
Kallikles |

shotput/loadstone toss, Str DC 15/25, x3
the javelin throw, Str DC 15, x3
races:
50 meter dash: Con DC 10, Str DC 10
100 meter dash: 2 checks, Con DC 15, Str DC 15
the mile dash: 5 checks, Con DC 20, Str DC 20
5 kilometer marathon: 7 checks, Con DC 15
high jump: Dex DC 15, 20, 25
club event: clubs, maces, and such, close combat 50 combatants, one on one fights.
The reality is that technique has more to do with success in these events than raw attributes. Here are some alternatives that try to include how the game engine "sees" technique.
Shotput: Simple ranged attack + Str modifier
Javelin: Same? Should be a tad different. Maybe: Straight up ranged attack? Add Dex modifier instead?
Racing: I wouldn't include Con until you get past the 100 meters. I wouldn't include a "mile dash" for 2 reasons. 1) NOT a dash. 2) Weirdly different distance measure, and is closer to the 5K distance than you might think (3.1K, roughly).
I have no solid game mechanic ideas for this one, honestly.
High Jump: Rules for height of jump are built into the Acrobatics skill.
Combat using combat mechanics is pretty simple and straight-forward.

GM Wolf |

shotput/loadstone toss, (ranged attack + Str modifier) DC 15/25, x3
the javelin throw, (Ranged attack) DC 15, x3
races:
50 meter dash: (Con + (Str or Dex)) DC 10 [+5 modifier for speed greater than 30, +7 for 50 to 70, +10 for 80 to 100]
100 meter dash: 2 checks (Con + (Str or Dex)) DC 15
5 kilometer marathon: 5 checks, (Con + (Str or Dex)) DC 15
high jump: Acrobatics DC 15, 20, 25
club event: clubs, maces, and such, close combat 50 combatants, one on one fights.
---
Let us see who else participates!
Monday we will be moving to day 2!
What should the events be?!!

Jason "Rion" Prince |

Sorry for my lack of posting. I was in a depressive slump and had too much stress from my job. All of my games paid for it.
Here is to getting back to posting once per day!
So it looks like it is just the three of you. Let us commence and move forward!
I will be with you ASAP!
I too had to IRL stuff going on, but I'm here.
Sviatoslav the loud |

A bit swamped by work.

Sviatoslav the loud |

Can Sviatoslav have "His Phantom Waifu scales with his levels" as his super power?

Sviatoslav the loud |

Finishing the character, on the weaker side for now, as the phantom in particular only has 3 hit dice and is super squishy, the powerspike will be in 2 levels.

Sviatoslav the loud |

If she is manifested (she currently is not, it would take him a minute) everyone. She appears as a fairly attractive female spirit with wings.
Sviatoslav is a half fiend, and has wings as well.
We are level 6 (Sviatoslav being level 4 due to his template).
Edit: Just remembered that I have wings, altering my actions a bit.
She is cool but fairly pleseant to the touch, and does flirt with essentially everyone who has more charisma then her and isnt Sviatoslav.

Sviatoslav the loud |

Summoning her would take a full minute and is not practical in combat.

Kallikles |

What I read suggested we were treating the rest of the fight with the leader's support group as a story point to introduce the leader, who was going to escape for later regardless.
So, I didn't see that there was a point to posting a bunch of dice chuckin'.
<shrug>

Sviatoslav the loud |

Looking up the actual flying rules, will also impact Ekaterina in the other game possibly!
The intention was to not actually hover, but to fly at 15 feet height, hit them from above (hitting different targets each turn to avoid having to make hover checks, tradeoff is that I may leave hostiles up) with a Bardiche and to keep moving within the confines of the fly skill rules.
Oh, he does hand out a +d6 fire damage buff to weapons to friendlies, if their weapons are already +1.
Upon rereading, I did not notice that:
--He needs to move at least 30 feet to not make a check, I thought it was 15 feet but its half his fly speed of 60, not half his base speed of 30
--Half fiend wings have good maneuverability so he gets a +4 on that, makes things much less daunting! Spiritualist also get it as a class skill, I am unsure if I would get it as a class skill anyway because Sviatoslav is a creature with a class skill, but being a spiritualist makes this certain. Current ranks in fly are 4(skill ranks) +2 (dex) +4 (good maneuverability) +3 (class skill) +2 competence form having a cloack of resisance made from griffon mane (feel free to throw some Griffons angry at his fashion choices at him)=15-ACP ACP of his agile breastplate is 3, so currently Fly skill is a pretty solid 12. I still fail at 10% odds, but I can reduce them to 5% since I can timely inspiration my own fly checks.
--For added comedic value, Sviatoslav has the drawback "oppressive expectations", his Phantom trashtalks him a lot and will describe his flying fails with highly sarcastic commentary, should he fail a skill check, he will receive a -2 on future skill checks, until he suceeds or fails at a different skill.
Question: If the Phantom also a Half Fiend, if not, does Sviatoslavs super power mean she is technically level 6? I am reasonably certain I can make her work regardless, one another level is gained and she gains her next hit dice (she is currently a 3HD character that cant really wear items in a level 6 game, AC is high, but this makes her super squishy)

Sviatoslav the loud |

I think he is now actually finished.
Changes/additions:
--Vestigal wings alternative racial traits for another +4 racial to fly, this replaces skilled, meaning I dont get boni to disable device and perception.
--Scaly skin now actually properly selected. Due to Half fiend template, I am already immune to the stuff I would get resistance against
--Oh, Half fiend grants me 6 skill points per level, intersting!

GM Wolf |

Looking up the actual flying rules, will also impact Ekaterina in the other game possibly!
The intention was to not actually hover, but to fly at 15 feet height, hit them from above (hitting different targets each turn to avoid having to make hover checks, tradeoff is that I may leave hostiles up) with a Bardiche and to keep moving within the confines of the fly skill rules.
Oh, he does hand out a +d6 fire damage buff to weapons to friendlies, if their weapons are already +1.Upon rereading, I did not notice that:
--He needs to move at least 30 feet to not make a check, I thought it was 15 feet but its half his fly speed of 60, not half his base speed of 30
--Half fiend wings have good maneuverability so he gets a +4 on that, makes things much less daunting! Spiritualist also get it as a class skill, I am unsure if I would get it as a class skill anyway because Sviatoslav is a creature with a class skill, but being a spiritualist makes this certain. Current ranks in fly are 4(skill ranks) +2 (dex) +4 (good maneuverability) +3 (class skill) +2 competence form having a cloack of resisance made from griffon mane (feel free to throw some Griffons angry at his fashion choices at him)=15-ACP ACP of his agile breastplate is 3, so currently Fly skill is a pretty solid 12. I still fail at 10% odds, but I can reduce them to 5% since I can timely inspiration my own fly checks.
--For added comedic value, Sviatoslav has the drawback "oppressive expectations", his Phantom trashtalks him a lot and will describe his flying fails with highly sarcastic commentary, should he fail a skill check, he will receive a -2 on future skill checks, until he suceeds or fails at a different skill.Question: If the Phantom also a Half Fiend, if not, does Sviatoslavs super power mean she is technically level 6? I am reasonably certain I can make her work regardless, one another level is gained and she gains her next hit dice (she is currently a 3HD character that cant really wear items in a level 6 game, AC is high, but this...
Interesting. Good to know! That should be fun to hear!
No, she wouldn't be half fiend.
Nice!
Actually half fiend only gives the 6 skill points per level to racial HD, which you don't have.

Sviatoslav the loud |

I guess she is staying inside then, way to squishy with 3 HD, Phantom progression is kind of weird.

Sviatoslav the loud |

Her current stats are including half fiend, will ajust tomorow.

Sviatoslav the loud |

I am all for adjusting strength, including downwards, if she ends up too strong.

Plutark "The Harm" Gallowstone |

I got a text from GM Wolf. A week of MAJOR STRESS is the reason the forums have been quiet. He intends on posting Friday night.

GM Wolf |
1 person marked this as a favorite. |

Yup life kicked in my teeth on the last day I was posting. I haven't been in the right mindset since then and just trying to make sure I am over prepared, I read my lessons multiple times. My stress level has been within range of my normal times this past week but still doing lots of prep work. Then I have been exhausted since all the doubleshifts that I have practically been doing, so I got home and crashed.... Ahhhh!
I do hope to post at least once a night but it will likely be quick responses. We will see, please give me grace and I hope the game picks up speed again!

Plutark "The Harm" Gallowstone |

So long as we keep the ancient Greek theme of the campaign, I'm good.

Sviatoslav the loud |

Took the liberty of adding the red crosses and yellow crosses for the duos targets.

GM Wolf |

With 10 days of inactivity Kallikles is now an NPC until the player returns. With no responses from Jason I am assuming he will not be joining us.
Please check out the players handbook for shattered star.
Alabaster Outcast: You are a member of one of
Magnimar’s wealthiest families... or rather, you used
to be. A falling-out left you disowned and disinherited.
Now you hope to get away from the city and find fortune
enough to shame your former kinsfolk—goals which led
you to the Pathfinder Society. Despite your exile, your
name still carries considerable weight in Magnimar, and
you gain a +1 trait bonus on Diplomacy and Intimidate
checks made within the city. Additionally, you start play
with a noble’s outfit, a signet ring, and a single additional
nonmagical item worth no more than 200 gp. Your
last name is probably Derexhi, Kaddren, Mindurian,
Niroden, Scarnetti, Valdemar, Vanderale, or Versade (but
may be another of your choosing; see Pathfinder Campaign
Setting: Magnimar, City of Monuments).
Ex-Sczarni: Though you were raised as a member of
one of Magnimar’s various Sczarni gangs, you never fit
in with the rest of your settled, metropolitan brethren.
The Pathfinder Society in particular recognized your
wanderlust and potential as an agent, and on more
than one occasion you impressed or bamboozled
their agents with your street smarts and finesse. Over
the years, you fell out of favor with the Sczarni, and
eventually left to pursue interests outside of simple
banditry, though you still remember the lessons your
criminal relations taught you. You gain a +2 trait bonus
on Bluff checks to pass hidden messages. Also, anytime
you deliver a coup de grace, you deal an additional 1d6
points of damage.
Exchange Agent: Although you’re a relative newcomer
to Magnimar, you’re not some naive stranger. You’ve been
sent by the Pathfinder Society lodge in your home country
to learn more about Varisia by experiencing the frontier
firsthand. After arriving, you reported to the Magnimar
lodge and placed your expertise at the venture-captain’s
disposal. To represent your experience in distant lands,
choose a country other than Varisia as your homeland
and gain one of the languages spoken in that country as
a bonus language (see Pathfinder Campaign Setting: The
Inner Sea World Guide). Additionally, choose one of
the following skills: Handle Animal,
Knowledge (geography), Linguistics,
or Survival. You gain a +1 trait bonus
on checks made with this skill and it is
always a class skill for you.
Monument Scholar: As a
child in Magnimar, the city’s
ancient monuments inspired you
with wonder. Your fascination with these
relics has only grown in the years since,
encouraging you to join the ranks
of the Pathfinder Society so you
can further quench your thirst for
knowledge. Though you know little about the actual
lore of the monuments, you’ve studied these colossal
works extensively, developing an in-depth knowledge
of some of the city’s most famous landmarks. You gain
a +1 trait bonus on Knowledge (history) checks made
in Varisia due to your familiarity with its historical
remnants. This bonus increases to +2 if the check relates
to the city of Magnimar. Additionally, you gain a +2 trait
bonus on any skill check made to receive a boon from
one of Magnimar’s magically imbued monuments (see
Magnimar, City of Monuments for more details).
Nontraditional Native: You are a member of the Shoanti or
Varisian ethnicity who left your people to learn more about
the mysteries of your strange homeland. Your travels have
recently brought you to the Pathfinder lodge in Magnimar.
Although none of your family members are present, you
carry them and your family traditions with you.
If you are a Varisian, you gain a +1 trait bonus on
Knowledge (geography) checks made relating to Varisia
and gain a +1 trait bonus on damage rolls made during
the surprise round when you’re wielding a bladed scarf
or starknife.
If you are a Shoanti, you gain a +1 trait bonus on
Survival checks made while in Varisia and gain a +1 trait
bonus on rolls to confirm critical hits made using an
earth breaker or a klar.
Ruin Raider: While the mercantile industries of
Magnimar appeal to your keen eye for monetary gain, you
know that the boldest route to true fortune lies in hunting
down rare relics and selling them to the highest bidder.
Becoming a Pathfinder seemed like an obvious decision,
allowing you to travel throughout Varisia in your search for
wealth, so you signed up right away. You brought with you
a sharp eye and keen ability to distinguish fakes from the
genuine article. You gain a +1 trait bonus on Appraise checks.
Additionally, you gain a +4 bonus on Perception checks
made to distinguish statue-like creatures (like caryatid
columns and gargoyles) from actual sculptures.
Serpent Runner: You’ve participated in the mock
gladiatorial battles and athletic feats at the Serpent’s
Run, Magnimar’s grand hippodrome, but the safe
nature of those games leaves you bored. Seeking greater
thrills and tests of your abilities, you’ve pledged your
arms and skill to the local Pathfinder lodge. Choose one
of the following benefits to represent the techniques you
learned from your time at the Serpent’s Run: Choose a
specific type of armor. When wearing armor of that type,
you treat its armor check penalty as if it were –1 lower.
When fighting with two weapons, the penalty imposed on
your primary weapon is reduced by 1. You gain a +2 trait
bonus on Intimidate checks to demoralize opponents.

Kallikles |

As noted in my other games with you, the Santa season was keeping me fully occupied until I came up positive for COVID. Today is my 5th of 5 days of mandatory isolation before I get to spend tomorrow in the common room with my family, masked, and doing all the cooking!
Had to cancel all my Santa appointments for the last 5 days of the season. I really feel badly about not visiting those kids, but, honestly, I would rather NOT expose them to COVID, so . . .. I think I would feel worse about visiting them anyway.
Shattered Star? M'Kay.
Edit: Monument Scholar at least plays to Kallikles' existing interest in History . . ..

GM Wolf |

Apparently I need to make this disclaimer about the wish in all my games:
This is a standard wish, please read the spell to better understand what you can get.
Sure you could go for another major wish but you will likely be cursed...Cursed....
Yes if you ask for something outlandish that is not stated in the rules you will be cursed.

Plutark "The Harm" Gallowstone |

GM Wolf, I'm a little confused by the battle. I'm not sure how many times Plutark has been hit or missed.