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Err@r's page

32 posts. Alias of Jhaeman.


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Thanks GM and fellow players, that was a blast!


Exhausted and starting to leak vital fluids, Err@r throws a wild punch and then backs up around the corner.

Melee attack with cestus battleglove, then guarded step.

battleglove vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 4 ⇒ (4) + 4 = 8

First Level Spells: 0/4 left. Second Level Spells: 0/3 left.
Stamina Points: 0/20. Hit Points: 21/24. Rerolls: 0/1. Spell Cache: 0/1.


"I think its signal is degrading! Keep up the pressure!" Err@r holds the hacking kit tightly, and suddenly it glows with magical energy, launching force bolts at the simulation!

Using my spell cache (hacking kit) to cast another full-round magic missile.

@GM: Is there a skill check or reasonable inference Err@r can make in this context? Is it possible getting to the terminal in the room these dangers first appeared in could terminate the hologram program, or is it too late for that?

Reflex save: 1d20 + 5 ⇒ (13) + 5 = 18
Magic Missile: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

First Level Spells: 0/4 left. Second Level Spells: 0/3 left.
Stamina Points: 13/20. Rerolls: 0/1. Spell Cache: 0/1.


Err@r snaps off a wild shot with his pistol and then pulls out, of all things, his hacking kit!

Standard action to shoot, move action to draw the kit.

Tactical Semi-Auto Pistol vs KAC (w/ soft cover): 1d20 + 6 ⇒ (12) + 6 = 18
damage (piercing): 1d6 + 2 ⇒ (2) + 2 = 4

First Level Spells: 0/4 left. Second Level Spells: 0/3 left.
Stamina Points: 15/20. Rerolls: 0/1


"Hey, leave Gliko alone, you holographic freak!" Err@r punctuates his words with a blast of acid.

Casting caustic conversion. Ranged touch attack, if it hits damage and then 5 more on the end of its next turn.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage (acid): 4d4 ⇒ (4, 4, 2, 2) = 12

Since this is the final fight, I'll go ahead and use my shirt reroll.

Attack reroll w/ 2 novas: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Ha!

First Level Spells: 0/4 left. Second Level Spells: 0/3 left.
Stamina Points: 15/20. Rerolls: 0/1


"I'll cut off his escape!" shouts Err@r.

Double move.


Err@r continues a magical barrage of spells against the jack-in-the-box!

Full round casting magic missile. (GM, just checking that my linger 5 points of damage to it from caustic conversion was applied? Every little bit counts in a boss battle :)

First Level Spells: 0/4 left. Second Level Spells: 1/3 left.
Stamina Points: 15/20

Magic missile vs j.i.t.b.: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12


Err@r tries to leap out of the way of the acid splash and then responds with acid of her own!

Trying a caustic conversion on the jack in the box. This is a ranged attack vs EAC. If it hits, the target will take 4d4 damage and 5 more damage at the end of its next turn.

First Level Spells: 1/4 left. Second Level Spells: 1/3 left.
Stamina Points: 15/20

Reflex save vs Acid: 1d20 + 5 ⇒ (4) + 5 = 9
caustic conversion vs j-i-t-b EAC: 1d20 + 6 ⇒ (16) + 6 = 22
damage (acid): 4d4 ⇒ (2, 4, 3, 3) = 12


Not me--not to give the GM ideas, but Err@r is in tip-top shape.


"This is way more intense than any vid!" Err@r sends yet more force missiles streaming toward the robot.

Casting magic missile as a full round action.

magic missiles: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11

First Level Spells: 1/4 left. Second Level Spells: 2/3 left.


Err@r dashes to get closer--but not too close--and then snaps off a shot at the robot.

Attacking with my tactical semi-auto pistol. The robot may have soft cover.

First Level Spells: 2/4 left. Second Level Spells: 2/3 left.

attack vs KAC: 1d20 + 6 ⇒ (11) + 6 = 17
damage (piercing: 1d6 + 2 ⇒ (2) + 2 = 4


"Hey, it could be friendly. . . . But I doubt it." Err@r begins conjuring drops of acid to fling at the robot just in case.

Readying an action to attack the robot with caustic conversion in case it takes a hostile action.

Ranged attack vs EAC: 1d20 + 6 ⇒ (1) + 6 = 7
damage (acid): 4d4 ⇒ (1, 2, 3, 4) = 10


Err@r shrugs and looks to Chox. "You've led us well so far, I'll follow your lead."

Culture: 1d20 + 8 ⇒ (8) + 8 = 16


"Wow, look at that! Let me see it!"

Err@r is in full-on fanboy mode as he rudely pushes past everyone to look at what could be a one-of-a-kind collectible from one of his favourite tv show/games ever!

Casting detect magic on the ring. If it's magical, he'll try to identify it.

Mysticism: 1d20 + 8 ⇒ (17) + 8 = 25


Ooh! Necro 157? I know it can't top 113, or probably not even 18, but I can't wait to play this one!" Err@r scours the booth and display cabinet looking for a version of the game or any collectibles that could plausibly "go missing". Oh, and he's looking for danger too. Sort of.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


"You were smart to stay sheltered. But the path to the exit is clear, so we'll escort you out."


Err@r dives to the ground, bullets whizzing overhead. Taking out his hacking kit, he tries to install a quick mod to change the machine guns into flower launchers.

Computers: 1d20 + 12 ⇒ (17) + 12 = 29


"Uh . . . . stand down, soldiers!"

I'll try an Aid Another with my untrained Intimidate.

Intimidate to Aid Another: 1d20 - 1 ⇒ (16) - 1 = 15


Err@r snickers, but is secretly glad the others have taken the lead on what to do in this crazy situation.


Err@r scans the booth for good swag as he casually sends another spray of force missiles at the construct.

Magic missile (full round): 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10

Spells Left
Level 1: 2/4
Level 2: 3/3


"I'm not writing the report for this op--no V-C would ever believe it!"

Err@r concentrates for a second, and three glowing spheres shoot from his fingertips and into the nearest construct.

Doing a full-round magic missile.

magic missile: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


"Thanks! And we could've edited out how I accidentally shot the ceiling."


Err@r leaps dramatically onto a table and blasts away at the last bird!

Tactical Semi Auto Pistol vs KAC: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Slow out the gate, Err@r tries to make up for it by dashing into the room, doing a dramatic slide, and snapping off a shot with his pistol at the nearest foe.

Tactical Semi Auto Pistol vs KAC: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sorry for the awkward timing, but I'm going to be away for the next 48 hours or so. Please bot me in the meantime.


"What would Champion Squad do? Rush into the place, fists on their hips, posing dramatically? I could do that!"


"Oh, it's right over . . . uh . . . . hmmm..." Err@r's blushing circuits activate. "Did I mention I'm better with computer schematics than actual maps?"

Ha, sorry everyone! I don't know why I thought there was an entrance to the bathroom from the entrance area.


Err@r looks carefully at the map, and then offers to his allies "There's a back door out of the washrooms that will put us near the Doshko Legends booth. We could then sweep clockwise with our flanks secured. What do you think?"


"Sounds like a great opportunity. And, we'll save the day too!"


"There are some cool mods for Champion Squad," adds Err@r as he trails along.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


"Confirmed--these asteroids are computer generated somehow! Let's see how they handle a little virus I've been working on . . . for academic purposes."

Hack the Asteroids' Code (Computers): 1d20 + 12 ⇒ (10) + 12 = 22


"Sorry," Err@r says, his apology-circuits activating. "That did come out pretty harsh. Guess I got too excited. I'm sure there'll be some good folks there to talk with. I've heard good things about Cal to Honor."


Err@r's calm demeanour becomes more and more animated as the time for the HACTexpo draws closer. "Did I ever mention I once swiped the source code for GenSlice7, rewrote it to make the pedestrians look like jinsuls, and then uploaded it *as* the original in the store interface--all within 24 hours? Good times. Can't wait to see some of these 'developers' in person. I'm guessing half are half-wits, and the other half maybe a quarter."