GM Nowruz's #6–10 'The Wounded Wisp' (Tier 1-2) - 2023/01 (Inactive)

Game Master noral

Maps and handouts.


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You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission that you hope will be of utmost importance.

Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.

You were asked to all come together in one of the meeting rooms of the Grand Lodge and have been waiting for a couple of minutes already but Venture-Captain Drandle Dreng has not arrived, yet.


DC 10 kn(local):

Drandle Dreng is the venture-captain of the Pathfinder Society who handles Pathfinder assignments concerning Absalom's history and mysteries. He has a remarkable memory: he recalls hidden truths about the city's most important people that even they have forgotten. These secrets are not just gathered from Pathfinder agents: he gathers information personally.

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet

Slender, darkhaired woman wearing dark robe enters room, looks warily around and sits down. Her fingers seem unusually long and she has small patches of scales on her neck.
Kn. (local): 1d20 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Knowledge, Local: 1d20 + 1 ⇒ (14) + 1 = 15

A large, armored Chelaxian man with black hair and piercing blue eyes enters the room. He has a Naginata strapped across his back, and gives a slight tip of his head to acknowledge the woman already present.

"Hey. I'm Vindex, and I think we're going to be working together. You here for a mission briefing from Dreng too?"

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

Suddenly, a shadowy figure walks up from beyond the entryway, and reveals to be an oddly translucent green-black Kobold, wielding a pistol.

”Tarka Slitherscales, of the Thunderscales Tribe, here! Just got back from making 40 cartridges, repairing my pistol, Dragon Boom, and buying new things! So when’s fun time?”

I replace Tarka’s Reinforced Tubic with a Masterwork one, spend 300GP to repair her Flintlock pistol into a Masterwork flintlock Pistol, 50GP to buy a single “Potion of Cure Minor Wounds”, and use Craft[firearms] as a Gunslinger, to make 40 paper Alchemical Cartridges. I also use 2 Prestige Points to get a free “Wand of Cure Minor Wounds.

Knowledge (local): 1d20 + 1 ⇒ (12) + 1 = 13


Suddenly a little female gnome with pink hair opens the door to your meeting room and asks “Are you the team waiting for Drandle? He won’t be able to meet you here but left an address for you to meet him. Here you go!“

She hands one of you a piece of paper with the address and runs out as fast as she had arrived.

The Concordance

HP 21/21 | Spells 1st: 4/4 | Tome Focus 7/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

An elf is next to join the team assembled, right as the gnome leaves the note behind. She has the look of a scholar-adventurer with flexible darkleaf armor and a large unmarked book hanging at her waist by means of a sash over her shoulder. Plus of course a holstered blade, slung buckler, and easily accessible potions and flasks.

"Sorry if I have arrived late. Kirithiel is the name, but most call me Kiri. So master Dreng will not be meeting us here? I hope the change of plans is not indicative of some emergency or problem that has arisen."

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Tarka agrees. Why not show directly?”


The little female gnome with the pink hair puts her head into the room again and says "Oh sorry, I forgot to tell you that Drandle wants you to introduce yourself properly to each other. He said that this mission can involve a lot of ale and he wants you to know each other at least a little before you see each other completely drunk!" she says with a sly smile and closes the door.

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet

"Daenerija is my name, glad to meet you all. This feels quite unusual that Venture-captain isn't personally present! Has this happened before?" she wonders

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Tarka, as said before, is Tarka Slitherscales, of Thunderscales Tribe! Tarka come from Mwangi Expanse. Weird green-black ghost kobold, so says den mother. That means Tarka is see-through. Good for sniping with pistol!”

This is a canon condition, in Pathfinder. It’s only mentioned in “Kobolds of Golarian”, which I have. Though it claims that a ghost kobold hasn’t been seen in over 1,000 years. Mechanically, this shows up as the “Kobold Sniper” feat, which drops the stealth penalty to stay hidden after sniping, from -20, down to -10.


You decide to go to the address and any Pathfinders that are late will receive the address from the lovely young gnome.

Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency.

“Have you any coin to spare, fine folk?”

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Sorry, Tarka don’t. But Tarka can at least feed you. Give Tarka 10 minutes!”

After 10 minutes of foraging, using the “Bountiful Herb-Lore” magical trait….

”Here! Let Tarka sprinkle these herbs into her Elixir of Cure Light Wounds! It feed you for one meal! Will taste great, too! But must be eaten in 1 minute!”


Tarka can only say the first sentence. The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.

“Sorry about that,” he says with a wink. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?”

Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.

“Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.”

As if anticipating agreement, the bedraggled Venture-Captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.

“The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.”

Some characters may have greater knowledge of the Pathfinder Society’s history and its association with the Wounded Wisp.
You can use knowledge (history) to see what your character knows about the Wounded Wisp bar and its history. Open all Spoilers up to the DC you met with your roll. Any Pathfinder can attempt this check untrained.

DC 10+:

The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

DC 15+:

Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

DC 20+:

Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

DC 25+:

Following the death of Selmius Foster on the island of Bhopan, his assistant Adolphus made several donations to maintain one of his mentor’s favorite sites. The exact arrangement between Adolphus and the owners of the Wisp was never disclosed, but it is said that some of this gold came from the same fortune that Adolphus used to found the Pathfinder lodge in Quantium.

“Do you have any questions?“

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

Tarka, knowing virtually nothing about the history of Absolum, having only been here a couple of months, attempts to recall the best of what she can….

Knowledge (History): 1d20 + 1 ⇒ (17) + 1 = 18

”Oh! Tarka remembers Wounded Wisp! Got drunk there, once! Had fun fling, there! It’s where Tarka learn of Pathfinder Society! Was read book to, by fling, saying many books made there, ’bout agents! Then had to kick fling after 2 hours of adventure stories, and especially after wedding proposal!”

The Concordance

HP 21/21 | Spells 1st: 4/4 | Tome Focus 7/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Know History: 1d20 + 8 ⇒ (3) + 8 = 11
"I've not been here to Absolom before, but it sounds like an archetypal tavern for adventurers."

Kiri does ask Dreng a question. "Will this bartender be expecting any sort of payment for the parcel?"

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Knowledge, History: 1d20 + 1 ⇒ (17) + 1 = 18

"Good bar. I like the beer." He pauses a moment. "If that's it, lets get to it."

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet

Knowledge (History): 1d20 + 1 ⇒ (10) + 1 = 11

"Right, we go to the bar and get your parcel." After she has left Daenerija turns around to look at Dreng "Can you at least build a shelter for yourself?" she asks pitifully

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Yay! Drunk time! Oh! And time to get package, too!”


Moving us just a little bit more before the last player joins.

The captain looks at you all and nods after you ask your questions.

"Of course it is already paid! It really is only a wine bottle! After I have my bottle your real mission is going to start but you see ... I cannot leave now and would so much like to have a good glass of wine. And this is shelter enough for me, thanks!" Dreng says with a smile.

"You can find me here again when you got my bottle. I am not going anywhere at the moment.”

He suddenly stares to corner to his right and hesitates moment – then looks at you “Run, run, otherwise you might be too late!“

Following the instructions you arrive at the Wounded Wisp bar.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++

LOCATION

The Wounded Wisp is located in the Foreign Quarter district of Absalom, close to the grounds of the Grand Lodge. Dreng’s hastily sketched map provides basic directions. You have no difficulty finding the establishment with the map Dreng provided. Almost every initiate or member has heard of or seen the building at some point.

* * * * *

DESCRIPTION

Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall. In the hours just before dawn, the building closes long enough for menials to clean and to give staff a rest.

The only distinguishing feature on the Wisp’s exterior is a thick wooden sign hanging from above the bar’s entrance. A brass ring fitted onto the sign anchors a lantern—referred to by the staff as “the wisp”— that hangs there during the evening hours.

Description of the Wounded Wisp based on what you can already see (see map in handouts.)

A1. Entry Hall: This long wooden hallway is the entrance to the Wounded Wisp, heading north into the building itself. The s are covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar.

A2. Coat Check: This large closet contains various coat racks and shelves for patrons to place any equipment they don’t want to lug with them. Typically a teenager works here and manages any garments the patrons wish to stow.

A3. Main Hall: Tables fill the main floor of the Wounded Wisp where patrons sit with colleagues and share stories over drinks. Three sets of stairs lead up to a raised dining area (area A5).

A4. Bar: Staffed by at least one employee of the Wounded Wisp, the bar holds a variety of different beers, while hard liquors are kept in a glass case on the behind the bar.

A5. Dining Area: Four feet above the main floor of the Wounded Wisp, this section is sectioned off by elegant metal railings. On this level, patrons can enjoy a more private meal without the noise of the area below.

* * * * * *

YOU STEP INSIDE

The smell of smoke and spilled ale assails the senses in this wide-open area. s of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within.

As you arrive, a handful of different groups are already relaxing around the bar, enjoying drink and food offered by the Wisp’s staff.

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Tarka go ask Barkeep for package!”

Tarka walks up to the barkeep, and asks: ”Tarka wonder: you have package for rags guy?”

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Vindex walks up behind Tarka, looking around silently.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet

Daenerija casually follows and looks around.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

A dark-haired, dark-skinned woman wearing leather armor and a crossbow sits at the bar, clearly waiting for something or someone. When she sees the Pathfinders enter, she perks up. They didn't tell me this was a secret mission exactly, but best not to draw too much attention. "You're with Dreng, right? I figured such an... eclectic group showing up at this hour could only be his folks. I'm Mizzie, Mizzie Mysken. I'm supposed to accompany you from here." She tucks her hair behind one ear, and a comet-spiral earring can be seen dangling there-- the unmistakable symbol of Pharasma.

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Vindex raises an eyebrow, but otherwise doesn't move. "Huh. Interesting. Dreng brief you on what we're doing?"


Mizzie has received a short note from the VC which identifies her as a Pathfinder and mentioned the wine bottle so that she’s accepted immediately by the group.

~

You all notice that the current talk of the bar is that Sir Reinhart of Kenabres, a Mendevian crusader who recently arrived from the north, plans on attempting the Test of the Starstone, the legendary trial by which one might ascend to godhood.

+++++++++++

Standing here in the Wounded Wisp you see a lot of Wayfinders in the open and realize that this tavern is still very much frequented by Pathfinders

You look around and some of you see the faces of people that you have once or twice seen in the Grand Lodge.

Roll knowledge Local OR Diplomacy (Information Gathering) four times and as Pathfinders you may make this roll untrained to achieve the DCs above 10:

Kn(local) OR Diplomacy (Information Gathering) DC15:
On the right sits a lone Keleshite merchant who is drinking tea and reading a book. The keleshite merchant is Aram bin Kaleel, a devout inquisitor of Sarenrae. He owns Kaleel’s Curiosities, a shop in the Coins district. At least once a month, Aram comes to the Wounded Wisp to chat with fellow Pathfinders, discussing matters of adventure and faith in equal measure.

Kn(local) OR Diplomacy (Information Gathering) DC20:
You see a male and female half-orc who are joyfully laughing and drinking ale. The two half-orcs are the Boartusk Twins, Garl and Shrade. They are members of the Society for the past 3 years, but have only traveled on a handful of missions. It is rumored that the two earned their field commissions after saving the lives of a Pathfinder group deployed in Last, and it’s likely the two half-orcs never fully understood what they were getting into. Since that time, they have participated in missions where brute strength is preferable to diplomacy or finesse. But you know that sadly this means they tend to receive few jobs. Sometimes, people joke that the two enjoy their Pathfinder discount when making purchases from the Wounded Wisp too much to leave the society and of course come to the bar frequently.

Kn(local) OR Diplomacy (Information Gathering) DC 20 OR you may open if your character has played Scenario #1: Silent Tide OR #3–06: Song of the Sea Witch:

On the other side of the bar sits the military historian Yargos Gill, one of the few patrons who bear no direct affiliation with the Society. Despite this, Gill has often found himself wrapped up in the Society’s affairs and he has come to accept the Pathfinders as allies. The older man is sipping from an oversized flagon of ale while reading through a large and ominous-looking tome.

Kn(local) OR Diplomacy (Information Gathering) DC 15 OR you may open if your character has played Scenario #5–08: The Confirmation:

Next to the bar sits Janira Gavix. Having completed her ow n Confirmation several months ago, the female halfling bard enjoys taking breaks at the Wounded Wisp. You have heard that Janira has an extraordinary memory, and that she spends much time here learning about the exploits of other adventurers and relating her own tales with oratorical flourishes.

Looking at her table you have the impression that Janira already has a group of newly confirmed Pathfinders listening to her tales of Society founder Durvin Gest and the fabled Lens of Galundari.

++++++++++++++++++++++++++++++++++++++++

Tarka Slitherscales wrote:

”Tarka go ask Barkeep for package!”

Tarka walks up to the barkeep, and asks: ”Tarka wonder: you have package for rags guy?”

[dice=Diplomacy]1d20+3

For those of you who know her, Heryn Gale works the bar of the Wounded Wisp tonight, catering directly to those sitting on stools while simultaneously preparing drinks for those at tables and coordinating the wait staff.

It is your decision if you know Heryn or not. Many frequent the Wounded Wisp without even knowing about its history.

"Oh hello, we don’t have Kobold guests often! Welcome!! I am Heryn, hard to believe that I still need to introduce myself." she says laughing. Then she takes your orders and serves you everything you need.

"So what brings you to this establishment?"

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

Oops! Accidentally deleted both copies of my entry!

”Tarka know Heryn, from before! Sorry about bar stool, too. Anyways! Tarka here for package, and to learn of Wounded Wisp. Anything good?”

Diplomacy (Gather Information) 1: 1d20 + 3 ⇒ (13) + 3 = 16

Diplomacy (Gather Information) 2: 1d20 + 3 ⇒ (3) + 3 = 6

Diplomacy (Gather Information) 3: 1d20 + 3 ⇒ (16) + 3 = 19

Diplomacy (Gather Information) 4: 1d20 + 3 ⇒ (14) + 3 = 17

Tarka learns of Aram Bin Kaleel, and Janira Gavix.

Got the exact same results, at least.

The Concordance

HP 21/21 | Spells 1st: 4/4 | Tome Focus 7/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Info Gathering
Dip 1: 1d20 + 8 ⇒ (3) + 8 = 11
Dip 2: 1d20 + 8 ⇒ (2) + 8 = 10
Dip 3: 1d20 + 8 ⇒ (8) + 8 = 16
Dip 4: 1d20 + 8 ⇒ (11) + 8 = 19
About Janira Kiri quips "I hear that halfling at the end of the bar has had more than her fair share of run-ins with wild minotaurs."

Kiri expands on what Tarka is asking of the owner. "We are sent by master Dreng to retrieve a package that he says you have for him. I believe we have a note as proof if you require it."


Heryn focuses on Tarka and Kirithiel.

"Oh of course, I was wondering when Drandle would get his bottle. I cannot accompany you down at the moment as I have to wait until my replacement arrives so that I can step away from the bar. Look, up there are two free tables. Take a seat and have a drink and I will be with you within the next hour, ok?"

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8
Kirithiel wrote:
About Janira Kiri quips "I hear that halfling at the end of the bar has had more than her fair share of run-ins with wild minotaurs."

Mizzie, who was recently Confirmed herself, chuckles lightly. ”Oh yes, I was there for that! Vicious beast he was, too, but we brought him down. Though Janira will no doubt tell you she had him right where she wanted him!” she adds, with a playful glance in the halfling’s direction, aware she probably isn’t listening anyway.

Diplomacy 1: 1d20 + 4 ⇒ (18) + 4 = 22
Diplomacy 2: 1d20 + 4 ⇒ (6) + 4 = 10
Diplomacy 3: 1d20 + 4 ⇒ (1) + 4 = 5

She nods at Heryn’s suggestion and takes Vindex’s hand. “Come on,” she says, pulling him toward one of the tables. ”I’ll find us a good one.”

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet

Asking around Daenerija learns of Aram bin Kaleel, Boartusk Twins and Janira Gavix.

Diplomacy 1: 1d20 + 3 ⇒ (14) + 3 = 17
Diplomacy 2: 1d20 + 3 ⇒ (20) + 3 = 23
Diplomacy 3: 1d20 + 3 ⇒ (3) + 3 = 6
Diplomacy 4: 1d20 + 3 ⇒ (13) + 3 = 16

"Those half-orc twins seem to be having good time." she remarks and sits down in a free table


This is an opportunity for you to interact with the npcs in case you want that. ;-)

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Knowledge: Local: 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge: Local: 1d20 + 1 ⇒ (3) + 1 = 4
Knowledge: Local: 1d20 + 1 ⇒ (8) + 1 = 9
Knowledge: Local: 1d20 + 1 ⇒ (18) + 1 = 19

Vindex follows Mizzie to the table and signals for a beer while he waits. "You were in the minotaur fight? I heard about that one. Its an impressive feat, they're not easy to kill."

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

”Yes! It took all of us. I didn’t want to kill him, of course, but he would’ve killed Janira if given the chance.” A touch of sadness can be seen behind Mizzie’s eyes for a moment, like a wound not fully healed. ”But as you can see, she came out all right. That was the day I received my Society commission.” She sips her drink slowly.

I think Mizzie would rather chat up her new allies than the NPC Pathfinders. Unless we have a reason to talk to them that I missed.


No pressure. I just wait a while for you to chat and see if you want to talk to anybody that you know.

The Concordance

HP 21/21 | Spells 1st: 4/4 | Tome Focus 7/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |

Kiri doesn't know any of the notable NPCS, and has only heard of one of them so she isn't in a hurry to talk to any of them.

Kiri joins the others at the table and orders whatever wine is on special or just cheapest without being watered down swill.

"I wonder if master Dreng realizes he will be out in the rain for another hour."

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

Sorry for the wait! I had a crazy day, yesterday!

”Tarka go flirt with Janira. See if any advice for adventuring & fun can be had.”

Diplomacy (change attitude): 1d20 + 3 ⇒ (10) + 3 = 13

Diplomacy (give simple advice): 1d20 + 3 ⇒ (7) + 3 = 10

Tarka starts to worry if she made a wrong impression on the halfling bard….


Janira suddenly turns around to Tarka and smiles at him.

"Oh hello handsome! You know me? You look familiar. Wow, guys look I am already famous!?!" she says laughing to the group around her.

"I need to get another drink!" Janira says to the group she is sitting with and comes to the table where you all are sitting after getting her drink.

Janira winks at Tarka. "What is your name? And do these fresh agents belong to your group?" she asks Tarka but also lets her view wander to the rest of you.

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2
Mizzie Mysken wrote:
”Yes! It took all of us. I didn’t want to kill him, of course, but he would’ve killed Janira if given the chance.” A touch of sadness can be seen behind Mizzie’s eyes for a moment, like a wound not fully healed. ”But as you can see, she came out all right. That was the day I received my Society commission.” She sips her drink slowly.

"Well, its always better to win than to lose. Can't hesitate to kill when things get serious. I didn't go through the standard pathfinder training, I got field commissioned, but I like to think I've done good work so far."

Vindex takes a long pull on his beer. "Ahh, that's good stuff."

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none
GM Nowruz wrote:

Janira suddenly turns around to Tarka and smiles at him.

"Oh hello handsome! You know me? You look familiar. Wow, guys look I am already famous!?!" she says laughing to the group around her.

"I need to get another drink!" Janira says to the group she is sitting with and comes to the table where you all are sitting after getting her drink.

Janira winks at Tarka. "What is your name? And do these fresh agents belong to your group?" she asks Tarka but also lets her view wander to the rest of you.

Tarka winks back, then tugs on her tunic a bit, revealing two unusually shapely lumps for a Kobold’s chest, and a healthy waist.

”Tarka no boy Kobold, but girl. But keep looking, if you like! Just be careful - nothing under tunic (tail too big)!”

Tarka then blows a playful kiss as Janira, before assuring her with a flirty ”Care to ride this dragon’s hide? Could be fun! Oh! Just no speak too much of breasts. Everyone point them out - getting annoying. Tarka no know why Tarka has human breasts, but Tarka wonder if it due to odd egg, from parents.”

Tarka looks a bit more Human-like, than most Kobolds, due to her parents being a green Kobold Hunter, and a Human Dragon Disciple Sorcerer (Black); this causes her to be born a rare Green-Black “Ghost Kobold” (lore wise, she has translucent scales; mechanically, she has “Kobold Sniper”, which cuts the sniping penalty to stealth checks in half). That also technically makes her 1/4th Human, 1/4th Kobold, and 1/2 Dragon. It’s your choice if any of this lore comes into gameplay, immediately, or not.


Janira’s facial features become a little more serious and she looks Tarka and at all of you.

"Sorry for the confusion Tarka. I come to this place because this tavern represents our roots. I sometimes have the feeling that we Pathfinders have forgotten so much of the lessons of the past."

"Mizzie? I did not recognize you! Yes, you were actually in one of the adventures that I would rather like to forget. To be honest, the whole end with the Minotaur is really fuzzy at the moment. How good to see you!!"

She shakes her head and looks up again.

"So why are you here? To drink and be proud to be a Pathfinder without understanding what that actually means?! I hope not because we have enough of that sort of people around here." and with that last sentence she looks at the two laughing half-orcs sitting at the table next to the other keleshite.

--

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”No, group here for mission; pick up package. Give to rags guy. See what real mission is. Package no can be all.”

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

”Hi Janira,” Mizzie says with a smile. ”I can’t say I blame you, you were hurt pretty badly. I’m glad to see no one else’s confirmation mission was any harder on you than mine! Like she said, we’re waiting on a package for a mission— I don’t know why a wine bottle is so important to Dreng, but he wanted a whole team to fetch it.”


"Very good Mizzie! You know that I am a halfling girl with a lifelong love of learning. And I would so much like to offer sincere praise to those who demonstrate a head for knowledge, facts, and figures. Although ... some of our friends needs to improve on that front!“ she says looking at Tarka and the rest of the group.

“So if you strive to not only go on adventures but to really learn something and also learn from the mistakes of our own organizations past, then you are on the right track. Think about the Shadowlodge, think about all deaths caused by overzealous agents." and again she shakes her head.

Then she looks at all of you again and you think that she likes to be in the role of an educator and loves inspiring people. She continues
"I extend the question to you all! Why did you join the Society? Think about it, please."

Scarab Sages

Female Half-elf Cleric 3 | AC: 16/12/14 | HP: 21/21 | Fort +4, Ref +3, Will +7 | CMB +0, CMD 12 | Initiative +2 | Perception +4 | Channels: 8/8

”Well… You’ve said it yourself, actually. The deaths caused by overzealous agents, and the— I hope you’ll excuse my saying so— trail of them the Society is said to leave behind it. I received a pretty clear message that my goddess wanted me to join up and become an agent myself, to help prevent as many of those deaths as I can.” She touches one of her earrings absently as she speaks. ”I’m not the first Pharasmin, of course,” she adds with a smile, ”but one more is never a bad thing, right?”

Grand Lodge

Female NG Kobold Gunslinger 1 | HP: 11/11 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 (10 Fl) | F: +3, R: +2, W: +2 | Init: +0 | Perc: +2, SM +2 | Speed 30ft | Active conditions: none

”Tarka first join for adventure. But after first mission, and almost dying? Tarka realized that Tarka need learn to not just jump in. That it should be about protecting others, and not reckless shooting. Maybe Tarka can even learn why Tarka somewhat see-through?”

The Concordance

HP 21/21 | Spells 1st: 4/4 | Tome Focus 7/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
Janira wrote:
"I extend the question to you all! Why did you join the Society? Think about it, please."

"Knowledge and discovery. Every corner of the world is full of secrets yet undiscovered, and I wish to uncover the ones that matter most."

The Exchange

Female CN Vishkanya Sorcerer 2 (Draconic) hp 7/12 | AC 12/t12/ff10 | Fort +1, Ref +2, Will +2, +1 vs. poison | Spd 30 ft, CMD 12 | Char.sheet
Janira wrote:


Then she looks at all of you again and you think that she likes to be in the role of an educator and loves inspiring people. She continues
"I extend the question to you all! Why did you join the Society? Think about it, please."

Daenerija falls silent for a moment as she formulates answer "Adventuring and good money. Discovering stuff is often fun and rewarding, but doesn't afford the lifestyle I want to have, which includes practice and improvement of combat skills."

Dark Archive

Male | Human (Chelaxian) | Fighter 1/ URogue (Thug) 1 | HP 17/17 | Movement: 20 ft | AC 18, FF 16, T 12 | CMB +5, CMD 17 | Init +4 | F +4, R +5, W +2

Vindex nods. "Definitely money. That, and I wanted a ticket out of Goka. My Pa's granddad fled Cheliax back in the civil war and didn't stop running until he hit the other side of the world, but even though I grew up there I didn't exactly fit in. Society got me a chance to get out and go do something productive, and I jumped."


She listens to your answers.

“Money … hmmm … but rest is a great answer!!“

She suddenly seems optimistic and cheerful.

"You guys are alright! I am always eager to assist new or potential field agents. So if you need anything come to me! I spend most of my time either at the Wounded Wisp or on the grounds of the Grand Lodge. Now you have to excuse me, my table is waiting for me!" she says smiling and goes back to the table she was sitting at.

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