Reskinned Dwarven Giantslayer AP

Game Master Shadow_Fox


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Inactive

Moira continues to fight the stubborn orc that won't die.
Shield Slam, hatred!: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25; Damage, Sneak: 2d6 + 5 + 3d6 ⇒ (2, 3) + 5 + (3, 6, 3) = 22

Assuming that does the trick, Moira shoulders the weight of the lifeless orc off to the side as she moves to engage the next orc beyond.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

yeah I figured, but not much else I want to do at this point, want to save my remaining spells for more important enemies


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Round 1: Rhen

Rhen continues his surprise attacks. First attack on the magenta orc and second attack on the gray orc SE of him, trying to funnel any survivors toward the party outside.

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15
2nd Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21


Moira's shield slam bashes the blue orc's skull in, as he collapses dead on the bridge. She moves into the barbican to stand next to Udruk.

Stigmar moves in and burns the green orc with acid. -11 damage.

Rhen's waraxe cuts both orcs severely staggering both, but they're both still alive.
Magenta orc is staggered and at -7 hit points.
The grey orc is staggered at 0 hit points.

I will rp Uldruk for now and hope he is still around.
Uldruk attacks the green orc with flank.
Attack with heroism and flank: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Green orc is -18 hps but not staggered.


Round 1: Orc Archers

Both bleeding and staggered archers east of Rhen take a 5' step back and shoot Rhen, but the agile dwarf easily dodges!

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Magenta orc: -8 hps.
Grey orc: -1 hps.

The green orc drops his bow, draws his falchion, and attacks Uldruk.
The orange orc follows suit and attacks Moira in similar fashion.
Both orcs miss.

Attack on Uldruk: 1d20 + 6 ⇒ (11) + 6 = 17
Attack on Moira: 1d20 + 6 ⇒ (3) + 6 = 9

The last orc to the north also draws his falchion and 5' steps toward the Rhen, a little scared, and it shows in his poor attack that misses by a mile.

Attack on Rhen: 1d20 + 6 ⇒ (2) + 6 = 8
Map is updated in the Tab.
Party is up in Round 2.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

what's the light brown wall thing around the edge of the room, is it a ledge / can we stand on it?

Stigmar, seeing his companions have the battle in hand, whispers an incantation and places a sensor out through the window that the orcs were looking through. His eyes shimmer as he gazes through the sensor to check that the other members of the camp have not noticed the combat.

send senses


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen Round 2:

Rhen will stay next to the green orc to give Moira the flank. After Moira's attack, Rhen will move 5' and attack each the magenta orc and the gray orc once.

Attack on magenta: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Attack on gray: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20

AC: 23
Udruk has a longhammer, which is a reach weapon. He can 5' step back on the green one, attack, and give Moira the chance to step in and flank.


Round 2:Udruk

Following the wise cavalier's advice, Udruk steps back 5' and strikes at the green orc with his longhammer.

Attack on green orc: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20
Damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Green orc is staggered at -4 hps.
Moira can move in and flank now.


Inactive

Yay, thanks!

The dwarven strike team dances nimbly, with Moira and her shield sliding in where Uldruk once stood! She lashes out in a flurry of strikes. 5-foot step, TWF

Dwarven War Shield, flank, TWF, hatred: 1d20 + 10 + 2 - 2 + 1 ⇒ (5) + 10 + 2 - 2 + 1 = 16; Damage, Sneak: 2d6 + 5 + 3d6 ⇒ (2, 3) + 5 + (3, 4, 1) = 18
Dwarven Boulder Helmet +1, flank, TWF, hatred: 1d20 + 11 + 2 - 2 + 1 ⇒ (17) + 11 + 2 - 2 + 1 = 29; Damage, Sneak: 1d4 + 1 + 3d6 ⇒ (2) + 1 + (5, 5, 2) = 15


Summary of Players' Turn:
Udruk took a swing with his hammer and connected.
Moira moves in and with her first attack, bashes in the green orc's skull, killing it instantly. Her second attack wounds the orange orc. 18/21 hps. No sneak attack.
Rhen moves away then and kills the magenta orc in one swing and decapitates the grey orc with his second swing!
Stigmar casts his sensor - for the moment, the tough dwarf is holding his own, wielding a frying pan against the bear, bashing it when it gets close, while trying to not get pinned in a corner. The dwarf has several cuts, but none of them look life-threatening. The orc cheers when the bear connects drown out the sounds of battle.

Round 2: Enemies
The two remaining orcs try to gang up on Rhen, hoping that they can take the dwarf down and make a run for the western door. The first orc slashes Rhen on his shoulder, doing decent damage.

White orc attack on Rhen: 1d20 + 6 ⇒ (17) + 6 = 23 --- hit!
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Orange orc attack on Rhen: 1d20 + 6 ⇒ (6) + 6 = 12 --- miss!

Party is up in Round 3. Combat Map has been updated.


Inactive

Ooh, 16 hits! I hadn't expected that.
Moira moves surprisingly silently as she advances once more, weaving around with her jagged shield to confuse and strike her distracted foe.
More flank attacks! Targeting White.

War Shield: 1d20 + 11 ⇒ (14) + 11 = 25; Damage, Sneak: 2d6 + 5 + 2d6 ⇒ (5, 2) + 5 + (5, 6) = 23
Boulder Helmet: 1d20 + 12 ⇒ (2) + 12 = 14; Damage, Sneak: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (3, 5) = 10


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Ranged touch, in combat: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
acid splash: 1d3 ⇒ 1

Noticing a gap, Stigmar pings off another quick blob of acid, but his attack goes wide.

He advances forward a few steps, whilst leaving space for Udruk to move in.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen Round 3:

Rhen grunts as the orc's falchion bits into his shoulder. "Flesh wound." Seeing Moira attack the white orc, Rhen focuses his attacks on the orange orc.

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14

40/52 hps.


Udruk moves 5' closer and swings his longhammer with reach at the last remaining orc, but misses wildly.

Attack: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13

Summary of Party's Round 2:
Moira killed the white orc in 2 blows.
Rhen hit the orange orc once, wounding him.
Stigmar and Uldruk both missed.

Round 3: Enemies
Seeing Moira and Rhen destroy the orc squad of archers, the orange orc takes a calculated gamble and makes a run for it toward the west exit, drawing three attacks, one from Rhen, one from Moira, and one Uldruk.

Uldruk's AoO hits: 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21
Damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Moira (no sneak attack) and Rhen each get AoO.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen slashes at the orc as he turns to run away.

Rhen's AoO: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21


Rhen's blow punctures the orc's lung and he dies on the floor.
Combat over. 5 orcs lay dead in the barbican. The fight between the dwarf and the bear continues and the dwarf does not appear to be in any mortal danger. You have not been noticed yet. What is the plan now?


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

"Our fellow down below is holding his own, but he's still getting hit." Stigmar whispers to the others. "We could shoot the bear from here, but that would draw attention. I do have Mage Hand prepared, let me see if I find some other way to help, or to distract the orcs further." He peers out the window, looking for any small unattended items; a weapon or shield to knock down into the pit, or a flagon of ale that could be "accidentally" spilled onto a nearby orc.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen grunts sarcastically as he tends to his wound, "Forget the orcs down there, Stigmar. That was just 5 orcs in here and we had surprise on them and they still managed to wound us. And you want us to take on 25 of them?! Our dwarf brother is safe for the moment and he is not in mortal danger. Let's continue to use the cover of the spectacle to move on and kill more guards without alerting the whole camp. We still have 2 potions of invisibility left. My magic to climb walls as a spider is still in effect. Moira and I could take the potions, I can climb up the gate house, drop a rope, and Moira can climb up. Then invisibly, we can take out the 3 half-ogre guards on top, while you two focus on ranged attacks. Udruk, you can pick up one of the 5 bows on the ground. Hopefully, that will give us access to rest of the keep past the gatehouse. What do you think?"

Rhen asks Uldruk to heal him with the Wand of Cure Moderate Wounds. One charge is sufficient to get him back to full under the max healing rule when we're out of combat.

Uldruk also picks up one of the orcs' bows and arrows as he has no ranged weapons.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Uldruk nods to Rhen asking for some healing, using the wound on him. He picks the bow and arrows, though with no real intention or hope to use them.

"I can turn invisible myself" he says, believing a good idea to capitalise from it and keep on wrecking havoc between the enemy lines. "When the time for stealth is over, we will blow the horn and let death descend on them. Now, onwards with the plan!"


Inactive

Moira picks up a longbow also, and some arrows. It wasn't her preferred way to fight, but she could manage in a pinch. She then looks up at the bell tower with the half-ogres. "Real trick is keepin' them from ringin' that bell. I'm worried we head on up there and first thing they do is ring it. Any way ta get around that thing?"

Could we get a map of the area again? Having trouble picturing the layout. I'm okay executing Rhen's plan if that's the obvious way forward--just hoping a map will give a better sense of the options.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

note I want to try and use mage hand stealthily, so that it's conceivable that things fell or got bumped by accident


Moira the Lost wrote:

Moira picks up a longbow also, and some arrows. It wasn't her preferred way to fight, but she could manage in a pinch. She then looks up at the bell tower with the half-ogres. "Real trick is keepin' them from ringin' that bell. I'm worried we head on up there and first thing they do is ring it. Any way ta get around that thing?"

Could we get a map of the area again? Having trouble picturing the layout. I'm okay executing Rhen's plan if that's the obvious way forward--just hoping a map will give a better sense of the options.

Updated Map

You've killed 5 orcs in the barbican. To the west there's a bridge in open air, which can be viewed by the 3 half-ogres on the roof of the gatehouse, unless you take special measures. Below the bridge are 4 orcs 15' down on the floor, where the orc tents are located. I hope that clears it up. Please also note that since it is dark now, the bell tower is currently unmanned.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

And how many orcs do we expect to be here in total, other than these 4 and the half-ogres?


Uldruk Rockhorn wrote:
And how many orcs do we expect to be here in total, other than these 4 and the half-ogres?

And the 25 watching the spectacle? Who knows? You just learned of the existence of this Fort occupied by orcs and half-ogres and perhaps giants, since there was a giant on one of the patrol units. Also, remember you're here to recover a dwarven artifact and one of your other dwarven brothers, whom you have not yet seen.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

"Let's move on. Moira, you have potion of invisibility as do I and Uldruk can turn invisible. Stigmar, stay in the barbican so you don't get noticed while we deal with the half-ogres on the roof of the gatehouse."

When the party is ready, Rhen borrows Moira's rope, gulps his potion, and moves quickly to the gatehouse, his axe slinging from his side as he spider climbs up the building (20 feet climb speed). When he reaches the top, if he is unnoticed, he secures the rope to the side of the roof and drops it down for the others to use.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Uldruk growls quietly and recites an old rhyme, typical from the dwarven taverns and full of references to dwarven barmaids and big breasts, then he turns invisible. He waits for a bit until he sees a rope appear hanging from atop the guardhouse, then starts to climb.

Will take 10 if allowed, for a total of 18


Inactive

Executing the plan, Moira drinks her Potion of Invisibility as well, then grabs ahold of the rope that has been quietly dangled down, using it to make her way up the wall, as quietly as she can.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Stigmar casts See Invisibility, watching as the others get into position.


Yes, you can take 10 (a minute), since the spell lasts for 3 minutes.

With Rhen securing the rope, the climb is made much easier. Thankfully, the half-ogres, as you would expect, are not very perceptive or wise, and are a little distracted by the spectacle. Now that you're up close, the creatures look inbred and deformed with extra mutant arms sticking out. They are medium size, about 7' tall, and wield ogre hooks. You also see six trap doors by their feet and two earthenware jars filled with green slime by their feet. Though the ogrekin cannot see the fight well from their perch, they are still distracted by the cheers (when the bear hits) or derisions (when the dwarf lands a blow), which are also drowning out any other ambient sounds. So the party of 3 dwarves is invisibly on the roof and ready to take a surprise action, I imagine.

Initiative:
Moira: 1d20 + 5 ⇒ (15) + 5 = 20
Ogrekin: 1d20 + 6 ⇒ (13) + 6 = 19
Rhen: 1d20 + 7 ⇒ (12) + 7 = 19
Stigmar: 1d20 + 10 ⇒ (5) + 10 = 15
Uldruk: 1d20 ⇒ 17

Party has a surprise round (standard or move action). I will assume that you positioned yourself in flank or next to your enemy before you strike. After the surprise round, Moira and Rhen may take their full round of actions in Round 1. You two, post twice. Then, the half-ogres go. Map and Pic of enemies in Campaign Tab.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Ranged touch: 1d20 + 6 ⇒ (11) + 6 = 17
Acid arrow: 2d4 ⇒ (2, 3) = 5 (1/3 rounds)

As he sees the others prepare to strike, Stigmar casts a spell and fires off an acid arrow into one of the ogrekin. (yellow)


Inactive

Surprise Round

It's a little delicate dodging the multiple arms of the inbred ogrekin as they swing around cheering on the battle. This was definitely one instance where Moira appreciated being low to the ground. She manages to get into a good position and, when the time is right, she strikes! Attacking Blue. If Blue goes down, 5-foot step and attack Green. Also, I've completely NOT been using Studied Target (sorry, getting used to this character). Moira carefully studies Blue this time before kicking some ogrekin butt.

Shield, flanking, invisible, studied target, giant hunter: 1d20 + 10 + 2 + 2 + 1 + 1 ⇒ (5) + 10 + 2 + 2 + 1 + 1 = 21; Damage, studied target, sneak: 2d6 + 5 + 1 + 3d6 ⇒ (6, 4) + 5 + 1 + (3, 6, 2) = 27

* * *

Round 1

Moira is able to continue the beating before the enemy can react!

Shield, TWF, flanking, studied target, giant hunter: 1d20 + 10 - 2 + 2 + 1 + 1 ⇒ (2) + 10 - 2 + 2 + 1 + 1 = 14; Damage, studied target, sneak: 2d6 + 5 + 1 + 3d6 ⇒ (3, 6) + 5 + 1 + (3, 3, 3) = 24
Helmet, TWF, flanking, studied target, giant hunter: 1d20 + 11 - 2 + 2 + 1 + 1 ⇒ (3) + 11 - 2 + 2 + 1 + 1 = 16; Damage, studied target, sneak: 1d6 + 1 + 1 + 3d6 ⇒ (4) + 1 + 1 + (1, 2, 3) = 12


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Surprise Round

Rhen aims at the green ogrekin, "Ya disgustin' inbred!"

Attack vs. FF AC: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19

Round 1:

Attack vs. FF AC: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21

2nd Attack vs. FF AC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19

If he kills the green one, he aims at yellow one next.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Surprise Round

From where he is, Uldruk plants his big hammer on the ground and starts talking.

"Strange they are, brothers, but don't falter... See our cousin there at the fighting pit! See how he stands, and feel yourselves proud. Put these three to rest quick with strength and steadiness as the rock we came from!"

Oratory to start Inspire Courage. +3 to hit and damage, and to saves vs fear and charm.


Inactive

Uldruk's Inspire Courage may be helpful for my crap rolls in Round 1!


The ogrekin's FF AC is 16.
Moira strikes blue for 27 damage.
Rhen strikes green for 19 damage.
Udruk inspires courtage.
Stigmar's acid spell strikes yellow for 5 damage.
Moira strikes blue for 24 more damage, killing it.
Moira moves forward and strikes green for 12 damage.
Rhen strikes green for 21 damage killing it.
Rhen strikes yellow for 19 damage, still alive.

Round 1: Ogrekin
The last ogrekin screams in anger, as his brothers are cut down brutally by the dwarves. He brings his ogre hook down on Moira, inflicting a deep cut on the dwarf rogue.

Attack: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 1d10 + 15 ⇒ (4) + 15 = 19
Udruk and Stigmar to close out Round 1 and then Moira and Rhen in Round 2. Since there's only 1 wounded ogrekin left, I am too lazy to update the map.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Round 2: Rhen

Attack: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14

Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Round 1

Feeling the ogrekin is about to perish, Uldruk stops talking and puts his hammer to work.

No more Inspire Courage, we better save it since we'll surely need it.

Longhammer, Heroism: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage: 2d6 + 2 ⇒ (2, 3) + 2 = 7

Crit confirmation: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Potential Extra Damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9


Uldruk's longhammer caves in the ogrekin's deformed head and the battle is over. Moira has a decent wound on her shoulder. 2 charges from the wand will heal her back to full. You look around and nobody has yet to become aware of your presence. as the dwarf vs. bear spectacle is still ongoing. However, you are out of invisibility potions.

If you're curious, you open the trapdoors and they reveal murder holes above the gatehouse. You believe the guards would have poured green slime on any intruders trying to break in. On each of the deformed ogrekin, you find a composite longbow (+6 Str), 2 thunderstones, and an ogre hook.


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

While using the wand, Uldruk catches a glimpse of the loot. "Those bows are two big for us to use, but the thunderstones could help us when we need to create confusion." He keeps one or two of them, just in case, or more if his comrades don't want them.


Inactive

"Thanks, Uldruk," says Moira as her wounds are healed. She picks up a pair of Thunderstones as recommended. "Anyone knows what this green slime does?" she asks, as she considers whether it could be useful to them.

Most likely, she'll leave well enough alone and head back to Stigmar to regroup.


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Stigmar peeks down to check that the orcs down below are still unaware, then creeps across to join the others.

Once he safely joins them, he'll examine the slime to try and work out its effects.

Stealth: 1d20 + 18 ⇒ (11) + 18 = 29

knowledge arcana: 1d20 + 14 ⇒ (20) + 14 = 34
knowledge nature: 1d20 + 9 ⇒ (10) + 9 = 19


Stigmar, you cross the bridge with no issues. The slime is green slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below. It does not harm stone.

So what do you want to do now? Deal with orcs in the arena? Continue scouting the ramparts and find a way down into the courtyard?


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Scouting would be my vote to take out more enemies, but will go with majority.


Inactive

"That brave dwarf in the pit's doing us a real favor. Let's keep trying to pick them off."

Moira is more than happy to continue scouting efforts. Stealth, Dim/Dark: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34 Add +5 from Blend when on natural earth / unworked stone.
Perception, Dim/Dark: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Uldruk could go invisible once more but, since none of the others can anyway, it would be a waste, or so he thinks. Better to be all stealthy or all noisy.

Stealth, Heroism: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

He follows, hoping Moira gets a good glimpse of a potential target they can quickly take down without being noticed.

Dwarven Ninja Team Go!


The party of dwarves moves through a couple of rooms and structures as they move onto the ramparts to move to the other side of the fort. Neither side is surprised when the door to the guard tower some 45' away opens and 2 patrolling deformed ogre-kin meet eyes with the party! Growls from the half-ogres makes it clear that no parlay will be accepted.

Initiative:
Half-Ogres: 1d20 + 6 ⇒ (19) + 6 = 25
Moira: 1d20 + 5 ⇒ (3) + 5 = 8
Rhen: 1d20 + 7 ⇒ (4) + 7 = 11
Stigmar: 1d20 + 10 ⇒ (9) + 10 = 19
Uldruk: 1d20 ⇒ 9

Round 1: Ogre-kin
While the half-ogres have ogre hooks hanging at their belt, they prefer to use their composite longbows! Since they do not see Moira, they shoot Rhen and Uldruk. They growl in disgust as they miss, drop their bows and pull their ogre hooks out. "Come on, ya little runts!"

Attack at Rhen: 1d20 + 6 ⇒ (4) + 6 = 10...miss!
Attack at Uldruk: 1d20 + 6 ⇒ (13) + 6 = 19...since they count as giants, with +4 from dwarf training, that is a miss!

Party is up! There are 2 enemies - 1 green, 1 plain. Map is updated. I couldn't remove the numbers on the map so please ignore. :)


Inactive

Pretty sure I can't sneak and charge so . . .

Moira sneaks up until she's 10 feet away, drawing a chakram. She then launches it at one of the foes! Let's say Green.
Chakram: 1d20 + 10 ⇒ (3) + 10 = 13; Damage, Sneak: 1d8 + 3d6 ⇒ (7) + (5, 5, 5) = 22


NG Dwarf Fighter 1 / Bard 5 | Status: Heroism
Stats:
AC 17 (T 12, FF 16) (+4 vs Giants) | CMB +6, CMD 18 (+4 vs trip& bullrush) | Init +0 | Speed 20ft | F +8, R +6, W +8 (+2 vs poison& spells) | Perc +11, SM +8
HP 58/58 | Spells 1st 5/5 | Spells 2nd 1/3 | Performance 17/22

Round 1

"Dis lil' runt's gonna wreck yo momma's c@#&!" Uldruk exclaims while he moves his longhammer up and down, trying to get a laughter from his companions that would instill them some courage.

Inspire Courage, you all know how it goes. Then move two squares towards the ogrekins, but I can't move my token.


Inactive

Not sure it'll matter but, as usual, would love to have the benefit of Inspire Courage on my roll!


Male LG Dwarven Wizard 6 | HP 32/32 | AC: 18 FF: 15 Touch: 13 | CMB: 3 CMD: 16 | Fort: +4 Reflex: +6 Will: +7 | Init: +10 | Darkvision 60ft Perc: +9 SM: +5 | Speed 20ft | Sense Senses: 6/8 | Active Buffs: Mage Armor, See Invisibility

Ranged touch, inspire courage, giant hunter: 1d20 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
acid splash: 1d3 ⇒ 2

Stigmar peers around from behind his companions and lobs a quick splash of acid at one of the ogrekin.

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