Goblin Pirate

Chief Ak's page

104 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Off turn, reveal Tessa and recharge Scoundrel's Sword Cane to keep things swashbuckled for Seltyiel. Discard Blessing of Achaekek

Ak wrote:

Hand: Jorgenfist Spear, Belt of Physical Might, Tessa Fairwind, Master of the Gales, Blessing of the Boss,

Displayed: Bearskin Armor,
Current Location: Theater of Corruption

Deck: 17 Discard: 3 Buried: 2
NOTES:
Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check

Blessing Available.
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four-Mirror Armor, Blessing of Erastil, Blessing of the Demon Queen, Mace of Smiting, Blessing of Angradd, Lady Cerise Bloodmourn, Blessing of Lady Lastbreath, Mighty Steed, Dragoon, Old Salt, Blessing of the Lord in Iron, Belt of Charging, Improvised Monster, Xoff, Ring of Stony Flesh, Grappler's Mask
Recharged: Scoundrel's Sword Cane,
Discard Pile: Blessing of Shizuru, Blessing of the Father of Creation, Blessing of Achaekek,
Buried Pile: Dwarven Plate, Wizard's Hook,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Discard Blessing of the Father of Creation to explore and encounter Wizard's Hook, then automatically acquire it and Display a Pirate Shade Haunt. Then bury Wizard's Hook to banish the Pirate Shade Haunt

End turn and keep hand size at 7

Ak gets consumed by greed and pulls the ship into a place he's sure is full of treasure. It's guarded by a devious electricity trap that Augustille is quick to dismantle before it blows up in their faces.

Ak discovers a fancy wizard weapon and quickly pockets it.

Ak wrote:

Hand: Jorgenfist Spear, Scoundrel's Sword Cane, Belt of Physical Might, Tessa Fairwind, Master of the Gales, Blessing of Achaekek, Blessing of the Boss,

Displayed: Bearskin Armor,
Current Location: Wishing Well

Deck: 16 Discard: 2 Buried: 2
NOTES:
Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check

Blessing Available.
Movement: Please don't bring me to Theater of Corruption as it will kill Tessa
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Stony Flesh, Mighty Steed, Dragoon, Old Salt, Blessing of Erastil, Four-Mirror Armor, Blessing of the Lord in Iron, Improvised Monster, Lady Cerise Bloodmourn, Blessing of Angradd, Blessing of the Demon Queen, Xoff, Mace of Smiting, Grappler's Mask, Belt of Charging, Blessing of Lady Lastbreath
Recharged:
Discard Pile: Blessing of Shizuru, Blessing of the Father of Creation,
Buried Pile: Dwarven Plate, Wizard's Hook,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status

Ship: Feathered Dragon
Divine Fortune is displayed by Augustille (+1d6 to all checks)

Notes for Augustille: Banish Find Traps to Recovery

Notes for Seltyiel: Heal 3 from Holy Feast at the end of Seltyiel's turn
Fog Bank CLOSED
Jirelle - Pinnacle Atoll 1-5 remain
Theater of Corruption 1-8 remain // 1=Corlan
Gozreh's Flow CLOSED
Teleportation Chamber CLOSED
Fringes of the Eye CLOSED 1-4 remain // 1=Lookout Duty; 2 Blessings, 1 Barrier
Raker Shoals CLOSED
Damiel, Maznar, Augustille, Seltyiel, Ak - Wishing Well 1-8 remain // Wereshark Pirate


Attempt to Close! Summon and encounter Wyvern Blade Trap
Fringes of the Eye Difficulty. Potion of Heroism. Maznagami
Dexterity 10+3: 1d8 + 1d6 + 1d4 + 1 ⇒ (2) + (1) + (1) + 1 = 5 Jirelle discards Blessing of Maat to add 3. Recharge hand to add 5 and succeed! Chief draws Belt of Physical Might. Then becomes Survivor again!


Upgrade
No Upgrades needed from the stack.
Will use the reward to take Blessing of the Demon Queen, replacing one of my Blessing of Lady Lastbreaths

Hero Point
Banked. Up to 7 now


Off turn, draw Old Salt
Reveal Belt of Physical Might. Divine Riding Maznasaurus
Dexterity 11: 1d8 + 1d4 + 1d4 + 1 + 1d6 ⇒ (3) + (2) + (4) + 1 + (6) = 16 No Cold Damage

Hour of Asmodeus


Instead of move step, recharge Blessing of Lady Lastbreath to draw Angelic Armor from Maznar's discard pile, then move Maznar and Augustille to Sea Fort


Free explore and encounter Sea Serpent
Reveal Scoundrel's Sword Cane and Belt of Physical Might. Divine Riding Maznasaurus. Recharge Old Salt

Combat 21: 1d8 + 2 + 2d6 + 2 + 1d4 + 1d4 + 1 + 1d6 + 6 ⇒ (1) + 2 + (2, 6) + 2 + (3) + (3) + 1 + (2) + 6 = 28 Defeated
AA Structural Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Blood Moon and Jirelle reduce by 2. Discard and Mighty Steed to cover the other 2
Chief draws Grappler's Mask

Sea Fort: Immediately explore again and encounter Oni Mariner

BA Random Character ASMADJ: 1d6 ⇒ 6 Jirelle: must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage
Reveal Mace of Smiting (which also ignore's any d12 difficulty increase!!!) and Belt of Physical Might. Divine Riding Maznasaurus.
Combat 26: 1d8 + 2 + 1d8 + 3 + 2d8 + 1d4 + 1d4 + 1 + 1d6 ⇒ (3) + 2 + (6) + 3 + (8, 8) + (1) + (4) + 1 + (1) = 37 Mace of Smiting paying for itself!! Banished. Chief draws Blessing of Lady Lastbreath 2.
To close Sea Fort, banish Dwarven Plate

Recharge Grappler's Mask to recharge Scoundrel's Sword Cane
Display Angelic Armor.
Keep Hand at 7

Maznar charges at another Oni Marinar stabbing its pet sea serpant on the way. Chief Ak then smites the everloving oni out the red giant until it crumbles into nothing.

Ak wrote:

Hand: Mace of Smiting, Belt of Physical Might, Xoff, Blessing of the Boss, Blessing of the Father of Creation, Blessing of Lady Lastbreath 2, Blessing of Shizuru,

Displayed: Angelic Armor,
Current Location: Sea Fort

Deck: 14 Discard: 2 Buried: 1
NOTES:
Available Support: Blessings Available
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Dragoon, Four-Mirror Armor, Audessa Reyquio, Immortal Dreamstone, Blessing of the Lord in Iron, Belt of Charging, Ring of Stony Flesh
Recharged: Jorgenfist Spear, Blessing of Angradd, Blessing of Lady Lastbreath 1, Old Salt, Grappler's Mask, Scoundrel's Sword Cane,
Discard Pile: Blessing of Sivanah, Mighty Steed,
Buried Pile: Improvised Monster,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status
Divine Fortune (Core) displayed by Maznar.
Ship: Blood Moon
The difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
Notes for Maznar: Angelic Armor stolen from Discard

Notes for Jirelle: Must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage

Murder Hole 1 remain // 9: Voidlord Akinaru (villain)
Sea Caves CLOSED
Jirelle - Torture Pit CLOSED
Damiel, Maznar, Ak, Augustille - Sea Fort CLOSED
Seltyiel - Fort Hazard 1-10 remain // 1: Darkforest Anemone
Sharkskin Reef CLOSED
Rocky Cliff CLOSED
Riptide Cove CLOSED 1-4 remain // Boons shuffled: Barracuda Aiger (Al5), Alkali Flask (I4), Furious Broadsword +2 (W6), Dindreann (Al3)


Should've buried bottom card Improvised Monster when I encountered the Sentinel Devil

Set Handsize to 7

Ak gets in on the fight setting his sites on devil that needs smashing. Even if it means sacrificing his new "friend" Audessa.

Ak wrote:

Hand: Mace of Smiting, Scoundrel's Sword Cane, Dwarven Plate, Belt of Physical Might, Mighty Steed, Xoff, Blessing of Lady Lastbreath 1,

Displayed:
Current Location: Sharkskin Reef

Deck: 17 Discard: 1 Buried: 0
NOTES:
Other: Hero Point: 6
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Ring of Stony Flesh, Grappler's Mask, Immortal Dreamstone, Blessing of Shizuru, Audessa Reyquio, Blessing of Lady Lastbreath 2, Blessing of the Boss, Blessing of the Lord in Iron, Old Salt, Belt of Charging, Dragoon, Bearskin Armor, Four-Mirror Armor
Recharged: Jorgenfist Spear, Blessing of Angradd, Improvised Monster,
Discard Pile: Blessing of Sivanah,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status

Ship: Blood Moon

Notes for Maznar: must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.

Notes for Seltyiel: Heal for 3.
Murder Hole 1-10 remain
Maznar, Seltyiel - Sea Caves CLOSED
Torture Pit 1-11 remain
Damiel - Sea Fort 1-3 remain // No Villain
Fort Hazard 1-11 remain
Ak, Augustille - Sharkskin Reef CLOSED
Rocky Cliff CLOSED
Jirelle - Riptide Cove CLOSED 1-4 remain // Boons shuffled: Barracuda Aiger (Al5), Alkali Flask (I4), Furious Broadsword +2 (W6), Dindreann (Al3)


No Upgrades!

Hero Point
Banked. Now at 6


Combat Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Display and recharge Four-Mirror Armor to reduce it to 0

Hour of the Gods

Move to Torture Pit
Free explore and encounter Cannon Golem

BYA Structural Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Kraken and Jirelle reduce to 1. I'll say that Jirelle discards a card for the cause.
Reveal and discard Mace of Smiting (powered up from Construct). Damiel recharges Chiefified The Savored Sting that is also dimished by the d4 scenario power. Trap Counter. More Damiel: Use Fuse Grenade and discard the other Fuse Grenade for Alchemist Power
Combat 24: 1d8 + 2 + 3d8 + 3 + 1d4 + 1d4 + 2d8 + 2d6 ⇒ (6) + 2 + (7, 2, 1) + 3 + (2) + (4) + (4, 2) + (1, 5) = 39

"Big badda boom!"

Chief draws Belt of Physical Might. Reveal Improvised Monster to draw Cannon Golem

Attempt to close. Reveal Belt of Physical Might. Discard Chiefified Blessing of Gozreh.

Dexterity 11: 1d8 + 1d4 + 2d12 ⇒ (7) + (1) + (12, 9) = 29

Smashed into oblivion. We win.


Reveal Mighty Steed and Discard Grappler's Mask to examine Pirate Entertainments
Recharge Grappler's Mask? Fortitude 9: 1d8 + 6 ⇒ (6) + 6 = 12 Recharged!
Discard Mighty Steed to move to Tower but don't explore

Keep handsize at 7
End of turn at Tower Examine Hourglass: Blessing of the Gods and Blessing of Achaekek. Keep as is

Ak summons a group of friends to help him explore the Shrine after stabbing a big dumb toothy fish.

Ak wrote:

Hand: Jorgenfist Spear, Mace of Smiting, Improvised Monster, Dwarven Plate, Four-Mirror Armor, Blessing of Gozreh, Blessing of Angradd,

Displayed:
Current Location: Tower

Deck: 9 Discard: 9 Buried: 0
NOTES:
Available Support: Blessings Available, though we should make sure we have banishable blessings for the Shrine
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Belt of Physical Might, Avimar Sorrinash, Blessing of the Lord in Iron, Ring of Stony Flesh
Recharged: Belt of Charging, Blessing of Shizuru, Blessing of Lady Lastbreath 2, Grappler's Mask,
Discard Pile: Blessing of the Boss, Scoundrel's Sword Cane, Xoff, Master of the Gales, Pierce Jerrell, Blessing of Lady Lastbreath 1, Blessing of the Father of Creation, Old Salt, Mighty Steed,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status
Lucrehold When Permanently Closed: If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
Ship: Kraken

Seltyiel - Fort Hazard CLOSED
Augustille - Lucrehold CLOSED
Shrine to Norgorber 1-6 remain // 1=Pirate Entertainments
Torture Pit 1-8 remain // 1=Teleportation Trap 2=Cannon Golem
Maznar, Damiel - Hall of Champions CLOSED 1-3 remain // Crossbow of Retribution plus 2 random weapons
Murder Hole CLOSED
Jirelle, Ak - Tower 1-8 remain


Off turn. Ignore Treasure Hunt. Draw Blessing of Angradd

Hour of the Gods

Start of turn, Fortitude 10: 1d8 + 6 ⇒ (5) + 6 = 11 Safe from torture!

Move to Shrine to Norgorber
Free explore and encounter Dire Shark
Reveal Jorgenfist Spear. Reveal and recharge Belt of Charging, then draw Immortal Dreamstone. Recharge Blessing of Shizuru, Chiefified, then Scenarioified

Combat 22: 1d8 + 2 + 2d6 + 3 + 1d8 + 1d12 + 1d4 ⇒ (6) + 2 + (1, 4) + 3 + (5) + (2) + (3) = 26 Chief: Draws Blessing of Lady Lastbreath 1. Banish Shark. Become Survivor


I am become Chief Ak!

Discard Xoff to examine:
Sefina
Cannon Golem
Teleportation Trap
Reorder 132
Then discard Scoundrel's Sword Cane to explore and encounter Sefina
Recharge Damiel's The Winged Serpent, Chiefified

Survival 12: 1d6 + 2 + 1d12 ⇒ (6) + 2 + (6) = 14 Acquired!

Keep hand size at 7

Ak takes on a magic happy minion at the torture pit while Xoff scouted out the Cannon Golem guarding the place. Ak took the opportunity to rescue a nereid from its bonds.

Ak wrote:

Hand: Jorgenfist Spear, Belt of Charging, Mighty Steed, Sefina, Blessing of Shizuru, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation,

Displayed:
Current Location: Torture Pit

Deck: 13 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four-Mirror Armor, Bearskin Armor, Grappler's Mask, Avimar Sorrinash, Mace of Smiting, Blessing of the Lord in Iron, Immortal Dreamstone, Dwarven Plate, Ring of Stony Flesh, Blessing of Lady Lastbreath 1, Belt of Physical Might, Blessing of Angradd, Improvised Monster
Recharged:
Discard Pile: Blessing of the Boss, Scoundrel's Sword Cane, Xoff,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status

Ship: Kraken

Notes for Damiel: Recharge The Winged Serpent

- Fort Hazard 1-10 remain // 1=Treasure Hunt 2=Draugr Captain
Maznar, Augustille, Damiel, Jirelle, Seltyiel - Lucrehold 1-10 remain // 1=Draugr Captain 2=Fortified Breastplate
Shrine to Norgorber 1-10 remain // 1=Dire Shark 2=Sword Cane Pistol +2
Ak - Torture Pit 1-8 remain // 1=Teleportation Trap 2=Cannon Golem
Hall of Champions 1-10 remain // 1=Enervating Pistol +3 2=Flaming Longbow +2
Murder Hole 1-10 remain
Tower 1-10 remain // 1=Corlan 2=Pirate Sniper


No upgrades for me. I could take the Crossbow depending on the scenario. But if anyone else has more consistant use for it, it's all theirs.

Hero Point
Skill Feat
Wisdom d6 ☑ +1 ☐ +2


Just for the record, Ak get's Flyed to Tempest Cay
Reveal Audessa Reyquio
Intelligence 7: 1d8 + 1 ⇒ (2) + 1 = 3 Recharge hand to add 7 and succeed!


Pirate Entertainments. Maznar
Fortitude 7+6: 1d8 + 6 + 1d4 + 1 ⇒ (7) + 6 + (4) + 1 = 18 Chief draws Audessa Reyquio
Maznar again, plus Boneslayer. Reveal Audessa Reyquio
Dexterity 13: 1d8 + 1d4 + 1 + 1d6 + 1 ⇒ (8) + (4) + 1 + (3) + 1 = 17
Maznar again. Reveal Audessa Reyquio. Reveal Tessa Fairwind and recharge Recast
Dexterity 14: 1d8 + 1d4 + 1 + 1 + 1d6 ⇒ (5) + (4) + 1 + 1 + (5) = 16 2 Electricity Damage. Recharge Four-Mirror Armor to reduce to 0


Hour of the Gods

Recharge Albatross to display Onigumo at Tempest Cay, then move to it and examine: Shackles Pirate
Free explore and encounter Shackles Pirate
Reveal Jorgenfist Spear. Display Chiefified Blessing of the Boss. Reload Ring of Stony Flesh

Combat 9+6: 1d8 + 2 + 2d6 + 3 + 1d12 + 1d6 ⇒ (7) + 2 + (2, 3) + 3 + (2) + (5) = 24 Discard Blessing of the Boss and draw Dragoon. Chief: Draw Ring of Stony Flesh. Banished

Discard Dragoon to explore and encounter Jagged Shoals
Recharge Grappler's Mask and Mighty Steed

Fortitude Survival 11: 1d8 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17 Banished! Draw Belt of Charging

Discard Blessing of the Lord in Iron to explore and encounter (another) Shackles Pirate
Reveal Jorgenfist Spear. Chiefified Lord in Iron. Reveal than recharge Belt of Charging to draw Dwarven Plate

Combat 9+6: 1d8 + 2 + 2d6 + 3 + 1d12 + 1d8 ⇒ (4) + 2 + (6, 6) + 3 + (1) + (4) = 26 Chief: Draw Ring of Stony Flesh. Banished

Discard Blessing of Lady Lastbreath 1 to explore and encounter Righteousness

Wisdom 11: 1d6 ⇒ 4 Banished!

Recharge Ring of Stony Flesh to come back to Widowmaker's Isle with the Barge


Display Dwarven Plate
Keep hand size at 7

Chief Ak takes on some pirates on his own on the jagged shoals of Tempest Cay.

Ak wrote:

Hand: Jorgenfist Spear, Improvised Monster, Recast, Bearskin Armor, Tessa Fairwind, Blessing of Lady Lastbreath 2, Blessing of Shizuru,

Displayed: Four-Mirror Armor, Dwarven Plate,
Current Location: Widowmaker Isle

Deck: 10 Discard: 6 Buried: 1
NOTES:
Available Support: Blessing Available

Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check attempted by a character on a ship.
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Xoff, Scoundrel's Sword Cane, Audessa Reyquio, Avimar Sorrinash, Mace of Smiting
Recharged: Albatross, Grappler's Mask, Mighty Steed, Belt of Charging, Ring of Stony Flesh,
Discard Pile: Blessing of Angradd, Blessing of the Boss, Dragoon, Blessing of the Father of Creation, Blessing of the Lord in Iron, Blessing of Lady Lastbreath 1,
Buried Pile: Belt of Physical Might,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status

Ship: Kraken

Coastline 1-7 remain // Spellsword +2
Tempest Cay 1-6 remain
Windward Isle CLOSED
Rocky Cliff CLOSED
Fog Bank CLOSED
Holy Isle CLOSED
Maznar, Damiel, Jirelle, Ak, Seltyiel - Widowmaker Isle 1-7 remain // 1=Pirate Entertainments; Onigumo is displayed here
Augustille - Lonely Island CLOSED


Maznar's Turn, Draw Blessing of Shizuru. Heal Tessa Fairwind, Xoff, Blessing of Lady Lastbreath 2

Social Niceties: Chief Ak makes nice! Augustille Bonus. Discard Chiefified Blessing of Angradd

Diplomacy 14: 1d4 + 1d4 + 6 + 2d12 ⇒ (3) + (1) + 6 + (10, 12) = 32 Chief: Blessing of the Lord in Iron. Bury Belt of Physical Might to draw new Albatross. Banish Social Niceties

Ak wrote:

Hand: Jorgenfist Spear, Ring of Stony Flesh, Albatross, Grappler's Mask, Mighty Steed, Blessing of the Boss, Blessing of the Lord in Iron, Blessing of Shizuru,

Displayed: Four-Mirror Armor,
Current Location: Fog Bank

Deck: 13 Discard: 3 Buried: 1
NOTES:
Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tessa Fairwind, Improvised Monster, Blessing of Lady Lastbreath 1, Avimar Sorrinash, Scoundrel's Sword Cane, Mace of Smiting, Blessing of Lady Lastbreath 2, Recast, Dwarven Plate, Belt of Charging, Bearskin Armor, Xoff, Audessa Reyquio
Recharged:
Discard Pile: Blessing of Angradd, Dragoon, Blessing of the Father of Creation,
Buried Pile: Belt of Physical Might,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Discard Dragoon to explore and encounter Dire Shark
Reveal Mace of Smiting and Belt of Physical Might. Dual Divine Fortunes plus Maz.
Combat 22: 1d8 + 2 + 1d8 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (2) + 2 + (6) + 3 + (1) + (5, 6) + (2) + 1 = 28 AA: Stuctural Damage reduced to 0 from Jirelle. Banished. Chief draws: Blessing of the Father of Creation

Discard Tessa Fairwind to explore and encounter Great White Shark
Reveal Mace of Smiting and Belt of Physical Might. Dual Divine Fortunes plus Maz.

Combat 16: 1d8 + 2 + 1d8 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (5) + 2 + (1) + 3 + (2) + (5, 6) + (3) + 1 = 28 Banished. Chief draws: Blessing of Lady Lastbreath 2

Discard Blessing of the Father of Creation to explore and encounter Sandbar
BA: No one that isn't already at my location can move there.
Cheifified Blessing of the Father of Creation. Reveal Belt of Physical Might. Dual Divine Fortunes plus Maz.

Strength 11: 1d8 + 2 + 1d12 + 1d4 + 2d6 + 1d4 + 1 ⇒ (3) + 2 + (5) + (2) + (5, 1) + (4) + 1 = 23 Banished. Chief draws: Jorgenfist Spear

Discard Blessing of Lady Lastbreath 2 to explore and encounter Mercenary
Reveal Jorgenfist Spear and Belt of Physical Might. Dual Divine Fortunes plus Maz.

Combat 10+6: 1d8 + 2 + 2d6 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (6) + 2 + (4, 3) + 3 + (3) + (2, 1) + (4) + 1 = 29 Banished. Chief draws: Blessing of the Boss

Display Four-Mirror Armor
Reveal Mighty Steed. Then discard Mace of Smiting to examine Crawling Cyclops Hands. Then location forces a shuffle. Then attempt recharge Mace of Smiting. Reveal Belt of Physical Might

Fortitude 9: 1d8 + 6 + 1d4 ⇒ (5) + 6 + (2) = 13 Recharged

Cap Ak plunges the barge into the fog finding a bit of powerful magics firing but keeps the hull intact. Suddenly he here's the crack of thunder and surges forward smashing sharks, a merc, and a sandbar alike until he has blocked and turned around by some large crawling hands.

For now, the lightning escapes him.

Keeping hand at 7

Ak wrote:

Hand: Jorgenfist Spear, Ring of Stony Flesh, Belt of Physical Might, Grappler's Mask, Mighty Steed, Blessing of the Boss, Blessing of Angradd,

Displayed: Four-Mirror Armor,
Current Location: Fog Bank

Deck: 12 Discard: 5 Buried: 0
NOTES:
Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Belt of Charging, Blessing of the Lord in Iron, Blessing of Shizuru, Scoundrel's Sword Cane, Dwarven Plate, Bearskin Armor, Improvised Monster
Recharged: Avimar Sorrinash, Audessa Reyquio, Recast, Mace of Smiting,
Discard Pile: Xoff, Dragoon, Tessa Fairwind, Blessing of the Father of Creation, Blessing of Lady Lastbreath 2,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Divine Fortune (Core) by Maznar; Divine Fortune displayed by Augustille;
Ship: Kraken

Notes for Maznar: Summon and encounter Buccaneer
Notes for Augustille: Summon and encounter Buccaneer

Notes for Jirelle: On Jirelle's previous turn. Bury a card, and take 1d4 Electrcity Damage

Notes for Seltyiel: May draw a card from moving to Windward Isle on Augustille's turn.
Summon and encounter Buccaneer

Coastline 1-10 remain
Tempest Cay 1-10 remain
Windward Isle CLOSED
Rocky Cliff CLOSED
Jirelle, Maznar, Seltyiel, Ak, Augustille - Fog Bank 1-4 remain // Onigumo is displayed here. Crawling Cyclops Hands
Hurricane Winds (Henchman)

Holy Isle 1-10 remain // 10 = Animate Water
Widowmaker Isle 1-9 remain
Damiel - Lonely Island 1-7 remain


Not taking Upgrades or Rewards

Hero Point
Power Feat
Survivor:
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
Chief:
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).


Hour of the Gods

Windward Isle: Start of turn, draw Mighty Steed
Move to Theater of Corruption
Free explore and encounter Baby Triceratops
Discard Chiefified Blessing of Angradd.

Survival 13: 1d6 + 1 + 1d12 ⇒ (6) + 1 + (12) = 19 Acquired!

Banish Sefina to explore and encounter Ederleigh Baines
Sefina

Charisma 10: 1d4 + 4 ⇒ (1) + 4 = 5 Banished!

Discard/Banish Pierce Jerrell to explore and encounter Sandbar
BA: Everyone moves. Ak welcomes Maznar especially.
Recharge Pteranodon, Mighty Steed, and Baby Triceratops. Maznar buddies and divine Fortune

Strength 11: 1d8 + 2 + 3d4 + 1d4 + 1 + 1d6 ⇒ (1) + 2 + (1, 1, 4) + (2) + 1 + (6) = 18 Banished! Chief draws Xoff.

Banish Xoff to examine:
Erinyes Devil
Spiny Eurypterid
Saltbox
Arrange 312
Then explore and encounter Saltbox
Maznar buddies and divine Fortune

Dexterity 11: 1d8 + 1d4 + 1 + 1d6 ⇒ (3) + (2) + 1 + (6) = 12 Acquired!

On reset: Discard Saltbox
Stay at Hand Size 7

Ak leads a contingent of dinos to chase down Kurida, but nearly crashes the ship into a sandbar amidst a number of distractions.

Ak wrote:

Hand: Mace of Smiting, Scoundrel's Sword Cane, Improvised Monster, Jorgenfist Spear, Bearskin Armor, Belt of Charging, Blessing of the Boss,

Displayed:
Current Location: Windward Isle

Deck: 15 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings Available

Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Four-Mirror Armor, Grappler's Mask, Blessing of the Lord in Iron, Dwarven Plate, Blessing of the Gods, Blessing of the Father of Creation, Blessing of Lady Lastbreath 1, Ring of Stony Flesh, Blessing of Lady Lastbreath 2, Dragoon, Belt of Physical Might
Recharged: Humanbane Crossbow +2, Mighty Steed, Pteranodon, Baby Triceratops,
Discard Pile: Blessing of Shizuru, Blessing of Angradd, Saltbox ,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Most Recent BR Refresh
Divine Fortune (Core) by Maznar
Ship: Kraken

Notes for Seltyiel: Windward Isle: May Draw 1,
Create Mindscape goes to Recovery

Ruined Amphitheater CLOSED
Jirelle, Maznar, Damiel, Seltyiel, Ak, Augustille - Theater of Corruption 1-8 remain // 1=Erinyes Devil 2=Spiny Eurypterid
Windward Isle CLOSED
Shrine to Norgorber CLOSED
Lucrehold CLOSED
Eye of Serenity CLOSED
Hall of Champions CLOSED 1-4 remain // Venomous Pike +2
Great Stone Bridge CLOSED


Divine Fortune and Maznar
Dexterity 13: 1d8 + 1d6 + 1d4 + 1 ⇒ (4) + (4) + (2) + 1 = 11
Random Location: 1d8 ⇒ 3 Windward Isle. Not quite. Randomly discard Blessing of Shizuru


Heal all in discard

I never rolled my BYA. Divine Fortune and Maznar
Dexterity 13: 1d8 + 1d6 + 1d4 + 1 ⇒ (5) + (3) + (3) + 1 = 12 Recharge Humanbane Crossbow +2 to add 1 and pass. Stay put!


Off turn, discard Blessing of the Gods and draw Improvised Monster, Bearskin Armor, and Blessing of Shizuru

Ak wrote:

Hand: Mace of Smiting, Scoundrel's Sword Cane, Humanbane Crossbow +2, Improvised Monster, Bearskin Armor, Pierce Jerrell, Sefina, Pteranodon, Blessing of Angradd, Blessing of the Boss, Blessing of Shizuru,

Displayed:
Current Location: Shrine to Norgorber

Deck: 11 Discard: 4 Buried: 0
NOTES:
Available Support: Blessings Available

Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jorgenfist Spear, Blessing of Lady Lastbreath 1, Ring of Stony Flesh, Grappler's Mask, Blessing of the Lord in Iron, Belt of Physical Might
Recharged: Four-Mirror Armor, Blessing of Lady Lastbreath 2, Belt of Charging, Dragoon, Dwarven Plate,
Discard Pile: Blessing of the Father of Creation, Mighty Steed, Xoff, Blessing of the Gods,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Reveal Mighty Steed and Discard Dwarven Plate to examine Phantom Fog. Attempt to recharge Dwarven Plate (Divine Fortune+Maznar)
Fortitude 9: 1d8 + 6 + 1d6 + 1d4 + 1 ⇒ (7) + 6 + (2) + (4) + 1 = 20 Success

Discard Mighty Steed to move everyone to Shrine of Norgorber then explore and encounter Cannonade
Maznasaurus and Augustille's Divine Fortune

Survival 10: 1d6 + 1 + 1d4 + 1 + 1d6 ⇒ (5) + 1 + (4) + 1 + (4) = 15 Banished! Kraken absorbs the Structural damage. Chief draws Scoundrel's Sword Cane

Discard Xoff to examine:
Dweller in the Deeps
Humanbane Crossbow +2
Will-o'-Wisp
Arrange 231, then explore and encounter Humanbane Crossbow +2
Maznasaurus and Augustille's Divine Fortune

Dexterity 11: 1d8 + 1d4 + 1 + 1d6 ⇒ (8) + (3) + 1 + (6) = 18 Acquired!

Stay at Handsize 7. We probably want a Fly or Riding Allosaurus move before the end of my turn.

Ak wisely ducks a Cyclops and steers the ship into the friendly Windward waters right into one of the daughter's open arms. Ak Mace of Smiting strikes true leaving not much but char in her place.

Ak doff's his captain's hat and makes the Kraken slam against a cannodae with force.

His companion Xoff returns with and handy crossbow but several nasty creatures behind him.

Hand: Mace of Smiting, Scoundrel's Sword Cane, Humanbane Crossbow +2, Immortal Dreamstone, Blessing of the Gods, Blessing of Angradd, Blessing of the Boss,
On the next turn, Banish Immortal Dreamstone to draw Pierce Jerrell, Sefina, and Pteranodon

Ak wrote:

Hand: Mace of Smiting, Scoundrel's Sword Cane, Humanbane Crossbow +2, Pierce Jerrell, Sefina, Pteranodon, Blessing of the Gods, Blessing of Angradd, Blessing of the Boss,

Displayed:
Current Location: Great Stone Bridge

Deck: 14 Discard: 3 Buried: 0
NOTES:
Available Support: Blessings Available

Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of Lady Lastbreath 1, Belt of Physical Might, Jorgenfist Spear, Improvised Monster, Grappler's Mask, Bearskin Armor, Blessing of the Lord in Iron, Ring of Stony Flesh
Recharged: Four-Mirror Armor, Blessing of Lady Lastbreath 2, Belt of Charging, Dragoon, Dwarven Plate,
Discard Pile: Blessing of the Father of Creation, Mighty Steed, Xoff,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status
Divine Fortune by Augustile
Ship: Kraken

Notes for Maznar: Blessing of the Gods stolen from Discards.
Windward Isle: May Draw 1,

Notes for Augustille: Windward Isle: May Draw 1,
Notes for Damiel: Windward Isle: May Draw 1,
Notes for Jirelle: Windward Isle: May Draw 1,
Notes for Ak: Windward Isle: May Draw 1,
Notes for Seltyiel: Windward Isle: May Draw 1,
Ruined Amphitheater 1-10 remain
Theater of Corruption 1-10 remain
Windward Isle 1-6 remain // 1=Phantom Fog
Augustille, Maznar, Ak, Damiel, Jirelle, Seltyiel - Shrine to Norgorber 1-8 remain // 1=Will-o'-Wisp 2=Dweller in the Deeps
Lucrehold 1-7 remain
Eye of Serenity CLOSED
Hall of Champions CLOSED 1-4 remain // Venomous Pike +2
Great Stone Bridge CLOSED


Hour of Besmara

Start of turn, Summon and encounter Enemy Ship

Which Ship?: 1d24 ⇒ 18 Blood Moon
Divine Fortune + MazPet
Survival 9: 1d6 + 1 + 1d6 + 1d4 + 1 ⇒ (4) + 1 + (4) + (2) + 1 = 12
Plunder: 1d6 ⇒ 4 Item. Chief: Enemy Ship defeated, draw Mighty Steed

Instead of Move step, recharge Blessing of Lady Lastbreath 1 to draw Mastiff from Maznar's discards, then move with Maznar and Seltyiel to Dagon's Jaws 1
Display Mastiff to draw Scoundrel's Sword Cane and Farglass


Free explore and encounter Pirate Captain.
BA: Recharge Goblin Lockpick
Reveal Jorgenfist Spear. MazVelociraptor and Divine Fortune

Combat 12+6: 1d8 + 2 + 2d6 + 3 + 1d4 + 1 + 1d6 ⇒ (4) + 2 + (5, 1) + 3 + (3) + 1 + (6) = 25 AA 2 Structural Damage. Reduced to 0 bt Mistmourn. Banished. Chief: Draw Immortal Dreamstone

Banish Immortal Dreamstone to draw Sefina, Pteranodon, and Dindreann
Discard Xoff to examine:
Chelish Marine (Monster)
Blessing of the Gods
Ambush
Arrange 321, then explore and encounter Ambush
MazVelociraptor and Divine Fortune. Discard Chiefified Blessing of Shizuru

Dexterity 9+6: 1d8 + 1d4 + 1 + 1d6 + 1d12 ⇒ (2) + (1) + 1 + (6) + (5) = 15 That's just enough...but back to Survivor. To be continued


Off turn, Discard/Recharge Blessing of Angradd.
Ranged Combat Damage: 1d4 - 1 ⇒ (4) - 1 = 3 Reload Ring of Stony Flesh to reduce by 2. Discard Belt of Charging as damage
Discard Jirelle's Blessing of Abadar, Chiefified. One Ally in Discard. Maznar
Intelligence 7+6+1: 1d8 + 2d12 + 1d4 + 1 ⇒ (8) + (7, 4) + (4) + 1 = 24 Draw Goblin Lockpick. Chief defeats barrier, draw Ring of Stony Flesh. Perfect.

Ak wrote:

Hand: Jorgenfist Spear, Goblin Lockpick, Ring of Stony Flesh, Xoff, Blessing of Shizuru, Blessing of Lady Lastbreath 1,

Displayed:
Current Location: Gannet Island

Deck: 11 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Immortal Dreamstone, Mighty Steed, Blessing of the Father of Creation, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 2, Farglass, Bearskin Armor
Recharged: Four-Mirror Armor, Blessing of the Boss, Improvised Monster, Blessing of Angradd,
Discard Pile: Blessing of the Lord in Iron, Dwarven Plate, Dragoon, Rapier +2, Grappler's Mask, Belt of Charging,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Discard Blessing of the Lord in Iron to explore and encounter Pirate Bomber
This is gonna hurt! BA: Each local character takes 1d4 Fire Damage
Fire Damage: 1d4 ⇒ 4 Reload Ring of Stony Flesh to reduce by 2. Discard Dwarven Plate and Shackled Sorcerer.
Reveal Rapier +2. Display Chiefied Blessing of the Boss. Mazociraptor. Augustille's Fortune. Blessing of the Lord in Iron explore
Combat 22: 1d8 + 2 + 2d4 + 2 + 1d12 + 1d4 + 1 + 1d6 + 1d12 ⇒ (8) + 2 + (2, 3) + 2 + (8) + (4) + 1 + (3) + (6) = 39 Swashbuckling so no Poison Damage. Reveal Improvised Monster to draw Pirate Bomber. Blessing of the Boss Effects: Draw Shackled Sorcerer. Discard/Recharge Blessing of the Boss. Chief: Draw Ring of Stony Flesh

Discard Dragoon to explore and encounter Fire Yai Oni
Mistmourn is wrecked. And holy cow another local Fire Damage, 1d4 for all local.

Fire Damage: 1d4 ⇒ 4 Another max damage in the face. Reload Ring of Stony Flesh to reduce by 2. Then discard Grappler's Mask and Rapier +2.
Recharge Improvised Monster and banish Pirate Bomber. Mazociraptor. Augustille's Fortune. Discard one of Damiel Alchemical cards to get Acid or Cold
Combat 33: 1d8 + 2 + 22 + 1d4 + 1 + 1d6 + 2d6 ⇒ (5) + 2 + 22 + (3) + 1 + (4) + (4, 5) = 46 Chief draws Jorgenfist Spear. Villain flees. When I banish the other cards at Gozreh's Flow, banish Shackled Sorcerer to appease the wrecked Mistmourn
On close, Everyone randomly moves to?: 1d7 ⇒ 5 Gannet Island

Ak takes control of the ship and launches it through fire bombs galore throwing pirates at the Oni with reckless abandon. The crew gets torched but Captain Ak is triumphant.

Keep hand at 7

Ak wrote:

Hand: Jorgenfist Spear, Ring of Stony Flesh, Belt of Charging, Xoff, Blessing of Shizuru, Blessing of Angradd, Blessing of Lady Lastbreath 1,

Displayed:
Current Location: Gannet Island

Deck: 10 Discard: 5 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scoundrel's Sword Cane, Farglass, Blessing of Lady Lastbreath 2, Immortal Dreamstone, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation
Recharged: Four-Mirror Armor, Blessing of the Boss, Improvised Monster,
Discard Pile: Blessing of the Lord in Iron, Dwarven Plate, Dragoon, Rapier +2, Grappler's Mask,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Mistmourn is Wrecked!
Divine Fortune displayed by Augustille

Notes for Maznar: BA: 1d4 Fire Damage
BA: 1d4 Fire Damage

Notes for Augustille: BA: 1d4 Fire Damage
BA: 1d4 Fire Damage

Notes for Damiel: Given Jirelle's Ring of Regeneration
BA: 1d4 Fire Damage
BA: 1d4 Fire Damage
Discard an Alchemical Card

Notes for Jirelle: BA: 1d4 Fire Damage
BA: 1d4 Fire Damage

Fog Bank CLOSED
Widowmaker Isle 1-11 remain
Fringes of the Eye 1-11 remain
Raker Shoals CLOSED
Maznar, Ak, Jirelle, Augustille, Damiel - Gannet Island CLOSED
Seltyiel - Cannibal Isle CLOSED
Gozreh's Flow CLOSED
Dagon's Jaws 1 1-7 remain
Dagon's Jaws 2 1-5 remain


Upgrade
Using my deck 5 boon to take a Blessing.
Replacing Blessing 2 Blessing of Tsukiyo with Blessing 4 Blessing of the Lord in Iron

Hero Point
Banked!
Up to 6


Reveal Scoundrel's Sword Cane. Reload Ring of Stony Flesh. MazCrow. Discard Jirelle's Blessing of the Midnight Lord-Chiefified. Recharge Maznar's Riding Allosaurus
Combat 18: 1d8 + 1 + 2d6 + 2 + 1d6 + 1d4 + 1 + 2d12 + 1d6 ⇒ (8) + 1 + (6, 6) + 2 + (4) + (4) + 1 + (12, 2) + (1) = 47 That's a Win!

Ak has pilfered just the right tool to ferret the Shrouded Queen out of her hiding place. He proceeds to stab the ugly creature with precision and vigor.


Off turn: reveal Albatross and draw Blessing of Lady Lastbreath 1

Hour of Abadar

Move to Ghol-Gan Ruins
Free explore and encounter Storm
Display it.


Discard Rotgut to explore and encounter Tentacle Slaver
BA: Summon and encounter Pirate Captain
BA: Recharge Blessing of Lady Lastbreath 1
Reveal Scoundrel's Sword Cane. Reload Ring of Stony Flesh. Recharge Damiel's The Winged Serpent, Chiefified

Combat 12+5+5: 1d8 + 2 + 2d6 + 2 + 1d6 + 1d12 ⇒ (1) + 2 + (5, 6) + 2 + (1) + (11) = 28 Banished! AA: 2 Structural Damage. -1 for Jirelle. Discard Mogmurch. Chief: Draws Ring of Stony Flesh
Back to Tentacle Slaver. Recharge Improvised Monster and Banish Jakaw Razorbeak. Reload Reload Ring of Stony Flesh.
Combat 18+5: 1d8 + 2 + 20 + 2 + 1d6 ⇒ (5) + 2 + 20 + 2 + (2) = 31 Banished, draw Ring of Stony Flesh

Before attempting to close, summon and encounter Curse of the Flesheaters
Reveal Albatross to succeed at the check to defeat. Then shuffle Albatross into Torture Pit.

Bury Top Cards: 1d4 ⇒ 1 Grappler's Mask Buried. And back to Survivor


Chief defeats and draws Immortal Dreamstone

Before attempt to close, summon and Curse of the Flesheaters
Discard Blessing of Angradd, Chiefified. Divine Fortune. Mazasaurus.

Wisdom 16: 1d6 + 2d12 + 1d6 + 1d4 + 1 ⇒ (6) + (8, 7) + (5) + (3) + 1 = 30 Wow! Chief draws Blessing of Lady Lastbreath 2

Attempt to Close. Divine Fortune. Mazasaurus.

Dexterity 10: 1d8 + 1d6 + 1d4 + 1 ⇒ (6) + (1) + (2) + 1 = 10 That's enough. Closed!

Banish Immortal Dreamstone to draw Slip, Mogmurch, Rotgut


Location: End of turn, bury Blessing of Lady Lastbreath 2 and Slip to recharge Xoff and Blessing of the Boss

All sorts of creatures fly around the great bridge. Ak avoids being dino food but grabs hold of a big chicken. He flies "stealthily" over Jakaw and gets the drop on him and is able defeat the Tenku before it can utter the curse at him.

Ak wrote:

Hand: Scoundrel's Sword Cane, Improvised Monster, Ring of Stony Flesh, Albatross, Mogmurch, Rotgut, Jakaw Razorbeak,

Displayed:
Current Location: Great Stone Bridge

Deck: 14 Discard: 6 Buried: 2
NOTES:
Other: Hero Point: 4
Product Reroll: Used

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Lady Lastbreath 1, Grappler's Mask, Dwarven Plate, Periscope, Dragoon, Arronax Endymion, Four-Mirror Armor, Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation, Belt of Charging, Xoff, Blessing of the Boss,
Discard Pile: Aiger's Kiss, Pharasma's Knowing, Farglass, Blessing of Tsukiyo, Blessing of Shizuru, Blessing of Angradd,
Buried Pile: Blessing of Lady Lastbreath 2, Slip,
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☑ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Apparatus of the Octopus
Divine Fortune is displayed by Augustille

Notes for Maznar: Use Riding Allosaurus on Damiel's turn, then draws it back by discarding a spell.

Notes for Jirelle: Discard Blessing of Maat

Notes for Seltyiel: Take 1d4 +1 Ranged Combat damage.
Heal 3 cards

Jungle 1-5 remain // 1=Audessa Reyquio;
Tengu Rookery CLOSED // Ship Anchored;
Torture Pit 1-10 remain // 1=Barracuda Aiger
Jirelle - Dinosaur Corral 1-3 remain
Eye of Serenity 1-5 remain // 1=Tentacle Slaver; 2=Will-o'-Wisp; 3=Ambush; 4=Safe Harbor; 5=Shackles Pirate
Damiel, Maznar, Augustille, Ak - Great Stone Bridge CLOSED
Ghol-Gan Ruins 1-8 remain // 1=Tentacle Slaver 2=Darkforest Anemone
Seltyiel - Rocky Cliff CLOSED // Storm displayed


(from previous post, discard Blessing of the Boss) Reveal Mighty Steed and discard Aiger's Kiss to examine: Hull Damage
Recharge Aiger's Kiss Fortitude 9: 1d8 + 6 ⇒ (1) + 6 = 7 Boo!

Discard Pharasma's Knowing to draw Blessing of the Father of Creation and Four-Mirror Armor. Then recharge Four-Mirror Armor and Arronax Endymion. Explore and encounter Hull Damage
Discard Jirelle's Blessing of Abadar-Chiefified

Intelligence 6+5+5: 1d8 + 2d12 ⇒ (2) + (4, 5) = 11
Product reroll
Intelligence 6+5+5: 1d8 + 9 ⇒ (3) + 9 = 12 Recharge hand to add 4 and succeed! No longer Chief!


Upgrade
Replace Blessing 1 Blessing of Cayden Cailean with Blessing 4 Blessing of the Boss

A very Chief Ak upgrade


Upgrade Preferences
Blessing 5: 1d1000 ⇒ 291 I'll give priority to someone going for a Blessing 5, as I'm looking for a Blessing 4
Item 5: 1d1 ⇒ 1

Reward
Skill Feat
Strength d8 ☑ +1 ☑ +2

Hero Point
Banked. Now at 5


Pirate Entertainments. Maznanimal.
Fortitude 7+5: 1d8 + 6 + 1d4 + 1 ⇒ (1) + 6 + (1) + 1 = 9
Product reroll
Fortitude 7+5: 1d8 + 8 ⇒ (7) + 8 = 15 Much better. Chief: draw Blessing of the Gods

Hour of Kelizandri

Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Mastiff from the Maznar's discard pile then move with Maznar, Augustille, and Damiel to Raker Shoals
Display Mastiff to draw Blessing of Lady Lastbreath 1 and Xoff.


Free explore and encounter Kraken Maw
Seltyiel attempts to guard.

Random character summons and encounters the henchman Kraken Tentacle, starting with Ak: 1d6 ⇒ 3 Maznar gets a Tentacle
Kraken Tentacle BA. Mazanimal
Fortitude 11: 1d8 + 6 + 1d4 + 1 ⇒ (6) + 6 + (3) + 1 = 16
Now to the Villain. Mazanimal
Fortitude 8: 1d8 + 6 + 1d4 + 1 ⇒ (5) + 6 + (1) + 1 = 13
Reveal Jorgenfist Spear. Mazanimal. Discard Blessing of the Gods to copy Kelizandri, Chiefed. Recharge Old Salt. Reload Ring of Stony Flesh. Maznar throws up Wall of Blades: recharge Lady Cerise Bloodmourn
Ederleigh Baines

Combat 30: 1d8 + 1 + 2d6 + 3 + 1d4 + 1 + 2d12 + 5 + 1d6 + 2d8 ⇒ (2) + 1 + (6, 6) + 3 + (2) + 1 + (10, 1) + 5 + (4) + (2, 7) = 50

We win!


Displayed Dwarven Plate reduces Combat Damage by 1
Fortitude 11: 1d8 + 6 + 2d4 + 1 ⇒ (3) + 6 + (2, 2) + 1 = 14

Captain Ak remains impervious to Kraken shenanigans.


Off turn..
Renewal: Draw Blessing of the Father of Creation
Heal: Mighty Steed, Wayfarer, Blessing of the Gods
Plunder: 1d6 ⇒ 4
Item: Goblin Lockpick

Ak wrote:

Hand: Jorgenfist Spear, Improvised Monster, Bearskin Armor, Farglass, Ring of Stony Flesh, Goblin Lockpick, Old Salt, Lady Cerise Bloodmourn, Ederleigh Baines, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation,

Displayed: Four-Mirror Armor, Dwarven Plate,
Current Location: With Maznar

Deck: 11 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Grappler's Mask, Blessing of Tsukiyo, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1, Mighty Steed, Blessing of Angradd, Wayfarer, Dragoon, Belt of Charging, Xoff
Recharged:
Discard Pile: Blessing of Shizuru, Blessing of Cayden Cailean,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Hour of the Gods

Maz/Divine Fortune

Fortitude 11: 1d8 + 6 + 1d4 + 1 + 1d6 ⇒ (6) + 6 + (3) + 1 + (5) = 21 Holding fast

Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Wayfarer from the Seltyiel's discard pile then move alone to Tempest Cay


Skip Free Explore.
Discard Wayfarer to explore and encounter Kraken Tentacle

BA Structural Damage: 1d4 ⇒ 1 Jirelle says no
Wayfarer. Reload Ring of Stony Flesh
Fortitude 11: 1d8 + 6 + 2d4 + 1d8 ⇒ (6) + 6 + (2, 1) + (6) = 21
Reveal Jorgenfist Spear. Wayfarer. Recharge Dragoon. Recharge Belt of Drawing, then draw Ring of Stony Flesh
Combat 24: 1d8 + 1 + 2d6 + 3 + 2d4 + 2d6 + 1d8 ⇒ (7) + 1 + (2, 5) + 3 + (2, 3) + (6, 5) + (3) = 37 Banished. Chief draws Scoundrel's Sword Cane
Closing. Wayfarer
Intelligence 7: 1d8 + 2d4 ⇒ (2) + (4, 3) = 9 Closed!
Move to random other location: 1d8 ⇒ 8 Dagon's Jaw 2

Reveal Mighty Steed and discard Scoundrel's Sword Cane to examine Slip

Reload Ring of Stony Flesh
Recharge instead? Fortitude 9: 1d8 + 6 + 1d8 ⇒ (4) + 6 + (8) = 18

Display Dwarven Plate


Discard Mighty Steed to move back to Gannet Island and do not explore as I closed a location already.

Keep hand at 7

Captain Ak tricks Seltyiel Wayfarer companion into an adventure to fight the tentacles of Tempest Cay and returns relatively unscathed.

After the start of Seltyiel's turn, banish Immortal Dreamstone to draw Old Salt, Lady Cerise Bloodmourn, and Ederleigh Baines

Ak wrote:

Hand: Jorgenfist Spear, Improvised Monster, Bearskin Armor, Farglass, Ring of Stony Flesh, Old Salt, Lady Cerise Bloodmourn, Ederleigh Baines, Blessing of Lady Lastbreath 2,

Displayed: Four-Mirror Armor, Dwarven Plate,
Current Location: With Maznar

Deck: 9 Discard: 5 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Angradd, Xoff, Blessing of the Father of Creation
Recharged: Blessing of Tsukiyo, Grappler's Mask, Blessing of Lady Lastbreath 1, Belt of Charging, Dragoon, Scoundrel's Sword Cane,
Discard Pile: Blessing of the Gods, Blessing of Shizuru, Blessing of Cayden Cailean, Wayfarer, Mighty Steed,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Apparatus of the Octopus: Active, Divine Fortune displayed by Augustille;

Notes for Seltyiel: Wayfarer stolen from discard.
Damiel, Maznar, Ak, Seltyiel, Augustille, Jirelle - Gannet Island 1-3 remain // Pearl of the Sirines is here. Blasting Pistol +2
Raker Shoals 1 remain // 1=Kraken Maw (VILLAIN!)
Shipwreck Graveyard CLOSED
Tempest Cay CLOSED
Gozreh's Flow 1-7 remain // Shackled Sorcerer
Fog Bank CLOSED
Fringes of the Eye CLOSED 1-4 remain
Dagon's Jaws 1 1-6 remain
Dagon's Jaws 2 1-4 remain // 1=Slip"


Reveal Mighty Steed to draw Dwarven Plate
Discard Blessing of Cayden Cailean

Maznanimal, Pearl

Fortitude 11: 1d8 + 6 + 1d4 + 1 + 1d4 ⇒ (1) + 6 + (1) + 1 + (3) = 12

Maznanimal, Pearl. Divine Fortune

Fortitude 8: 1d8 + 6 + 1d4 + 1 + 1d4 + 1d6 ⇒ (6) + 6 + (1) + 1 + (1) + (1) = 16

Maznanimal, Pearl. Divine Fortune

Fortitude 11: 1d8 + 6 + 1d4 + 1 + 1d4 + 1d6 ⇒ (6) + 6 + (1) + 1 + (4) + (2) = 20


Chief defeats Barrier. Draw Mighty Steed

Display Four-Mirror Armor


Keep Hand at 7

Nearly drawing the crew into a Blood Hag's firey blaze, Ak instead instigates a brawl among everybody. That's called leadership.

Ak wrote:

Hand: Jorgenfist Spear, Belt of Charging, Ring of Stony Flesh, Mighty Steed, Dragoon, Blessing of Lady Lastbreath 1, Blessing of Cayden Cailean,

Displayed: Four-Mirror Armor,
Current Location: With Maznar

Deck: 12 Discard: 2 Buried: 0
NOTES:
Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scoundrel's Sword Cane, Farglass, Blessing of Angradd, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation, Dwarven Plate, Improvised Monster, Bearskin Armor, Xoff, Immortal Dreamstone
Recharged: Blessing of Tsukiyo, Grappler's Mask,
Discard Pile: Blessing of the Gods, Blessing of Shizuru,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Apparatus of the Octopus: Active, Divine Fortune (Core) displayed by Maznar;

Notes for Maznar: Encounters Barroom Brawl
Notes for Augustille: Encounters Barroom Brawl
Notes for Damiel: Encounters Barroom Brawl
Notes for Jirelle: Encounters Barroom Brawl

Notes for Seltyiel: Given Jirelle's Zon-Kuthon blessing.
Encounters Barroom Brawl

Gannet Island 1-10 remain // 1=Dire Shark;
Raker Shoals 1 remain // 1=Kraken Maw (VILLAIN!)
Shipwreck Graveyard CLOSED
Tempest Cay 1-10 remain // 1=Kraken Tentacle (henchman);
Gozreh's Flow 1-7 remain // Shackled Sorcerer
Damiel, Maznar, Ak, Seltyiel, Augustille, Jirelle - Fog Bank 1-8 remain // Pearl of the Sirines is displayed here. Blood Hag
Fringes of the Eye 1-10 remain
Dagon's Jaws 1 1-6 remain
Dagon's Jaws 2 1-4 remain


Upgrade
Replace Ally 3 Hatchetbird with Ally 5 Dragoon


Upgrade Preferences
Ally 5: 1d1000 ⇒ 69
Item 5: 1d1 ⇒ 1

Hero Point
Banked! Up to 4.


Discard Blessing of Lady Lastbreath 2 to explore and encounter Blessing of the Gods Automatically acquire!

Discard Blessing of the Gods to explore and encounter, Krelloort. Damiel banishes ally. Augustille automatically defeats their summon with Potion of the Ocean. (I need to clarify one thing before I proceed


Encounter Krelloort. Scenario Power: Take Combat Damage

Combat Damage: 1d4 ⇒ 2 Display and Recharge Dwarven Armor to reduce to 0
Merfolk Villain difficulty: 1d10 ⇒ 3
Reveal Scoundral's Sword Cane. Reveal then recharge Belt of Charging, then draw Jorgenfist Spear. MazCrow. Discard Jirelle's Blessing of the Midnight Lord, Chief-ified
Combat 16+3: 1d8 + 2d6 + 2 + 1d8 + 1d4 + 1 + 2d12 ⇒ (3) + (3, 2) + 2 + (3) + (1) + 1 + (4, 7) = 26
Merfolk Villain difficulty: 1d10 ⇒ 1
Reveal Jorgenfist Spear. MazCrow. Maznar Recharges Crown of Swords and sends Control Weather to Recovery. Discard Seltyiel's Blessing of the Gods, Chief-ified
Combat 18+1: 1d8 + 2d6 + 3 + 1d8 + 1d4 + 1 + 2d8 + 1d12 ⇒ (1) + (1, 2) + 3 + (4) + (2) + 1 + (5, 7) + (11) = 37

That's a Win, with just about everybody chipping in!


Off turn, Treasure Hunt. MazCrow. Recharge Merrill Pegsworthy
Intelligence 7+5: 1d8 + 1d4 + 1 + 1d4 ⇒ (8) + (4) + 1 + (1) = 14 Draw Gloves of Dueling. Become Survivor.


Hour of the Gods

Mancatcher Cove, Start of Turn Fortitude 6: 1d8 + 6 ⇒ (6) + 6 = 12 No effect

Give Card to Seltyiel: Flaming Longbow +2
Move with Seltyiel to Dagon's Jaws 1
Free Explore and encounter Blood Hag
Reveal Scoundrel's Sword Cane. Reveal Tessa Fairwind and recharge Improvised Monster. Discard Jirelle's Blessing of Besmara (Chiefified)

Combat 15: 1d8 + 1 + 2d6 + 2 + 1d6 + 2d12 ⇒ (4) + 1 + (3, 4) + 2 + (3) + (3, 12) = 32 Chief: On Defeat, draw Merrill Pegsworthy. AA: Seltyiel and Ak take 3 Fire Damage. Display and Recharge Four-Mirror Armor. Reload Ring of Stony Flesh.

Keep handsize at 7

Chief Ak attempts to lead Seltyiel to safety but brings him right into the destructive fury of a blood hag.

Ak wrote:

Hand: Scoundrel's Sword Cane, Dwarven Plate, Ring of Stony Flesh, Belt of Charging, Grappler's Mask, Merrill Pegsworthy, Tessa Fairwind,

Displayed: Pearl of the Sirines,
Current Location: Mancatcher Cove

Deck: 8 Discard: 8 Buried: 0
NOTES:
Available Support: Tessa Fairwind: Recharge another card to add 1d6 to any check.
Other: Hero Point: 3
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mighty Steed, Jorgenfist Spear, Blessing of Lady Lastbreath 2, Bearskin Armor
Recharged: Mogmurch, Barracuda Aiger, Improvised Monster, Four-Mirror Armor,
Discard Pile: Blessing of Angradd, Blessing of Shizuru, Blessing of the Father of Creation, Xoff, Blessing of Tsukiyo, Blessing of Cayden Cailean, Dagger Pistol +1, Wizard's Hook,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).

Board Status

The difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.

Notes for Jirelle: Discards Blessing of Besmara

Notes for Seltyiel: Given Flaming Longbow +2
3 After Acting Fire Damage (Sorry!)

Damiel - Fringes of the Eye 1-5 remain // Krelloort, Albatross Soup, Phantom Fog, Ambush
Mancatcher Cove CLOSED // Safe Harbor Displayed
Sharkskin Reef 1-10 remain // 1=Fortified Breastplate
Maznar, Augustille - Gozreh's Flow 1-5 remain // Pearl of the Sirines Displayed. 1=Storm
Jirelle - Torture Pit CLOSED
Fog Bank CLOSED
Hatchery CLOSED
Ak, Seltyiel - Dagon's Jaws 1 1-5 remain // No Story Banes
Dagon's Jaws 2 CLOSED


Discard Blessing of Cayden Cailean to explore and encounter Dagger Pistol +1
Maznar's Divine Fortune and Porcupine.
Dexterity 9: 1d8 + 1d6 + 1d4 + 1 ⇒ (7) + (5) + (4) + 1 = 17 Acquired!

On reset, discard Dagger Pistol +1 and Wizard's Hook. Keep Hand at 7

Ak continues to rampage through Mancatcher's Cove.

On Seltyiel's turn display Pearl of the Sirines at Mancatcher Cove.

Ak wrote:

Hand: Scoundrel's Sword Cane, Improvised Monster, Flaming Longbow +2, Four-Mirror Armor, Ring of Stony Flesh, Tessa Fairwind,

Displayed: Pearl of the Sirines,
Current Location: Mancatcher Cove

Deck: 10 Discard: 8 Buried: 0
NOTES:
Available Support: Tessa Fairwind: Recharge another card to add 1d6 to any check.
Other: Hero Point: 3
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jorgenfist Spear, Belt of Charging, Bearskin Armor, Dwarven Plate, Mighty Steed, Blessing of Lady Lastbreath 2, Merrill Pegsworthy, Grappler's Mask
Recharged: Mogmurch, Barracuda Aiger,
Discard Pile: Blessing of Angradd, Blessing of Shizuru, Blessing of the Father of Creation, Xoff, Blessing of Tsukiyo, Blessing of Cayden Cailean, Dagger Pistol +1, Wizard's Hook,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Divine Fortune (Core) displayed by Maznar. Divine Fortune displayed by Augustille.
The difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.

Notes for Maznar: Recharge Riding Allosaurus
May attempt Treasure Hunt on Ak's turn

Notes for Augustille: May attempt Treasure Hunt on Ak's turn
Notes for Damiel: May attempt Treasure Hunt on Ak's turn
Notes for Jirelle: May attempt Treasure Hunt on Ak's turn

Notes for Seltyiel: May draw a card during Maznar's turn. Heal 3. Given Jirelle's Councilor's Ring
May attempt Treasure Hunt on Ak's turn

Jirelle - Fringes of the Eye 1-7 remain // Phantom Fog
Ak, Maznar - Mancatcher Cove 1-2 remain // Pearl of the Sirines Displayed
Sharkskin Reef 1-10 remain // 1=Fortified Breastplate
Gozreh's Flow 1-10 remain // 1=Symbol of Insanity
Torture Pit 1-10 remain
Fog Bank CLOSED
Augustille, Seltyiel - Hatchery CLOSED
Dagon's Jaws 1 1-6 remain
Damiel, - Dagon's Jaws 2 CLOSED


Off turn lose Hatchetbird

Hour of Gozreh

Give card to Seltyiel: Safe Harbor
Move to Mancatcher Cove bringing Maznar along as Jirelle opted to go alone.


Free explore and encounter Norgorber Cultist
Reveal Scoundrel's Sword Cane. Maznar's Divine Fortune and Porcupine. Reload Ring of Stony Flesh

Combat 19: 1d8 + 1 + 2d6 + 2 + 1d6 + 1d4 + 1 + 1d6 ⇒ (5) + 1 + (6, 1) + 2 + (5) + (3) + 1 + (5) = 29 Banished. Chief: Draw Ring of Stony Flesh

Discard Blessing of the Father of Creation to explore and encounter Treasure Hunt
Maznar's Divine Fortune and Porcupine. Recharge Barracuda Aiger and Mogmurch

Intelligence 7+5: 1d8 + 1d6 + 1d4 + 1 + 2d4 ⇒ (2) + (3) + (1) + 1 + (3, 2) = 12 Draw Wizard's Hook! Back to Survivor!


Off turn, draw Ring of Stony Flesh.
Ak is healed for 2: (Merrill Pegsworthy, Tessa Fairwind). Deck shuffled.


Discard Blessing of Shizuru to explore and encounter Barracuda Aiger
Embiggen and Maznar. Reveal Tessa Fairwind and recharge Flaming Longbow +2
Dexterity 9: 1d12 + 1d8 + 1 + 1d10 ⇒ (4) + (1) + 1 + (5) = 11
Recharge Grappler's Mask. Embiggen and Maznar. Reveal Tessa Fairwind and recharge Jorgenfist Spear
Diplomacy Fortitude 12: 1d12 + 6 + 1d8 + 1 + 1d10 ⇒ (6) + 6 + (4) + 1 + (2) = 19 Acquired! And all with Swashbuckling, no consequences.

Discard Tessa Fairwind to explore and encounter Canopy Creeper
BYA Embiggen and Maznar.

Wisdom 10: 1d10 + 1d8 + 1 ⇒ (5) + (7) + 1 = 13
Embiggen and Maznar. Reveal Scoundrel's Sword Cane
Combat 12: 1d12 + 2d10 + 2 + 1d8 + 1 ⇒ (5) + (2, 8) + 2 + (6) + 1 = 24 Chief: Draw Hatchetbird. Instead of banishing, reveal Improvised Monster and draw Canopy Creeper

Discard Hatchetbird to move Maznar and Ak to Fog Bank then explore and encounter Werecrocodile
BA: Not Blessing of the Gods
Embiggen and Maznar. Recharge Improvise Monster and Banish Canopy Creeper.

Combat 18: 1d12 + 12 + 1d8 + 1 ⇒ (7) + 12 + (3) + 1 = 23 Banished. Chief: Draw Xoff

Discard Xoff to examine: Protect, Safe Harbor, Giant Spyglass Octopus. Then shuffle, then explore and encounter Safe Harbor
Embiggen and Maznar.

Intelligence 8: 1d12 + 1d8 + 1 ⇒ (7) + (3) + 1 = 11 Acquired!


Hand Size at 7

I don't have the time to story-ify this one, but let's just say that Maznar and Ak had some EPIC adventures together!

Ak wrote:

Hand: Scoundrel's Sword Cane, Barracuda Aiger, Mogmurch, Blessing of Tsukiyo, Blessing of the Father of Creation, Blessing of Cayden Cailean, Safe Harbor,

Displayed:
Current Location: Fog Bank

Deck: 12 Discard: 6 Buried: 0
NOTES:
Available Support: Blessings Available

Mogmurch: 2d6 to any check but there is a cost.
Other: Hero Point: 3
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pearl of the Sirines, Mighty Steed, Dwarven Plate, Blessing of Lady Lastbreath 2, Bearskin Armor, Four-Mirror Armor, Ring of Stony Flesh, Belt of Charging
Recharged: Flaming Longbow +2, Grappler's Mask, Jorgenfist Spear, Improvised Monster,
Discard Pile: Merrill Pegsworthy, Blessing of Angradd, Blessing of Shizuru, Tessa Fairwind, Hatchetbird, Xoff,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☑ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status
Notes for Maznar: Discards a Spell to draw an Animal
Displays Embiggen on Ak
Encounter Barroom Brawl

Notes for Jirelle: Given Blessing of Lady Lastbreath 1

Fringes of the Eye 1-10 remain
Mancatcher Cove 1-6 remain
Sharkskin Reef 1-10 remain
Gozreh's Flow 1-10 remain
Torture Pit 1-10 remain
Ak, Damiel, Jirelle, Seltyiel, Maznar - Fog Bank 1-8 remain // Protect, Giant Spyglass Octopus
Augustille - Hatchery 1-10 remain
Dagon's Jaws 1 1-6 remain
Dagon's Jaws 2 1-4 remain


Upgrade
Replace Weapon 3 Humanbane Crossbow +2 with Jorgenfist Spear

Hero Point
Skill Feat
Strength d8 ☑ +1 ☐ +2


Off turn, Reveal Giant Jellyfish, draw Ring of Stony Flesh

Hour of Gorum

Give Card to Seltyiel: Belt of Charging
Move to Hall of Champions


Free explore and encounter Animated Shield
Reload Ring of Stony Flesh

Fortitude 7+5: 1d8 + 6 + 1d8 ⇒ (6) + 6 + (4) = 16 Victory Pile! Hall of Champions, draw Ring of Stony Flesh

Discard (Recharge thanks to the Hour) Blessing of Shizuru to explore and encounter Breastplate of the Deep
Reload Ring of Stony Flesh

Fortitude 11+5: 1d8 + 6 + 1d8 ⇒ (2) + 6 + (2) = 10
Hero Point Reroll
Fortitude 11+5: 1d8 + 6 + 1d8 ⇒ (1) + 6 + (6) = 13 Recharge hand to add 4 and Victory Pile! Hall of Champions, draw Ring of Stony Flesh

Handsize: 7

After some tense negotiations with Damiel, Chief Ak makes some competitive deals on armor.

Ak wrote:

Hand: Bloodcrow Rapier, Ring of Stony Flesh, Grappler's Mask, Hatchetbird, Xoff, Blessing of Lady Lastbreath 2, Blessing of Cayden Cailean,

Displayed: Dwarven Plate, Four-Mirror Armor,
Current Location: Hall of Champions

Deck: 11 Discard: 4 Buried: 0
NOTES:
Available Support: Blessing Available
Other: Hero Point: 3
Product Reroll: Unused

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Mighty Steed, Arronax Endymion, Bearskin Armor, Blessing of Zon-Kuthon
Recharged: Bombardier Bow, Blessing of Shizuru, Improvised Monster, Giant Jellyfish, Scoundrel's Sword Cane, Blessing of Angradd,
Discard Pile: Blessing of the Father of Creation, Blessing of Tsukiyo, Pierce Jerrell, Farglass,
Buried Pile:
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.

===================================
Ak: SKILLS AND POWERS

Spoiler:
Strength d8 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Stealth: Dexterity +1
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +2
Intelligence d8 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 5
Proficiencies:
Light Armor, Weapons
POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).


Board Status

Victory Piles
Maznar: 3
Augustille: 5
Damiel: 5
Jirelle: 4
Ak: 5
Seltyiel: 4

Current Ship: Man's Promise anchored at Harbor

Notes for Seltyiel: Given Belt of Charging
Harbor CLOSED None remain // Anchored Man's Promise;
Augustille - Sacred Spring CLOSED None remain
Sharkskin Reef 1-10 remain // Insanity Daemon, Jirelle's Councilor's Ring (Henchman - Proxy A)
House of Stolen Kisses 1-9 remain // 1=Lady Cerise Bloodmourn
Jirelle - Fishing Village 1-8 remain
Ak, Damiel - Hall of Champions 1-4 remain // Pirate Guard
Shark Island 1-9 remain // 1=Goblin Pegleg (Displayed: Pearl of the Sirines)
Maznar, Seltyiel - Tidewater Rock 1-2 remain // 1=Old Salt

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