SFS 4-11 - A World's Ambition (KS) (Inactive)

Game Master phaeton_nz

Tier 7-10
Subtier 7-8
Tags: Metaplot(Data Scourge)
Slides


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You would know that the barrier would diffuse the laser beam. However, an Engineering or Computers check could be used to open the barrier or close the vent.

Viper discovers the robot is vulnerable to fire (-101), It regenerates a bit of it (-91) then turns and shoots her
masap: 1d20 + 15 ⇒ (10) + 15 = 25 nonlethal piercing: 2d6 + 7 ⇒ (6, 4) + 7 = 17

DJ, Dr Mech Coy and Trusty are up

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

DO we know what stops the regen?

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

Will Save: 1d20 + 9 ⇒ (3) + 9 = 12

"Ow"

DJ casts caustic conversion on Bitic.

Caustic Conversion vs EAC: 1d20 + 9 ⇒ (20) + 9 = 29
Damage (acid): 4d4 + 4 ⇒ (2, 4, 2, 1) + 4 = 13
Crit Damage (acid): 4d4 + 4 ⇒ (3, 1, 1, 1) + 4 = 10
Additionally, Bitic will take 5 more acid damage at the end of their turn for the next 3 rounds.

DJ then draws his scorchgun.

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Dr. Mech Coy assures DJ “Don’t worry, those are only flesh wounds. Nothing I can’t patch up after this.
Inspiring Boost, spend a Resolve for 30 stamina healed.

He then moves next to the barrier in order to be in position to try and open it next round.

Not sure where I need to be, adjust my position if I would know where I need to be.

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Trusty moves up to the vent and attempts to close it with an engineering check.

Engineering: 1d20 + 16 ⇒ (4) + 16 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Bitic -40))

Viper-6 - Magical fire should do the job.

The robot is still looking badly damaged. Trusty is unable to seal the vent this round.

Bitic is looking a bit annoyed that his Mind Thrusts don't seem to be working. You'll go down eventually Starfinder he growls as he tries again.

mind thrust: 7d10 ⇒ (4, 7, 7, 2, 5, 6, 8) = 39 DC 20 will for half

Kultainen, Twitch and Viper-6 are up.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Oh, vent. I missed that. Kultanien will also turn on her environmental protections.
fort: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 If that fails, I'll use improved greater fortitude to reroll[

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper takes another shot...

Trick attack - Stealth Take 10 (Tricks CR 10)

Attack 1d20 + 12 ⇒ (4) + 12 = 16 vs FF EAC
Damage 2d6 + 3 + 4d8 ⇒ (5, 1) + 3 + (1, 3, 1, 8) = 22 Fire
+Flat Footed to all.

Ugh
Noted on magical fire - and Dr Mech has already ninjad me on the magic weapon details :)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Viper misses but Kultainien saves

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

Will Save: 1d20 + 9 ⇒ (10) + 9 = 19 yuck
T-shirt re-roll Will Save: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Waiting on Twitch))

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 18/47 | RP 9/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

Twich moves to where she can assist with the barrier next turn.I'm also not sure where to move to.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The robot charges into Viper-6

slam: 1d20 + 18 ⇒ (7) + 18 = 25 bashing: 1d26 + 8 ⇒ (4) + 8 = 12

DJ, Dr Mech Coy and Trusty are up followed by Bitic

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Dr. Mech Coy attempts to open the barrier.
Engineering: 1d20 + 14 + 1d6 + 1 ⇒ (20) + 14 + (6) + 1 = 41 If that doesn’t do it, we are in a lot of trouble.

Since we never closed the vents, does this mean that Bitic gets to make a save?

Assuming that the engineering check worked…

Then they point at Bitec and say “Git ‘Em!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The barrier moves up, allowing entry into where Bitic is. Bitic is now looking rather concerned.

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

"Your time is up Bitic! Surrender now." DJ points his gun at Bitic, and the gun begins to glow.

Casting Supercharge Weapon

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Trusty fires at Bitic!

Bluff Trick Attack: 10 + 21 = 31
Boom (Thunderstrike Sonic Pistol): 1d20 + 12 ⇒ (14) + 12 = 26
Sonic Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Trick Attack: 4d8 ⇒ (1, 5, 8, 4) = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The First will protect me .. The First will Prevail Bitic replies as be gets hit from an unexpected direction. (-63)

He Mind Thrust his new assailant - Trusty.
mt: 4d10 ⇒ (10, 3, 4, 5) = 22 DC 19 for half

The robot is still receiving harrying fire.

Kultainen, Twitch and Viper-6 are up.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Don't worry Trusty! We've got this!" calls out Kultanien. Then she points at Bitic.

"Finish them first!"

Inspiring words, +24 STA for Trusty. And improved get'em for +2 to hit Bitic

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

We trying to bring down Bitic and dodge the killer robot or...?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

... the killer robot is still a threat

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

[botting=Twitch]
Twitch attempts to finish off the robot with missiles.
mm: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
[/botting]

(Robot: -102)

((Waiting on Viper-6))

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper also attempts to finish off the robot.

Trick attack - Stealth Take 10 (Tricks CR 10)

Attack 1d20 + 12 ⇒ (9) + 12 = 21 vs FF EAC
Damage 2d6 + 3 + 4d8 ⇒ (1, 6) + 3 + (5, 7, 7, 3) = 32 Magic/Fire
+Flat Footed to all.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

And that takes out the exterminator class infiltration robot. There is no way it is going to regenerate from that.

With it gone, the remaining Starfinders, being DJ, Dr Mech Coy and Trusty are up before Bitic.

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

DJ punches another button on his synth and his glowing weapon begins pulsing.
Move action for 3rd lvl Empowered Weapon

Scorchgun: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Damage (F), nonlethal: 1d6 + 4 + 3d6 + 4d6 ⇒ (4) + 4 + (6, 4, 2) + (1, 2, 1, 4) = 28 that's a sad number...

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Deciding that it might be worthwhile to take Bitic alive, Dr. Mech Coy drops his pistol and gets out his static arc pistol. He then fires it at Bitic.
Ominous Static Arc Pistol vs EAC, Get’Em from Kultainen: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Non-Lethal Electrical Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Will Save: 1d20 + 7 ⇒ (1) + 7 = 8

Trusty takes the mind thrust damage.

Bluff Trick Attack: 10 + 21 = 31
Boom (Merciful Thunderstrike Sonic Pistol): 1d20 + 12 ⇒ (19) + 12 = 31
Sonic Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Trick Attack: 4d8 ⇒ (6, 5, 3, 1) = 15

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Bitic has currently taken 40 points of lethal damage. The Starfinders add 48 points of non-lethal damage on top of that. (MechCoy missed). Bitic still stands.

Even if I fall, the First will defeat you he proclaims as he uses a swift action to extrude some slime into the area next to him making that spot difficult terrain. He then casts Inflict Pain on DJ. [DC 19 will]

You telepathically rack the target’s mind and body with agonizing pain that imposes a –2 penalty to ability checks, attack rolls, and skill checks. A target that succeeds at a Will saving throw reduces the duration to 1 round.

Everyone is up.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"We have them now!" calls out Kultanien.
Get'em on Bitic for +2 to thi

She fires off a quick shot of her own
attack vs EAC: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
F damage: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper swaps to targetting Bitic.

Trick attack - Stealth Take 10 (Tricks CR 10)

Get 'em
Attack 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 vs FF EAC
Damage 2d6 + 3 + 4d8 ⇒ (2, 6) + 3 + (8, 1, 1, 4) = 25 Magic/Fire
+Flat Footed to all.

Bad rolls are back...!

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Dr. Mech Coy continues to fire his Static Arc Pistol at Bitic.

Ominous Static Arc Pistol vs EAC, Git ‘Em: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Non-Lethal Electrical Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Why do you support the First? Given the implant, I would be suspicious that any gifts it promises are traps.

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

Will Save: 1d20 + 9 ⇒ (1) + 9 = 10

DJ keeps up the pressure on Bitic.
Empower Weapon 2 lvl

Scorchgun: 1d20 + 9 + 2 + 2 - 2 ⇒ (19) + 9 + 2 + 2 - 2 = 30
Damage (F), nonlethal: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (2, 4) = 14

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The Starfinders add another 11 lethal and 21 non-lethal on Bitic making 51L and 69NL total. Bitic collapses but is unconscious, not dead.

--- Combat Over (for now) ---

As Bitic collapses, the First activates the beacon. The monitors in Bitic’s office show a spike in power feeding into the emitter at the temple’s peak and the growing domination over the populace, giving you little time to shut down the emitter before the entire colony turns on you.

Evos-12 hurries to the control station to slow the activation from infecting the colony’s military. He also uses his security clearance to help you navigate to the Temple.

Azosin and Myza urge you to take point since you are better armed, promising to hold off reinforcements from below as long as possible.

A chase is triggered as you race to the top. Mitain's citizens turn on you. Osharu scholars brandish stationery supplies, once helpful robots project angry expressions and throw hot beverages, and armed security guards are close on your heels.

You are in Zone 3, the citizens are in Zone 2 and advance to the next zone at the end of each round. Each zone requires a number of successful checks to advance through equal to half the number of PCs (rounded down). Each PC can attempt a skill check or aid another PC each round. Once the PCs have succeeded at enough skill checks to advance to the next obstacle, any PCs who hadn’t yet attempted a check that round can begin working to overcome the next obstacle. The PCs gain a +3 bonus on these checks from your allies helping. Your target is Zone 8

Zone 3: Bitics office. You can unlock the doors with a successful Computers or Engineering check or break open the doors with a successful Athletics check.

Zone 4: Atrium. PCs who succeed at a Perception or Survival check identify the quickest route up the narrow walkways overlooking the hundred-story internal atrium. PCs who succeed at a Acrobatics or Athletics check vault and climb their way up, shortening the distance. Flying PCs get a +2 extra bonus to checks.

As you work, the voice of the First says Offering divine salvation fooled the populace, but not Starfinders. As anticipated

Dataphiles

Male NG Ferran Icon Technomancer 8 | SP 13/56 HP 26/44 | RP 6/9 | EAC 22; KAC 23; | Fort +6; Ref +5; Will +9 | Init: +3 | Perc: +5 (low-light, darkvision), SM: +3 | Speed 30ft | Spells: 1st 3/6, 2nd 3/5, 3rd 0/3 | Cache: Overheat; Active conditions: None

DJ turns his attention to the doors and tries to unlock them.
Computers: 1d20 + 18 ⇒ (16) + 18 = 34

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Dr. Mech Coy looks for any weakness that can be exploited to open the doors.
Engineering, Allies: 1d20 + 14 + 1d6 + 1 + 3 ⇒ (14) + 14 + (4) + 1 + 3 = 36

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Two successes. Need one more to move on, from someone who hasn't rolled yet.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Computers 1d20 + 15 ⇒ (15) + 15 = 30

Viper dashes to get working on the door overrides as well.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

And that does it. You are now in Zone 4. Trusty, Twitch and Kuitanien to roll.

Zone 4: Atrium. PCs who succeed at a Perception or Survival check identify the quickest route up the narrow walkways overlooking the hundred-story internal atrium. PCs who succeed at a Acrobatics or Athletics check vault and climb their way up, shortening the distance. Flying PCs get a +2 extra bonus to checks.

“Individually limited, but cooperation and teamwork magnify you. You glimpse the truth.”

Manifold Host

820-706 | Male CG SRO Corporate Agent Spy Operative 8 | SP 19/48 HP 50/50 | RP 10/10 | EAC 27; KAC 28| Fort +3; Ref +12; Will +7 | Init: +9 | Perc: +15, SM: +15 | Speed 50ft | Active conditions: Robotic Snark.

Trusty flies upwards.

Acrobatics, Flyring: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 32

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien eyes up the Atrium warily. Activating her force soles she quickly eyes what looks like a good route for the team.

perception, flying: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

"Teamwork would have benefitted you too."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Two successes - Twitch to roll.

Dataphiles

ysoki technomancer (arcanamirium sage)/scholar 9 | SP 0/63 HP 18/47 | RP 9/10 | EAC 26; KAC 27 | F+7; R+7; W+7 | Init+8 | Perc+10

acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

That is actually a success You forgot to add the +3 ally bonus

The Starfinders move up to Zone 5 - the Guard Post. The Angry Citizens reach Zone 3.

Automated defense barriers monitored by armed guards block the path forward. PCs who succeed at a Bluff, Disguise, or Intimidate check deceive or threaten the guards into letting them pass. PCs who succeed at a Engineering or Physical Science check or a successful attack find a weak point in the barrier to exploit.

Everyone gets to roll.

“The citizens beheld perfection but feared conforming. Trillions of individuals, useless alone; unstoppable together.”

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Engineering 1d20 + 15 ⇒ (12) + 15 = 27

"This bit looks a little less robust, I'll check it..."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

One success. Need two more to move on.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien waves to the guards.

"They are right behind us. Stay alert!" she warns the guards.

bluff,expertise, ally: 1d20 + 18 + 1d6 + 2 + 3 ⇒ (13) + 18 + (5) + 2 + 3 = 41

"I think they have recruited some more citizens! Remember, non lethal attacks only."

She quietly mutters to the rest of the team. "You don't think it is the nanite swarm controlling the first? That talk sounds... odd"

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

Dr. Mech Coy decides it is easier to get around the barrier.

Engineering: 1d20 + 14 + 1d6 + 1 ⇒ (12) + 14 + (6) + 1 = 33

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

And that is the two successes needed to advance to the next zone.

Zone 6 - Elevator: PCs who succeed at a Computers or Disguise check gain control of the elevator system. PCs who succeed at a Athletics or Engineering check can climb the shaft or manipulate the motor. Alternatively, PCs that choose to take the stairs automatically succeed and become fatigued.

“Your motto recommends cooperation. The principle is sound but does not go far enough. Greater unity is needed.”

Twitch, Trusty and DJ to roll.

Manifold Host

Non-gendered NG SRO Spacefarer Envoy 8 | SP 56/56 HP 50/50 | RP 10/12 | EAC 21 KAC 22 Resist Cold Fire 5 | Fort +5; Ref +9; Will +6 | Init: +3 | Perc: +7, +1 vision; SM: +11+1d6+1 | Speed 40 ft Fly 30 ft | Inspiring Boost: Viper | Reroll used | Active conditions: Haste (speed not adjusted)

I’m betting your way squelches creativity and originality.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"There is strength in the individual as well as the community." comments Kultanien out loud.

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