Outpost V: GM S's "Perils of the Past" [Tier 3-4] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts | Session Resources

Quickposts:

INITIATIVE:
[dice=Hostiles]d20[/dice]
[dice=Damorisovitch]d20+0[/dice]
[dice=Gletch]d20+0[/dice]
[dice=Helios-4]d20+2[/dice]
[dice=Shaan Poloo]d20+10[/dice]
[dice=Vyecmuraf]d20+2[/dice]

PERCEPTION:
[dice=Damorisovitch]d20+7[/dice]
[dice=Gletch]d20+2[/dice]
[dice=Helios-4]d20+4[/dice]
[dice=Shaan Poloo]d20+0[/dice]
[dice=Vyecmuraf]d20+7[/dice]


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Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

The elemental is small and, even burrowing, doesn't have the speed to get to the creature and attack. It's not incredibly intelligent, but is smart enough - with some direction from Gletch - to move around to get into position to attack the creature when it can.

Gletch, meanwhile, flicks his static arc pistol off of the "stun" setting and fires at the reddish dinosaur. "I do wonder if those cybernetics augment the neural processing of these primitive beasts ..."

Static arc pistol w/ Get 'Em vs. Red's flat-footed EAC: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Static arc pistol damage (lethal, electricity): 1d6 + 1 ⇒ (2) + 1 = 3


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The elemental makes its way over, but Gletch wastes no time connecting for a grazing shot!

Round 1:
Vyecmuraf: Hit
Shaan: Go
Gletch: Hit
Damorisovitch: Go

Hostiles: TBD
Helios-4: TBD

DM:

Red: 7 (FF)

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

Damorisovitch drops his doshko and pulls out his light reaction cannon. "For Victory!" he bellows as he pulls the trigger, firing on red.

light reaction cannon vs Red KAC: 1d20 + 4 ⇒ (10) + 4 = 14
piercing: 1d10 ⇒ 6


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

the winged beast twists away and somewhat easily dodges Damorisovitch's shot!

Round 1:
Vyecmuraf: Hit
Shaan: Go
Gletch: Hit
Damorisovitch: Miss
Hostiles: TBD
Helios-4: TBD

DM:

Red: 7 (FF)


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.

Dataphiles

Male CG bleachling gnome roboticist technomancer 4/precog 1 | SP 12/29 HP 29/29 | RP 7/7 | EAC 14; KAC 15 | Fort +3; Ref +4; Will +8 | Init: +0 | Perc: +8, low-light, SM: +6 | Spell Slots 1st: 4/5, 3/4, 2nd: 2/3 | Paradoxes: --, 2 | Speed 30ft | Active conditions: None

Gletch looks over the stasis pod. "This device is of quite a durable design, to have lasted that many thousands of years without a malfunction." He begins taking scans of it, and of the arch, thinking that perhaps these results might be interesting avenues of pursuit in the coming months.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sorry we ran out of time! It can be really hard via PbP, but I enjoyed the game nonetheless! I'll get chronicles out tomorrow!

Wayfinders

Medium Male Neutral Vesk Soldier 4 | SP 36/36 HP 34/34 RP 6/6 | EAC 18 KAC 20 | F +6, R +3, W +5 (+2 vs fear) | Init +10 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

Sorry to slow things down there at the end - busy the last few days with the holiday weekend.

Shaan gets uncharacteristically misty-eyed seeing the two old friends reunited across the chasm of time. "Well it ain't often that a fighting fellow like myself gets to see a nice ole happy ending. It warms me cold-blooded heart."

Thanks for running, GM! This was really fun, especially as a follow up to the Pathfinder special - I hope they do more specials that tie the two campaigns together.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

I also really like the tie in there! And no worries. Specials are supposed to be fun, even if they're super fast!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Chronicles are HERE! Thank you everyone!

Wayfinders

Medium Male Neutral Vesk Soldier 4 | SP 36/36 HP 34/34 RP 6/6 | EAC 18 KAC 20 | F +6, R +3, W +5 (+2 vs fear) | Init +10 | Perc +0 | Speed 30' | Active Conditions: None | Constant:
Game Master S wrote:
Chronicles are HERE! Thank you everyone!

Hi GM, Google is telling me that I need access. Thanks.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

I must have missed the okay button. Try again.

Wayfinders

Medium Male Neutral Vesk Soldier 4 | SP 36/36 HP 34/34 RP 6/6 | EAC 18 KAC 20 | F +6, R +3, W +5 (+2 vs fear) | Init +10 | Perc +0 | Speed 30' | Active Conditions: None | Constant:

That worked - thanks. How much Reputation are we supposed to get?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Two. The system is a bit different now, but two. Blog.

Wayfinders

"Helios-4" Male N Android Technomancer 4 (Ace Pilot) | SP 24/24 ; HP 24/24 ; RP 7/7 | EAC 15 ; KAC 14 | Ft +2 ; Rf +3 ; Wi +4 | Init. +2 ; Perc. +4; SM. -2 | Speed 30ft | Active conditions: None. |
bot:
[dice=Azimuth Laser Rifle]1d20+5[/dice][dice=Damage, F]1d8+4[/dice]

Sorry for disappearing a bit towards the end, and thank you very much for the game, it was really fun! No worries about not being able to finish. I look forward to playing with you all again!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

My pleasure! I'll be closing this thread at the end of the day today. DM me if you need anything else!

Exo-Guardians

Male LN Vesk Priest Overlord Mystic 3, Soldier 1 | SP 21/29 HP 31/31 | RP 5/5 | EAC 15; KAC 17 | Fort +4; Ref +1; Will +8 | Init: +0 | Perc: +7, SM: +7 | Speed 20ft | n/a | Spells: 1st: 4/4; Healing Touch 1/1 | Active conditions:

"Excellent, team. We performed up to expectations. More praise I cannot give!"

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