The Dragon's Demand (with guest DM)

Game Master dickie

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The knowledge check is a free action to me, so still waiting on actual combat actions from Bumolinand Cordia, lol. It is aware the door has opened, even if it hasn't perceived anyone yet...


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin has called out to the creature and just waits for it's reaction. So basically he holds until the creature has acted.


I actually had that in my notes. "B-delaying". It pays to check your notes. I'm going to auto-delay Cordia for now, but if she posts soon we can retcon or proceed as she wishes.

In a flash, the creature scurries quickly across the vault in a halting, hunched animalistic lope. It hugs the bars and wall closely.

It was only able to move this round, its position in the map is current. Everyone is up!


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

can Bumolin see anything he couldn't see before, when the creature moves nearer? Does is seem hostile in some way?

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Bumolin can tell the creature is impossiblely skinny with thin, wispy patches of hair. It does not look healthy, whatever it is, and the jagged, sharp nails and rotten teeth it bites as it shuffles forward look menacing.

tl;dr? Yeah, it's hostile!


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

Unable to see the map. How far is it from Thorfinn?


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

I think we ought to have moved into the room, but the map is currently showing us about 10' outside the room or around a corner about 40' from creeper.

Xylas channels energy at the thing once it is in range. ready channel for 25'. damage: 1d6 ⇒ 3 Will DC 13 for half


I cant get to Roll20 while at work, but i do have a copy of the module on my phone, lol. Thorfinn should be right at the door per his post on the previous page, so he is either 15 or 20 feet from where I thought I remembered the critter ending its move, depending on whether he is standing in the right or left square in front of the door.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

As he recognizes that the creature is indeed hostile but slower than expected, Bumolin takes out his sling and moves into shooting position.


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

The barbarian does what one should expect under the circumstances. "HOYO HO! NOW FEEL THE FORCE OF FEIGR'S SON!" Rushing forward, he brings his blade down on the creature.

Raging greatsword power attack: 1d20 + 5 + 2 - 1 ⇒ (18) + 5 + 2 - 1 = 24

So close!

Raging greatsword PA damage: 2d6 + 6 + 3 ⇒ (4, 5) + 6 + 3 = 18

Rage, close, attack!


I worry about what happens when the RNG turns on Thorfinn, lol! Guess the Will save is moot and the rest of you can stand down.

The blast of divine energy causes the attacker to flinch. Its diseased looking flesh cracks and oozes with dark fluid. It shrieks, but before it can get to Xylas, the barbarian is in its misshapen face. Once again, Thorfinn's axe strikes true and beheads the undead with one well-placed strike.

Perception DC 12:
There are two slots embedded in the floor in front of the cage. They look like large keyholes.

Perception DC 15 or Heal DC 10:
The undead thing looked to have already been wounded by impact with what looks like sharp rocks.


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

perception: 1d20 + 8 ⇒ (12) + 8 = 20

"Well..." Xylas observes wide-eyed as he circles around well back of the really, really dangerous sword and dispersed bits of creature. In front of the cage he adds, "Look in the floor here. A pair of keyholes maybe."


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

"Well done, Thorfinn. You are obviously not just good at breaking wind!"
Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

Panting heavily, Thorfinn comes back to his senses. "Not much of a fight. Best to slay the walking dead quickly, though." He wipes his blade clean and resheathes it while he catches his breath.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin looks at the stricken undead. "I wonder what happened to it. It looked like it smashed into a cliff face. Can one of you hazard a guess how long it is dead?"


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

Anything in the cage?

Xylas wanders over from looking at the cage to where the dead thing lies. "It looks like it was injured by the tower collapse, but it's definitely been dead a long time before that."


Seven black iron chests. Contents unknown. The complexity of the lock system requires simultaneous DC 30 Disable Device checks! Or to find the keys...

"The price," says the voice of the blackbird as it fades into view standing on top of one of the chests inside the cage. "Has now gone up. I know where the keys are. I went back to see if they were still where they should have been. Now, I can tell you exactly where to find them, buuuuut...well, how about the Dwarf takes that club with both hands and brings it up over his head and smashes the big scary human in the head as hard as he can? I'm a "Punch and Judy" kind of guy. Like to watch my puppets hit each other with sticks, heh."

Wisdom DC 12:
If the bird "went back" that means the keys must be somewhere the group has already been. A room, or container, not thoroughly searched.


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

What is the gap between the bars?


about 6 inches. The chests are chest sized and likely heavy. They also have individual locks.


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

This is where the dice module fails me.

In one smooth motion, Thorfinn draws a javelin and hurls it at the talking bird. "Bind your beak, bird of ill-omen!"

Javelin attack vs. raven: 1d20 + 3 ⇒ (9) + 3 = 12


A few feathers float down after the javelin barely misses the annoying raven's head. It shatters on the wall behind the bird, who jumps and flutters and squawks wildly before fading back into invisibility with a parting, "You'll need me eventually!"


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

just a Wisdom roll, not a save, yes?
Wis: 1d20 + 2 ⇒ (18) + 2 = 20

Xylas shakes his head. "That bird. We must have missed something. Let's go over our steps again."

Is this another dead end room?


female Halfling Halfling Bard (arcane duelist) 1|Init: +5| HP: 11/11| AC: 20 T:15 FF:16 | CMB: -2 CMD: 12 | Fort: +4, Ref: +7, Will: +2|Perception +5;

Wisdom 1d20 - 1 ⇒ (10) - 1 = 9
"Backtrack? Boring! Maybe we can break them open?"


Xylas Foundling wrote:

just a Wisdom roll, not a save, yes?

[dice=Wis]1d20+2

Xylas shakes his head. "That bird. We must have missed something. Let's go over our steps again."

Is this another dead end room?

There is a rough tunnel at the far end of the room. That's where the undead was originally crouched watching the tunnel itself.


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used
Roxy "Burps" Hamhill wrote:
"Backtrack? Boring! Maybe we can break them open?"

"I reckon if anyone could break those bars, it'd be Thorfinn, but they look pretty stout. Wonder what's back in that creeper's hole."


From the room, the roughly cut tunnel appears small and relatively freshly dug. There is no way it was created hy the collapse.

GM Stuff:
Corper: 1d20 + 8 ⇒ (3) + 8 = 11 note: no on TS ability, may still actively locate.


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

DC 12 WIS check: 1d20 + 1 ⇒ (6) + 1 = 7

Thorfinn grunts and, taking a torch, advances to look down the tunnel.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Wisdom: 1d20 + 3 ⇒ (6) + 3 = 9
"That "bird" will say anything if it thinks it would make it's game more interesting."
Bumolin shruggs and follows the barbarian into the tunnel.


Thanks to darkvision, the dwarf can see that the tunnel goes a short distance before paasing a pair of hastily constructed barricades made from timber and stone and then finally opening up into a much wider cavern beyond. The ceiling appears to top out at five feet.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin tugs at the arm of the big human beside him.
"Do you see those barricades, Thorfinn? You probably know a thing or two about tactics in battle - doesn't that look just like the people who lived here had to defend themselves against something coming through this tunnel?


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

The barbarian grunts and points to the body. "Perhaps it was to defend against the walking dead yonder."


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

"Then it's probably time to see, if there was only this one...I stay right behind you, if you don't mind."


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

Xylas looks nervous, "What if the creepy dead guy was barricading itself in here and there is something worse back there?"


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

Thorfinn laughs. "Then it, too, will fall before my blade!"


From the otheisde of the passage, the barricade looks to be facing the other way. Anyone moving forward through it lol?


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7
DM Dickie wrote:
From the otheisde of the passage, the barricade looks to be facing the other way. Anyone moving forward through it lol?

sorry, I'm not sure I get this right. Are the barricades facing towards us or away from us?


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used
Bumolin Bitterkelch wrote:
DM Dickie wrote:
From the otheisde of the passage, the barricade looks to be facing the other way. Anyone moving forward through it lol?
sorry, I'm not sure I get this right. Are the barricades facing towards us or away from us?

sounds like we're behind the barricade.

"Well, get to felling, Thorfinn. I'm a couple steps behind you!"


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

"Hold the light, then, and I will lead." The Ulfen passes his torch back and advances into the opening, hunched over to keep from scraping his head on the ceiling.


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

Xylas offers the torch to Bumolin before setting it on the ground and renews the light spell on an arrow nocked in his bow and pointed toward the barricade.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin takes up the torch and keeps directly beside and slightly behind (and of course also "below") the barbarian while he moves forward, trying to give him some light with the torch.


Sorry, was a little sick most of last week as well as just plain slammed with RL stuff!

Thorfinn crouches and moves forward and starts to clamber over the barricade.

Melee Attack: 1d20 + 6 ⇒ (16) + 6 = 22 vs. FF
Damage if hit: 1d8 + 2 ⇒ (8) + 2 = 10

Before he clears it, a trio of broken stalagmites attached to some heavy cords swing down and pelt the barbarian! For a really nasty 10 damage, too! The trap looks to have been hastily constructed and will need to be reset manually.

The cavern beyond the trapped barricade shows signs of having taken the bulk of the collapse. Tons of fresh earth and stone fill the center of the carved out chamber. A pair of sandal-covered feet peek out from beneath a large boulder. The feet's owner seems to have been crushed by the collapse. A tunnel leads further to the north.


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

"ARGH! Coward's tool!" He slashes at the cords.


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

Xylas is startled by the sudden violence, but quickly puts up his bow and renders aid. "Elk Father, please heal the wounds of this tamer of the wilds," he prays as he brushes over Thorfinn's contusions.

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human UBarbarian 2| AC 16 T 12 FF 14 | HP 15/27 | F +6 R +2 W +1 | Init +4| Perc +7|SM +1

Glad you're feeling better, DM D!

The barbarian nods gratefully, then peers into the darkness, ready to face another attack. "What else is in there?"


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin dropped the torch when the stalagmites came down right above him. He picks it up again. He points down the passage "I think Cordia should lead here. She would probably have spotted this in time."


Cordia enters the chamber, walking carefully and frequently bumping her head on the low ceiling. She points to the body as she scouts ahead quietly.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29 I couldn't have rolled like that for her at the trap? Thorfinn got hurt, dice! :D

She returns shortly to report the tunnel goes north for a while and ends in a narrow tunnel. It also branches off to the west, where it goes on for far longer than her darkvision can see.


M Half-elf Cleric (Devout Pilgrim) of Erastil 2, AC:16, 0/4 channels used

Xylas ponders. "I'm thinking maybe avoid the squeeze for the moment and see where that western tunnel leads."


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin nods absentmindedly and steps up through the tunnel to the corpse and takes a closer look.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18


The dead human was an older man with a serious countenance. Even in death his eyes seem to regard the world with derision and impatience. Before crushed, torn, and covered in dirt and dust, his clothes may have been high quality and reflecting some wealth and power. There seems to be nothing of real value on him except a key ring that holds two keys. When he gets closer, Bumolin also sees signs of more kobolds. One claw protrudes from the rubble holding a broken shovel. Another leg sticks out from beneath a pile of rocks. The tunnel itself looks like a very tight squeeze and goes on far longer than anyone can see. The larger passageway has a low ceiling but is fairly wide.

Pretty much the only way to go is the wider passage. Shall I assume Thorfinn enters first? I'll have Cordia bring up the rear.


male Dwarf Druid (Boar Shaman)/ Lvl2| CMB +3/ CMD 14| AC 15/ touch 11/ flat-footed 14| hp 12/24| Fort 6/ Ref 1/ Will 6| Init 1/ Darkvision/ Perception: +7

Bumolin takes the keys. "I think he doesn't need them anymore - haven't we been looking for a pair just now? Maybe try them?"
Is there any similarity between this corpse and the undead one in the room before?

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