The Dragon's Demand (with guest DM)

Game Master dickie

Roll20 Page


BELHAIM
LN small town
Corruption +2; Crime -1; Economy +0; Law +4; Lore +2; Society -1
Qualities insular, rumormongering citizens
Danger 0
DEMOGRAPHICS
Government overlord (Baroness)
Population 388 (377 humans, 1 elf, 3 half-elves, 5 half-orcs, 1 halfling, 1 gnome)
NOTABLE NPCS
Lady Origena Devy, baroness of Belhaim (LN female middle-aged human aristocrat 5) Arnholde Devy, son of Lady Origena, and future baron of
Belhaim
Balthus Hunclay, doomed scholar (deceased)
Azmur Kell, druid of the Green Faith (Missing)
Bassy, town historian

MARKETPLACE
Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 5th
Specific Magic Items For Sale
House of Abadar +1 light crossbow, +2 longsword, scroll of restoration (3), wand of cure moderate wounds (39 charges)
Chance Smithy +2 bashing heavy steel shield
MORE PENDING VISIT TO SHOPS

Known Locations/NPCs:
4. The Wise Piper Inn - Talia Orem (Friendly)
8. The Benhovy Home - Sheriff Sir Pelle Benhovy (Unfriendly)
15. The House of Abadar - Eupaphenia Targas (indifferent)
27. Devy Manor - Origena Devy (indifferent)
32. Shrine of the Seven Roses, Shelyn temple - Nilos Genser (friendly)
36. Chance Smithy - Marcus Chance (unfriendly)
39. Abrassus Ranch - Prake Abrassus (indiffernt)
40. Brenlow Ranch - Lennold Brenlow (indifferent)

Current Quests:

3. Making Friends or Enemies: Make at least one of the families of Belhaim helpful or hostile toward the party.
4. Hero or Villain: Make everyone in one of Belhaim's factions either friendly or better, or unfriendly or worse, toward the PCs.
5. Best Friend or Worst Nightmare: Make everyone in Belhaim either friendly or better, or unfriendly or worse.
6. Belhaim Historian: Learn a great deal of Belhaim's history.
7. Finding the Kells: Learn what becme of the Kells.
8. MYSTERY TITLE: Rescue Bophre Malak.
9. Wolf Hunting: kill the wolf that's been raiding the Abrassus Ranch.
10. The Blood Vow Kobolds: Deal with the kobolds of the Blood Vow Tribe.

Completed Quests:
1. The Collapsed Tower: Acquired: Adventure's start. Quest: Investigate the cause of the Witch Tower's collapse.
2. Finding Hunclay: Acquired: Adventure's start. Quest: Find out whether Balthus Hunclay had anything to do with the Witch Tower's collapse.

[Dice=Bumolin Initiative]1d20 + 1[/dice]
[Dice=Thorfinn Initiative]1d20 + 4[/dice]
[Dice=Xylas Initiative]1d20 + 3[/dice]

Inactive:

[Dice=Cordia (+2 ruins) Initiative]1d20 + 5[/dice]
[Dice=Kuvan Initiative]1d20 + 6[/dice]
[Dice=Roxy Initiative]1d20 + 5[/dice]