Holy Guide

Myrwyn's page

10 posts. Alias of Jereru.


Gender

CG Human Thaythilor Eldritch Godling/Legendary Bard Gestalt 15 Archmage 5

About Myrwyn

Intro, Defense & Offense:

Myrwyn
Male Cymro Eldritch Godling (Physical Exemplar) / Legendary Bard (Warrior Poet) Gestalt 15 Archmage 5

CG Humanoid (Human)

Languages
Common
Cymryc
Aurean
Ignean
Terran
Aquan
Draconic
Celestial
Abyssal
Infernal
Aklo (or Undercommon or whatever)
Sylvan
-
-
-
-
-

Speed 30 ft
Initiative: +16

STR 14 (+2) (12 Base +2 Race)
DEX 20 (+5) (16 Base +2 Race +2 ABP)
CON 26 (+8) (16 Base +2 Race +4 ABP +4 Physical Exemplar)
INT 22 (+6) (14 Base +2 Race +2 ABP +3 Mental Acuity +1 Level)
WIS 16 (+3) (14 Base +2 Race)
CHA 32 (+11) (18 Base +2 Race +6 ABP +4 Mythic +2 Level)

DEFENSE
AC 33, Touch 27, Flat-Footed 34 (10 Base +5 Dex +14 Presc Defense +2 Deflection +2 Natural Armor)
HP 315 [15x(10 HD +8 Con +1 Exemplar +2 Imp. Toughness)]
Fort +25 (5 Base +11 ConCha +1 Exemplar +5 Resistance +2 Luck +1 Trait)
Ref +29 (10 Base +11 DexCha +1 Exemplar +5 Resistance +2 Luck)
Will +28 (10 Base +11 WisCha +5 Resistance +2 Luck)
CMD 48 (10 Base +2 Str +5 Dex +15 BAB +2 Deflection +14 Presc Defense)
Resistances Acid 20, Cold 20, Electricity 20, Fire 20

OFFENSE
Melee
Starknife +30 1d4+14 P x3
To hit: +15 BAB +11 Cha +1 Weap Focus +3 Enhancement
Damage: +11 Cha +3 Enhancement
*Startoss Style: +6 damage and make special rebound attack.
*Aberration Bane: +2 Enhancement and +2d6 damage vs Aberrations.
*Cruel: Sicken a creature hit if its shaken, frightened or panicked.

Ranged
Starknife +30 1d4+14 P x3 40ft
To hit: +15 BAB +11 Cha +1 Weap Focus +3 Enhancement
Damage: +11 Cha +3 Enhancement
*Startoss Style: +6 damage and make special rebound attack.
*Aberration Bane: +2 Enhancement and +2d6 damage vs Aberrations.
*Cruel: Sicken a creature hit if its shaken, frightened or panicked.
*Returning: Returns to Myrwyn just before the start of his next turn.

CMB: +20 (+5 Dex +15 BAB)


Class & Race Features:

ELDRITCH GODLING FEATURES (Physical Exemplar)
1-
Ascendancy
·Uncommon Element: Sonic
·Talent for Mysticism: Force of Personality
Prowess (Ex)
2-
Lineage Domain
·Air Domain
Excercise
Divine Trait Total Points: 17 (1 point)
·Mystic Inheritance I: Orc Bloodline (-1 point)
·Mystic Inheritance I: Goblin Bloodline (-2 points)
·Mystic Inheritance II: Orc Bloodline (-2 points)
·Mystic Inheritance I: Evocation School (Admixture) (-3 points)
·Divine Portfolio I: Lore Mystery (Lore Keeper) (-1 point)
·Divine Portfolio I: Lore Mystery (Mental Acuity) (-2 point)
·Instinctive Spellcasting I (-1 point)
·Instinctive Spellcasting II (-2 point)
·Instinctive Spellcasting III (-3 points)
3-
Divine Trait (1 point)
4-
Divine Trait (1 point)
5-
Minor Ascendancy
·Hex Lord: Fligh (Su)t
Practice
6-
Divine Trait (1 point)
7-
Divine Trait (2 points)
8-
Divine Trait (1 point)
9-
Minor Ascendancy
·Lineage Domain: Water Domain
10-
Divine Trait (1 point)
11-
Divine Trait (3 points)
12-
Divine Trait (1 point)
13-
Major Ascendancy
·By Will Alone
14-
Divine Trait (1 point)
15-
Divine Trait (4 points)

LEGENDARY BARD FEATURES (Warrior Poet)
1-
Bardic Performance /Su) Dirge of Doom
Inspirations (Su) (Diminishments (Su))
Diminish Courage (-4 penalty)
Diminish Competence (-5 penalty)
Weapon and Armor Proficiencies (Warrior Poet)
Prescient Defense (Cha+3)
Warrior’s Performance (Ex)
2-
Bardic Performance (Su) Fortissimo of Flames
Bardic Fame (Ex) (100,000 people, +4 bonus)
Bardic Knowledge (Ex) (+7)
Arcane Insight (Trapfinding)
3-
Bardic School: School of the Expert
4-
Bardic Performance (Su) Lamentations of Lightning
Warrior’s Training
5-
Loremaster (Ex) (2/day)
Magician’s Flexibility (Ex) 3/day
Diminish Heroics (-4 penalty)
6-
Bardic Performance (Su) Restoring Resonance (as Greater Restoration)
Bardic Performance (Su) Sonata of Stone (FCB)
7-
Bardic School: School of the Expert
Quickened Performance (Ex) (Swift)
8-
Bardic Performance (Su) Ballad of the Breeze
9-
Diminish Spellcraft (-3 penalty)
10-
Bardic Performance (Su) Frightening Tune
11-
Bardic School: School of the Expert
12-
Bardic Performance (Su) Lifegiving Lament
Bardic Performance (Su) Waltz of the Waves (FCB)
13-
Diminish Bravery (-4 penalty and lose immunity)
14-
Bardic Performance (Su) Song of Storms
15-
Bardic School: School of the Expert

Favored Class Bonus: +14/2 Divine Traits +1 Known Spell (Eldritch Godling) / +12/6 Divine Performance +3 Skills (Legendary Bard)

THAYTHILOR FEATURES
+2 All
Extra Feat
Skilled
Gift of Tongues (+1 to Bluff and Diplomacy, earn additional language from ranks in Linguistics)
Master of Magic +2 to concentration (to cast arcane spells defensively), +2 to CL checks (to overcome SR), +2 to dispel checks
Mystic Insight +2 to Kn Arcana and Spellcraft
Spell-like Abilities (at will) Detect Magic, Read Magic


Traits & Feats:

TRAITS
Outlander: Loreseeker (Campaign)
Metamagic Master: Fireball (Regional)
Cynical Ear (Social)
Resilient (Combat)
World Traveller (Racial)
Magical Lineage: Fireball (Magic)
Fate’s Favored (Faith)

FEATS
1-
Spell Focus: Evocation
Fast Learner
Noble Scion: Scion of War (Thaythilor Bonus)
Weapon Focus: Starknife (Warrior Poet Bonus)
Signature Skill: Heal
Signature Skill: Knowledge: Dungeoneering
2-
Magic Tattoo: Evocation
Extra Lineage Domain: Earth
3-
Greater Spell Focus: Evocation
Luck of the Gods
Skill Focus: Kn Dungeoneering (Bardic School Bonus)
4-
Spell Penetration
Healer's Hands
Desna's Shooting Star (Warrior Poet Bonus)
5-
Extra Lineage Domain: Fire
Sickening Spell
Toughness (Physical Exemplar Bonus)
6-
Spell Specialization: Fireball
Empowered Spell
7-
Greater Spell Penetration
Draining Spell
Startoss Style (Warrior Poet Bonus)
Skill Focus: Kn Planes (Bardic School Bonus)
8-
Heightened Spell
Magic Trick: Fireball
9-
Spontaneous Metafocus: Fireball
Metamagic Focus
10-
Metamagic Mastery: Sickening Spell
Craft Wondrous Items
Precise Shot (Physical Exemplar Bonus)
Startoss Comet (Warrior Poet Bonus)
11-
Selective Spell
Concussive Spell
Skill Focus: Perception (Bardic School Bonus)
12-
Dazing Spell
Arcane Insight
13-
Silent Spell
Elemental Boost: Sonic
Startoss Shower (Warrior Poet Bonus)
14-
Quickened Spell
Dirge Singer
15-
Spell Perfection: Fireball
Spell School Specialization: Evocation
Improved Toughness (Physical Exemplar Bonus)
Skill Focus: Use Magic Device (Bardic School Bonus)


Skills:

Armor Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 15x(8 +6 Int +1 Skilled +1 FCB) = 240
(10 points to Background Skills)
Acrobatics: 9 (1 Rank +5 DEX +3 Class -0 ACP)
Bluff: 16 (1 Rank +11 CHA +0 Class +1 Racial +3 Competence)
Climb: 6 (1 Rank +2 STR +3 Class -0 ACP)
Diplomacy: 19 (1 Rank +11 CHA +3 Class +1 Racial +3 Competence)
Disable Device: 25 (Untr) (15 Rank +5 DEX +3 Class -0 ACP +2 Circumstance)
Disguise: 19 (5 Rank +11 CHA +0 Class +3 Competence)
Escape Artist: 9 (1 Rank +5 DEX +3 Class -0 ACP)
Fly: 13 (5 Rank +5 DEX +3 Class -0 ACP)
Heal: 23 (15 Rank +3 WIS +0 Class +5 Competence)
Intimidate: 27 (10 Rank +11 CHA +3 Class +3 Competence)
Kn Arcana: 45 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +2 Racial +1 Trait +3 Competence)
Knowledge: Dungeoneering: 48 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +6 Skill Focus +3 Competence)
Kn Local: 42 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Kn Nature: 42 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Kn Planes: 48 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +6 Skill Focus +3 Competence)
Kn Religion: 42 (Untr) (15 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Perception: 27 (15 Rank +3 WIS +3 Class +6 Skill Focus)
Ride: 9 (1 Rank +5 DEX +3 Class -0 ACP)
Sense Motive: 22 (15 Rank +3 WIS +3 Class +1 Trait)
Spellcraft: 26 (Untr) (15 Rank +6 INT +3 Class +2 Racial)
Stealth: 13 (5 Rank +5 DEX +3 Class -0 ACP)
Survival: 21 (15 Rank +3 WIS +3 Class)
Swim: 6 (1 Rank +2 STR +3 Class -0 ACP)
Use Magic Device: 38 (Untr) (15 Rank +11 CHA +3 Class +6 Skill Focus +3 Competence)

BACKGROUND SKILLS
Skill Points: 30 +10 from Adventure Skills
Appraise: 10 (1 Rank +6 INT +3 Class)
Craft: Musical Instruments 10 (1 Rank +6 INT +3 Class)
Handle Animal: 18 (Untr) (1 Rank +11 CHA +3 Class +3 Competence)
Kn Engineering: 28 (Untr) (1 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Kn Geography: 37 (Untr) (10 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Kn History: 37 (Untr) (10 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Kn Nobility: 28 (Untr) (1 Rank +11 INTCHA +3 Class +10 BK +3 Competence)
Linguistics: 14 (Untr) (5 Rank +6 INT +3 Class)
Perform: Wind 32 (15 Rank +11 CHA +3 Class +3 Competence)
Profession: 3 (Untr) (0 Rank +3 WIS +0 Class)
Sleight of Hand: 6 (Untr) (1 Rank +5 DEX +0 Class -0 ACP)


Godling Spells:

Divine Inheritance (Godling Spells)

CL Casting: 15+1d4 Everything else: 16

Cantrips/Orisons DC 21
·Canny Effort
·Cleanse of Alcohol
·Eyes of the Augur
·Grasp
·Light
·Mage Hand
·Mending
·Oath of Anonimity
·Ultrasonic Ray DC+4, CL+2

Level 1 DC 22 (8/8)
·Air Bubble
·Alter Winds
·Endure Elements (Mythic)
·Sky Bolt
·True Skill

Level 2 DC 23 (8/8)
·Fiery Shield
·Frigid Touch DC+4, CL+2
·See Invisibility
·Storm Sight

Level 3 DC 24 (8/8)
·Dispel Magic
·Elemental Aura DC+4, CL+2
·Fireball (Mythic) DC+9, CL+9
·Slow

Level 4 DC 25 (7/7)
·Arcane Eye
·Ball Lightning DC+4, CL+2
·Dimension Door
·Invisibility, Greater
·Ride the Waves
·True Form

Level 5 DC 26 (7/7)
·Earthwalk
·Overland Flight
·Teleport
·Wall of Stone (Mythic)

Level 6 DC 27 (7/7)
·Contingency
·Ether Step
·True Seeing

Level 7 DC 28 (4/4)
·Create Demiplane, Lesser
·Planar Shift


Bard Spells:

Spell Book (Bard Spells)

CL Casting: 15+1d4 Everything else: 16

Cantrips/Orisons DC 21
·Decrypt
·Ghost Sound
·Message
·Prestidigitation
·Read Magic
·Scrivener's Chant

Level 1 DC 22 (8/8) X=Prepared (6)
[ ]Abjuring Step
[X]Alarm
[ ]Clarity of Thought
[X]Comprehend Languages
[ ]Detect Secret Doors
[ ]Escape Grapple
[X]Liberating Command
[X]Malicious Intent
[X]Memorize Page
[X]Saving Finale
[ ]Waterproof

Level 2 DC 23 (8/8) X=Prepared (6)
[X]Heroism (Mythic)
[X]Invisibility (Mythic)
[X]Locate Object
[X]Mirror Image
[X]Tongues
[X]Whispering Wind

Level 3 DC 24 (8/8) X=Prepared (5)
[X]Elemental Speech
[X]Good Hope
[X]Hypercognition
[X]Psychic Twin
[ ]Remove Curse
[X]Tongues, Communal

Level 4 DC 25 (6/6) X=Prepared (4)
[ ]Dungeonsight
[X]Freedom of Movement
[ ]Legend Lore
[X]Locate Creature
[X]Neutralize Poison
[X]Primal Scream

Level 5 DC 26 (5/5) X=Prepared (4)
[ ]Commune with Texts
[X]Dispel Magic, Greater
[X]Heroism, Greater
[X]Joyful Rapture
[ ]Locate Gate
[X]Sustaining Legend



Gear:

Knife 2 gp (1 lb)
Canteen 2 gp (1 lb)
Mwk Bagpipe 100 gp (3 lb)
Belt Pouch 1 gp (.5 lb)
Ring of Freedom of Movement 40,000 gp (0 lb)
Spectral Shroud 26,000 gp (1 lb)
Periapt of Proof against Poison 27,000 gp (0 lb)
Ring of Integrity 72,000 gp (0 lb)
•(Greater Ring of Inner Fortitude)
•(Ring of Counterspells)
Hood of Incognito Scholarship 27,000 gp (1 lb)
•(Greater Hat of Disguise)
•(Dervish Sikke)
Sensing Bracers of Armor +0 0 gp (1 lb)
Aberration Bane, Cruel, Distance, Returning Starknife +3 18,324 gp (3 lb)
Mnemonic Vestment 5,000 gp (1 lb)
Infinite Gloves of Restoration 21,750 gp (1 lb)
•(Ebon Wayfinder)
•(Healer's Gloves)
with
Orange Prism Ioun Stone 30,000 gp (0 lb)
and
Pearly White Spindle Ioun Stone 20,000 gp (0 lb)
Mirroring Belt 32,000 gp (? lb)
Diadem of Charming Resistance 54,750 gp (1 lb)
•(Circlet of Persuasion)
•(Headband of Mental Resilience)
Boots of Quick Reaction 4,000 gp (1 lb)

Backpack 2 gp (2 lb) with
Greater Metamagic Rod, Extend 24,500 gp (5 lb)
Metamagic Rod, Extend 11,000 gp (5 lb)
Mwk Thieves Tools 100 gp (2 lb)

Total Weight: ?/? lb (Light Load)

Cash: ? gp / ? sp


Myrwyn:

Our hero grew up and spent most of his early life in the north, among the Cymrians, though his origins lie far away - in the eastern lands of Thaythilor.

A descendant from a long ago prominent family, the machinations and throne games put Myrwyn and his kin back against the wall. They were sent to supervise the new commercial settlement up in the North, near the lands of the Cymrians - an honorable position, though poisoned one as well, for most in Thaythilor had little hope for the new trading post to last.

Of course, the settlement was attacked by the Cymrians and razed to the ground, but the young Myrwyn - though his name at the time was a different one - was spared due to his tender age and to some strange birthmarks that the local druids connected with the Lady of the Stars, Desna the Dreamer. He was taken into custody and slowly introduced in the Cymrian society, ending up as one of them - or should we better say a prominent one among them.

Truly Myrwyn had a connection with the goddess, and it showed - he was just superior in most of what he tried. By the age of ten, he knew most of the clan’s tales by heart, could cure an adult’s wounds, was able to cross the forest alone without getting lost and had earned the respect of all the other children - and most grown-ups. When he turned 15, he noticed he could bend the elements to his will. He started having dreams where he discovered his destiny - to protect this world from outer danger. He started studying with the best bards of Cymru to learn all the ancient fables and myths, and went under the druids’ tutelage to learn how to control his gifts. When he felt he had nothing more to learn among the Cymrians, he traveled abroad to absorb all the knowledge he could - including a visit to his native Thaythilor.

Through the years, he fought off many dangerous creatures, specially aberrations and outsiders, fulfilling his destiny as protector of this land. He knew of the existence of other worlds in the Material Plane, each with his own protector which would reincarnate after dying. It became clear he couldn’t age, or did so at a very slow rate, so he witnessed the death of many friends and even the disappearance of some countries.
.
Today, Myrwyn still looks like a man in his thirties, fit and good-looking. The years passed and the losses endured, however, have turned him into a kind of loner, and many people label him as “older than his age”. If they only knew he could be their father...