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Hmm... I have CON damage in my header, but I can't remember what that was from. If it was from another day, it should've healed overnight and I just forgot to update the header.
Perception DC 12: 1d20 + 8 ⇒ (7) + 8 = 15
Despite her wretched condition, Bam can't help noticing...something. She keeps glancing, bug-eyed with her own agony, at the man who fell into his bowl.
The images of her family's faces flash before her eyes. This was supposed to be a simple job. Three days tops, then home in time for dinner. If she ever gets to see them on this side of death again, she'll be hard pressed to release them from a fierce hug.

Manfri |
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*cough* *cough*
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
This seems like the perfect prelude to an ambush.
Manfri is mindful enough to equip his shield, and draw his longsword as he moves. (move + move)
“Sebastian! Bam! Are you in any state to help me if we get attacked?”
Recalling his grandmother’s wisdoms regarding the living dead, the ranger stands over the unmoving man to see if he is transitioning to undeath.
Knowledge (religion), favored enemy: 1d20 + 2 ⇒ (20) + 2 = 22
Without taking his eyes off the potential threat, Manfri beseeches the tap room. “If there is any able-bodied person willing to help my friends and I protect your community, I ask that you step forward now!”

Chuufa in Disguise |

If it'll make a difference in the stealth rolls from spying on Father Brucian earlier...
past stealthing: 1d20 + 9 ⇒ (18) + 9 = 27.
Botting Chuufa
"An amazing lock? Chuufa hasn't seen lots of those." Chuufa slips his picks out of a pocket and gets to work on the lock.
Than you Bam for the botting of Chuufa and the amazing roll given for that lockpicking attempt. :)
While Chuufa was ultimately unsuccessful in getting past that lock, the sheer novelty of seeing three such amazing examples of the locksmithery arts made it nearly worthwhile to venture a brief looksee at Tarascon plantation.
The smell is over powering, and the urge to cough and retch replaces the hunger pangs.
I need everyone to make a Fortitude save.
As you fight down the urge, you see the rest of the room is suffering similarly.
Fort save: 1d20 + 3 ⇒ (10) + 3 = 13.
perception: 1d20 + 10 ⇒ (18) + 10 = 28.
If the save is enough for Chuufa to respond to the events unfolding, he'll follow Manfri's lead. If the soup-man has passed away, Chuufa might be able to smell just that, presuming that the pervasive rotting stench doesn't overpower that smell.
Chuufa tries to voice out something but ends up hacking out quite a series of coughs instead. If he is able to act, he'll attempt to protect any unresponsive party members.
if Leandrie has to fort save too: 1d20 + 2 ⇒ (5) + 2 = 7.

Sebastian Amanar |

“Sebastian! Bam! Are you in any state to help me if we get attacked?”
Sebastian seems unable to respond at the moment, and additionally Bam seeing as she's AFK for the next week..

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Bam, collapsed on the floor, manages to rouse herself enough to crawl a foot or so away from the table before doubling over again, gagging wretchedly.

DM rel20 |

Leandrie has to make a save as well, even though her location may be outside?
The soup adorned man remains unresponsive. Bam and Sebastian continue to struggle against the stench as Manfri attempts to rally the crowd for aid. As Manfri investigates the villager, his body convulses with a sudden jerk. His arm swings wild to one side as his body follows, sliding off the table and dragging his head and soup bowl along with it. The bowl wobbles with the sound of heavy glass before toppling over the table edge, shattering on the ground. The man's clothes smears curd and gravy like a mop, leaving broad strokes of slop as it slowly rises back up.
Manfri: 1d20 + 4 ⇒ (9) + 4 = 13
Sebastian: 1d20 + 9 ⇒ (20) + 9 = 29
Bam: 1d20 + 0 ⇒ (12) + 0 = 12
X: 1d20 + 3 ⇒ (20) + 3 = 23
@Manfri - yes, the man appears to have rapidly progressed to a zombie. With a 20, Manfri probably knows the standard zombie stats pretty well.
@All - See the last page of the slides for the battle map.
@Sebastian - please make a fort save again to recover. If you do, you can take a move action this turn.
==INIT==
Sebastian: 29
DM: 20
Manfri: 13
Bam: 12

Sebastian Amanar |

Fortitude: 1d20 + 2 ⇒ (6) + 2 = 8 Scrolling back, I can't find a DC for this, but I'm quite confident that's a fail anyway.
Sebastian continues to be overcome with the stench and unable to collect himself.

DM rel20 |

The newly deceased rights itself. It's mouth opens, causing thickened fluid to slide down over it. It's head rotates slowly, cracking vertebrae with a series of loud pops before lunging forward.
Stands up.
A female scream comes from within the kitchen area, "Aaah! Not again!".
The other patrons continue to gasp. One stumbles toward the exit, stopping every few steps to hunch over in a coughing fit.
Bam - please make a fort save again to recover. If you do, you can take a move action this turn. The party can post actions, to be processed in turn order.
==INIT==
Sebastian: 29
DM: 20
Manfri: 13
Bam: 12

Manfri |

Round #1:
“Yep. We got a Walker alright.”
Granny's living dead tips spring to his mind. “They’re thoughtless and sluggish. If I remember rightly, you shouldn’t use spells on ‘em that affect constitution.”
“Have you got a slashing weapon, Bam?”
Manfri is suddenly wildly optimistic. “‘Cos that’s what you need to take ‘em down!”
longsword + FE + Power Attack (PA): 1d20 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9
slashing damage: 1d8 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
Or not ...
The ranger then takes a 5 ft step to the north.

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Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Probably a fail. Sorry Manfri. You're on your own for now. Don't die.
'Not again'?! She's seen this before. That thought is cut short by another wave of awfulness, causing Bam to hack so hard she wouldn't be surprised to see her shoes get coughed out of her mouth. Owww... Someone open a window...

Sebastian Amanar |

Sebastian steps up next to Bam and eyes the zombie.
That's not one of my toys! No fun...
Throwing an arm forward he releases a destructive blast towards it.
destructive blast touch attack, B damage: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (4) + 1 = 5 wow this happens a lot with this ability
[5ft step] E
[standard] destructive blast

DM rel20 |

The rancid fumes weaken the body and the head pounds with a dull pain, making it difficult to maintain focus. The inside of the inn spins, making it difficult to aim.
The deceased throws itself at Manfri, arms flailing over the top of his shield as the weight of its body presses against it.
Slam: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Round 2
==INIT==
Sebastian: 29
DM: 20
Manfri: 13
Bam: 12
The party is up. Autumn Longbriar can roll for init.

Autumn Longbriar |

Init: 1d20 + 6 ⇒ (10) + 6 = 16
...Coming soon...should I assume I'm in the Inn, and see this scene?If so, I'll describe a bit in my opening post.

Manfri |

"Can you at least do some bardsong, Sebastian?"
Round #2:
Welp. I got lucky, once.
Manfri tries again, before stepping to the NE.
longsword + FE + Power Attack (PA): 1d20 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8
slashing damage: 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16
But not twice ...

Sebastian Amanar |

Bard... song? Sebastian is confused at the suggestion, thinking it sounds alien.
He throws another shot at the zombie.
destructive blast touch attack, B damage: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 ⇒ (3) + 1 = 4
What song do you want to hear while I destroy it? I don't think my voice is very good though.

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Due to the Barrow Warden racial trait, Bam gets +1 to attacks and AC vs. undead.
Finally able to do something other than cough on the floor, Bam heaves herself upright and activates her Blessing of Protection. She then shifts her weight, grimacing at the aches in her ribs from coughing so hard, and prepares to charge right at the zombie next round.
Bam has an additional +1 to saving throws and AC for 1 minute from the Blessing of Protection.

Sebastian Amanar |

Sebastian scratches his chin.
Why would they hit the floor when they're perfectly useful animated and upright? Of course this one isn't very helpful right now...

DM rel20 |

I've added Autumn to the map. Please go ahead and make the fort save DC 13 - we'll assume you were there from the start of the encounter. Autumn's action will close the PC side...
==Combat==
Zombie -4
Manfri struggles with the zombie as it maintains its grip, threatening to topple over the hurdle. However, Sebastian is able to send a burst of magical force that ripples flesh upon striking while Bam surrounds herself with spiritual force.

Manfri |

Why would they hit the floor when they're perfectly useful animated and upright?
Manfri dances to and fro in front of the lunging undead like it’s a spitting fireplace. He's gotta be kiddin' me.
Of course this one isn't very helpful right now...
No crap, cronstable!

Autumn Longbriar |

Fort: 1d20 + 3 ⇒ (9) + 3 = 12 Fail
Escape Artist: 1d20 + 9 ⇒ (8) + 9 = 17 Immediate action: Try to Endure (Body Control: maintain stamina) vs "saving throw to avoid the exhausted, fatigued, nauseated, paralyzed, or sickened conditions" (assuming that’s applicable here)...also a Fail.
Fort: 1d20 + 3 ⇒ (16) + 3 = 19 Lessons of Chaldira: 1/day reroll a save...and finally succeed! (whew!)
Autumn had come to the Inn hungry, craving the shrimp étouffée she’d enjoyed last night, but while she waited for it she was overcome by the putrid wave.
She drew on her reserves, sweating, trying to use her conditioning to move through it…and felt that fail as well. As she was about to hurl the contents of her mostly-empty stomach onto the floor, Autumn rubbed her lucky button. Thinking of her uncle Turrey, she whispered, C’mon Chaldira, help a girl out!...and miraculously, she felt an immediate relief.
Looking up Autumn sees one of her fellow customers fair much less well. ”Aww no!” Growing up in Ustalav, of course I knew the dead sometimes walk…but seeing it, that’s a whole ‘nother thing.
When she sees a few brave souls stand to take it down, Autumn says to herself, OK Turrey, I know. YOU’D join them, so I better too.
Autumn tumbles from her chair, drawing her dagger. She starts to hum a tune–mostly to calm herself–and starts to tumble and dance, cartwheeling over two plush chairs facing the fireplace. When she lands beside the zombie she snaps in his face, hoping to disorient him, and then dodges behind the dead man, keeping him between her and the fellow with the sword.
She whips out with her dagger, aiming to sever the walker's spine.
Those who're noticing her for the first time see a lean, lithe halfling with cinnamon-brown skin and thick braids, wearing skirts and scarfs that accentuate her dancing.
Immd try to Endure (Maintain Stamina)...and fail
Free Lessons of Chaldira (1/day) reroll a save
Move Start a dance, moving 20' (1/2 my total move, as shown on the map), choosing Guarded Twist and Synchronized Rhythm.
. . Use Dizzying Tumble (DC 13 Will) on the zombie*
. . "Your rapid spins and twists leave a creatures reeling. As long as you move no more than your base speed, when you exit a square adjacent to a hostile creature, that creature must succeed on a Will save or be sickened for one round. If you move no more than half your base speed, they are instead nauseated for 1 round on a failed save; this talent cannot be used with the 5-foot step action. You may not nauseate an individual creature with this talent more than once per hour."
Stnd attack
Dance: 1d20 + 11 ⇒ (20) + 11 = 31
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13 Will use my Dance to avoid AoOs instead of Acro this round
Dagger+flank: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Damage (sneak, fencing): 1d3 - 1 + 2d6 ⇒ (1) - 1 + (3, 5) = 8 8 lethal (and 1 nonlethal...which I'm sure has no effect

Sebastian Amanar |

Sebastian watches a halfling girl seemingly spring out of nowhere and take a surprisingly confident stance against the undead.
Oh my! There are truly useful people in this town! Marvelous! The last word exudes his usual, awkward enthusiasm.

Manfri |

“Watch your back, Miss.” Manfri growls as he combines shield and sword to fend off the Walker.
“Or … I s’pose I could watch it for you.”

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Bam doesn't allow herself to watch the performance, focused as she is on the very real threat lumbering before her. At the back of her mind, though, she's confused as to why anyone would choose to *dance* around a zombie.

DM rel20 |

==INIT==
Sebastian: 29
DM: 20
Autumn: 16
Manfri: 13
Bam: 12
Autumn springs forth from her chair like a cartoon acrobat and plunges a dagger into the back of the risen patron. Metal scrapes against bone as the patron goes limp, falling heavily like a slab of cold meat. Its head continues to rotate awkwardly, eyes glowering upward in frustration. Blood starts to pool on the wooden floor.
Combat Over
"Shh... I don't know"
"Is it over?"
"I said sshhh..."
What does each person do now?

Sebastian Amanar |

Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Sebastian suddenly seems detached from the current proceedings, giving a highly suspicious look to the ceiling above.
Someone is hiding above, waiting out our violence. They could just be scared patrons, or... We should go see.
He gives Manfri a knowing looking and moves towards the stairs, attempting to pad along softly.
Stealth (untrained): 1d20 + 2 ⇒ (5) + 2 = 7 Well...

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Perception: 1d20 + 8 ⇒ (1) + 8 = 9
As soon as the zombie drops, Bam rushes toward the kitchen, where Jerald ran and she heard someone exclaiming mere moments before. She makes sure to take a deep breath of breathable air and hold it before leaving the common room.

Manfri |

“Well met, Miss. My name is Manfri. Are you a local?”
The ranger gestures to the others. “My friends, Bam and Chuufa – and our redemption project, Sebas...”
take 10 Perception: 10 + 6 = 16
Alerted more by Sebastian’s serious expression than the semi-heard whisper, Manfri breaks off conversation with the halfling, casting his eyes to the ceiling and then the staircase.
“Bam, we need you with us – fairly urgently.”
With a nod to Sebastian and a coming? eyebrow-raise to Autumn, the armored ranger leads the group up the stairs.
Stealth: 1d20 + 1 ⇒ (14) + 1 = 15

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Bam makes a U-turn to follow Manfri up the stairs. Don't like the idea of something coming after us from the kitchen, but we need to face this as a team. She takes another deep breath and holds it as she leaves the room.

Autumn Longbriar |

“Watch your back, Miss.” Manfri growls as he combines shield and sword to fend off the Walker.
“Or … I s’pose I could watch it for you.”
"Uuuggghh!" Autumn dances neatly out of the way of the falling body but grimaces with disgust, watching the corpse thud onto the ground with ichor draining from several holes.
To Manfri, she says, "I hope it won't need watching again t'night, but I appreciate the offer."
With a slight curtsey, she adds, "Autumn Longbriar. Grew up in Karcau, found myself here recently...and I'm embarrassed to say I'm not entirely sure where 'here' is. Growing up in Ustalav, I heard stories of the dead walking like this...but haven't seen it before. Have you all?"
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Suddenly–before folks can answer–Autumn hears the banging and looks up, frowning. She sees them head up and she follows close behind, dagger in hand. "Ulp. You think that wasn't the only one?"
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

DM rel20 |

I've placed the party at the top of the stairs on the next slide (upper floor) based on dialogue. The party's room is marked in green and Autumn's room is marked in turquoise.
Sebastian starts moving up the stairs. Crrreeeeaaaakkkkk. The air is noticeably more humid; mildew mixes with putrid smell from below.The noise thumps again, noticeably louder.
Action on the party...

Sebastian Amanar |

Sebastian pauses to look over the doors and figure out where he thinks the thump came from.
Is that easy for him to tell, and approach the right room? Perception check or no?

Manfri |

"Autumn Longbriar. Grew up in Karcau, found myself here recently..."
WTF? She's from Karcau??
Manfri's stops on the stairs -- his mouth hanging open.
He shudders and then resumes the climb. Job first. We can talk origin stories later.
"What are you doing in front?" the ranger hisses at Sebastian.
Though annoyingly, he can’t fault the arcanist’s approach. I’m not convinced it’s another Walker. Could it be a kidnapped would-be sacrifice?
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
He stares at Sebastian, and then further back at the others, before *shrugging* Which room?

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Bam sidles up to Manfri and listens as well.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
[spoiler=If there's nothing to hear]She whispers to Manfri: "Methodical. Check the closest door on the left, then right, then move forward to the next set and repeat." Buckler raised, warhammer out, she's (hopefully) ready for whatever comes.
Oh, and she takes and holds another breath. She'll keep doing this every 10 seconds or so as long as no one else seems affected by a stench.