WotR
Barrier B
Traits:
Skirmish
Demon
To Defeat:
None 0
Each character randomly chooses a character to summon and encounter this adventure's servitor demon. To defeat this barrier, all the summoned demons must be defeated.
Summon Servitor Demon - Blood Demon:
Henchman
Type: Monster
Traits: Outsider Demon Servitor
To Defeat: Combat 17
The Blood Demon is immune to the Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait. During this encounter, if you would reveal, recharge, or discard a weapon that has the Melee trait in a check against the Blood Demon, bury it instead.
WotR
Monster B
Traits:
Outsider
Demon
Elite
To Defeat:
Combat 12
The Cambion is immune to Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait.
If undefeated, bury an ally that lists Diplomacy in its check to acquire.
This leering, red-skinned humanoid has cloven hooves and a pair of black horns_
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Current Location: Torture Chamber
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frigid Blast, Blessing of the Spellbound 2, Flame Staff, Blessing of the Spellbound, Amulet of Life, Cure, Apprentice, Amulet of Life 2, Chronicler
Recharged: Fireblade,
Discard Pile: Druid of the Flame, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
[x] Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Current Location: Torture Chamber
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Blessing of the Spellbound 2, Frigid Blast, Apprentice, Fire Snake, Blessing of the Spellbound, Flame Staff, Amulet of Life 2, Chronicler, Cure, Amulet of Life
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
[x] Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Spell 2
Traits:
Magic
Arcane
Divine
Mental
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
Discard this card to evade a non-villain monster you encounter; put it on the top or bottom of its location deck.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
SoRi
Henchman 2
Type: Monster
Traits:
Demon
Outsider
Skirmish
To Defeat:
Dexterity
Perception
Stealth 10
OR Knowledge 12
If undefeated, summon and encounter the henchman Cultist of Deskari, then a random other character summons and encounters the henchman Derakni.
If defeated, examine the top 3 cards of any location deck; you may discard a card to immediately attempt to close the location this henchman came from.
Start of turn:
Move to Abyssal Rift.
Explore location.
Abyssal Rift Card 2 Blessing of Abraxas:
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Attempt to acquire Divine 5:1d12 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13 Acquired!
Discard Blessing of Pharasma to explore again.
Abyssal Rift Card 3 Agility:
WotR
Spell B
Traits:
Magic
Arcane
Divine
Basic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card next to a character. While displayed, add 3 to that character's Dexterity checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 8 check. If you succeed, recharge this card; if you fail, banish it.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 3 Buried: 0
Current Location: Abyssal Rift
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Holy Light, Amulet of Life 2, Blessing of the Spellbound 2, Cure, Cure 2, Chronicler, Fireblade, Blessing of Pharasma 2, Amulet of Life
Recharged: Discard Pile: Blessing of Abadar, Blessing of Pharasma, Agility, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Barrier 2
Traits:
Trap
Arcane
Magic
To Defeat:
ArcaneDivine 14
OR Disable 11
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While this card is displayed, characters at this location cannot move, be moved, or explore.
While this card is displayed, at the end of your turn, Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.
Recharge Blessing of the Spellbound
Attempt to defeat Divine 14:2d12 + 1d4 + 4 ⇒ (10, 1) + (2) + 4 = 17 Defeated!
Examine top card of location deck.
Cavern Card 2: Demon Patrol:
SoRi
Henchman 2
Type: Monster
Traits:
Demon
Outsider
Skirmish
To Defeat:
Dexterity
Perception
Stealth 10
OR Knowledge 12
If undefeated, summon and encounter the henchman Cultist of Deskari, then a random other character summons and encounters the henchman Derakni.
If defeated, examine the top 3 cards of any location deck; you may discard a card to immediately attempt to close the location this henchman came from.
End of Turn:
Reset hand
Summary Acquired: None
Banished: Telekinesis Trap
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Current Location: Cavern
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fireblade, Amulet of Life 2, Holy Light, Cure 2, Cure, Amulet of Life, Blessing of Pharasma 2, Blessing of the Spellbound 2, Chronicler
Recharged: Blessing of the Spellbound,
Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Ally 1
Traits:
Animal
Veteran
To Acquire:
Wisdom
Survival 8
If you would fail a combat check by the scenario's adventure deck number or less, you may bury this card to reroll the dice; take the new result.
Discard this card to explore your location. During this exploration, add 1d6 to your Stealth checks.
Discard Blessing of the Spellbound
Attempt to acquire Wisdom 8:2d6 ⇒ (6, 2) = 8 Acquired!
Discard Wolverine to explore again.
Cavern Card 2: Potion of Healing:
WotR
Item B
Traits:
Liquid
Alchemical
Healing
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 3 Buried: 0
Current Location: Cavern
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure 2, Blessing of Pharasma 2, Cure, Holy Light, Fireblade, Apprentice, Amulet of Life 2, Chronicler, Blessing of the Spellbound 2
Recharged: Amulet of Life,
Discard Pile: Blessing of Abadar, Blessing of the Spellbound, Wolverine, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Monster B
Traits:
Ooze
Aquatic
Elite
To Defeat:
Combat 10
OR Dexterity 7
The Giant Amoeba is immune to the Acid, Mental, and Poison traits.
Before you act, each character at your location must succeed at a Dexterity or Stealth 8 check or be dealt 1d4-1 Acid damage.
The giant amoeba slurps up everything it comes across, from dirt and pebbles to you_
Discard Blessing of Abadar
BYA Dexterity check 8:2d6 ⇒ (1, 3) = 4 Failed!
Acid Damage:1d4 - 1 ⇒ (2) - 1 = 1 1 damage
Discard Amulet of life
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 1 Buried: 0
Current Location: Cavern
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound 2, Chronicler, Fireblade, Apprentice, Cure, Amulet of Life 2, Cure 2, Holy Light, Blessing of Pharasma 2
Recharged: Amulet of Life,
Discard Pile: Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
PlantDemonVeteran
Check to defeat
Combat
13
Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
Recharge Blessing of Pharasma 2 to evade encounter
Start of turn:
Explore location
Molten Pool Card 1: Ranseur of the Gargoyle:
WotR
Weapon 1
Traits:
Polearm
Melee
Piercing
2-Handed
Magic
Elite
To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Summary Acquired: None
Banished: None
Examined: Ranseur of the Gargoyle
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Current Location: Molten Pool
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound 2, Holy Light, Chronicler, Amulet of Life 2, Cure 2
Recharged: Blessing of Pharasma 2, Blessing of Pharasma, Druid of the Flame, Apprentice, Fireblade, Cure,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Item B
Traits:
Accessory
Magic
Basic
To Acquire:
Dexterity
Disable 7
Recharge this card to add 1 die to your Disable check, or to your check to defeat a bane that has the Trap trait.
Bury this card to add 2 dice to your Disable check, or to your check to defeat a bane that has the Trap trait.
Discard Blessing of Pharasma
Attempt to acquire Dexterity 7:2d6 ⇒ (1, 2) = 3 Failed!
Discard Apprentice to explore again.
Molten Pool Card 2: Worm Demon:
WotR
Monster B
Traits:
Outsider
Undead
Demon
To Defeat:
Combat 10
The Worm Demon is immune to the Electricity and Poison traits.
If undefeated, bury an ally from your hand or your discard pile.
Worn demons inhabit and control the corpses of dead humanoids_
Displayed: Deck: 7 Discard: 4 Buried: 0
Current Location: Molten Pool
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Amulet of Life 2, Blessing of the Spellbound 2, Blessing of Abadar, Cure 2, Chronicler, Holy Light, Blessing of the Spellbound
Recharged: Discard Pile: Blessing of Pharasma, Druid of the Flame, Apprentice, Fireblade, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Monster 2
Traits:
Undead
Incorporeal
To Defeat:
Combat 18
The Berbalang is immune to the Mental and Poison traits.
If defeated and the check to defeat the Berbalang does not have the Magic trait, succeed at a Wisdom or Perception 11 check or the Berbalang is undefeated.
If undefeated, discard the top card of your deck.
SoRi
Henchman 2
Type: Monster
Traits:
Demon
Outsider
Skirmish
To Defeat:
Dexterity
Perception
Stealth 10
OR Knowledge 12
If undefeated, summon and encounter the henchman Cultist of Deskari, then a random other character summons and encounters the henchman Derakni.
If defeated, examine the top 3 cards of any location deck; you may discard a card to immediately attempt to close the location this henchman came from.
Discard Blessing of the Spellbound
Attempt to defeat Knowledge 12:2d8 + 3 + 4 ⇒ (1, 3) + 3 + 4 = 11 Failed!
Use Product reroll to reroll 1d8
Product Reroll:1d8 ⇒ 8 Gives total of 18. Success!
Discard Fireblade to attempt to close location.
Bottom card of Blessings Deck:
Hourglass Card 29 Arueshalae/tcolmaster01
Blessing of Ascension
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
Displayed: Deck: 9 Discard: 2 Buried: 0
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Amulet of Life 2, Amulet of Life, Cure, Blessing of Abadar, Chronicler, Blessing of the Spellbound
Recharged: Holy Light, Blessing of the Spellbound 2, Cure 2,
Discard Pile: Druid of the Flame, Fireblade, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B, WOTR-C henchman (monster)
HumanClericCultistVeteran
Check to defeat
Combat
10
Powers
The difficulty of all checks to defeat t he Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, search the blessings deck until you find a blessing and shuffle it into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Reloaded: Middle of Deck (Unknown Order): Amulet of Life 2, Chronicler, Fire Snake, Blessing of Abadar, Apprentice, Blessing of the Spellbound, Flame Staff, Frigid Blast, Blessing of Pharasma 2, Amulet of Life, Cure
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
SoRi
Villain 2
Type: Monster
Traits:
Druid
Undead
To Defeat:
Combat 20
OR Divine 15
The Blight Druid is immune to the Fire, Mental, and Poison traits. If the check to defeat has the Bludgeoning trait, add 1d8.
When you encounter this card, locations that have the Abyssal trait cannot be temporarily closed.
Before you act, each character at this location is dealt 1d4 Poison damage then buries a card from his discard pile.
Poison Damage from Monster:1d4 ⇒ 3
Discard Amulet of Life 2 to reduce damage
Bury Blessing of Abraxas
Discard Druid of the Flame
Discard FlameBlade
Attempt to defeat Divine 15:1d12 + 4 + 1d4 + 2d4 ⇒ (2) + 4 + (1) + (1, 4) = 12 Failed!
Reveal Helm of the Valkyrie to reduce damage by 1
Discard Flame Staff and Helm of the Valkyrie
End of turn:
Reset hand
Summary Acquired: None
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Reloaded: Middle of Deck (Unknown Order): Chronicler, Force Shortbow +1, Blessing of Ascension, Blessing of Pharasma 2, Vulture, Blessing of the Spellbound, Blessing of Abadar, Good Omen, Scale of Disguise, Cure
Recharged: Discard Pile: Flame Staff, Amulet of Life 2, Druid of the Flame, Fireblade, Helm of the Valkyrie, Buried Pile: Holy Light, Blessing of Abraxas,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Blessing B
Traits:
Divine
Abraxas
Corrupted
To Acquire:
Arcane 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Arcane or Divine check.
Discard this card to explore your location.
After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.
Reloaded: Middle of Deck (Unknown Order): Force Shortbow +1, Blessing of the Spellbound 2, Apprentice, Blessing of Abadar, Arueshalae's Gift, Frigid Blast, Chronicler, Fire Snake, Scale of Disguise, Cure, Blessing of Pharasma
Recharged: Good Omen, Blessing of Pharasma 2, Vulture, Blessing of Ascension, Blessing of the Spellbound, Cure 2,
Discard Pile: Buried Pile: Holy Light,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Barrier 2
Traits:
Trap
Arcane
Magic
To Defeat:
ArcaneDivine 14
OR Disable 11
If undefeated, you are dealt 3 Combat damage; display this card next to its location deck. While this card is displayed, characters at this location cannot move, be moved, or explore.
While this card is displayed, at the end of your turn, Telekinesis Trap deals 1d4+1 Acid damage to you.
At the end of your move step, succeed at a Strength, Dexterity, or Acrobatics 11 check to banish this card.
Attempt to defeat Divine 14:1d12 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13 Failed!
Use Product Reroll to reroll D12
Attempt 2 to defeat Divine 14:1d12 ⇒ 10 Results in 16. Success!
Discard Druid of the Flame to Explore again.
Canyon Card 2: Undead Company:
WotR
Henchman 2
Type: Barrier
Traits:
Army
Skirmish
Undead
Ghoul
To Defeat:
Combat
Combat
Divine 16
OR Melee
Stealth
Fortitude 12
The Undead Company is immune to the Mental and Poison traits.
Each character attempts a different check to defeat; if any character fails, the barrier is undefeated.
If undefeated, each character buries a boon, then search this henchman's location deck and banish all boons. Shuffle this henchman into a random open location deck and end your turn.
If defeated, you may immediately close the location this henchman came from.
WotR
Weapon 1
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
Elite
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+1; you may additionally discard this card to add another 2d4 and the Force trait.
If proficient with weapons, discard this card to add 1d4 and the Force trait to a combat check by a character at another location.
Displayed: Deck: 12 Discard: 4 Buried: 1
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arueshalae's Gift, Scale of Disguise, Cure, Blessing of Pharasma, Chronicler, Force Shortbow +1, Apprentice, Frigid Blast, Blessing of Abadar, Fire Snake, Blessing of the Spellbound 2
Recharged: Good Omen,
Discard Pile: Blessing of Pharasma 2, Vulture, Blessing of Ascension, Blessing of the Spellbound, Buried Pile: Holy Light,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Monster B
Traits:
Undead
Elite
To Defeat:
Combat 13
The Vampire Spawn is immune to the Mental and Poison traits.
If undefeated, bury a random card from your discard pile.
When a vampire creates more undead, sometimes he really doesn't want to create another vampire that might turn against him_ Fortunately, vampire spawn cannot spawn more vampries_
Reveal Fire Staff
Discard Blessing of the Spellbound
Attempt to defeat Combat 13:2d12 + 4 + 1d4 + 1d4 ⇒ (1, 10) + 4 + (1) + (1) = 17 Defeated!
End of Turn: Attempt to recover Holy Light 10:1d12 + 4 + 1d4 ⇒ (1) + 4 + (3) = 8 Failed
Reset Hand
Summary Acquired: None
Banished: Vampire Spawn
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed: Deck: 11 Discard: 4 Buried: 1
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Blessing of Abadar, Apprentice, Frigid Blast, Arueshalae's Gift, Blessing of the Spellbound 2, Fire Snake, Blessing of Pharasma, Chronicler, Helm of the Valkyrie
Recharged: Scale of Disguise,
Discard Pile: Blessing of Pharasma 2, Vulture, Blessing of Ascension, Blessing of the Spellbound, Buried Pile: Holy Light,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.
WotR
Monster B
Traits:
Undead
Skelton
Basic
To Defeat:
Combat 8
The Skelton is immune to the Mental and Poison traits. If the check to defeat the Skeleton has the Slashing or Piercing trait, the difficult is increased by 3.
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.
WotR
Armor 1
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 6
At the end of your turn, bury this card to move.
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Attempt to acquire Fort 6:1d8 + 2 ⇒ (6) + 2 = 8 Acquired!
End of Turn:
Reset hand
Summary Acquired: Helm of the Valkyrie
Banished: Skeleton
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed: Deck: 13 Discard: 3 Buried: 0
Current Location: Family Tomb
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Blessing of Abadar, Fire Snake, Blessing of Pharasma, Cure, Cure 2, Blessing of the Spellbound 2, Apprentice, Fireblade, Frigid Blast, Helm of the Valkyrie, Arueshalae's Gift
Recharged: Scale of Disguise,
Discard Pile: Blessing of Pharasma 2, Vulture, Blessing of Ascension, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Start of Turn:
Move to Family Tomb.
Discard Cure to heal Arushaelae
Cure on Arushaelae:1d4 + 1 ⇒ (3) + 1 = 4
Explore location.
Family Tomb Card 1: Good Omen:
WotR
Spell B
Traits:
Magic
Arcane
Divine
Mental
Veteran
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1 plus the scenario's adventure deck number to any check to acquire or any check to close a location.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
WotR
Blessing B
Traits:
Divine
Mythic
Basic
To Acquire:
Charisma 6
OR Divine 5
If you encounter this card and you have a mythic charge, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
Discard this card to get a mythic charge.
End turn: Attempt to recharge Cure 8:1d12 + 4 + 1d4 ⇒ (7) + 4 + (4) = 15
Reset hand
Summary Acquired: Good Omen, Blessing of Ascension
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): Gave Blessing of Ascension to Arushaelae
Displayed: Deck: 13 Discard: 2 Buried: 0
Current Location: Family Tomb
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Fire Snake, Blessing of the Spellbound 2, Frigid Blast, Cure 2, Blessing of Pharasma, Blessing of Ascension, Arueshalae's Gift, Apprentice, Blessing of Abadar, Blessing of the Spellbound
Recharged: Fireblade, Cure,
Discard Pile: Blessing of Pharasma 2, Vulture, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Monster 2
Traits:
Outsider
Demon
To Defeat:
Combat 15
The Incubus is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 11 check, or your check has the Force trait, add 5 to your checks to defeat the Incubus.
Before you act, another character at your location summons and encounters this adventure's servitor demon.
If undefeated, banish an ally that does not have the Animal trait.
Displayed: Deck: 12 Discard: 1 Buried: 0
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound 2, Blessing of Pharasma, Fire Snake, Blessing of Abadar, Cure 2, Chronicler, Blessing of the Spellbound, Frigid Blast, Apprentice, Arueshalae's Gift, Druid of the Flame
Recharged: Fireblade,
Discard Pile: Blessing of Pharasma 2, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Continuing Turn:
Discard Blessing of the Spellbound to explore again.
Canyon Card 2: Vulture:
WotR
Ally B
Traits:
Animal
Basic
To Acquire:
Wisdom
Survival 5
When you are dealt damage, reveal this card to give 1 card you would discard as damage to a random other character instead.
Discard this card to explore your location.
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Chronicler, Amulet of Life 2, Druid of the Flame, Arueshalae's Gift, Blessing of Pharasma, Blessing of Abadar, Fire Snake, Scale of Disguise
Recharged: Apprentice, Frigid Blast, Blessing of the Spellbound 2, Cure 2,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Barrier 1
Traits:
Skirmish
Cultist
Elite
To Defeat:
None 0
Each character at an open location summons and encouters the henchman Cultist of Baphomet. Each character that does not evade or defeat the henchman banishes an ally. To defeat this barrier, all of the summoned henchman must be defeated.
After you act, banish this barrier.
Cultist of Baphomet:
Cultist of Baphomet
WOTR-B, WOTR-C henchman (monster)
HumanClericCultistVeteran
Check to defeat
Combat
10
Powers
The difficulty of all checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, search the blessings deck until you find a blessing and shuffle it into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Deck: 12 Discard: 0 Buried: 0
Current Location: Canyon
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Flame Staff, Blessing of the Spellbound, Chronicler, Amulet of Life 2, Scale of Disguise, Fire Snake, Blessing of Pharasma, Arueshalae's Gift, Holy Light, Blessing of Abadar, Druid of the Flame, Cure
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Armor 2
Traits:
Light Armor
Magic
Elite
To Acquire:
Constitution
Fortitude 7
If you are the only character at your location, before you act, you may discard this card to evade a non-villain monster you encounter.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Discard Blessing of Abadar
Attempt to acquire Fort 7:2d8 + 2 ⇒ (2, 8) + 2 = 12 Acquired!
Discard Cure:1d4 + 1 ⇒ (1) + 1 = 2
Recharge Flame Staff, Blessing of the Spellbound 2
End of Turn: Attempt to recover Cure 8:1d12 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13 Recharge Cure
Reset Hand
Summary Acquired: Gossamer Shroud
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 4 Buried: 0
Current Location: Cell
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Teamster, Druid of the Flame, Fire Snake, Apprentice, Blessing of Pharasma 2, Blessing of the Spellbound, Holy Light, Chronicler
Recharged: Flame Staff, Blessing of the Spellbound 2, Cure,
Discard Pile: Blessing of Pharasma, Sage's Journal, Riding Horse, Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR Barrier 2
Traits: Trap Mental Magic
To Defeat: Wisdom 12 OR Knowledge 10
Each character at your location encounters this barrier. If a character does not defeat this barrier, she discards a number of cards from her deck equal to her hand size, and she may not play cards or use powers against this barrier until the end of the turn. After you act, banish this barrier.
Banish Firesnake to use Divine instead of knowledge
Attempt to defeat Divine 10:1d12 + 4 + 1d4 ⇒ (3) + 4 + (3) = 10 Success!
Attempt to Recharge Firesnake 8:1d12 + 4 + 1d4 ⇒ (3) + 4 + (1) = 8 Success!
Start of Turn:[/dice]
explore location
Cell Card 1: Cultist Archer:
WotR
Monster 2
Traits:
Half-Elf
Cultist
Ranger
To Defeat:
Combat 14
Before you act, succeed at a Wisdom or Perception 9 check or the Cultist Archer deals 1d4-1 Ranged Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
Zealously devoted to his demonic patron, the cultist archer shoots down foes by direct order_
Displayed:Arueshalae's Gift,
Deck: 9 Discard: 5 Buried: 0
Current Location: Cell
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Teamster, Blessing of the Spellbound, Cure 2, Chronicler, Apprentice, Blessing of Pharasma 2, Druid of the Flame
Recharged: Fire Snake, Holy Light,
Discard Pile: Blessing of the Spellbound 2, Blessing of Pharasma, Sage's Journal, Riding Horse, Flame Staff, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Ally B
Traits:
Half-Elf
To Acquire:
Arcane
Divine
Charisma
Diplomacy 8
Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.
WotR
Ally B
Traits:
Animal
Mount
Basic
To Acquire:
Wisdom
Survival 7
Discard this card at the end of your turn to move yourself and another character at your location to another location.
Discard this card to explore your location.
Discard Blessing of the Spellbound
Attempt to acquire Wisdom 7:2d6 ⇒ (4, 3) = 7 Success!
End of Turn: Discard Cure:1d4 + 1 ⇒ (4) + 1 = 5 Attempt to recharge Cure 8:1d12 + 4 + 1d4 ⇒ (4) + 4 + (3) = 11
Reset hand
Summary Acquired: Sage's Journal, Apprentice, Riding Horse
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 13 Discard: 1 Buried: 0
Current Location: Cell
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Druid of the Flame, Blessing of Pharasma 2, Chronicler, Blessing of Abadar, Frigid Blast, Fireblade, Blessing of the Spellbound
Recharged: Cure, Teamster, Apprentice, Scale of Disguise, Apprentice 2, Cure 2,
Discard Pile: Blessing of the Spellbound 2, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Armor B
Traits:
Shield
Offhand
Magic
Elite
To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
WotR
Ally B
Traits:
Human
Hireling
Basic
To Acquire:
Constitution
Fortitude 7
OR Charisma
Diplomacy 6
Recharge this card to add 1d6 to your non-combat Constitution or Wisdom check.
Discard this card to explore your location.
WotR
Weapon 1
Traits:
Sword
Melee
Slashing
Elite
To Acquire:
Strength
Melee 7
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally recharge this card to add another 1d6. If the bane has the Demon or Fey trait, add another 1d4. If not proficient with weapons, the difficulty of this check is increased by 4.
Can't make the check.
End of Turn: Discard Cure:1d4 + 1 ⇒ (2) + 1 = 3 Attempt to recharge Cure 8:1d12 + 4 + 1d4 ⇒ (1) + 4 + (2) = 7 Failed
Reset Hand
Summary Acquired: Teamster
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 8 Discard: 3 Buried: 0
Current Location: Citadel
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound, Frigid Blast, Blessing of Pharasma 2, Fireblade
Recharged: Blessing of Abadar, Druid of the Flame, Blessing of Pharasma,
Discard Pile: Scale of Disguise, Teamster, Cure, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Start of Turn:
Display Arueshaleas gift
Explore location
Torture Chamber Card 1: Wenduag:
WotR
Henchman 1
Type: Monster
Traits:
Mongrel
Ranger
To Defeat:
Combat 0
The difficulty of the check to defeat Wendaug is equal to 1 plus the highest difficulty to defeat a random monster form the box.
Before you act, Wendaug deals 1 Ranged combat damage to you and a random other character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA damage, Discard Druid of the Flame
Difficulty to defeat (Carrion Golem Combat 14)
Discard blessing of Abadar
Discard Frigid Blast
Attempt to defeat Combat 15:2d12 + 3 + 1d4 + 2d4 ⇒ (2, 4) + 3 + (1) + (3, 4) = 17 Defeated!
Attempt to close location, take 1 mental damage
Discard Scale of Disguise
End of Turn: attempt to recover Frigid Blast 8:1d12 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14 Recharge Frigid Blast
Reset hand
Summary
Acquired: None
Banished: Wendaug
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 7 Discard: 3 Buried: 0
Current Location: Torture Chamber
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fireblade, Chronicler, Blessing of the Spellbound, Cure 2, Blessing of Pharasma 2, Holy Light
Recharged: Frigid Blast,
Discard Pile: Druid of the Flame, Blessing of Abadar, Scale of Disguise, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: Torture Chamber
Hero Points: 2
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma 2, Fire Snake, Cure 2, Apprentice, Fireblade, Blessing of Pharasma, Blessing of the Spellbound 2, Blessing of the Spellbound, Holy Light, Chronicler, Flame Staff
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Correction from turn:
Encounter villain instead of Cultist of Baphomet
RNG villain:1d3 ⇒ 2 Hosilla encountered
Hosilla:
WOTR-1 villain (monster)
Human Inquisitor
Check to defeat
Combat
13
Powers
All damage dealt by Hosilla to characters that have the Human trait is increased by 3.
Before you act, Hosilla deals 1d4 Combat damage to a random character at your location.
After you act, Hosilla deals 1 Combat damage to you.
BYA Damage:1d4 + 3 ⇒ (2) + 3 = 5 5 damage
Banish Scalemail to reduce damage to 0
Displayed:Arueshalae's Gift,
Deck: 12 Discard: 1 Buried: 1
Current Location: Citadel
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frigid Blast, Fire Snake, Apprentice, Fireblade, Cure 2, Druid of the Flame, Blessing of the Spellbound, Blessing of Pharasma
Recharged: Holy Light, Blessing of Abadar, Spellcaster's Shield 2, Cure,
Discard Pile: Helm of the Valkyrie, Buried Pile: Scale Mail,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Henchman B
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Reveal Spellcasters Shield to reduce damage from BYA damage.
Reveal Flame Staff
Discard top card of deck (Blessing of Pharasma)
attempt to defeat Combat 11:1d12 + 3 + 1d4 + 2d4 ⇒ (2) + 3 + (1) + (3, 3) = 12 Defeated!
Displayed:Arueshalae's Gift,
Deck: 13 Discard: 0 Buried: 1
Current Location: Citadel
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Druid of the Flame, Chronicler, Frigid Blast, Cure 2, Fireblade, Apprentice, Blessing of the Spellbound, Blessing of Pharasma 2, Blessing of the Spellbound 2
Recharged: Blessing of Abadar, Spellcaster's Shield 2, Helm of the Valkyrie, Blessing of Pharasma,
Discard Pile: Buried Pile: Cure,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Armor 1
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 6
At the end of your turn, bury this card to move.
Recharge this card to reduce Combat damage dealt to you by 1; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
If proficient with heavy armors, you may recharge this card when you reset your hand.
Attempt to acquire Fort 6:1d8 + 2 ⇒ (5) + 2 = 7 Acquired!
End of Turn:
Discard Helm of the Valkyrie
Summary Acquired: Helm of the Valkyrie
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 3 Buried: 0
Current Location: Citadel
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fireblade, Blessing of the Spellbound 2, Frigid Blast, Cure, Apprentice, Fire Snake, Chronicler, Blessing of Pharasma, Blessing of the Spellbound, Druid of the Flame, Blessing of Pharasma 2
Recharged: Discard Pile: Blessing of Abadar, Spellcaster's Shield 2, Helm of the Valkyrie, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Armor B
Traits:
Heavy Armor
Basic
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 2, or 3 if the damage is dealt to you before or after you act.
Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
Summary Acquired: Scale Mail
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 2 Buried: 0
Current Location: Citadel
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Blessing of the Spellbound, Chronicler, Fire Snake, Apprentice, Fireblade, Frigid Blast, Cure, Blessing of Pharasma 2, Druid of the Flame
Recharged: Blessing of the Spellbound 2,
Discard Pile: Blessing of Abadar, Spellcaster's Shield 2, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Continue Turn:
Attempt to close location. Summon and acquire random weapon.
Ranseur of the Gargoyle:
WotR
Weapon 1
Traits:
Polearm
Melee
Piercing
2-Handed
Magic
Elite
To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1. If not proficient with weapons, the difficulty of this check is increased by 4. If you fail this check, you may discard this card to reroll the dice; take the new result.
Recharge this card to reduce Combat damage dealt to you by 3.
Even with a blessing, Alahazra cannot come close to the Strength 10.
Location remains open.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 2 Buried: 0
Current Location: Armory
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Blessing of Pharasma 2, Frigid Blast, Cure, Chronicler, Druid of the Flame, Blessing of the Spellbound, Fire Snake, Apprentice, Fireblade
Recharged: Discard Pile: Blessing of Abadar, Spellcaster's Shield 2, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WotR
Henchman B
Type: Monster
Traits:
Human
Cleric
Cultist
Veteran
To Defeat:
Combat 10
The difficulty of checks to defeat the Cultist of Baphomet is increased by the scenario's adventure deck number.
Before you act, if this is your first exploration of the turn, the Cultist of Baphomet deals 1 Combat damage to you.
If undefeated, shuffle the top card of the blessings deck into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA suffer 1 combat damage.
Reveal Spellcasters Shield to reduce damage to 0
WotR
Armor 1
Traits:
Shield
Offhand
Magic
To Acquire:
Constitution
Fortitude
Arcane
Divine 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat damage dealt to you by 2, or by 4 if you played a spell that has the Attack trait on your combat check. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
WotR
Armor 1
Traits:
Shield
Offhand
Magic
To Acquire:
Constitution
Fortitude
Arcane
Divine 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat damage dealt to you by 2, or by 4 if you played a spell that has the Attack trait on your combat check. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 2 Buried: 0
Current Location: Armory
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma 2, Blessing of Pharasma, Fireblade, Blessing of the Spellbound, Druid of the Flame, Fire Snake, Cure, Frigid Blast, Apprentice, Chronicler
Recharged: Discard Pile: Blessing of Abadar, Spellcaster's Shield 2, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Displayed:Arueshalae's Gift,
Deck: 10 Discard: 0 Buried: 0
Current Location: Armory
Hero Points: 1
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Apprentice, Chronicler, Druid of the Flame, Fire Snake, Blessing of the Spellbound, Fireblade, Frigid Blast, Cure, Blessing of Pharasma 2, Blessing of Pharasma
Recharged: Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
Start of Turn:
Move to Guardpost #1
Explore Location
Guardpost Card 2: Blasphemous Priest:
WotR
Monster B
Traits:
Undead
Cleric
Elite
To Defeat:
Combat 10
The Blasphemous Priest is immune to the Mental and Poison traits. If the check to defeat has the Divine trait, the difficulty is increased by 2d4.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Attempt to defeat Charisma 8:1d12 + 1 + 1d4 ⇒ (7) + 1 + (1) = 9 Defeated!
Add random armor to boon pile
Explore location
Guardpost Card 1: Corroded Helm:
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
Attempt to acquire Fortitude 3:1d8 + 2 ⇒ (2) + 2 = 4 Acquired!
Add Corroded Helm to boon pile
Discard Retainer to explore again
Guardpost Card 2: Wrecker Demon:
WotR
Monster 1
Traits:
Outsider
Demon
To Defeat:
Combat 14
The Wrecker Demon is immune to the Electricity and Poison traits.
If undefeated, bury a non-Basic item or banish an item.
These deformed hunchbacks delight in destroying beauty, yet they hate their own hideous reflections_
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Attempt to defeat Charisma 8:1d12 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6 Failed!
Product Reroll on the 1d12
Product Reroll:1d12 ⇒ 8 Gives total of 12. Success!
Explore location.
Guardpost Card 1: Cambion:
WotR
Monster B
Traits:
Outsider
Demon
Elite
To Defeat:
Combat 12
The Cambion is immune to Electricity and Poison traits. Before you act, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait.
If undefeated, bury an ally that lists Diplomacy in its check to acquire.
This leering, red-skinned humanoid has cloven hooves and a pair of black horns_
WotR
Ally B
Traits:
Half-Elf
To Acquire:
Arcane
Divine
Charisma
Diplomacy 8
Recharge this card to add 1d6 to your Arcane or Divine check.
Discard this card to explore your location.
WotR
Armor B
Traits:
Heavy Armor
Corrupted
Elite
To Acquire:
Constitution
Fortitude 3
If this card has the Corrupted trait, bury a random card from your discard pile or you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2; you may play another armor on this check. If proficient with heavy armors, you may reveal this card instead of recharging it.
Displayed:Arueshalae's Gift,
Deck: 7 Discard: 3 Buried: 1
Current Location: Guard Post #3
Hero Points: 0
Product Reroll: No
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Apprentice, Chronicler, Blessing of the Spellbound
Recharged: Druid of the Flame, Frigid Blast, Blessing of Pharasma, Fireblade,
Discard Pile: Scale of Disguise, Blessing of Pharasma 2, Blessing of Abadar, Buried Pile: Cure 2,
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Attempt to defeat Chariisma 8:1d12 + 1 + 1d4 ⇒ (10) + 1 + (4) = 15 Defeated!
Add Random Armor to Boon pile
Explore location
Guardpost Card 1 Heavy Pick:
WotR
Weapon B
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.
Can't make the check.
Discard Blessing of Pharasma to explore again
Guardpost Card 2: Full Plate:
WotR
Armor B
Traits:
Heavy Armor
Elite
To Acquire:
Constitution
Fortitude 5
Recharge this card to reduce Combat damage dealt to you by 4.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury it instead.
Attempt to acquire Fortitude 5:1d8 + 2 ⇒ (8) + 2 = 10 Added to Boon pile
Discard Blessing of Abadar to explore again
Guardpost Card 3: Brimorak Corrupted Soldier:
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed:Arueshalae's Gift,
Deck: 6 Discard: 5 Buried: 0
Current Location: Guard Post #3
Hero Points: 0
Product Reroll: Yes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Retainer, Apprentice, Cure, Blessing of the Spellbound, Chronicler
Recharged: Discard Pile: Scale of Disguise, Blessing of Pharasma 2, Frigid Blast, Blessing of Pharasma, Blessing of Abadar, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
WotR
Monster 1
Traits:
Human
Cavalier
Veteran
To Defeat:
Combat 13
The difficult of the check to defeat is increased by the scenario's adventure deck number.
Before you act, if you have the Divine skill, the Mad Knight deals 1d4+1 Combat damage to you.
If defeated, draw a random blessing that has the Corrupted trait from the box.
WotR
Weapon B
Traits:
Pick
Melee
Piercing
Basic
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled on this check is a 6, count it as 7.
End of Turn:
Reset Hand
Summary Acquired: None
Banished: Mad Knight
Examined: None
Random Card(s) Used: None
Displayed: Arueshalae's Gift
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 8 Discard: 3 Buried: 0
Current Location: Guard Post #3
Hero Points: 0
Product Reroll: Yes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Retainer, Blessing of the Spellbound 2, Apprentice, Cure 2, Chronicler, Cure, Blessing of the Spellbound, Fire Snake
Recharged: Discard Pile: Scale of Disguise, Blessing of Pharasma 2, Frigid Blast, Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
WOTR-B henchman (monster)
HumanSoldierVeteran
Check to defeat
Combat 9
OR
Charisma Diplomacy 6
Powers
The difficulty of checks to defeat the Corrupted Soldier is increased by twice the scenario's adventure deck number.
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2 plus the scenario's adventure deck number.
If defeated, you may immediately attempt to close the location this henchman came from.
Attempt to defeat Charisma 8:1d12 + 1 + 1d4 ⇒ (2) + 1 + (2) = 5. Failed
Discard Chronicler, Druid of the Flame, Apprentice
Explore location
Guardpost Card 1: Retainer:
WotR
Ally B
Traits:
Elf
Hireling
To Acquire:
Charisma
Diplomacy 4
Recharge this card to add 1d4 to your check to acquire a weapon, an armor, an item, or an ally.
Discard this card to explore your location.
WotR
Weapon B
Traits:
Knife
Melee
Slashing
Finesse
Veteran
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally discard this card to add another 1d4+1.
Discard this card to evade a monster you encounter whose highest difficulty to defeat is less than 11 plus twice the scenario's adventure deck number.
Can't make the check.
End of Turn: Banish Cure:1d4 + 1 ⇒ (4) + 1 = 5 5 cards recharged
Attempt to recover Cure 8:1d12 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10 Recharge Cure
Reset Hand
Summary Acquired: Retainer
Banished: None
Examined: None
Random Card(s) Used: None
Displayed: Arueshalae's Gift
Other Player(s) Resources Used: None
Actions needed by other Player(s): None
Displayed:Arueshalae's Gift,
Deck: 11 Discard: 0 Buried: 0
Current Location: Guard Post #3
Hero Points: 0
Product Reroll: Yes
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Blessing of the Spellbound 2, Blessing of the Spellbound, Holy Light, Cure 2, Blessing of Abadar
Recharged: Chronicler, Druid of the Flame, Apprentice, Retainer, Cure,
Discard Pile: Buried Pile:
Favored Card: Spell Hand Size: 5 ☑ 6 Proficiencies:
☐ Light Armors
POWERS:
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.