Clash of the Olympians (Inactive)

Game Master BloodWolven

Fight Map!

General notes, pictures and maps!


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This is where you ask all those meta questions and 'ooc' Out of content material. If you ever are confused about something, let me know here and I will do my best to make sure that it is well described if not explained.


M Ikarian Dwarf (outsider [native]) Unchained Monk (Base) 5
GM Wolf wrote:

shotput/loadstone toss, Str DC 15/25, x3

the javelin throw, Str DC 15, x3
races:
50 meter dash: Con DC 10, Str DC 10
100 meter dash: 2 checks, Con DC 15, Str DC 15
the mile dash: 5 checks, Con DC 20, Str DC 20
5 kilometer marathon: 7 checks, Con DC 15
high jump: Dex DC 15, 20, 25
club event: clubs, maces, and such, close combat 50 combatants, one on one fights.

The reality is that technique has more to do with success in these events than raw attributes. Here are some alternatives that try to include how the game engine "sees" technique.

Shotput: Simple ranged attack + Str modifier

Javelin: Same? Should be a tad different. Maybe: Straight up ranged attack? Add Dex modifier instead?

Racing: I wouldn't include Con until you get past the 100 meters. I wouldn't include a "mile dash" for 2 reasons. 1) NOT a dash. 2) Weirdly different distance measure, and is closer to the 5K distance than you might think (3.1K, roughly).

I have no solid game mechanic ideas for this one, honestly.

High Jump: Rules for height of jump are built into the Acrobatics skill.

Combat using combat mechanics is pretty simple and straight-forward.


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I hear you and most of those adjustments can easily be made.

I will work on it more tomorrow.

I was hoping more would participate.

What would you prefer to do after the olympics?


shotput/loadstone toss, (ranged attack + Str modifier) DC 15/25, x3

the javelin throw, (Ranged attack) DC 15, x3

races:
50 meter dash: (Con + (Str or Dex)) DC 10 [+5 modifier for speed greater than 30, +7 for 50 to 70, +10 for 80 to 100]
100 meter dash: 2 checks (Con + (Str or Dex)) DC 15
5 kilometer marathon: 5 checks, (Con + (Str or Dex)) DC 15

high jump: Acrobatics DC 15, 20, 25

club event: clubs, maces, and such, close combat 50 combatants, one on one fights.

---
Let us see who else participates!

Monday we will be moving to day 2!

What should the events be?!!


Sorry for my lack of posting. I was in a depressive slump and had too much stress from my job. All of my games paid for it.

Here is to getting back to posting once per day!

So it looks like it is just the three of you. Let us commence and move forward!


GM Wolf wrote:

Sorry for my lack of posting. I was in a depressive slump and had too much stress from my job. All of my games paid for it.

Here is to getting back to posting once per day!

So it looks like it is just the three of you. Let us commence and move forward!

I will be with you ASAP!

I too had to IRL stuff going on, but I'm here.


M Ikarian Dwarf (outsider [native]) Unchained Monk (Base) 5

I need an AC and probably an Init modifier for the opposition as well.

I'll even be good and actually strike instead of grapple and make it truly embarrassing.


Jason I can't wait for you to join us... I hope others will as well!


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

A bit swamped by work.


Sviatoslav the loud wrote:
A bit swamped by work.

#MEtoo ... and I lost my first build when my computer died

Be with you shortly


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Oh I know about being swamped by work, I just pulled a 15 hour shift!!!


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Can Sviatoslav have "His Phantom Waifu scales with his levels" as his super power?


Sure


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Finishing the character, on the weaker side for now, as the phantom in particular only has 3 hit dice and is super squishy, the powerspike will be in 2 levels.


Sviatoslav the loud wrote:
Finishing the character, on the weaker side for now, as the phantom in particular only has 3 hit dice and is super squishy, the powerspike will be in 2 levels.

I have re-worked Rion also.

I am making him a rouge ... a lot more like Hermes.


I hope you both join gameplay soon!


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Tomorow probably :)


Svlatoslav, so who can see 'her'?


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

If she is manifested (she currently is not, it would take him a minute) everyone. She appears as a fairly attractive female spirit with wings.

Sviatoslav is a half fiend, and has wings as well.
We are level 6 (Sviatoslav being level 4 due to his template).
Edit: Just remembered that I have wings, altering my actions a bit.

She is cool but fairly pleseant to the touch, and does flirt with essentially everyone who has more charisma then her and isnt Sviatoslav.


I was waiting for players to post before I went to round 5. Oh well here we go!


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Summoning her would take a full minute and is not practical in combat.


Good to know Svlatoslav!


M Ikarian Dwarf (outsider [native]) Unchained Monk (Base) 5

What I read suggested we were treating the rest of the fight with the leader's support group as a story point to introduce the leader, who was going to escape for later regardless.

So, I didn't see that there was a point to posting a bunch of dice chuckin'.

<shrug>


I see. Shall you describe how you take them down and begin to deal with the swarm.


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Looking up the actual flying rules, will also impact Ekaterina in the other game possibly!

The intention was to not actually hover, but to fly at 15 feet height, hit them from above (hitting different targets each turn to avoid having to make hover checks, tradeoff is that I may leave hostiles up) with a Bardiche and to keep moving within the confines of the fly skill rules.
Oh, he does hand out a +d6 fire damage buff to weapons to friendlies, if their weapons are already +1.

Upon rereading, I did not notice that:
--He needs to move at least 30 feet to not make a check, I thought it was 15 feet but its half his fly speed of 60, not half his base speed of 30
--Half fiend wings have good maneuverability so he gets a +4 on that, makes things much less daunting! Spiritualist also get it as a class skill, I am unsure if I would get it as a class skill anyway because Sviatoslav is a creature with a class skill, but being a spiritualist makes this certain. Current ranks in fly are 4(skill ranks) +2 (dex) +4 (good maneuverability) +3 (class skill) +2 competence form having a cloack of resisance made from griffon mane (feel free to throw some Griffons angry at his fashion choices at him)=15-ACP ACP of his agile breastplate is 3, so currently Fly skill is a pretty solid 12. I still fail at 10% odds, but I can reduce them to 5% since I can timely inspiration my own fly checks.
--For added comedic value, Sviatoslav has the drawback "oppressive expectations", his Phantom trashtalks him a lot and will describe his flying fails with highly sarcastic commentary, should he fail a skill check, he will receive a -2 on future skill checks, until he suceeds or fails at a different skill.

Question: If the Phantom also a Half Fiend, if not, does Sviatoslavs super power mean she is technically level 6? I am reasonably certain I can make her work regardless, one another level is gained and she gains her next hit dice (she is currently a 3HD character that cant really wear items in a level 6 game, AC is high, but this makes her super squishy)


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

I think he is now actually finished.
Changes/additions:
--Vestigal wings alternative racial traits for another +4 racial to fly, this replaces skilled, meaning I dont get boni to disable device and perception.
--Scaly skin now actually properly selected. Due to Half fiend template, I am already immune to the stuff I would get resistance against
--Oh, Half fiend grants me 6 skill points per level, intersting!


Sviatoslav the loud wrote:

Looking up the actual flying rules, will also impact Ekaterina in the other game possibly!

The intention was to not actually hover, but to fly at 15 feet height, hit them from above (hitting different targets each turn to avoid having to make hover checks, tradeoff is that I may leave hostiles up) with a Bardiche and to keep moving within the confines of the fly skill rules.
Oh, he does hand out a +d6 fire damage buff to weapons to friendlies, if their weapons are already +1.

Upon rereading, I did not notice that:
--He needs to move at least 30 feet to not make a check, I thought it was 15 feet but its half his fly speed of 60, not half his base speed of 30
--Half fiend wings have good maneuverability so he gets a +4 on that, makes things much less daunting! Spiritualist also get it as a class skill, I am unsure if I would get it as a class skill anyway because Sviatoslav is a creature with a class skill, but being a spiritualist makes this certain. Current ranks in fly are 4(skill ranks) +2 (dex) +4 (good maneuverability) +3 (class skill) +2 competence form having a cloack of resisance made from griffon mane (feel free to throw some Griffons angry at his fashion choices at him)=15-ACP ACP of his agile breastplate is 3, so currently Fly skill is a pretty solid 12. I still fail at 10% odds, but I can reduce them to 5% since I can timely inspiration my own fly checks.
--For added comedic value, Sviatoslav has the drawback "oppressive expectations", his Phantom trashtalks him a lot and will describe his flying fails with highly sarcastic commentary, should he fail a skill check, he will receive a -2 on future skill checks, until he suceeds or fails at a different skill.

Question: If the Phantom also a Half Fiend, if not, does Sviatoslavs super power mean she is technically level 6? I am reasonably certain I can make her work regardless, one another level is gained and she gains her next hit dice (she is currently a 3HD character that cant really wear items in a level 6 game, AC is high, but this...

Interesting. Good to know! That should be fun to hear!

No, she wouldn't be half fiend.

Nice!

Actually half fiend only gives the 6 skill points per level to racial HD, which you don't have.


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

I guess she is staying inside then, way to squishy with 3 HD, Phantom progression is kind of weird.


She should be pretty hard to hit, I would think. But I have never done that class or mechanic before.


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Her current stats are including half fiend, will ajust tomorow.


Since she is so weak, just keep the half fiend since it is there.


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

I am all for adjusting strength, including downwards, if she ends up too strong.


Okay well leave her as is and we can make adjustments later if needed.


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

I got a text from GM Wolf. A week of MAJOR STRESS is the reason the forums have been quiet. He intends on posting Friday night.


In that case, I will get it together!


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Yup life kicked in my teeth on the last day I was posting. I haven't been in the right mindset since then and just trying to make sure I am over prepared, I read my lessons multiple times. My stress level has been within range of my normal times this past week but still doing lots of prep work. Then I have been exhausted since all the doubleshifts that I have practically been doing, so I got home and crashed.... Ahhhh!

I do hope to post at least once a night but it will likely be quick responses. We will see, please give me grace and I hope the game picks up speed again!


Feel free to discuss in gameplay about what route you want to take. I wait upon your decision.


It's my birthday! I hope everyone has a great day and I hope to see more posts!


Hey folks obviously this isn't working out very well and I have looked for some inspiration. I am looking at using the campaign Shattered Star. Anyone opposed to me using it?

Jason will you be joining us?


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

So long as we keep the ancient Greek theme of the campaign, I'm good.


Half fiend male Thiefling (Demon Spawn) AC (Buffed, normal, FF, Touch)=26/22/20/12 Fort=9 Ref=4 Will=7/12 Init=2, Perc=7/10 (if phantom inside) CMB/CMD=9/22 Skald (Spell warrior) immunity to poison; acid, cold, electricity (half fiend), DR5/magic, ER10 vs fire SR 17 Fly skill=16

Took the liberty of adding the red crosses and yellow crosses for the duos targets.


Yes I plan on keeping the Greek theme! I just have been having trouble with inspiration.

Thanks Svlatoslav.


With 10 days of inactivity Kallikles is now an NPC until the player returns. With no responses from Jason I am assuming he will not be joining us.

Please check out the players handbook for shattered star.

Here are the campaign traits which you may select one of them:

Alabaster Outcast: You are a member of one of
Magnimar’s wealthiest families... or rather, you used
to be. A falling-out left you disowned and disinherited.
Now you hope to get away from the city and find fortune
enough to shame your former kinsfolk—goals which led
you to the Pathfinder Society. Despite your exile, your
name still carries considerable weight in Magnimar, and
you gain a +1 trait bonus on Diplomacy and Intimidate
checks made within the city. Additionally, you start play
with a noble’s outfit, a signet ring, and a single additional
nonmagical item worth no more than 200 gp. Your
last name is probably Derexhi, Kaddren, Mindurian,
Niroden, Scarnetti, Valdemar, Vanderale, or Versade (but
may be another of your choosing; see Pathfinder Campaign
Setting: Magnimar, City of Monuments).

Ex-Sczarni: Though you were raised as a member of
one of Magnimar’s various Sczarni gangs, you never fit
in with the rest of your settled, metropolitan brethren.
The Pathfinder Society in particular recognized your
wanderlust and potential as an agent, and on more
than one occasion you impressed or bamboozled
their agents with your street smarts and finesse. Over
the years, you fell out of favor with the Sczarni, and
eventually left to pursue interests outside of simple
banditry, though you still remember the lessons your
criminal relations taught you. You gain a +2 trait bonus
on Bluff checks to pass hidden messages. Also, anytime
you deliver a coup de grace, you deal an additional 1d6
points of damage.

Exchange Agent: Although you’re a relative newcomer
to Magnimar, you’re not some naive stranger. You’ve been
sent by the Pathfinder Society lodge in your home country
to learn more about Varisia by experiencing the frontier
firsthand. After arriving, you reported to the Magnimar
lodge and placed your expertise at the venture-captain’s
disposal. To represent your experience in distant lands,
choose a country other than Varisia as your homeland
and gain one of the languages spoken in that country as
a bonus language (see Pathfinder Campaign Setting: The
Inner Sea World Guide). Additionally, choose one of
the following skills: Handle Animal,
Knowledge (geography), Linguistics,
or Survival. You gain a +1 trait bonus
on checks made with this skill and it is
always a class skill for you.

Monument Scholar: As a
child in Magnimar, the city’s
ancient monuments inspired you
with wonder. Your fascination with these
relics has only grown in the years since,
encouraging you to join the ranks
of the Pathfinder Society so you
can further quench your thirst for
knowledge. Though you know little about the actual
lore of the monuments, you’ve studied these colossal
works extensively, developing an in-depth knowledge
of some of the city’s most famous landmarks. You gain
a +1 trait bonus on Knowledge (history) checks made
in Varisia due to your familiarity with its historical
remnants. This bonus increases to +2 if the check relates
to the city of Magnimar. Additionally, you gain a +2 trait
bonus on any skill check made to receive a boon from
one of Magnimar’s magically imbued monuments (see
Magnimar, City of Monuments for more details).

Nontraditional Native: You are a member of the Shoanti or
Varisian ethnicity who left your people to learn more about
the mysteries of your strange homeland. Your travels have
recently brought you to the Pathfinder lodge in Magnimar.
Although none of your family members are present, you
carry them and your family traditions with you.
If you are a Varisian, you gain a +1 trait bonus on
Knowledge (geography) checks made relating to Varisia
and gain a +1 trait bonus on damage rolls made during
the surprise round when you’re wielding a bladed scarf
or starknife.
If you are a Shoanti, you gain a +1 trait bonus on
Survival checks made while in Varisia and gain a +1 trait
bonus on rolls to confirm critical hits made using an
earth breaker or a klar.

Ruin Raider: While the mercantile industries of
Magnimar appeal to your keen eye for monetary gain, you
know that the boldest route to true fortune lies in hunting
down rare relics and selling them to the highest bidder.
Becoming a Pathfinder seemed like an obvious decision,
allowing you to travel throughout Varisia in your search for
wealth, so you signed up right away. You brought with you
a sharp eye and keen ability to distinguish fakes from the
genuine article. You gain a +1 trait bonus on Appraise checks.
Additionally, you gain a +4 bonus on Perception checks
made to distinguish statue-like creatures (like caryatid
columns and gargoyles) from actual sculptures.

Serpent Runner: You’ve participated in the mock
gladiatorial battles and athletic feats at the Serpent’s
Run, Magnimar’s grand hippodrome, but the safe
nature of those games leaves you bored. Seeking greater
thrills and tests of your abilities, you’ve pledged your
arms and skill to the local Pathfinder lodge. Choose one
of the following benefits to represent the techniques you
learned from your time at the Serpent’s Run: Choose a
specific type of armor. When wearing armor of that type,
you treat its armor check penalty as if it were –1 lower.
When fighting with two weapons, the penalty imposed on
your primary weapon is reduced by 1. You gain a +2 trait
bonus on Intimidate checks to demoralize opponents.


M Ikarian Dwarf (outsider [native]) Unchained Monk (Base) 5

As noted in my other games with you, the Santa season was keeping me fully occupied until I came up positive for COVID. Today is my 5th of 5 days of mandatory isolation before I get to spend tomorrow in the common room with my family, masked, and doing all the cooking!

Had to cancel all my Santa appointments for the last 5 days of the season. I really feel badly about not visiting those kids, but, honestly, I would rather NOT expose them to COVID, so . . .. I think I would feel worse about visiting them anyway.

Shattered Star? M'Kay.

Edit: Monument Scholar at least plays to Kallikles' existing interest in History . . ..


Thanks for checking in Kallikles. Covid is never good, I am glad you are doing better.

Go for it take the trait, no one else can use it.


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Merry Christmas! Happy Holidays! Gifts! We must have gifts! A special item will be among the vendors especially picked for each of you. Keep an eye out and you can find a steal! You could offer up suggestions here in discussion, keep it under 5k. Also Everyone gets a wish!


Apparently I need to make this disclaimer about the wish in all my games:
This is a standard wish, please read the spell to better understand what you can get.

Sure you could go for another major wish but you will likely be cursed...Cursed....

Yes if you ask for something outlandish that is not stated in the rules you will be cursed.


Ummm? Hello?


Male Advanced Duergar (Thanosian)
Skills:
Climb +15|Intim. +21|Kn. (dun) +11|Kn. (eng) +11|Surv. +11|Swim +15
Fighter (Unbreakable)/5th

GM Wolf, I'm a little confused by the battle. I'm not sure how many times Plutark has been hit or missed.


M Ikarian Dwarf (outsider [native]) Unchained Monk (Base) 5

I came back to post and saw that I was being botted (no stress from me on that), and that the last post was me acting. Seemed a poor time to post anything.

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