Displayed:Bearskin Armor,
Current Location: Theater of Corruption
Deck: 17 Discard: 3 Buried: 2
NOTES: Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Reloaded: Middle of Deck (Unknown Order): Four-Mirror Armor, Blessing of Erastil, Blessing of the Demon Queen, Mace of Smiting, Blessing of Angradd, Lady Cerise Bloodmourn, Blessing of Lady Lastbreath, Mighty Steed, Dragoon, Old Salt, Blessing of the Lord in Iron, Belt of Charging, Improvised Monster, Xoff, Ring of Stony Flesh, Grappler's Mask
Recharged: Scoundrel's Sword Cane,
Discard Pile: Blessing of Shizuru, Blessing of the Father of Creation, Blessing of Achaekek, Buried Pile: Dwarven Plate, Wizard's Hook,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Discard Blessing of the Father of Creation to explore and encounter Wizard's Hook, then automatically acquire it and Display a Pirate Shade Haunt. Then bury Wizard's Hook to banish the Pirate Shade Haunt
End turn and keep hand size at 7
Ak gets consumed by greed and pulls the ship into a place he's sure is full of treasure. It's guarded by a devious electricity trap that Augustille is quick to dismantle before it blows up in their faces.
Ak discovers a fancy wizard weapon and quickly pockets it.
Displayed:Bearskin Armor,
Current Location: Wishing Well
Deck: 16 Discard: 2 Buried: 2
NOTES: Available Support: Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Blessing Available.
Movement: Please don't bring me to Theater of Corruption as it will kill Tessa
Other: Hero Point: 6
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Stony Flesh, Mighty Steed, Dragoon, Old Salt, Blessing of Erastil, Four-Mirror Armor, Blessing of the Lord in Iron, Improvised Monster, Lady Cerise Bloodmourn, Blessing of Angradd, Blessing of the Demon Queen, Xoff, Mace of Smiting, Grappler's Mask, Belt of Charging, Blessing of Lady Lastbreath
Recharged: Discard Pile: Blessing of Shizuru, Blessing of the Father of Creation, Buried Pile: Dwarven Plate, Wizard's Hook,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status
Ship: Feathered Dragon Divine Fortune is displayed by Augustille (+1d6 to all checks)
Notes for Augustille:Banish Find Traps to Recovery
Notes for Seltyiel:Heal 3 from Holy Feast at the end of Seltyiel's turn Fog Bank CLOSED Jirelle - Pinnacle Atoll 1-5 remain Theater of Corruption 1-8 remain // 1=Corlan Gozreh's Flow CLOSED Teleportation Chamber CLOSED Fringes of the Eye CLOSED 1-4 remain // 1=Lookout Duty; 2 Blessings, 1 Barrier Raker Shoals CLOSED Damiel, Maznar, Augustille, Seltyiel, Ak - Wishing Well 1-8 remain // Wereshark Pirate
Attempt to Close! Summon and encounter Wyvern Blade Trap Fringes of the Eye Difficulty. Potion of Heroism. Maznagami Dexterity 10+3:1d8 + 1d6 + 1d4 + 1 ⇒ (2) + (1) + (1) + 1 = 5Jirelle discards Blessing of Maat to add 3. Recharge hand to add 5 and succeed! Chief draws Belt of Physical Might. Then becomes Survivor again!
Off turn, draw Old Salt Reveal Belt of Physical Might. Divine Riding Maznasaurus Dexterity 11:1d8 + 1d4 + 1d4 + 1 + 1d6 ⇒ (3) + (2) + (4) + 1 + (6) = 16No Cold Damage
Hour of Asmodeus
Instead of move step, recharge Blessing of Lady Lastbreath to draw Angelic Armor from Maznar's discard pile, then move Maznar and Augustille to Sea Fort
Free explore and encounter Sea Serpent
Reveal Scoundrel's Sword Cane and Belt of Physical Might. Divine Riding Maznasaurus. Recharge Old Salt Combat 21:1d8 + 2 + 2d6 + 2 + 1d4 + 1d4 + 1 + 1d6 + 6 ⇒ (1) + 2 + (2, 6) + 2 + (3) + (3) + 1 + (2) + 6 = 28Defeated AA Structural Damage:1d4 + 1 ⇒ (3) + 1 = 4Blood Moon and Jirelle reduce by 2. Discard and Mighty Steed to cover the other 2 Chief draws Grappler's Mask
Sea Fort: Immediately explore again and encounter Oni Mariner BA Random Character ASMADJ:1d6 ⇒ 6Jirelle: must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage Reveal Mace of Smiting (which also ignore's any d12 difficulty increase!!!) and Belt of Physical Might. Divine Riding Maznasaurus. Combat 26:1d8 + 2 + 1d8 + 3 + 2d8 + 1d4 + 1d4 + 1 + 1d6 ⇒ (3) + 2 + (6) + 3 + (8, 8) + (1) + (4) + 1 + (1) = 37Mace of Smiting paying for itself!! Banished. Chief draws Blessing of Lady Lastbreath 2. To close Sea Fort, banish Dwarven Plate
Recharge Grappler's Mask to recharge Scoundrel's Sword Cane
Display Angelic Armor.
Keep Hand at 7
Maznar charges at another Oni Marinar stabbing its pet sea serpant on the way. Chief Ak then smites the everloving oni out the red giant until it crumbles into nothing.
Deck: 14 Discard: 2 Buried: 1
NOTES: Available Support: Blessings Available
Other: Hero Point: 6
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bearskin Armor, Dragoon, Four-Mirror Armor, Audessa Reyquio, Immortal Dreamstone, Blessing of the Lord in Iron, Belt of Charging, Ring of Stony Flesh
Recharged: Jorgenfist Spear, Blessing of Angradd, Blessing of Lady Lastbreath 1, Old Salt, Grappler's Mask, Scoundrel's Sword Cane,
Discard Pile: Blessing of Sivanah, Mighty Steed, Buried Pile: Improvised Monster,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Divine Fortune (Core) displayed by Maznar. Ship: Blood Moon The difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2. Notes for Maznar:Angelic Armor stolen from Discard
Notes for Jirelle:Must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage
Reloaded: Middle of Deck (Unknown Order): Blessing of the Father of Creation, Ring of Stony Flesh, Grappler's Mask, Immortal Dreamstone, Blessing of Shizuru, Audessa Reyquio, Blessing of Lady Lastbreath 2, Blessing of the Boss, Blessing of the Lord in Iron, Old Salt, Belt of Charging, Dragoon, Bearskin Armor, Four-Mirror Armor
Recharged: Jorgenfist Spear, Blessing of Angradd, Improvised Monster,
Discard Pile: Blessing of Sivanah, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status
Ship: Blood Moon
Notes for Maznar:must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.
Combat Damage:1d4 + 1 ⇒ (3) + 1 = 4Display and recharge Four-Mirror Armor to reduce it to 0
Hour of the Gods
Move to Torture Pit
Free explore and encounter Cannon Golem BYA Structural Damage:1d4 + 1 ⇒ (3) + 1 = 4Kraken and Jirelle reduce to 1. I'll say that Jirelle discards a card for the cause. Reveal and discard Mace of Smiting (powered up from Construct). Damiel recharges Chiefified The Savored Sting that is also dimished by the d4 scenario power. Trap Counter. More Damiel: Use Fuse Grenade and discard the other Fuse Grenade for Alchemist Power Combat 24:1d8 + 2 + 3d8 + 3 + 1d4 + 1d4 + 2d8 + 2d6 ⇒ (6) + 2 + (7, 2, 1) + 3 + (2) + (4) + (4, 2) + (1, 5) = 39
"Big badda boom!"
Chief draws Belt of Physical Might. Reveal Improvised Monster to draw Cannon Golem
Attempt to close. Reveal Belt of Physical Might. Discard Chiefified Blessing of Gozreh. Dexterity 11:1d8 + 1d4 + 2d12 ⇒ (7) + (1) + (12, 9) = 29
Reveal Mighty Steed and Discard Grappler's Mask to examine Pirate Entertainments Recharge Grappler's Mask? Fortitude 9:1d8 + 6 ⇒ (6) + 6 = 12Recharged! Discard Mighty Steed to move to Tower but don't explore
Keep handsize at 7
End of turn at Tower Examine Hourglass: Blessing of the Gods and Blessing of Achaekek. Keep as is
Ak summons a group of friends to help him explore the Shrine after stabbing a big dumb toothy fish.
Deck: 9 Discard: 9 Buried: 0
NOTES: Available Support: Blessings Available, though we should make sure we have banishable blessings for the Shrine
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bearskin Armor, Belt of Physical Might, Avimar Sorrinash, Blessing of the Lord in Iron, Ring of Stony Flesh
Recharged: Belt of Charging, Blessing of Shizuru, Blessing of Lady Lastbreath 2, Grappler's Mask,
Discard Pile: Blessing of the Boss, Scoundrel's Sword Cane, Xoff, Master of the Gales, Pierce Jerrell, Blessing of Lady Lastbreath 1, Blessing of the Father of Creation, Old Salt, Mighty Steed, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Lucrehold When Permanently Closed: If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5. Ship: Kraken
Seltyiel - Fort Hazard CLOSED Augustille - Lucrehold CLOSED Shrine to Norgorber 1-6 remain // 1=Pirate Entertainments Torture Pit 1-8 remain // 1=Teleportation Trap 2=Cannon Golem Maznar, Damiel - Hall of Champions CLOSED 1-3 remain // Crossbow of Retribution plus 2 random weapons Murder Hole CLOSED Jirelle, Ak - Tower 1-8 remain
I am become Chief Ak!
Discard Xoff to examine:
Sefina
Cannon Golem
Teleportation Trap
Reorder 132
Then discard Scoundrel's Sword Cane to explore and encounter Sefina
Recharge Damiel's The Winged Serpent, Chiefified Survival 12:1d6 + 2 + 1d12 ⇒ (6) + 2 + (6) = 14Acquired!
Keep hand size at 7
Ak takes on a magic happy minion at the torture pit while Xoff scouted out the Cannon Golem guarding the place. Ak took the opportunity to rescue a nereid from its bonds.
Deck: 13 Discard: 3 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Four-Mirror Armor, Bearskin Armor, Grappler's Mask, Avimar Sorrinash, Mace of Smiting, Blessing of the Lord in Iron, Immortal Dreamstone, Dwarven Plate, Ring of Stony Flesh, Blessing of Lady Lastbreath 1, Belt of Physical Might, Blessing of Angradd, Improvised Monster
Recharged: Discard Pile: Blessing of the Boss, Scoundrel's Sword Cane, Xoff, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Hour of the Gods
Recharge Albatross to display Onigumo at Tempest Cay, then move to it and examine: Shackles Pirate
Free explore and encounter Shackles Pirate
Reveal Jorgenfist Spear. Display Chiefified Blessing of the Boss. Reload Ring of Stony Flesh Combat 9+6:1d8 + 2 + 2d6 + 3 + 1d12 + 1d6 ⇒ (7) + 2 + (2, 3) + 3 + (2) + (5) = 24Discard Blessing of the Boss and draw Dragoon. Chief: Draw Ring of Stony Flesh. Banished
Discard Dragoon to explore and encounter Jagged Shoals
Recharge Grappler's Mask and Mighty Steed Fortitude Survival 11:1d8 + 6 + 1d4 ⇒ (7) + 6 + (4) = 17Banished! Draw Belt of Charging
Discard Blessing of the Lord in Iron to explore and encounter (another) Shackles Pirate
Reveal Jorgenfist Spear. Chiefified Lord in Iron. Reveal than recharge Belt of Charging to draw Dwarven Plate Combat 9+6:1d8 + 2 + 2d6 + 3 + 1d12 + 1d8 ⇒ (4) + 2 + (6, 6) + 3 + (1) + (4) = 26Chief: Draw Ring of Stony Flesh. Banished
Discard Blessing of Lady Lastbreath 1 to explore and encounter Righteousness Wisdom 11:1d6 ⇒ 4Banished!
Recharge Ring of Stony Flesh to come back to Widowmaker's Isle with the Barge
Display Dwarven Plate
Keep hand size at 7
Chief Ak takes on some pirates on his own on the jagged shoals of Tempest Cay.
Deck: 10 Discard: 6 Buried: 1
NOTES: Available Support: Blessing Available
Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check attempted by a character on a ship.
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Xoff, Scoundrel's Sword Cane, Audessa Reyquio, Avimar Sorrinash, Mace of Smiting
Recharged: Albatross, Grappler's Mask, Mighty Steed, Belt of Charging, Ring of Stony Flesh,
Discard Pile: Blessing of Angradd, Blessing of the Boss, Dragoon, Blessing of the Father of Creation, Blessing of the Lord in Iron, Blessing of Lady Lastbreath 1, Buried Pile: Belt of Physical Might,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status
Ship: Kraken
Coastline 1-7 remain // Spellsword +2 Tempest Cay 1-6 remain Windward Isle CLOSED Rocky Cliff CLOSED Fog Bank CLOSED Holy Isle CLOSED Maznar, Damiel, Jirelle, Ak, Seltyiel - Widowmaker Isle 1-7 remain // 1=Pirate Entertainments; Onigumo is displayed here Augustille - Lonely Island CLOSED
Maznar's Turn, Draw Blessing of Shizuru. Heal Tessa Fairwind, Xoff, Blessing of Lady Lastbreath 2
Social Niceties: Chief Ak makes nice! Augustille Bonus. Discard Chiefified Blessing of Angradd Diplomacy 14:1d4 + 1d4 + 6 + 2d12 ⇒ (3) + (1) + 6 + (10, 12) = 32Chief: Blessing of the Lord in Iron. Bury Belt of Physical Might to draw new Albatross. Banish Social Niceties
Deck: 13 Discard: 3 Buried: 1
NOTES: Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tessa Fairwind, Improvised Monster, Blessing of Lady Lastbreath 1, Avimar Sorrinash, Scoundrel's Sword Cane, Mace of Smiting, Blessing of Lady Lastbreath 2, Recast, Dwarven Plate, Belt of Charging, Bearskin Armor, Xoff, Audessa Reyquio
Recharged: Discard Pile: Blessing of Angradd, Dragoon, Blessing of the Father of Creation, Buried Pile: Belt of Physical Might,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Discard Dragoon to explore and encounter Dire Shark Reveal Mace of Smiting and Belt of Physical Might. Dual Divine Fortunes plus Maz. Combat 22:1d8 + 2 + 1d8 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (2) + 2 + (6) + 3 + (1) + (5, 6) + (2) + 1 = 28AA: Stuctural Damage reduced to 0 from Jirelle. Banished. Chief draws: Blessing of the Father of Creation
Discard Tessa Fairwind to explore and encounter Great White Shark
Reveal Mace of Smiting and Belt of Physical Might. Dual Divine Fortunes plus Maz. Combat 16:1d8 + 2 + 1d8 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (5) + 2 + (1) + 3 + (2) + (5, 6) + (3) + 1 = 28Banished. Chief draws: Blessing of Lady Lastbreath 2
Discard Blessing of the Father of Creation to explore and encounter Sandbar
BA: No one that isn't already at my location can move there.
Cheifified Blessing of the Father of Creation. Reveal Belt of Physical Might. Dual Divine Fortunes plus Maz. Strength 11:1d8 + 2 + 1d12 + 1d4 + 2d6 + 1d4 + 1 ⇒ (3) + 2 + (5) + (2) + (5, 1) + (4) + 1 = 23Banished. Chief draws: Jorgenfist Spear
Discard Blessing of Lady Lastbreath 2 to explore and encounter Mercenary
Reveal Jorgenfist Spear and Belt of Physical Might. Dual Divine Fortunes plus Maz. Combat 10+6:1d8 + 2 + 2d6 + 3 + 1d4 + 2d6 + 1d4 + 1 ⇒ (6) + 2 + (4, 3) + 3 + (3) + (2, 1) + (4) + 1 = 29Banished. Chief draws: Blessing of the Boss
Display Four-Mirror Armor
Reveal Mighty Steed. Then discard Mace of Smiting to examine Crawling Cyclops Hands. Then location forces a shuffle. Then attempt recharge Mace of Smiting. Reveal Belt of Physical Might Fortitude 9:1d8 + 6 + 1d4 ⇒ (5) + 6 + (2) = 13Recharged
Cap Ak plunges the barge into the fog finding a bit of powerful magics firing but keeps the hull intact. Suddenly he here's the crack of thunder and surges forward smashing sharks, a merc, and a sandbar alike until he has blocked and turned around by some large crawling hands.
Deck: 12 Discard: 5 Buried: 0
NOTES: Available Support: Blessing Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Belt of Charging, Blessing of the Lord in Iron, Blessing of Shizuru, Scoundrel's Sword Cane, Dwarven Plate, Bearskin Armor, Improvised Monster
Recharged: Avimar Sorrinash, Audessa Reyquio, Recast, Mace of Smiting,
Discard Pile: Xoff, Dragoon, Tessa Fairwind, Blessing of the Father of Creation, Blessing of Lady Lastbreath 2, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Divine Fortune (Core) by Maznar; Divine Fortune displayed by Augustille; Ship: Kraken
Notes for Maznar:Summon and encounter Buccaneer Notes for Augustille:Summon and encounter Buccaneer
Notes for Jirelle:On Jirelle's previous turn. Bury a card, and take 1d4 Electrcity Damage
Notes for Seltyiel:May draw a card from moving to Windward Isle on Augustille's turn.
Summon and encounter Buccaneer Coastline 1-10 remain Tempest Cay 1-10 remain Windward Isle CLOSED Rocky Cliff CLOSED Jirelle, Maznar, Seltyiel, Ak, Augustille - Fog Bank 1-4 remain // Onigumo is displayed here. Crawling Cyclops Hands
Hurricane Winds (Henchman) Holy Isle 1-10 remain // 10 = Animate Water Widowmaker Isle 1-9 remain Damiel - Lonely Island 1-7 remain
Hero Point Power Feat
Survivor:
☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.)
Chief:
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location).
Deck: 15 Discard: 3 Buried: 0
NOTES: Available Support: Blessings Available
Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Four-Mirror Armor, Grappler's Mask, Blessing of the Lord in Iron, Dwarven Plate, Blessing of the Gods, Blessing of the Father of Creation, Blessing of Lady Lastbreath 1, Ring of Stony Flesh, Blessing of Lady Lastbreath 2, Dragoon, Belt of Physical Might
Recharged: Humanbane Crossbow +2, Mighty Steed, Pteranodon, Baby Triceratops,
Discard Pile: Blessing of Shizuru, Blessing of Angradd, Saltbox , Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Deck: 11 Discard: 4 Buried: 0
NOTES: Available Support: Blessings Available
Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Jorgenfist Spear, Blessing of Lady Lastbreath 1, Ring of Stony Flesh, Grappler's Mask, Blessing of the Lord in Iron, Belt of Physical Might
Recharged: Four-Mirror Armor, Blessing of Lady Lastbreath 2, Belt of Charging, Dragoon, Dwarven Plate,
Discard Pile: Blessing of the Father of Creation, Mighty Steed, Xoff, Blessing of the Gods, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Reveal Mighty Steed and Discard Dwarven Plate to examine Phantom Fog. Attempt to recharge Dwarven Plate (Divine Fortune+Maznar) Fortitude 9:1d8 + 6 + 1d6 + 1d4 + 1 ⇒ (7) + 6 + (2) + (4) + 1 = 20Success
Discard Mighty Steed to move everyone to Shrine of Norgorber then explore and encounter Cannonade
Maznasaurus and Augustille's Divine Fortune Survival 10:1d6 + 1 + 1d4 + 1 + 1d6 ⇒ (5) + 1 + (4) + 1 + (4) = 15Banished! Kraken absorbs the Structural damage. Chief draws Scoundrel's Sword Cane
Discard Xoff to examine:
Dweller in the Deeps
Humanbane Crossbow +2
Will-o'-Wisp
Arrange 231, then explore and encounter Humanbane Crossbow +2
Maznasaurus and Augustille's Divine Fortune Dexterity 11:1d8 + 1d4 + 1 + 1d6 ⇒ (8) + (3) + 1 + (6) = 18Acquired!
Stay at Handsize 7. We probably want a Fly or Riding Allosaurus move before the end of my turn.
Ak wisely ducks a Cyclops and steers the ship into the friendly Windward waters right into one of the daughter's open arms. Ak Mace of Smiting strikes true leaving not much but char in her place.
Ak doff's his captain's hat and makes the Kraken slam against a cannodae with force.
His companion Xoff returns with and handy crossbow but several nasty creatures behind him.
Deck: 14 Discard: 3 Buried: 0
NOTES: Available Support: Blessings Available
Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Shizuru, Blessing of Lady Lastbreath 1, Belt of Physical Might, Jorgenfist Spear, Improvised Monster, Grappler's Mask, Bearskin Armor, Blessing of the Lord in Iron, Ring of Stony Flesh
Recharged: Four-Mirror Armor, Blessing of Lady Lastbreath 2, Belt of Charging, Dragoon, Dwarven Plate,
Discard Pile: Blessing of the Father of Creation, Mighty Steed, Xoff, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Divine Fortune by Augustile Ship: Kraken
Notes for Maznar:Blessing of the Gods stolen from Discards.
Windward Isle: May Draw 1, Notes for Augustille:Windward Isle: May Draw 1, Notes for Damiel:Windward Isle: May Draw 1, Notes for Jirelle:Windward Isle: May Draw 1, Notes for Ak:Windward Isle: May Draw 1, Notes for Seltyiel:Windward Isle: May Draw 1, Ruined Amphitheater 1-10 remain Theater of Corruption 1-10 remain Windward Isle 1-6 remain // 1=Phantom Fog Augustille, Maznar, Ak, Damiel, Jirelle, Seltyiel - Shrine to Norgorber 1-8 remain // 1=Will-o'-Wisp 2=Dweller in the Deeps Lucrehold 1-7 remain Eye of Serenity CLOSED Hall of Champions CLOSED 1-4 remain // Venomous Pike +2 Great Stone Bridge CLOSED
Deck: 11 Discard: 6 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Immortal Dreamstone, Mighty Steed, Blessing of the Father of Creation, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 2, Farglass, Bearskin Armor
Recharged: Four-Mirror Armor, Blessing of the Boss, Improvised Monster, Blessing of Angradd,
Discard Pile: Blessing of the Lord in Iron, Dwarven Plate, Dragoon, Rapier +2, Grappler's Mask, Belt of Charging, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Discard Blessing of the Lord in Iron to explore and encounter Pirate Bomber This is gonna hurt! BA: Each local character takes 1d4 Fire Damage Fire Damage:1d4 ⇒ 4Reload Ring of Stony Flesh to reduce by 2. Discard Dwarven Plate and Shackled Sorcerer. Reveal Rapier +2. Display Chiefied Blessing of the Boss. Mazociraptor. Augustille's Fortune. Blessing of the Lord in Iron explore Combat 22:1d8 + 2 + 2d4 + 2 + 1d12 + 1d4 + 1 + 1d6 + 1d12 ⇒ (8) + 2 + (2, 3) + 2 + (8) + (4) + 1 + (3) + (6) = 39Swashbuckling so no Poison Damage. Reveal Improvised Monster to draw Pirate Bomber. Blessing of the Boss Effects: Draw Shackled Sorcerer. Discard/Recharge Blessing of the Boss. Chief: Draw Ring of Stony Flesh
Discard Dragoon to explore and encounter Fire Yai Oni
Mistmourn is wrecked. And holy cow another local Fire Damage, 1d4 for all local. Fire Damage:1d4 ⇒ 4Another max damage in the face. Reload Ring of Stony Flesh to reduce by 2. Then discard Grappler's Mask and Rapier +2. Recharge Improvised Monster and banish Pirate Bomber. Mazociraptor. Augustille's Fortune. Discard one of Damiel Alchemical cards to get Acid or Cold Combat 33:1d8 + 2 + 22 + 1d4 + 1 + 1d6 + 2d6 ⇒ (5) + 2 + 22 + (3) + 1 + (4) + (4, 5) = 46Chief draws Jorgenfist Spear. Villain flees. When I banish the other cards at Gozreh's Flow, banish Shackled Sorcerer to appease the wrecked Mistmourn On close, Everyone randomly moves to?:1d7 ⇒ 5Gannet Island
Ak takes control of the ship and launches it through fire bombs galore throwing pirates at the Oni with reckless abandon. The crew gets torched but Captain Ak is triumphant.
Deck: 10 Discard: 5 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 5
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scoundrel's Sword Cane, Farglass, Blessing of Lady Lastbreath 2, Immortal Dreamstone, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation
Recharged: Four-Mirror Armor, Blessing of the Boss, Improvised Monster,
Discard Pile: Blessing of the Lord in Iron, Dwarven Plate, Dragoon, Rapier +2, Grappler's Mask, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Mistmourn is Wrecked! Divine Fortune displayed by Augustille
Notes for Maznar:BA: 1d4 Fire Damage
BA: 1d4 Fire Damage Notes for Augustille:BA: 1d4 Fire Damage
BA: 1d4 Fire Damage Notes for Damiel:Given Jirelle's Ring of Regeneration
BA: 1d4 Fire Damage
BA: 1d4 Fire Damage
Discard an Alchemical Card Notes for Jirelle:BA: 1d4 Fire Damage
BA: 1d4 Fire Damage
Fog Bank CLOSED Widowmaker Isle 1-11 remain Fringes of the Eye 1-11 remain Raker Shoals CLOSED Maznar, Ak, Jirelle, Augustille, Damiel - Gannet Island CLOSED Seltyiel - Cannibal Isle CLOSED Gozreh's Flow CLOSED Dagon's Jaws 1 1-7 remain Dagon's Jaws 2 1-5 remain
Ak has pilfered just the right tool to ferret the Shrouded Queen out of her hiding place. He proceeds to stab the ugly creature with precision and vigor.
Off turn: reveal Albatross and draw Blessing of Lady Lastbreath 1
Hour of Abadar
Move to Ghol-Gan Ruins
Free explore and encounter Storm
Display it.
Discard Rotgut to explore and encounter Tentacle Slaver
BA: Summon and encounter Pirate Captain
BA: Recharge Blessing of Lady Lastbreath 1
Reveal Scoundrel's Sword Cane. Reload Ring of Stony Flesh. Recharge Damiel's The Winged Serpent, Chiefified Combat 12+5+5:1d8 + 2 + 2d6 + 2 + 1d6 + 1d12 ⇒ (1) + 2 + (5, 6) + 2 + (1) + (11) = 28Banished! AA: 2 Structural Damage. -1 for Jirelle. Discard Mogmurch. Chief: Draws Ring of Stony Flesh Back to Tentacle Slaver. Recharge Improvised Monster and Banish Jakaw Razorbeak. Reload Reload Ring of Stony Flesh. Combat 18+5:1d8 + 2 + 20 + 2 + 1d6 ⇒ (5) + 2 + 20 + 2 + (2) = 31Banished, draw Ring of Stony Flesh
Before attempting to close, summon and encounter Curse of the Flesheaters
Reveal Albatross to succeed at the check to defeat. Then shuffle Albatross into Torture Pit. Bury Top Cards:1d4 ⇒ 1Grappler's Mask Buried. And back to Survivor
Chief defeats and draws Immortal Dreamstone
Before attempt to close, summon and Curse of the Flesheaters
Discard Blessing of Angradd, Chiefified. Divine Fortune. Mazasaurus. Wisdom 16:1d6 + 2d12 + 1d6 + 1d4 + 1 ⇒ (6) + (8, 7) + (5) + (3) + 1 = 30Wow! Chief draws Blessing of Lady Lastbreath 2
Attempt to Close. Divine Fortune. Mazasaurus. Dexterity 10:1d8 + 1d6 + 1d4 + 1 ⇒ (6) + (1) + (2) + 1 = 10That's enough. Closed!
Banish Immortal Dreamstone to draw Slip, Mogmurch, Rotgut
Location: End of turn, bury Blessing of Lady Lastbreath 2 and Slip to recharge Xoff and Blessing of the Boss
All sorts of creatures fly around the great bridge. Ak avoids being dino food but grabs hold of a big chicken. He flies "stealthily" over Jakaw and gets the drop on him and is able defeat the Tenku before it can utter the curse at him.
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Blessing of Lady Lastbreath 1, Grappler's Mask, Dwarven Plate, Periscope, Dragoon, Arronax Endymion, Four-Mirror Armor, Jorgenfist Spear, Mighty Steed, Bearskin Armor, Blessing of the Father of Creation, Belt of Charging, Xoff, Blessing of the Boss,
Discard Pile: Aiger's Kiss, Pharasma's Knowing, Farglass, Blessing of Tsukiyo, Blessing of Shizuru, Blessing of Angradd, Buried Pile: Blessing of Lady Lastbreath 2, Slip,
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Apparatus of the Octopus Divine Fortune is displayed by Augustille
Notes for Maznar:Use Riding Allosaurus on Damiel's turn, then draws it back by discarding a spell.
(from previous post, discard Blessing of the Boss) Reveal Mighty Steed and discard Aiger's Kiss to examine: Hull Damage Recharge Aiger's Kiss Fortitude 9:1d8 + 6 ⇒ (1) + 6 = 7Boo!
Discard Pharasma's Knowing to draw Blessing of the Father of Creation and Four-Mirror Armor. Then recharge Four-Mirror Armor and Arronax Endymion. Explore and encounter Hull Damage
Discard Jirelle's Blessing of Abadar-Chiefified Intelligence 6+5+5:1d8 + 2d12 ⇒ (2) + (4, 5) = 11 Product reroll Intelligence 6+5+5:1d8 + 9 ⇒ (3) + 9 = 12Recharge hand to add 4 and succeed! No longer Chief!
Deck: 11 Discard: 2 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods, Grappler's Mask, Blessing of Tsukiyo, Scoundrel's Sword Cane, Blessing of Lady Lastbreath 1, Mighty Steed, Blessing of Angradd, Wayfarer, Dragoon, Belt of Charging, Xoff
Recharged: Discard Pile: Blessing of Shizuru, Blessing of Cayden Cailean, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Deck: 9 Discard: 5 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Angradd, Xoff, Blessing of the Father of Creation
Recharged: Blessing of Tsukiyo, Grappler's Mask, Blessing of Lady Lastbreath 1, Belt of Charging, Dragoon, Scoundrel's Sword Cane,
Discard Pile: Blessing of the Gods, Blessing of Shizuru, Blessing of Cayden Cailean, Wayfarer, Mighty Steed, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Apparatus of the Octopus: Active, Divine Fortune displayed by Augustille;
Notes for Seltyiel:Wayfarer stolen from discard. Damiel, Maznar, Ak, Seltyiel, Augustille, Jirelle - Gannet Island 1-3 remain // Pearl of the Sirines is here. Blasting Pistol +2 Raker Shoals 1 remain // 1=Kraken Maw (VILLAIN!) Shipwreck Graveyard CLOSED Tempest Cay CLOSED Gozreh's Flow 1-7 remain // Shackled Sorcerer Fog Bank CLOSED Fringes of the Eye CLOSED 1-4 remain Dagon's Jaws 1 1-6 remain Dagon's Jaws 2 1-4 remain // 1=Slip"
Deck: 12 Discard: 2 Buried: 0
NOTES: Available Support: Blessings Available
Other: Hero Point: 4
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scoundrel's Sword Cane, Farglass, Blessing of Angradd, Blessing of Lady Lastbreath 2, Blessing of the Father of Creation, Dwarven Plate, Improvised Monster, Bearskin Armor, Xoff, Immortal Dreamstone
Recharged: Blessing of Tsukiyo, Grappler's Mask,
Discard Pile: Blessing of the Gods, Blessing of Shizuru, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Apparatus of the Octopus: Active, Divine Fortune (Core) displayed by Maznar;
Notes for Maznar:Encounters Barroom Brawl Notes for Augustille:Encounters Barroom Brawl Notes for Damiel:Encounters Barroom Brawl Notes for Jirelle:Encounters Barroom Brawl
Notes for Seltyiel:Given Jirelle's Zon-Kuthon blessing.
Encounters Barroom Brawl Gannet Island 1-10 remain // 1=Dire Shark; Raker Shoals 1 remain // 1=Kraken Maw (VILLAIN!) Shipwreck Graveyard CLOSED Tempest Cay 1-10 remain // 1=Kraken Tentacle (henchman); Gozreh's Flow 1-7 remain // Shackled Sorcerer Damiel, Maznar, Ak, Seltyiel, Augustille, Jirelle - Fog Bank 1-8 remain // Pearl of the Sirines is displayed here. Blood Hag Fringes of the Eye 1-10 remain Dagon's Jaws 1 1-6 remain Dagon's Jaws 2 1-4 remain
Deck: 8 Discard: 8 Buried: 0
NOTES: Available Support: Tessa Fairwind: Recharge another card to add 1d6 to any check.
Other: Hero Point: 3
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mighty Steed, Jorgenfist Spear, Blessing of Lady Lastbreath 2, Bearskin Armor
Recharged: Mogmurch, Barracuda Aiger, Improvised Monster, Four-Mirror Armor,
Discard Pile: Blessing of Angradd, Blessing of Shizuru, Blessing of the Father of Creation, Xoff, Blessing of Tsukiyo, Blessing of Cayden Cailean, Dagger Pistol +1, Wizard's Hook, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status
The difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
Notes for Jirelle:Discards Blessing of Besmara
Notes for Seltyiel:Given Flaming Longbow +2
3 After Acting Fire Damage (Sorry!) Damiel - Fringes of the Eye 1-5 remain // Krelloort, Albatross Soup, Phantom Fog, Ambush Mancatcher Cove CLOSED // Safe Harbor Displayed Sharkskin Reef 1-10 remain // 1=Fortified Breastplate Maznar, Augustille - Gozreh's Flow 1-5 remain // Pearl of the Sirines Displayed. 1=Storm Jirelle - Torture Pit CLOSED Fog Bank CLOSED Hatchery CLOSED Ak, Seltyiel - Dagon's Jaws 1 1-5 remain // No Story Banes Dagon's Jaws 2 CLOSED
Deck: 10 Discard: 8 Buried: 0
NOTES: Available Support: Tessa Fairwind: Recharge another card to add 1d6 to any check.
Other: Hero Point: 3
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Jorgenfist Spear, Belt of Charging, Bearskin Armor, Dwarven Plate, Mighty Steed, Blessing of Lady Lastbreath 2, Merrill Pegsworthy, Grappler's Mask
Recharged: Mogmurch, Barracuda Aiger,
Discard Pile: Blessing of Angradd, Blessing of Shizuru, Blessing of the Father of Creation, Xoff, Blessing of Tsukiyo, Blessing of Cayden Cailean, Dagger Pistol +1, Wizard's Hook, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Divine Fortune (Core) displayed by Maznar. Divine Fortune displayed by Augustille. The difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
Notes for Maznar:Recharge Riding Allosaurus
May attempt Treasure Hunt on Ak's turn Notes for Augustille:May attempt Treasure Hunt on Ak's turn Notes for Damiel:May attempt Treasure Hunt on Ak's turn Notes for Jirelle:May attempt Treasure Hunt on Ak's turn
Notes for Seltyiel:May draw a card during Maznar's turn. Heal 3. Given Jirelle's Councilor's Ring
May attempt Treasure Hunt on Ak's turn Jirelle - Fringes of the Eye 1-7 remain // Phantom Fog Ak, Maznar - Mancatcher Cove 1-2 remain // Pearl of the Sirines Displayed Sharkskin Reef 1-10 remain // 1=Fortified Breastplate Gozreh's Flow 1-10 remain // 1=Symbol of Insanity Torture Pit 1-10 remain Fog Bank CLOSED Augustille, Seltyiel - Hatchery CLOSED Dagon's Jaws 1 1-6 remain Damiel, - Dagon's Jaws 2 CLOSED
Deck: 12 Discard: 6 Buried: 0
NOTES: Available Support: Blessings Available
Mogmurch: 2d6 to any check but there is a cost.
Other: Hero Point: 3
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pearl of the Sirines, Mighty Steed, Dwarven Plate, Blessing of Lady Lastbreath 2, Bearskin Armor, Four-Mirror Armor, Ring of Stony Flesh, Belt of Charging
Recharged: Flaming Longbow +2, Grappler's Mask, Jorgenfist Spear, Improvised Monster,
Discard Pile: Merrill Pegsworthy, Blessing of Angradd, Blessing of Shizuru, Tessa Fairwind, Hatchetbird, Xoff, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Board Status Notes for Maznar:Discards a Spell to draw an Animal
Displays Embiggen on Ak
Encounter Barroom Brawl
Notes for Jirelle:Given Blessing of Lady Lastbreath 1
Off turn, Reveal Giant Jellyfish, draw Ring of Stony Flesh
Hour of Gorum
Give Card to Seltyiel: Belt of Charging
Move to Hall of Champions
Free explore and encounter Animated Shield
Reload Ring of Stony Flesh Fortitude 7+5:1d8 + 6 + 1d8 ⇒ (6) + 6 + (4) = 16Victory Pile! Hall of Champions, draw Ring of Stony Flesh
Discard (Recharge thanks to the Hour) Blessing of Shizuru to explore and encounter Breastplate of the Deep
Reload Ring of Stony Flesh Fortitude 11+5:1d8 + 6 + 1d8 ⇒ (2) + 6 + (2) = 10 Hero Point Reroll Fortitude 11+5:1d8 + 6 + 1d8 ⇒ (1) + 6 + (6) = 13Recharge hand to add 4 and Victory Pile! Hall of Champions, draw Ring of Stony Flesh
Handsize: 7
After some tense negotiations with Damiel, Chief Ak makes some competitive deals on armor.
Deck: 11 Discard: 4 Buried: 0
NOTES: Available Support: Blessing Available
Other: Hero Point: 3
Product Reroll: Unused
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Mighty Steed, Arronax Endymion, Bearskin Armor, Blessing of Zon-Kuthon
Recharged: Bombardier Bow, Blessing of Shizuru, Improvised Monster, Giant Jellyfish, Scoundrel's Sword Cane, Blessing of Angradd,
Discard Pile: Blessing of the Father of Creation, Blessing of Tsukiyo, Pierce Jerrell, Farglass, Buried Pile:
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn.
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards).
☑ When you defeat a monster (☑ or a barrier), you may draw a card (☐ from your deck or from the discard pile of another character at your location).
☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die.
===================================
Ak: SKILLS AND POWERS
Favored Card: None Hand Size: 5
Proficiencies: Light Armor, Weapons POWERS:
Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card.
When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.)
When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.)
☑ When you encounter a bane, you may recharge a card to evade it. (☐ Then you may draw a card.)
☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing).
☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4).
Notes for Seltyiel:Given Belt of Charging Harbor CLOSED None remain // Anchored Man's Promise; Augustille - Sacred Spring CLOSED None remain Sharkskin Reef 1-10 remain // Insanity Daemon, Jirelle's Councilor's Ring (Henchman - Proxy A) House of Stolen Kisses 1-9 remain // 1=Lady Cerise Bloodmourn Jirelle - Fishing Village 1-8 remain Ak, Damiel - Hall of Champions 1-4 remain // Pirate Guard Shark Island 1-9 remain // 1=Goblin Pegleg (Displayed: Pearl of the Sirines) Maznar, Seltyiel - Tidewater Rock 1-2 remain // 1=Old Salt