle. "Which is apt, because one of these extras is a sword. Orlaelia has bet Inheritor's Fury, her old longsword, on this deal. She used to be a Mendevian crusader, you see, and the sword has seen the depths of the Worldwound. It's a relic in its own right and an item the Society would love to study in depth, not to mention a valuable piece of modern history deserving proper cataloging and preservation."

"While the pursuit of a relic alone would not merit taking you away from your other duties, this challenge also gives us a chance to make new friends and acquaintances in Restov. It's been a while since the society had an active presence here. Rising to this challenge could give us a friendly rival at worst and some new friends at best."

"Orlaelia, though a veteran of many battles, is still Taldan at heart, from what I know at least, and still loves the arts. So! While this challenge will culminate in a duel between you and her students, she will most likely have a few other tests in mind that go beyond raw combat. Who can say what they'll be. From what I hear her style is quite practical, but old veterans like us see lessons in the strangest of places." He smiles, perhaps thinking of similar examples from his own past, though doesn't elaborate further. "I've opened up Birchwood Hall, our lodge here. Haven't managed to get all the damp and dust out yet, but that shouldn't bother us overmuch. I'm sure you've all seen much worse during your travels."

You arrive at Birchwood Hall just as Marcos finishes speaking. He leads you inside the building, through the main sitting room and into a wood paneled conference room. There's a faint smell of dust in the air that the open windows have yet to dispel.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

While getting the Lodge in order, Marcos turns to you with a serious expression. "Now then, I just need to remind you, you represent the Society here. So you'd best be on your best behavior. You may be deceitful if the situation demands it but I will not tolerate any attempt to undermine these events."

As he finishes his warning, a loud knock is heard. He beckons you follow him to the front sitting room where he 'asks you to look grand'...

Please describe how you're going to position yourself (i.e. how are you going to be hamming it up? :))

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy nods, but positions himself behind Marcos, initially not attempting to exude grandeur. However, as they approach the front sitting room, their gait transforms into a more formal and dignified stride.

He then takes a courteous bow to their host. "My name is Siyokoy. It is an honor to meet you."

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

Hisaki remains "mysteriously" in the back, "hidden" behind his teammates. He watches as his enemies file into rank, and remains stand-offish.

"Who wishes to fight must first count the cost”

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Hadrimos is in front, walking into the room, taking a drink of wine, then wiping its mouth with the back of its hand.

"Well, what do we have to do to get some more wine here, huh?"

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

Orsis stands up front, close to Marcos. He stands at attention, looking very dandy indeed. He has his top hat still on, and plans to meet eye-to-eye anyone who comes through the door... especially any ladies.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

Shutek takes a strong stance pushing up to the front with the others, flexing his shoulders forward and letting his tusks show.

"No tricks! I am just ready for these duels!" he says with a bellowing laugh.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Marcos opens the door with an air of nervousness. A party of five waits outside, led by a middle-aged woman with her dark hair pulled back into a simple knot. She wears woolen trousers beneath her sensible skirts and a thick leather jerkin with an emblem embroidered on the right side.

"Marcos Farabellus!" the woman grins widely and gives him a firm--and long--handshake. While this extended handshake goes on, you take note that the four students behind her wear similar jerkins. All carry a distinctive Aldori dueling sword strapped to their hips.

Orlaelia Aldori looks you over as she lets go of Marcos' hand and enters with her students trailing behind her. "I thought you said there were five?" she asks. "Don't expect us to go easy on you," she adds with a competitive twinkle in her eye. "Students. Introduce yourselves."

The first to introduce herself is a half orc woman with long black hair in an intricate braid. She wears her school jerkin partially open to reveal a spotless white blouse underneath. Her pants are a light brown linen and don’t show a crease out of place. "I am Dura Aldori," she says and throws a wink at Siyokoy.

A human man in his late twenties with short brown hair steps up next. "I am Halran Aldori," he says and gives you a fancy bow. He completes his school jerkin with riding pants and boots and wears a single pearl earring in his right ear.

"I am Rhenei Aldori," a white and gray furred ysoki says brusquely as they give an equally curt curtsy. Their school jerkin has a few extra pockets sewn on and they wear colorful layered skirts along with wraps around their back paws, leaving the toes open.

The final student, a gnome with golden hair in a bowl cut that looks as if she performed it herself, practically thrums with energy. She looks ready to explode into a thousand questions, but ends up saying, "Thisnabel Aldori! I am. Me. That's me, I mean." Her school jerkin looks as if it had several minor accidents with various substances and bears odd stains. She wears practical leather pants laced up down the sides and leather boots which have seen better days.

Marcos turns to you and says, "And my Pathfinders are..."

Art on Slide 2

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Shutek Niel! Definitely don't go easy on us!" the orc says rapping his fist on his breastplate.

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

"I am Hisaki, the Silent Death by Hidden Strike"

Standing safely behind Shutek, he makes his proclamation.

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Taking a swig of wine, Hadrimos burps out, "Hadri... mos"

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

"I like what I see..." he says looking at Thisnabel. He lets that sit for few seconds before speaking again. "My name's Orsis Warbo. Pleasure!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

"Well met, Pathfinders. I am Orlaelia Aldori and I have heard of your exploits. Although we will duel eventually, there are other aspects of your training I would like to test my students on. My experiences in the crusades fighting demons have taught me that to not only survive, but win decisively, one needs more than a strong sword arm and quick reflexes. I therefore propose three challenges. The third challenge is obviously the duel between my students and yourselves. I will let you choose the first two challenges."

Challenges:

Insults:

The swordlord goes on to describe several tests of various skills both physical and mental. "A flyting, bragging, and insult competition to demonstrate each contestant's wit. Unnerving your opponent can win a battle before it is even fought." She explains the rules to you (Lie, Demoralize, Perform, or Make an Impression: get 3 successes before 3 failures, critical is double).

Poetry:

"A good poem can impress friends and allies and discredit an enemy, giving an advantage before a duel even starts. Each team could craft a poem." (You can write a poem as a team. There are four rounds/revisions. Each round, each PC gets to make a check. The first round, a PC--the first to succeed if multiple tries are necessary--rolls an Arcana, Nature, Occultism, or Religion check to define the topic of the poem. After that, none of the other skills on that list can be used. Subsequent rounds can use the topic skill to recall more facts, Society to improve the language, or Performance to improve the meter.[ooc])

Tug-of-War:

To test everyone's physical prowess without resorting to duels, Orlaelia likes a good, old-fashioned tug of war. It not only tests raw strength, but also teamwork and steadiness.([ooc]Over several rounds, each of you makes an Acrobatics check to keep your footing, Athletics check to pull the rope, or Diplomacy or Perform to motivate your teammates.)

Medicine:

"During official duels and training matches there is always a first aid professional close by; however, by their nature duelists usually aren’t so lucky when accepting a challenge in the heat of the moment outside of such formal settings. I have seen enough of her friends and comrades die in the Worldwound before first aid could reach them. It’s always best to be prepared and have someone on your team trained to save your life." (You will treat "wounds" on a mock patient. Skills are Medicine, Crafting, or Perception. Simple majority of success to win.)

Cat Calling:

"Sometimes you have to take down an opponent in an unconventional way, without harming them." (You need to catch a house cat that will be provided. Stealth, Thievery, or Survival. Alternatively, you could cast a non-damaging (not just non-lethal) spell that reasonably aids in capturing a skittish cat by expending the spell and making a check according to the tradition of the spell cast. Simple majority of success to win.)

Battlefield Conditions:
"Conditions on the battlefield and during a duel often vary. One might have to battle with the low sun blindingly shining in their eyes or be awoken in the depths of night by a rampaging creature. A sharp sense of perception can be the difference between life and death." (You will complete an obstacle course while blindfolded. Checks include Tumble Through, Sense Direction, and Perception. Four rounds, scored.)

Choose TWO

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

“All warfare is based on deception.”

Hisaki chooses Insults and Catcalling

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

Orsis continues to purposefully eye Thisnabel.

Orsis also chooses Insults and Catcalling

Vigilant Seal

NG android monk 1 | ◆◇↺ | ♥️ 19/19 | AC 16 (19) | F +6 R +6 W +6 | Perc +4 | Spd 25ft. |

"I was designed to be analytical, not sociable."

Choosing Poetry and Tug-of-War. With an 8 Charisma and the android's Emotionally Unaware, I will be just about useless in any challenge requiring social skills. My strengths are Strength and Intelligence.

Verdant Wheel

1 person marked this as a favorite.
Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

"Cat Calling? Is that some kind of insult? I'll get your cat. Oh, and I declare war on your 'tug'"

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Tug o War? Easy enough...I have enough strength to pull you right in!. And don't get me wrong...I prefer to handle things openly with brawn but I enjoy a game of cat and mouse." Shutek states as the duel awaits.

Tug of War and Cat Calling.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Cat Calling and Tug-of-War it is then!

A sturdy pet carrier is delivered to the lodge. Orlaelia carefully and gently brings it to the lodge’s garden, as growling and yowling noises emerge from inside.

She explains, "sometimes you have to take down an opponent in an unconventional way, without harming them." To help simulate that, Mephisto will be their rather unwilling target. They need to capture him and make sure he stays in his crate without harming him. He is clearly none too pleased to be here, adding to the challenge.

At the start of the challenge, Mephisto is released in the walled garden of the lodge. Both students and PCs must attempt to catch Mephisto without harming him or anyone else, and only one person is allowed to try to catch him at a time. To catch Mephisto, a PC needs to get three successes before they get three failures. A critical success counts as two successes, and a critical failure counts as two failures.

To attempt to catch Mephisto, each PC can attempt Stealth, Thievery or Survival checks to approach Mephisto surreptitiously. PCs can instead attempt Deception checks to pretend they are not interested in Mephisto at all, therefore making themselves irresistible to him.

Alternatively, the PCs can employ a spell that deals no damage (even nonlethal damage is forbidden) to aid in capturing the crafty feline. This does not automatically succeed, as they still need to employ their magical knowledge to understand the best timing to target Mephisto as he darts about and hides, which requires an Arcana, Nature, Occultism, or Religion check, using the type that matches the spellcasting tradition of the spell cast (Arcana for arcane magic, Nature for primal magic, Occultism for occult magic, or Religion for divine magic).

You need three successes before 3 failures

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

Dreading the Tug-of-War exercise, Orsis insists he goes first on the Catcalling exercise.

He takes off his hat, coat and boots. He goes off sneaking around, looking for the cat and...

Stealth: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth: 1d20 + 5 ⇒ (20) + 5 = 25

I don't know what the DC is, so I'll just leave this here for the moment

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Deception: 1d20 + 6 ⇒ (17) + 6 = 23
Thievery: 1d20 + 7 ⇒ (4) + 7 = 11

Vigilant Seal

NG android monk 1 | ◆◇↺ | ♥️ 19/19 | AC 16 (19) | F +6 R +6 W +6 | Perc +4 | Spd 25ft. |

I think the way this works is each PC makes one skill check. 3 PCs have to succeed before 3 fail.

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt!”

On his turn, our shady shinobi tips on his two-toed booties, and whispering a few secret words, slips into a shadow, purple energy hologramming each of his steps into divided timelengths, stalking like a lurker from the netherworld. He makes his pursuit of the feline!

◆◆) Thicket of Knives

Stealth (Trained) to Sneak: 1d20 + 7 ⇒ (17) + 7 = 24
Deception (Trained) w/ Thicket of Knives (+2) to Create a Diversion: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Thievery (Trained) to Steal: 1d20 + 7 ⇒ (10) + 7 = 17

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

Survival: 1d20 + 4 ⇒ (13) + 4 = 17
Survival: 1d20 + 4 ⇒ (1) + 4 = 5
Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 4 ⇒ (15) + 4 = 19 Rolled a fourth time expecting a 5 to fail.

Shutek takes account of the layout of the garden, "There are only so many routes the little one can take. I can cut it off and confuse it of it's options."

Once the chase begins, Shutek can barely contain himself as he maneuvers around the foliage pulling branches behind him.

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Choosing Medicine and Tug-of-War. Apologies, too late to vote.

Siyokoy, on his turn, cartwheels in the direction of the cat to catch it.
Acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Actually that's fine. The way the checks were rolled will make it easier. My bad also for not clarifying... it's one check per PC so I'll take the first one (luckily for Shutek) :)

Orsis removes his hat, coat and boots and goes looking for Mephisto. He becomes one with the shadows and finds the cat in the bushes. With a quick strike, he grabs the squirming yowling cat and quickly carries him back to the cat carrier. Mephisto manages to squirm free and rockets back into the bushes. Thisnabel attempts to copy Orsis' method but she accidentally slips on a wet patch of grass and falls on her butt. From afar, it almost seems like Mephisto is laughing at her.

Pathfinders 1 - 0 Students

Hadrimos sees Mephisto and also becomes one with the shadows. He stalks his smaller counterpart and manages to sneak up on him while Mephisto is crouching in a bush looking in the opposite direction. He slowly reaches into the bush and picks up the cat before Mephisto even realizes that Hadrimos is there. Mephisto again squirms free and darts back into the shrubbery as Hadrimos is about to drop him into the cat carrier. Halran decides to abandon all semblance of stealth and goes for the brute force approach. He dives into the bush and attempts to wrestle Mephisto into submission. The bush appears to come to life as the battle royal rages. Halran emerges, his face and arms a mess of scratches but no cat. "Guess that didn't work, " he says ruefully.

Pathfinders 2 - 0 Students

Hisaki sees where Mephisto is hiding and heads towards the bush in a roundabout way. He casts a spell on himself, creating many copies of his arm, which confuse Mephisto into not knowing where (or how) he will be grabbed. Suddenly, Hisaki's arm snaps out and grabs the feline by the scruff of the neck, catching Mephisto totally by surprise. Mephisto yowls and squirms but is unable to get free. Hisaki drops Mephisto on the ground where he takes off into the bushes once more. Rhenei winks at his fellow students. "Maybe I should just appeal to his instincts" The ysoki heads into the bushes and mimics Mephisto's prey (mice), hoping to coax the cat to him. Suddenly, Rhenei lets out a scream and runs for the nearest tree, Mephisto hot on his heels. He manages to get up into the branches while Orlaelia and the other students howl with laughter.

Pathfinders 3 - 0 Students
Pathfinders Win!

Marcos roars in triumph as Mephisto finally returns to his cat carrier, where, exhausted from his exertion, quietly enters and falls asleep. Dura closes the door and locks it.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Marcos and Oraelia now produce a rope and bid you to follow them. They lead you to the front lawn where two lines are drawn in the grass in front of the lodge, 30 feet apart. A ribbon is tied at the center of the rope and the rope is laid at the midpoint between the lines. The students take up one end of the rope and you take up the other end. The goal is to pull the ribbon completely over a team's line.

The tug of war takes place over several rounds. Every round, each PC attempts one skill check, chosen from the following options:

Acrobatics to keep your feet firmly planted
Athletics to pull the rope
Performance/Diplomacy to motivate and coordinate your teammates (harder DC)
Any other skill ok if you can make it fit

Each round you generate "Pull Points (PP)" based on your skill checks:
CS: 2 Pull Points
S: 1 Pull Point
CF: -1 Pull Point

3 PP - move the rope 5'
6 PP - move the rope 10'

First one to move the rope 15' wins!

Marcos and Oraelia give the signal. "GO!"

Please give me three rounds of checks!

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy keeps his ground steady so that he will not be pulled into their tug-of-war. "Pull!" he exclaims as he pulls them rope.
Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

He is struggling but he tries his best.
Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14

That's the best that he can do. Maybe he'll just keep it that way.
Acrobatics: 1d20 + 5 ⇒ (3) + 5 = 8

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

"We can do it! We can do it! We can do it!"
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Verdant Wheel

Catfolk Monk 4 | Exploration Activity: Scout | ♥️ 52| AC 22 | F +9, R +12, W +7 | Perc +5 | Deception +12 |Acrobatics, Stealth, Thievery +10 | Athletics +9 | Underworld Lore +6 | ◆

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13
Athletics: 1d20 + 5 ⇒ (20) + 5 = 25
Deception (to try and look like I'm failing, but pull harder to make the opposing team lose their grip): 1d20 + 6 ⇒ (5) + 6 = 11

Horizon Hunters

LN Hobgoblin (Smokeworker) Hounded Thief Commander / Archer 3 | ◆◇↺ | Explore: Scout w/ Warfare Expertise
Stats:
AC 20 or 21 buckler (hard 3, HP 6) | ♥️ 32 | Saves @ 5*/10**/8** | Fire Resistance [1] | Perception (**) +8 or +9 w/ Motion-Seeking; Darkvision | Speed 30
☘️ ☑☑ | ✋ Hornbow | ⚕ none

”The worst calamities that befall an army arise from hesitation - Heave!”

Performance (Trained): 1d20 + 7 ⇒ (5) + 7 = 12
Performance (Trained): 1d20 + 7 ⇒ (12) + 7 = 19
Performance (Trained): 1d20 + 7 ⇒ (10) + 7 = 17

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

oh sorry, all three now

"We can do this! We can do this!"
Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
"We can do this! We can do this!"

Cheering is all Orsis contributes to the event.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Heave!" Shutek calls put as he gets the team to pull.

Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Athletics: 1d20 + 7 ⇒ (8) + 7 = 15
Athletics: 1d20 + 7 ⇒ (12) + 7 = 19

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Siyokoy tries to plant his feet but slips on the wet grass. Shutek puts all his strength into leaning back and makes a lot of progress. Orsis rallies the pathfinders and the rope moves towards your side. Hisaki tries to perform a chant to get the rhythm going but doesn't quite find his cadence.

Need checks from DD-99

Vigilant Seal

NG android monk 1 | ◆◇↺ | ♥️ 19/19 | AC 16 (19) | F +6 R +6 W +6 | Perc +4 | Spd 25ft. |

The constructed body is strong. It pulls on the rope...

Athletics: 1d20 + 7 ⇒ (14) + 7 = 21
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

DD-99 pulls. The ribbon moves 5' to your side.

Rd 1: 3 Pull Points

DD-99 leans back hard, causing the ribbon to surge over to the Pathfinder line. The students are leaning back and pulling with all their strength. Shutek heaves back and adds his weight and muscle to the effort. The ribbon draws even nearer the Pathfinder line. Hadrimos' claws dig into the ground and the catfolk pulls with all his strength, encouraged by Hisaki's cadence. The entire Pathfinder side is now pulling as one. The rope moves closer to the line. Suddenly the line goes slack and you all go flying back in a tangle of arms and legs as the students let go. The ribbon crosses the line. Pathfinders win!!

Marcos roars in triumph and Orlaelia covers her face with her hands.

DD-99: Crit Success (2 PP)
Shutek: Success (1 PP)
Hisaki: Success (1 PP)
Hadrimos: Crit Success (2 PP)
DC for Acrobatics/Athletics: 15
DC for Diplomacy/Performance: 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Finally, Orlaelia calls a halt to the proceedings.

"Well done to both groups! We shall have a little refreshment to recharge ourselves. While we eat, two ritualists will cast a ritual to ensure that any damage done in the sparring room is nonlethal. The ritual takes an hour to cast so you can also use that to refresh yourselves. After all, " she says with a wink, "I would not want Marcos here to complain that I did not give you ample time to rest."

She turns to Marcos, saying, "I know that this lodge is unstaffed, old friend. So I took the liberty of having some food delivered." Fresh baked bread, vegetable soup, and sausages are all brought in, still hot and steaming.

Marcos nods jovially before proclaiming, "Enough talk! Let's eat!"

Feel free to RP this part. Also any PC that needs to refocus may do so now.

Horizon Hunters

Orc Suli Barbarian (Elemental) 1 | HP: 25/25 | AC: 18 | F: 8 R: 4 W: 6 | Perc: +6 (Darkvision) | Speed 25ft | Exploration: Seek | Active conditions:
Resources:
| Hero Point: 1/1 |

"Ahah, put off the duel if you like but I won't dare turn down delicious food. May we share with forks before we share with blades!" Shutek calls out as he digs into the food.

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"I thought we would not be able to pull that off. I almost slipped." Siyokoy shares what he thinks about the latest challenge. "Better be with energy for the last challenge." he says and eats with the others.

Envoy's Alliance

NG M Gnome (Fey-touched) Psychic 1 |◆◆◆◇↺| HP 17/17 | AC 15 | F +6 R +5 W +5 | Perc +3 | Stealth +5 | 25" | Hero 1/3 | focus 2/2 | Spells 1/1 | Avoid Notice

Orsis gets on a stool after grabbing a wineglass, taps a fork to it to catch everyone's attention. says "A big thank you to our mentor Marcos Farabellus, for allowing us all to be here. Thank you to Lady Orlaelia Aldori for bringing your most excellent students with you. To your our fellow combatants, CHEERS!!!" He then raises his glass, takes a sip, and goes down the stool.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

About an hour after the beginning of the feast, Orlaelia stands and claps her hands once to get everyone's attention. Smiling at the success of the exercises so far, she says, "Now that the food has had a chance to settle, and everyone has had a chance to rest and relax a bit, we should move to your final challenge." She looks to Marcos.

The Master of Blades nods, and he takes over what is obviously a rehearsed speech. "Aldori students, Pathfinders, both of you have demonstrated skill and creativity, but there's no test like a real fight. And so, that's what the last challenge will be."

Orlaelia then again takes the lead. "Of course, a combat where you had to hold back would hardly be a fair assessment, so we've had a special ritual cast over the combat arena. Fight to your hearts content, for none of the damage or injuries suffered therein can be lasting or lethal. Your test will be a fight, one group against the other. Defeat only comes when all on your team are unable or unwilling to continue. Show us what we've taught you!" Her students are surprised, and their nerves show through briefly before they quickly compose themselves. Noticing this, Orlaelia adds "I know you were expecting single combat, but if you only ever fight the same fight, you'll never grow."

Map is linked. It's assumed that you have weapons drawn.

Init:

DD-99, Search: 1d20 + 5 ⇒ (8) + 5 = 13
Shutek Niel, Search: 1d20 + 7 ⇒ (17) + 7 = 24
Siyokoy Sa Lupa, Search: 1d20 + 6 ⇒ (13) + 6 = 19
Hadrimos, Scout: 1d20 + 3 ⇒ (1) + 3 = 4
Orsis Warbo, Avoid Notice: 1d20 + 3 ⇒ (5) + 3 = 8
Hisaki, Errant Ninja, Avoid Notice: 1d20 + 8 ⇒ (17) + 8 = 25
Rhenei Init: 1d20 + 3 ⇒ (9) + 3 = 12
Thisnabel Init: 1d20 + 5 ⇒ (18) + 5 = 23
Dura Init: 1d20 + 7 ⇒ (18) + 7 = 25
Halran Init: 1d20 + 7 ⇒ (5) + 7 = 12

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions: Non-lethal combat; 0 hp is 'dead'
------------------
Those with ** may go

**Hisaki - AC 19, 26/26
**Shutek Niel - AC 18 (17 raging), 25/25
Thisnabel
Dura
Siyokoy Sa Lupa - AC 17 (18 w/Hydraulic Deflection), 20/20
DD-99 - AC 16 (19 mountain stance), 19/19
Rhenei
Halran
Orsis Warbo - AC 15, 17/17
Hadrimos - AC 19, 19/19

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GDXII] PF2e Q14 - Swordlord's Challenge (Px) All Messageboards

Want to post a reply? Sign in.