[SFS] 1-33 Data Breach (Inactive)

Game Master Kludde

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RPG Chronicles


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Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Cydney stares a few moments, obviously not knowing how to react. Then he says “I had no idea.

He pauses a few more moments before saying “Having to get back into armor is inconvenient. Still, thank you for making us aware of this.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah is saving her money for later. Perhaps she will get something after this mission if all goes well. She's good to go.


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Khubelu demonstrates her abilities. They may not be needed, though, the chainlink fences is locked with a padlock, and doesn't look too hard to scale. The bunker door inside may be harder to crack - there looks to be a keybad of sorts, but it's hard to see at this distance.

Engineering or Strength to break the padlock, Athletics to climb the fence. Bolt cutters to just remove the problem...

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Peering around, Cydney asks “Anyone see any surveillance devices?

Perception, check for surveillance: 1d20 + 9 ⇒ (2) + 9 = 11
Perception, traps on Padlock (unlikely): 1d20 + 9 ⇒ (20) + 9 = 29

After looking around, he then tries to open the padlock.
Engineering, open Padlock: 1d20 + 12 ⇒ (20) + 12 = 32


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Cydney doesn't see any cameras, but when he moves in on the padlock, he spots some motion sensors. Once spotted, it's straightforward to snip the cables leading up to them. Cydney then elegantly opens the padlock, without scratching it too much.

The bunker door is a tougher act altogether: it is protected with two-step authentication, requiring both a keycard and a passcode.

My favourite apostae saying is still: 'Those trained in computers and engineering can leave their keycards at home'

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7
DM Kludde wrote:

Cydney doesn't see any cameras, but when he moves in on the padlock, he spots some motion sensors. Once spotted, it's straightforward to snip the cables leading up to them. Cydney then elegantly opens the padlock, without scratching it too much.

The bunker door is a tougher act altogether: it is protected with two-step authentication, requiring both a keycard and a passcode.

Hmmm how we gunna get past that.

"Any ideas?

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah will aid Cydney with Computers, auto aid by running a system diagnostic looking for vulnerabilities.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Cydney spends a few moments checking the key pad used for entering the passcode. They use their hacking kit to try to find if any of the keys are more used than the others, trying to cut down on the number of possible combinations.

Once again they check for any sensors or traps.

Just before starting, he asks “Anyone have any magic to divine the password?

Then it is time to try and hack the electronics of both, so they can send a false confirmation code. With a nod to Chadrah, they try to hack the system.

Perception for traps/Sensors: 1d20 + 9 ⇒ (5) + 9 = 14
Computers to Hack, Aid: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37

Not sure if it one check or two, would want to do both at the same time.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea watches those good with computers go to work.


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DM rolls:

Perc: 1d20 + 12 ⇒ (20) + 12 = 32
Perc: 1d20 + 12 ⇒ (15) + 12 = 27
Perc: 1d20 + 9 ⇒ (11) + 9 = 20Already rolled
Perc: 1d20 + 9 ⇒ (12) + 9 = 21
Perc: 1d20 + 11 ⇒ (15) + 11 = 26
Perc: 1d20 + 11 ⇒ (15) + 11 = 26
Perc: 1d20 + 7 ⇒ (1) + 7 = 8
Perc: 1d20 + 7 ⇒ (12) + 7 = 19
Perc: 1d20 + 6 ⇒ (15) + 6 = 21
Perc: 1d20 + 6 ⇒ (1) + 6 = 7

As Delea watches on, she notices something odd about the vault door. It looks to be electrified AND it is outfitted with a silent alarm!

Cydney manages to hack the keypad, but disabling the traps is going to take some extra effort.

Electrified door: Computers DC 21 (pause software function) or Engineering DC 21 (reroute power)

Silent alarm: Computers DC 22 (pause software function) or Engineering DC 22 (bypass circuit)

I'm a bit under the weather today, so sorry if my posts are shorter/slower than usual

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Oh! Thanks, missed that!” Cydney says when told of the trap and alarm.

Guess we need more than one person to check for these things at each step.

Looking to Chadrah, he says “Looks like we have more to do here.

He gets to work on the door and alarm.

If you will allow it, Cydney will take 10 on Computers to handle both of these for a 26, 28 with Chadrah’s Aid

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

"Mmmh... We can't risk anyone knowing we have infiltrated the facility. We'll have to be very careful as we advance. We should take our time to check terminals, doors and hallways if we are not in a hurry.

Chadrah wants to take 20 on perception checks before entering another area or interacting with devices. Do we have a time limit?

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

If there are any people in the place, yes.
Searching for 2 minutes means any patrol is likely to see us.


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Chadrah wrote:


Chadrah wants to take 20 on perception checks before entering another area or interacting with devices. Do we have a time limit?

You can take 20 to search, but not on checks to notice things going on. I'd prefer it if you called out a particular search with a take 20, so I avoid disappointments in case of ambush. You can decide for yourself how nervous you are about a time limit. Verces doesn't have day shift/night shift, so who know when someone shows up?

Cydney has a lot of work on his hands. He casually unplugs the various safety in place, and then proceeds to open the door.

A corridor connects a forty-foot staircase to the west to a large and empty but well-lit chamber. The air is climate controlled, with tolerable temperature and humidity, if not actually fresh. Clean vinyl tiles cover the floor with a neutral checked pattern commonly seen in buildings across the Pact Worlds. Power outlets and data jacks routinely jut from the walls, suggesting the area could repurposed or left empty for future expansion. Two doors exit to the north and east. Map updated

---
Your mother so lazy she works the day shift in Cuvacara
--Verces insult

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

As he looks around, Cydney says “So, what are the chances they electrified the floor?
Perception, three checks: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (1) + 9 = 101d20 + 9 ⇒ (16) + 9 = 25

If he doesn’t find any surveillance or traps that he needs to disable, he cautiously enters the hall and checks each of the two doors.
Perception, East door three checks: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (13) + 9 = 221d20 + 9 ⇒ (13) + 9 = 22
Perception, Noth door three checks: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (2) + 9 = 11

As he is doing this, he comments “Do we want to try jacking in here, see if we can pull up some sort of directory or something?

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

"YEah, I don't like the color of that floor. It's worth a try to jack. Lanzio said the data was on a secure serve, right? If we get the layout of the place, that should let us find a direct route," she nods to Cydney.

She will take 10 on perception then, for a 21.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus looks around.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"Nice work on those locks guys"


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As Cydney starts his long search, Rattus immediately notices the colored tiles are somehow rigged to trigger something. He also notices some switches on the wall that look to function like resets. When Cydney searches on, he eventually finds two secret doors, just beyond the colored part.

Assuming you avoid the colored part for now, so I've held off on showing search door results.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Yes, Cydney has no interest in setting off traps. If someone says someplace is trapped he will believe them and do his best not to set them off.
Anyone can also feel free to assume that Cydney shares any information he has.

Cydney goes over to look at the switches and then tries to figure out what the colored tiles do.

If it is just a matter of flipping the right switches, he’ll try that. Otherwise he gets out his trap kit and tries to deactivate the tiles.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah follows Cydney to provide assistance where she can.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea looks around, seeing if she can notice anything more to help the team avoid the concerning looking floor.

perception: 1d20 + 12 ⇒ (14) + 12 = 26


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The detection system on the colored tiles is quite construed.

Roll me an engineering check

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah helps by looking up any information they need. If something needs touching from a safe distance, she can use Psychokinetic Hand at will.

Engineering Aid: 1d20 + 6 ⇒ (5) + 6 = 11

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Engineering, Trapsmith’s Tools, Chadrah’s Aid: 1d20 + 12 + 4 + 2 ⇒ (11) + 12 + 4 + 2 = 29

Cydney thanks Chadrah for her help as he attempts to deactivate the trapped tiles.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus looks at the tiles on his own.

Engineering: 1d20 + 10 ⇒ (12) + 10 = 22


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Chadrah, Cydney and Rattus work together on the tiled floor, and manage to deactivate whatever nasty triggering was in place. The floor should now be safe to walk on.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Having deactivated the floor plates with others help, Cydney stands and wipes his hands. He then asks “Use the datajacks or go through one of the two secret doors? I’m thinking the southern one.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

We can check the normal door first. Chadrah suggests looking at their options.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Looking a little disappointed, Cydney mumbles something about “The interesting stuff is always behind the secret doors.” before shuffling over to the normal door and checking it for traps.

Door procedure:

If you want to just assume I always do this, that would be great.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

If found or door locked, will attempt to Take 10 to resolve.
Engineering take 10: 10 + 12 = 22 +4 more if it is a trap

Assuming no alarms or immediate threats, would check other side of open door before proceeding in.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus draws his pistol and moves near Cydney.

"Let's hope it doesn't attack"


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Cudney throroughly investigates the door to the east, and eventually moves through it. The door opens into a short corridor and two side rooms, both of which are unlocked. The southern room contains a sink, mirror, toilet, and shower. The northern room is a small break room with a counter, cabinet, and small table. The only remarkable thing here is a small poster over the toilet that says 'please use the toilet brush'.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

So now should we try the southern secret door?


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there’s still a northern door if that is more to your fancy

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah nods and readies herself with her auto pistol. Secret doors tend to be full of surprises...

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Cydney goes to the southern secret door and searches before attempting to open it.

Door procedure:

Search for traps and such: 1d20 + 9 ⇒ (1) + 9 = 10
Search for traps and such: 1d20 + 9 ⇒ (13) + 9 = 22
Search for traps and such: 1d20 + 9 ⇒ (11) + 9 = 20

If there is a trap, tell us. Otherwise he will try to open it take 10 Engineering of 22.

I have placed my token near the door.

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

Rattus follows Cydney to the other door.

maybe this room is more useful

moved my token as well

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

Khubelu moves into position.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah tries to aid on engineering if there are traps.

Engineering: 1d20 + 6 ⇒ (9) + 6 = 15
Engineering: 1d20 + 6 ⇒ (6) + 6 = 12
Engineering: 1d20 + 6 ⇒ (10) + 6 = 16


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Cydney carefully opens the secret door, to reveal two security robots that start making boot-up sounds as soon as the door is open. The second secret door opens up as well, revealing another two robots.

Combat! You all get a surprise round against the robots thanks to your crafty disarming of all alarm systems. Bold is up.

init:

Cydney init: 1d20 + 2 ⇒ (4) + 2 = 6
Chadrah init: 1d20 + 6 ⇒ (4) + 6 = 10
Khubelu init: 1d20 + 8 ⇒ (5) + 8 = 13
Delea: 1d20 + 6 ⇒ (9) + 6 = 15
Rattus: 1d20 + 4 ⇒ (7) + 4 = 11

Robots: 1d20 + 4 ⇒ (3) + 4 = 7

---Surprise round---
Delea
Khubelu
Rattus
Chadrah
Cydney

---
Delea
Khubelu
Rattus
Chadrah

---
Robots
---
Cydney
---

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

As the door opens, Khubelu will make a spectacle to distract Yellow.

Clever Feint + Convincing Liar: 1d20 + 13 ⇒ (10) + 13 = 23
> if die was 6 or less, Free Reroll: 1d20 + 13 ⇒ (7) + 13 = 20
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (6) + 1 = 7
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn

Once she has more time to analyze the situation, she also tries to fool Pink, with some extra juice thrown in.

Clever Feint + Convincing Liar: 1d20 + 13 ⇒ (6) + 13 = 19
> if die was 6 or less, Free Reroll: 1d20 + 13 ⇒ (17) + 13 = 30
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (1) + 1 = 2
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Tactical Seeker Rifle: 1d20 + 7 ⇒ (8) + 7 = 15 vs. KAC
Piercing Damage: 2d8 ⇒ (6, 6) = 12 Nonlethal unless target is immune

I hope my macro, which has gotten a bit silly since the last time she fired a weapon, makes sense.

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

So surprise round all surprised opponents are flat-footed and we can take a standard or move action.

Cydney fully activates his nanites for offense, causing a swarm of them to form around his fist.

Rules weirdness:

There was some weirdness here. I already had Sheath Array active.

Looking at Swarm Strike, it appears I can only activate it as part of activating the Sheath Array. You can shift from an array to an array of the same type, so it is no problem activating Sheath Array. Just means I will not get a chance to do anything else in the surprise round.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Surprise Round

Chadrah shoots at Yellow.

Tactical Semi Auto: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8

Round 1

Chadrah does get'em on Yellow and shoots again.

Tactical Semi Auto: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7


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Khubelu makes some unexpected wavy movements, throwing two of the robots off guard. He manages to blast the second robot in the leg.

@Cydney: as mention in the discussion, no need to reactivate. Just punch!

Chadrah takes a shot, and narrowly misses. After reloading, her next shot is a direct hit

---Surprise round---
Delea
Khubelu
Rattus
Chadrah
Cydney
---
Delea
Khubelu
Rattus
Chadrah
---
Robot (pink, ff, 12)
Robot (yellow, ff, 7)
Robot (blue)
Robot (red)
---
Cydney
---

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

Cydney winds up and punches the yellow robot. His hand looks like it is covered by a metallic boxing glove.
Swarm Strike: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning damage: 1d3 + 14 ⇒ (1) + 14 = 15


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Cydney takes the robot completely off guard, and leaves a sizeable, nanite encrusted hole in the machine

---Surprise round---
Delea
Khubelu
Rattus
Chadrah
Cydney
---
Delea
Khubelu
Rattus
Chadrah
---
Robot (pink, ff, 12)
Robot (yellow, ff, 22)
Robot (blue)
Robot (red)
---
Cydney
---

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea magically throwns a bit of debris at the the nearest robot.
telekinetic projectile
attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 ⇒ 5

same for round 1.
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 ⇒ 4

Wayfinders

Male Ysoki envoy 7 SP 56 HP 44 RP 5 EAC 21; KAC 22 Fort +4; Ref +9; Will +5; Int +4; Perception +10 Fat. Envoy 7

sorry for the delay tested positive for COIVD not feeling 100%

Rattus shoots the nearest robot.

"Hang on guys..."

autopistol: 1d20 + 7 ⇒ (7) + 7 = 14

damage: 1d6 + 1 ⇒ (5) + 1 = 6

same for Round 1

attack: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d6 + 1 ⇒ (1) + 1 = 2


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

@Delea: I took the liberty of placing your starting position a bit closer to the group - that seemed logical

@Rattus: take care, recover well. Let us now if we need to bot you for a moment

Delea doesn't hesitate and throws projectiles at the nearest robot. Together with Rattus, they bring down one, and severely damages the other.

Intruder! Suppression protocal 1-A activated!

The robots are now fully online. The damaged robot in the closest niche starts slamming into Cydney, while the other two form a line and start blasting while closing in.

Slam, Cydney: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 221d6 + 5 ⇒ (4) + 5 = 9
Slam, Cydney: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 131d6 + 5 ⇒ (6) + 5 = 11

Integrated static arc, Delea: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 3 ⇒ (1) + 3 = 4
Integrated static arc, Rattus: 1d20 + 12 ⇒ (11) + 12 = 231d6 + 3 ⇒ (6) + 3 = 9

---
Delea
Khubelu
Rattus
Chadrah

---
Robot (pink, ff, 14)
Robot (yellow, ff, offline)
Robot (blue)
Robot (red)
---
Cydney
---

Acquisitives

Male NG Verthani Cyberborn Nanocyte 6 | SP 36/66 HP 40/40 0 temp HP| RP 6/8 | Surges: 5/8 | EAC 20 KAC 21 | Fort +10; Ref +4 Will +4 | Init: +2 | Perc: +9, SM: +0 | Speed 30’ | reroll used | Active conditions: Sheath Array (Acrobatics, Athletics)

I’m going to assume you just missed highlighting my character’s name.
Apologies if it actually isn’t my turn to act.

Tch!” Cydney barely flinches as he is hit by the robot.

Then he swings at pink saying “You need to update your protocols.
Swarm Strike: 1d20 + 11 ⇒ (5) + 11 = 16
Bludgoening damage: 1d3 + 14 ⇒ (2) + 14 = 16

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

The nearby robots seem well in hand, so Khubelu turns her attention to the one with the Blue plating in the north.

Clever Feint + Convincing Liar: 1d20 + 13 ⇒ (7) + 13 = 20
> if die was 6 or less, Free Reroll: 1d20 + 13 ⇒ (4) + 13 = 17
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (4) + 1 = 5
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Tactical Seeker Rifle: 1d20 + 7 ⇒ (12) + 7 = 19 vs. KAC
Piercing Damage: 2d8 ⇒ (8, 8) = 16 Nonlethal unless target is immune

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